How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
HURRGHAL. TOOO MUCH PIZZZA. STILL IT WAS NICE TO HANG OUT WITH FRIENDS FOR ONCE IN MY SCHEDULE STUFFED LIFE.
Geode Grotto
Land (U) Landfall — Whenever a land enters the battlefield under your control, put a crystal counter on Geode Grotto. T, Remove a crystal counter from Geode Grotto: Add one mana of any color to your mana pool.
Votes: Roccovsky (You forgot a part but it was easy to see where it was going), BTG (couldn't have thought of a better way to represent it)
NEED. TO. STOP. BINGEWATCHING. SENSE8.
Monastery Bell2
Artifact (U) T: Each player discards a card, then draws a card. "Meditate to shed away the worst part of yourselves."
—Zaiso, elder Jeskai monk
Votes: atogstorm, Ebontail (I think you're looking for "if a spell or effect an opponent would target a land you control, you may have it target this instead"; as is it's just giving you a 2nd Strip Mine. :laugh2:)
Eloquent Inciter1R
Creature - Human Rebel Rogue (U)
Whenever a creature blocks Eloquent Inciter, remove it from combat. It deals damage equal to its power to its controller. What can I say? She made some good points.
- Vella, Oath Breaker
2/1
Foraging Jiangshi3BB
Creature - Zombie Vampire (R)
Whenever you gain life, if Foraging Jiangshi is untapped you may tap it. If you do, return target creature card from your graveyard to your hand.
3/4 Putting a jiangshi's hunger to practical use is a sure sign of a competent necromancer.
Marchesan Orb0
Artifact - Orb (U)
Sacrifice a creature: You gain 2 life. "I will go to any lengths to achieve my goal. Eternal life is worth any sacrifice."
- Queen Marchesa, the Black Rose
Debt PaymentB
Sorcery (C)
Cripple target creature unless its controller pays 2. (Until the start of your next turn, the next time it would be targeted or take damage, destroy it.)
Living WishRGWU
Creature — Avatar (M)
Flash, Vigilance, Trample
Living Wish can't be countered or sacrificed.
Living Wish's's power and toughness can't be less than 6. (If either would be changed to less than 6 by damage or effects, it is changed to 6 instead.)
6/6
Sagharri & Indighost
HM: Ebontail
Shoot, I'm just realizing I didn't include a provision that removes the enchantment once the "ransom"
is paid. There should be a "sacrifice Hold for Ransom" somewhere in the triggered ability.
Sagharri: Fun! Free spells are dangerous, but attaching it to an obvious removal target and having to wait a few turns for the payoff makes it OK I think. And it's even reasonably useful in the interim, too. I'd draft this, and even eye it for a janky constructed strategy.
Indighost: This would have wrecked my prerelease deck Super relevant, given the focus on -1/-1 counters in Amonkhet, and fairly-costed. Easy sideboard include, and could even be built around.
Ebontail: Great idea for a design, but it's worded in a way that's unsupported by the rules. Additionally, you'd need to ensure it only works while Expendable Terrirory is still on the battlefield to avoid unintended exploitability. PLUS, like entombedhydra pointed out, this would mostly be used BY Strip Mine players, rather than against them. To make it a little more fair without changing how the second ability works, you could remove the mana ability, and reword the rest:
"Sacrifice Expendable Terrirory: The next time another land you control would be put into the graveyard from the battlefield, instead it isn't."
It's still Strip Mine #5 through 8 this way, but a less-good version. Maybe not quite as abusable?
Kefnet's PuzzleU
Instant (Rare)
Reveal the top card of your library. You may counter target spell if it has the same converted mana cost as the revealed card. Put the revealed card into your hand.
Dakir Efreet1RR
Creature -- Efreet (U)
Flying
When Dakir Efreet enters the battlefield, each opponent may return an instant or sorcery card from his or her graveyard to his or her hand. For each player who does, put a +1/+1 counter on Dakir Efreet.
4/4
Nettlevine Cluster2B
Creature — Plant
Defender, wither
Whenever Nettlevine Cluster is dealt damage, put that many -1/-1 counters on it and create that many 1/1 black Plant creature tokens with defender and wither. (3/3) "It's utterly brittle, and that's the point."
Splinterstone Ritual1BR
Sorcery (Rare)
Choose a creature card from your graveyard. Sacrifice a creature you control, then exile the chosen card from your graveyard. Create two token copies of the exiled card, they have haste and are exiled at the end of turn.
Quiver in fear - 1ub
Enchantment - aura
Enchant creature.
Enchanted creature becomea cowardly. (Whenever it becomez the tsrget of a spell or ability, return it and all cards attached to it to thier owners hands.)
Return1U
Instant (C)
Return target creature or artifact to its owner's hand.
// Cinder1R
Sorcery
Aftermath
~ deals X damage to target creature. Where X is the number of cards in your hand.
