How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
My work is doing some work on my laptop, so I am posting this from a loaner laptop....I hate it.
I just realized that I forgot to add "indestructible" to my green God, and that I also forgot the s in his name. Such sloppiness. At least I was barking up the right tree with my design. I actually had an earlier iteration that gave +2/+0 and trample for .
Acolyte of Oketra
Creature — Human Cleric (R)
Creature tokens you control get +1/+1.
Embalm ( , Exile this card from your graveyard: Create a token that's a copy of it, except it's a white Zombie Human Cleric with no mana cost. Embalm only as a sorcery.)
2/2
Defensive Tide1U
Enchantment (U)
At the beginning of your upkeep, put a wave counter on Defensive Tide. If there are three or more wave counters on Defensive Tide, remove them all instead.
Creatures can't attack you unless their controller pays X for each creature he or she controls that's attacking you, where X is the number of wave counters on Defensive Tide.
Votes: netn10, Rudyard
Honorable Mention: BlackTempleGuardian (I like the effect's ideas, but it feels very weak.), IlGreven (Cool idea, looks like a mess on a card as-is.)
Raija, Goddess of Storms2RRR
Legendary Creature - God Spirit (M)
When this creature enters the Battlefield, Raija, Goddess of Storms deals 3 damage to target player or creature. Landsoul - If you control 5 or more Mountains, Raija, Goddess of Storms deals 3 damage to target player and all creatures he/she controls instead.
6/4 "Burn brilliantly in life. Smoulder gloriously in death. That is my edict."
Unbreakable UnityXGGW
Sorcery (R)
Until your next turn, creatures you control get +X/+X and gain trample and vigilance. "Only together we can survive in this harsh city."
—Trostani, Selesnya's Voice
Mental Disorganization1R
Enchantment (R)
If a player would search his or her library for a card and put it into his or her hand, instead that player shuffles his or her library, then draws a card. "I can never find anything around here!" -- Sodak, Izzet archivist
Sythiare Elder1U
Creature - Human Advisor (R)
At the beginning of you upkeep, draw a card.
At the beginning of your end step, discard a card. You may learn something, but you might end up left something behind .
2/1
Sacred Rights1W
Enchantment (R)
Creatures in your graveyard have an Embalm cost equal to their casting cost.
Whenever you Embalm a creature, gain 1 life.
Peaceful ReturnW
Instant (Rare)
Put all cards from your exile into your graveyard. "Those who left this world are bound to it in due time."
- Kenara, Voice of the Gods
Twisted Wretch2B
Creature - Zombie Horror (U)
Menace
Whenever you discard or cycle a creature card, ~ gets +2/+1 until end of turn.
2/3
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Ruthless Assassin
Creature — Human Assassin (U)
First strike
When Ruthless Assassin enters the battlefield, destroy target creature token.
Cycling ( , Discard this card: Draw a card.)
2/1
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Earthen Emergence4BG
Instant (R)
You may put a creature card from your hand onto the battlefield.
You may put a creature card from your graveyard onto the battlefield.
Unquestionable Disposition2UB
Instant (R)
Choose a card type, then reveal the top seven cards of your library. Put all cards of the chosen type into your hand, and the rest into your graveyard. Paranoia - UB, Exile Unquestionable Disposition from your graveyard: Put the top two cards of your library into your graveyard, then draw a card.
Zhalfir Lost
Legendary Void Land (M) (Void cards start the game in exile. If a void card would enter any zone other than exile or the battlefield, exile it instead.) T: Add WU, GW, or GU to your mana pool.
/// Zhalfir Lost
Ritual Requirements - 2 (At the beginning of your end step, put this card onto the battlefield from exile if two or more of its ritual requirements are met.)
You control a Teferi planeswalker.
A non-void creature you control became exiled this turn.
One or more cards were shuffled into your library from your graveyard this turn.
A permanent you control was returned to its owner's hand this turn.
Slaver Beetle -- 3B
Creature -- Insect (R)
First Strike
Whenever Slaver Beetle deals combat damage to a creature, you may sacrifice Slaver Beetle. If you do, gain control of that creature.
Whenever Slaver Beetle deals combat damage to a player, you may sacrifice it. If you do, you control that player during his or her next turn.
