How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
IT'S KIND OF NICE NOT BEING IN CONTENTION FOR THE TOP SLOT FOR ONCE. LOT LESS STRESS TO PRODUCE SOMETHING CLEVER AND RIGHT NOW, REAL LIFE DEMANDS AS MUCH OF MY ATTENTION AS I CAN SPARE.
Sagharri: I had to double check to make sure equipment could become attached to creatures its controller doesn't control, but yep. They can. Solid and compelling design. Its uses are limited, but varied. Very nice. StonerOfKruphix: Love the effect and the simplicity of the design. It might cost too much to see much play, but my inner Timmy does not care one bit. Ebontail: Love it, except that it needs to enter tapped. 2 mana on turn 1 screams "ban me, I'm broken". JamBlock: Limiting the copy effect to fliers seems like a drawback, hence the mana cost reduction. But flying itself is NOT a drawback. You're effectively paying less to copy better creatures, suffering only the minor inconvenience of the card not being relevant sometimes. If there's reason to play it in any given meta, it would be far too strong. If there's not a good reason to play it, it will earn bulk-rare status immediately, and never look back. It's an interesting concept, but the balance isn't there yet. Indighost: I was planning on submitting a card very similar to this today, but I suppose it can wait XD. This basically does not much (except be a 2-power flier for CMC2) unless you're running an all-in mill strategy and want Jace's Phantasm #4-8 for some reason. It could be somewhat better in a meta with lots of Gather the Pack effects. Interesting and flavorful, though. I'd definitely try to find a way to make this good if it got printed. Tim1137: So it's a 1/2 for 1 that can't be played on turn 1. I think this would be OK at common. atogstorm: Love the card, love the flavor... hate the wording. What's wrong with "You may pay 1 rather than pay cycling costs"? it was good enough for New Perspectives Shukkets: Llanowar Elves, this, and a couple of forests = GGGGGG on turn 2. What the why? You cray. BlackTempleGuardian: I like the 1-mana planeswalker idea, but I can't get behind the execution here. Searching out a better Chandra four turns after pinging a creature each turn just feels bad. Low-mana planeswalkers present several difficult design problems. I doubt they'll ever see print (again), but one can hope.
Frontier Paradise
Land (R) T: Add one mana to your mana pool of any color to which you have zero devotion. (Each colored mana symbol in the mana costs of permanents you control counts toward your devotion to that color.)
Conduit-Interface Implants3
Artifact - Equipment (U)
Equipped creature is an artifact in addition to its other card types and has "Whenever this creature crews or assembles an artifact, draw a card."
Equip 1 What better way to understand a machine than to become one?
Votes: Netn10, Roccovsky (Dungrove Elder is one of my favorite cards ever)
Got a bad experience with police, yesterday. Nothing serious, mostly very annoying stuff. BTW, I designed this card against all blink and/or self-bounce decks.
Eternal Debt1WB
Enchantment (R)
When ~ enters the battlefield, exile all creature cards from your opponents' graveyards.
If a creature an opponent controls would leave the battlefield, exile it instead. "Death is no escape from debt when the Orzhov are involved."
—Gavril, Tin-Street vendor
Fortified Barracks2WW
Creature - Wall (U)
Defender
Whenever Fortified Barracks or another Wall enters the battlefield under your control, create 1/1 white Soldier token.
0/4
Insane Slaughterbully1BR
Creature - Minotaur Warrior
Lifelink, menace
At the beginning of your upkeep, Insane Slaughterbully deals 2 damage to each creature you control.
2/3
Memories ForgottenxXU
Instant (Mythic)
Return X target cards from your exile to your hand. To the most powerful archmages, no word is irrelevant or wasted.
entombedhydra » (cylcing trigger is very useful), JamBlock »
Suspicious AbsenceW
Instant (U)
Exile target attacking or blocking creature. Its owner investigates. (That player creates a colorless Clue artifact token with "2, Sacrifice this artifact: Draw a card.")
Something about this just doesn't add up.
- Ob Livious.
Leyline Warrior -- 2G
Creature -- Elf Warrior (U)
Leyline Warrior gets +1/+1 for each type of mana that's been added to your mana pool this turn. (The types of mana are white, blue, black, red, green, and colorless.)
2/2
Thoughtform Golem5
Artifact Creature - Golem (R)
At the beginning of each combat, you may reveal a creature card from your hand. Thoughtform Golem gains first strike until end of turn if the revealed card has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
4/4
Sacred Attendant1W
Creature - Human Cleric (U)
Whenever you embalm Sacred Attendant or another card, create a 1/1 white zombie cat creature token with lifelink named "Sacred Cat."
Embalm - Sacrifice a cat.
Perhaps death is hardest on the one that dies second.
- Hymn to Bontu
Tezzeret's Apprentice3U
Creature -- Human Artificer (U)
When Tezzeret's Apprentice enters the battlefield, you may untap up to two target artifacts.
2/3
Spite of the Gateless1B
Instant (U)
Destroy target multicolored creature. Unguilded mages of Ravnica developed spells that both struck their enemies and spared their own.