Leyline of Power2GG
Enchantment - (R)
If Leyline of Power is in your opening hand, you may begin the game with it on the battlefield.
At the beginning of your upkeep, you may get an energy counter.
Risky Transplant(U/B)G
Enchantment — Aura (U)
Enchant non-artifact creature
Enchanted creature gets +1/+0, and can block an additional creature each combat.
Sacrifice another creature: Enchanted creature gains deathtouch until end of turn, and can block an additional creature this turn. The Simic and Golgari both claim the procedure was stolen by the other. Either way, something was definitely stolen.
Sagharri — I think you mean "Brutal Awakening", but regardless, I love this thing. Especially in Amonkhet limited. It's flavorful and multipurpose. Does everything right. StonerOfKruphix - It's so simple, and yet so rich with possibilities. I prefer voting for cards that impress (without going overboard), but I can't NOT vote for this. Ruggley - Great concept and basic design. I can't put my finger on it, but it still feels... a tiny tad awkward. Would have gotten my vote in a less amazing field than this one. Indighost - Man, I wanted so bad for Cinder to read "...where X is the number of cards in its controller's hand". Still totally fine, though.
Hellion Eruption1R
Sorcery (u)
Destroy target artifact or nonbasic land. Its controller creates a 4/4 red hellion creature token. I remember when eruptions had less teeth. And smelled less bad.
- Downturg Mons, Warren Elder
Jedit, Guardian of Efrava1WW
Legendary Creature — Cat Spirit
Vigilance
Jedit, Guardian of Efrava enters the battlefield with a number of shield counters on it equal to the amount of mana spent to cast it.
Remove a shield counter from Jedit: Target creature gains indestructible until end of turn.
(3/3) "In life, he led the charge. In death, he is with us all."
Hedonistic EmbraceBR
Enchantment (R)
Spells you control cost 3 less to cast.
Whenever you cast a spell from your hand, that spell deals 2 damage to you and you discard a card. "Welcome to Ayinor folks, the leylines on this world possess an intoxicating aspect that leave people with lower inhibitions. It's the perfect place for certain overworked persons to unwind for a change." -Kap Valnur
Sustain with BloodB
Enchantment (Uncommon)
Sacrifice a Human: Put a +1/+1 counter on target Vampire creature. It gains indestructible until end of turn. "Human and vampires are unwillingly bounded by fate. We are lovers who can't be together..."
- Satia, Markov Arch-Maiden
Bidirectional Insight1UG
Sorcery (U)
Draw a card, then return target card from your graveyard to your hand. Yesterday's knowledge serves tomorrow's goals.
Votes for Rudyard and netn10 (though, as a one-shot Counterbalance, I'd think UU would be the more appropriate cost.)
Magma Totemspeaker -- 3RR
Creature -- Lizard Shaman (U)
When Magma Totemspeaker enters the battlefield, create a Totem artifact token.
Totems you control have "R, T: This artifact deals 1 damage to target creature."
2/2
Votes: Rudyard, Groovelord (I think this should be rare though)
Avatar of the Damned
Creature - Avatar (MR)
Flying
During each player's upkeep, that player sacrifices all other creatures he or she controls.
When there are no creatures in any graveyard, sacrifice Avatar of the Damned.
Sacrifice a creature: Exile up to two target creatures from any graveyard. Any player may play this ability.
5/7
Oracle's VisionsU
Sorcery (U)
Each player looks at the top three cards of their library, puts any number of them into his or her graveyard and the rest back on top of his or her library in any order.
Draw a card.
To know what the fates have designed for you is one thing, to change it quite another.
When Shrubland enters the battlefield add C to your mana pool
t: Add W or G to your mana pool.
While trying to ponder how powerful a dual land could be without being a functional reprint i came up with this card except it had land subtypes and gave you one of the two colored manas (static, not your choice, W for this one) when it ETB'd.
I stripped subtypes cus they were unnecessary for its function.
And the colorless mana makes the ETB mana less arbitrary, an issue otherwise dealt with by requiring 10 duals for friendly color pairs and 10 more for enemy.
Prophet of Bathal3B
Creature - Minotaur Cleric [Rare]
Sorcery spells and Demon spells you control cost 2 less to cast.
You cannot cast instant spells or spells with flash.
2/3
Private Mod Note
():
Rollback Post to RevisionRollBack
MtG is where you can hate white players or black players, and still not be racist.
Inspired CarnageRW
Instant (U)
Creatures you control get +1/+1 until end of turn.
Until end of turn, whenever you exert a creature, that creature gets +1/+0 and gains first strike until end of turn.
Private Mod Note
():
Rollback Post to RevisionRollBack
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Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andHURRGHAL. TOOO MUCH PIZZZA. STILL IT WAS NICE TO HANG OUT WITH FRIENDS FOR ONCE IN MY SCHEDULE STUFFED LIFE.