2/1
Mana-Seeker Saurian3RR
Creature -- Lizard (U)
Trample
Whenever Mana-Seeker Saurian attacks, defending player reveals his or her hand. Mana-Seeker Saurian gets +X/+0 until end of turn, where X is the greatest converted mana cost among cards in that player's hand.
3/4
Votes: Flatline, atogstorm
Honorable Mentions: Groovelord (Wish I had 3 votes today!)
Grim Headhunter 2RR
Creature - Human Warrior (R)
When Grim Headhunter enters the battlefield, put a +1/+1 counter on it.
Whenever Grim Headhunter destroys a creature, double the amount of +1/+1 counters on it.
3/2
Grave reordering 1BB
Sorcery - Mythic
Target opponent chooses seven cards from your graveyard. Exchange your hand with those cards.
Then, choose seven cards from that player's graveyard. That player exchanges his or her hand with those cards.
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Welcome to the DCC!
If you have any questions or comments, feel free to post in the All-New DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andMy work is doing some work on my laptop, so I am posting this from a loaner laptop....I hate it.
I just realized that I forgot to add "indestructible" to my green God, and that I also forgot the s in his name. Such sloppiness. At least I was barking up the right tree with my design. I actually had an earlier iteration that gave +2/+0 and trample for .
Flatline 33 (+2)
iphanx 28 (+1)
Shukkets 20 (+0)
Groovelord 19 (+0)
Indighost 19 (+3)
netn10 19 (+3)
Rudyard 18 (+8)
Sagharri 15 (+2)
StonerOfKruphix 14 (+1)
atogstorm 12 (+2)
Forestsguy 11
BlackTempleGaurdian 9 (+3)
Necarg 2
Blydden 1
Ruthless Assassin
Creature — Human Assassin (U)
First strike
When Ruthless Assassin enters the battlefield, destroy target creature token.
Cycling ( , Discard this card: Draw a card.)
2/1
HM: iphanx, Flatline
Earthen Emergence 4BG
Instant (R)
You may put a creature card from your hand onto the battlefield.
You may put a creature card from your graveyard onto the battlefield.
Unquestionable Disposition 2UB
Instant (R)
Choose a card type, then reveal the top seven cards of your library. Put all cards of the chosen type into your hand, and the rest into your graveyard.
Paranoia - UB, Exile Unquestionable Disposition from your graveyard: Put the top two cards of your library into your graveyard, then draw a card.
Zhalfir Lost
Legendary Void Land (M)
(Void cards start the game in exile. If a void card would enter any zone other than exile or the battlefield, exile it instead.)
T: Add WU, GW, or GU to your mana pool.
///
Zhalfir Lost
Ritual Requirements - 2
(At the beginning of your end step, put this card onto the battlefield from exile if two or more of its ritual requirements are met.)
Slaver Beetle -- 3B
Creature -- Insect (R)
First Strike
Whenever Slaver Beetle deals combat damage to a creature, you may sacrifice Slaver Beetle. If you do, gain control of that creature.
Whenever Slaver Beetle deals combat damage to a player, you may sacrifice it. If you do, you control that player during his or her next turn.
2/1
Restlessness 1
Enchantment (R)
Creatures that enter the battlefield from the graveyard are black zombies in addition to their other types.
Whenever a zombie enters the battlefield under your control, create a 1/1 white spirit creature token with flying.
May your final resting place be less than final.
- Lul-dur curse.
Creature -- Lizard (U)
Trample
Whenever Mana-Seeker Saurian attacks, defending player reveals his or her hand. Mana-Seeker Saurian gets +X/+0 until end of turn, where X is the greatest converted mana cost among cards in that player's hand.
3/4
Votes: Indighost, atogstorm
Honorable Mentions: Groovelord (Wish I had 3 votes today!)
Grim Headhunter 2RR
Creature - Human Warrior (R)
When Grim Headhunter enters the battlefield, put a +1/+1 counter on it.
Whenever Grim Headhunter destroys a creature, double the amount of +1/+1 counters on it.
3/2
Sorcerer's Prowess U
Instant (U)
Counter target creature spell unless its controller pays X, where X is the number of creatures they control.
Modern
UBR Grixis Control
U Merfolk
Pauper
U Mono U Delver
Ancestral Visions is freed
Grave reordering 1BB
Sorcery - Mythic
Target opponent chooses seven cards from your graveyard. Exchange your hand with those cards.
Then, choose seven cards from that player's graveyard. That player exchanges his or her hand with those cards.