Ulterior Motives3UU
Sorcery (R)
Each player may draw up to three cards. For each card an opponent draws this way, that player puts the top ten cards of his or her library into his or her graveyard. Accept the generosity of a telepath at your own risk.
Haunting Reminder1B
Creature - Zombie Spirit (U)
Flying, Haste
Whenever an opponent (cycles or) discards a card, you may return this from your graveyard to the battlefield.
1/1
Grudge Hunter2W
Creature - Human Cleric (U)
When Grudge Hunter enters the battlefield, you may destroy target enchantment. If a Curse is destroyed this way, you may pay BR. If you do, return it to the battlefield under your control.
2/2 A person who removes curses and a person who places curses are rarely ever two different people.
Manaflow SabotagerR
Creature - Gremlin (Rare)
At the beginning of each player's upkeep, that player taps a land he or she controls. That land doesn't untap during its controller's next untap step.
2/2
Merchant of Delusion2(U/R)B
Creature -- Illusion Specter (R)
Flying
Whenever Merchant of Delusion deals combat damage to a player, that player discards two cards. At the beginning of the next end step, if that player discarded two or more cards this turn, he or she draws a card. The only coin it accepts is certainty.
4/2
Votes: atogstorm, sagharri
Archangel of Punishment, Joba3WBR
Legendary Creature - Demon Devil
Flying, lifelink
Whenever Archangel of Punishment, Joba attacks, it deals 3 damage to all creatures, all planeswalkers and all players.
"And the gods asked Joba, most loyal of angels, to cast aside good, glory and grace.
Asked him to punish and hurt all sinners, to be hated and feared for all eternity." 6/6
Scion of MadnessBB
Creature - Nightmare (R)
Menace
~ cannot block
At the beginning of each end step, if a player discarded two or more cards this turn, return ~ to the battlefield tapped.
3/2 Some memories resent being forgotten.
Private Mod Note
():
Rollback Post to RevisionRollBack
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Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andIT'S KIND OF NICE NOT BEING IN CONTENTION FOR THE TOP SLOT FOR ONCE. LOT LESS STRESS TO PRODUCE SOMETHING CLEVER AND RIGHT NOW, REAL LIFE DEMANDS AS MUCH OF MY ATTENTION AS I CAN SPARE.
BlackTempleGuardian 35 (+2)
Sagharri 33 (+5)
Stoner_of_Kruphix 31 (+2)
Netn10 28 (+1)
EmtombedHydra 27 (+2)
Atogstorm 26 (+3)
Forestguy 25 (+8)
Groovelord 23 (+0)
Ebontail 23 (+1)
Ilgreven 22 (+0)
Tim1137 21 (+0)
Shukkets 20 (+1)
Indighost 20 (+1)
Roccovsky 18 (+1)
Ruggley 18 (+0)
Rudyard 17 (+0)
Figurative 6 (+0)
Jamblock 5 (+5)
SnowBlack 2 (+0)
Amuzet 1 (+0)
Iphanx 1 (+0)
HMs: Indighost, JamBlock
Ulterior Motives 3UU
Sorcery (R)
Each player may draw up to three cards. For each card an opponent draws this way, that player puts the top ten cards of his or her library into his or her graveyard.
Accept the generosity of a telepath at your own risk.
Haunting Reminder1B
Creature - Zombie Spirit (U)
Flying, Haste
Whenever an opponent (cycles or) discards a card, you may return this from your graveyard to the battlefield.
1/1
Grudge Hunter 2W
Creature - Human Cleric (U)
When Grudge Hunter enters the battlefield, you may destroy target enchantment. If a Curse is destroyed this way, you may pay BR. If you do, return it to the battlefield under your control.
2/2
A person who removes curses and a person who places curses are rarely ever two different people.
Manaflow Sabotager R
Creature - Gremlin (Rare)
At the beginning of each player's upkeep, that player taps a land he or she controls. That land doesn't untap during its controller's next untap step.
2/2
Mistform Legion WU
Creature - Illusion Soldier (U)
W: Mistform Legion can block an additional creature this turn.
4U: Return Mistform Legion to its owner’s hand.
2/2
Creature -- Illusion Specter (R)
Flying
Whenever Merchant of Delusion deals combat damage to a player, that player discards two cards. At the beginning of the next end step, if that player discarded two or more cards this turn, he or she draws a card.
The only coin it accepts is certainty.
4/2
Votes: atogstorm, sagharri
Ugin's Prism -- 2
Artifact (C)
When Ugin's Prism enters the battlefield, draw a card.
C, T: Add one mana of any color to your mana pool.
First Breath1W
Sorcery (R)
Return target creature with power 2 or less from exile to the battlefield. Gain 4 life.
Legendary Creature - Demon Devil
Flying, lifelink
Whenever Archangel of Punishment, Joba attacks, it deals 3 damage to all creatures, all planeswalkers and all players.
"And the gods asked Joba, most loyal of angels, to cast aside good, glory and grace.
Asked him to punish and hurt all sinners, to be hated and feared for all eternity."
6/6
Groovelord Indighost
Scion of Madness BB
Creature - Nightmare (R)
Menace
~ cannot block
At the beginning of each end step, if a player discarded two or more cards this turn, return ~ to the battlefield tapped.
3/2
Some memories resent being forgotten.