EmtombedHydra 21 (+8)
Stoner_of_Kruphix 17 (+0)
BlackTempleGuardian 16 (+3)
Rudyard 15 (+1)
Atogstorm 15 (+1)
Netn10 15 (+2)
Ebontail 15 (+3)
Sagharri 14 (+3)
Indighost 13 (+1)
Shukkets 11 (+5)
Roccovsky 11 (+4)
Ilgreven 10 (+2)
Tim1137 9 (+0)
Groovelord 8 (+1)
Ruggley 6 (+0)
Forestguy 6 (+0)
Figurative 4 (+0)
SnowBlack 2 (+0)
Amuzet 1 (+0)
Iphanx 1 (+0)
Leyline of Power 2GG
Enchantment - (R)
If Leyline of Power is in your opening hand, you may begin the game with it on the battlefield.
At the beginning of your upkeep, you may get an energy counter.
Modern
UBR Grixis Control
U Merfolk
Pauper
U Mono U Delver
Ancestral Visions is freed
HMs: Ruggley, Indighost
Risky Transplant (U/B)G
Enchantment — Aura (U)
Enchant non-artifact creature
Enchanted creature gets +1/+0, and can block an additional creature each combat.
Sacrifice another creature: Enchanted creature gains deathtouch until end of turn, and can block an additional creature this turn.
The Simic and Golgari both claim the procedure was stolen by the other. Either way, something was definitely stolen.
StonerOfKruphix - It's so simple, and yet so rich with possibilities. I prefer voting for cards that impress (without going overboard), but I can't NOT vote for this.
Ruggley - Great concept and basic design. I can't put my finger on it, but it still feels... a tiny tad awkward. Would have gotten my vote in a less amazing field than this one.
Indighost - Man, I wanted so bad for Cinder to read "...where X is the number of cards in its controller's hand". Still totally fine, though.
Hellion Eruption 1R
Sorcery (u)
Destroy target artifact or nonbasic land. Its controller creates a 4/4 red hellion creature token.
I remember when eruptions had less teeth. And smelled less bad.
- Downturg Mons, Warren Elder
Legendary Creature — Cat Spirit
Vigilance
Jedit, Guardian of Efrava enters the battlefield with a number of shield counters on it equal to the amount of mana spent to cast it.
Remove a shield counter from Jedit: Target creature gains indestructible until end of turn.
(3/3)
"In life, he led the charge. In death, he is with us all."
Votes: Groovelord, net10
Hedonistic Embrace BR
Enchantment (R)
Spells you control cost 3 less to cast.
Whenever you cast a spell from your hand, that spell deals 2 damage to you and you discard a card.
"Welcome to Ayinor folks, the leylines on this world possess an intoxicating aspect that leave people with lower inhibitions. It's the perfect place for certain overworked persons to unwind for a change." -Kap Valnur
Sustain with Blood B
Enchantment (Uncommon)
Sacrifice a Human: Put a +1/+1 counter on target Vampire creature. It gains indestructible until end of turn.
"Human and vampires are unwillingly bounded by fate. We are lovers who can't be together..."
- Satia, Markov Arch-Maiden
Sorcery (U)
Draw a card, then return target card from your graveyard to your hand.
Yesterday's knowledge serves tomorrow's goals.
Votes: StonerOfKruphix, Ruggley
Magma Totemspeaker -- 3RR
Creature -- Lizard Shaman (U)
When Magma Totemspeaker enters the battlefield, create a Totem artifact token.
Totems you control have "R, T: This artifact deals 1 damage to target creature."
2/2
Avatar of the Damned
Creature - Avatar (MR)
Flying
During each player's upkeep, that player sacrifices all other creatures he or she controls.
When there are no creatures in any graveyard, sacrifice Avatar of the Damned.
Sacrifice a creature: Exile up to two target creatures from any graveyard. Any player may play this ability.
5/7
Oracle's Visions U
Sorcery (U)
Each player looks at the top three cards of their library, puts any number of them into his or her graveyard and the rest back on top of his or her library in any order.
Draw a card.
To know what the fates have designed for you is one thing, to change it quite another.
Shrubland
Land (R)
Shrubland enters the battlefield tapped.
When Shrubland enters the battlefield add C to your mana pool
t: Add W or G to your mana pool.
I stripped subtypes cus they were unnecessary for its function.
And the colorless mana makes the ETB mana less arbitrary, an issue otherwise dealt with by requiring 10 duals for friendly color pairs and 10 more for enemy.
Prophet of Bathal 3B
Creature - Minotaur Cleric [Rare]
Sorcery spells and Demon spells you control cost 2 less to cast.
You cannot cast instant spells or spells with flash.
2/3
Inspired Carnage RW
Instant (U)
Creatures you control get +1/+1 until end of turn.
Until end of turn, whenever you exert a creature, that creature gets +1/+0 and gains first strike until end of turn.