Voldaren War Fan
Artifact
Vampire creatures you control have Lifelink and get +1/+0 4: Vampire Creatures you control get First Strike until end of turn.
(Because really, I feel that its stretching if we have different card types for artifacts too see: Chalice of Life//Chalice of Death)
Next:
House of Varshul
Land
~ enters the battlefield tapped. T: Add C to your mana pool.
Morbid - 3BB: Transform ~. Activate this ability if a creature died this turn.
Darthis Revenant
Creature - Spirit B
First Strike
Menance
Flying
5/4
Next: Bond of Honor1WG
Instant
Up to two target creatures get +2/+2 and hexproof until end of turn.
Tap four creatures you control: Return ~ to the battlefield transformed. Do this any time you could play a sorcery.
Brain Barbs
Artifact
Whenever an opponent casts a spell, Brain Barbs deals 2 damage to that player.
Whenever an opponent casts a spell that targets Brain Barbs, it deals 3 damage to that player.
Next:
Loyal Squire -- W
Creature -- Human Soldier
Exalted
Whenever Loyal Squire deals 4 or more damage to an opponent, transform it.
1/1
Pinnacle of Valor
Creature - Human Soldier W
Vigilance
Exalted
4/4
Next:
Mirror of Reversal4
Artifact 2UT: Until end of turn, Switch target creature's power and toughness. 2RT: Change the target of an instant or sorcery spell to another target. 3URt: Transform ~. Do this any time you could play a sorcery.
Reflective Piece (Mirror of Reversal)
Artifact
When this artifact transforms into ~, exchange control of it with target permanent controlled by an opponent.
When ~'s owner gains control of it, that player wins the game, as long as that player controls an opponents permanent. Otherwise that player loses the game.
next:
Robotic Speculation4U
InstantU
Scry X, where X is equal to the total number of artifacts on the battlefield.
At the beginning of your end step, if ten or more cards were put on the bottom of your library this turn, put ~ from your graveyard onto the battlefield transformed.
Mechanical Thought
Enchantment U
Whenever you cast an artifact spell, draw a card.
Tap an untapped artifact creature you control: Scry 1
Next:
Twisted Blessing1BB
Enchantment - Aura
Enchant Creature
Enchanted Creature gets +3/-2.
Whenever a creature dealt damage by Enchanted Creature dies, you may pay 2. If you do, transform.
Siegebreaker Master
Creature - Human Soldier
Vigilance
Whenever a creature attacks you, ~ deals damage equal to its power to that creature unless it's controller pays 2
3/4
Next: High City ThugWR
Creature - Human
~ can't block
Whenever an opponent becomes the monarch, transform ~.
2/2
Lord of the Slum Legendary Creature - Eldrazi
Defender
When this creature transforms into ~, as long as you control at least ten Eldrazi, you become the monarch.
Whenever an opponent becomes the monarch, create a copy of target Eldrazi you control. 2/11
Next:
Backstab3(B/P)(B/P)(R/P) SorceryR
As an additional cost to cast ~, sacrifice a creature.
The monarch loses life for each creature they control.
At the beginning of your end step, as long as you're the monarch, return ~ from the graveyard to the battlefield transformed. Otherwise, exile it at the end of turn.
Despot's Reign
Enchantment RB
Councils Dilemma - At the beginning of each upkeep, As long as you are the monarch, starting with you each player Votes Blood or Iron. For each player that votes Blood that player loses 2 life and you gain two life. For each player that votes for iron, put a 1/1 Red Human Warrior creature token into the battlefield.
When an opponent becomes the monarch, that player loses two life.
Next:
Heart of the Land2GG
Enchantment
You and your teammates can play an additional land during your turns.
When you or your teammates play four or more lands during your turn, transform ~.
Siren of the Song1UG
Creature - Siren 4UGT: Gain control of target creature you don't control. Do this any time you could play a sorcery.
When you control four or more permanents you don't own, transform ~.
2/2
Master of Duplicates
(U) Creature -- Human Wizard
Master of Duplicates' power and toughness are each equal to the highest number of nonland permanents with the same name you control. 3U, T: Create a token that's a copy of target nonland permanent you control.
*/*
Next:
Golden Lamp -- 4
Artifact T: Put a wish counter on Golden Lamp. Then, if Golden Lamp has three or more wish counters on it, transform it.
Djinn of the Lamp
Creature - Djinn U
Flying 1UUT Remove a Wish counter from ~: Search your library for an Artifact, Enchantment, Instant, or Sorcery Card. Reveal it and put it into your hand. Shuffle your library after.
When ~ has no wish counters on it, transform ~.
4/4
Next:
Field Hare1(G/W)
Creature - Rabbit
Tap Three Wizard Creatures you control: Transform ~.
1/1
Gnat Alley Swindler
Creature - Goblin Rogue 2R: Flip two Coins: for each flip you win, draw a card. For each flip you lose, discard a card at random.
3/2
Next:
Ivy-House Gardener2G
Creature - Dryad Druid 2T: Put a basic land from your hand into the battlefield tapped. Do this any time you could play a sorcery.
At the beginning of your upkeep, if you control five or more forests, transform ~.
2/2
Soul Analgam
Creature - Spirit U
At the beginning of your upkeep, sacrifice Another spirit creature and put a +1/+1 counter on ~.
Flying
5/5
Next:
Elderwood Dryad1GG
Creature - Dryad
Forestwalk
Whenever a land enters the battlefield under your control, if you control five or more lands, transform ~.
2/1
Warren Ax-Slinger
Creature - Goblin Berserker
Menace
~ attacks each turn if able.
3/2
Next:
Great Wall Guardian2WW
Creature - Giant Soldier
Defender 1WW: can block an additional creature this turn. When ~ is blocking three or more creatures, transform it.
2/5
Underworld Requiem
Enchantment B
when this card transforms into ~, destroy all creatures you don't control.
At the beginning of your upkeep, choose a creature in a graveyard and put it onto the battlefield under your control.
Next:
Hollow-Dust Nibilis1WU
Creature - Spirit
Flying
When ~ enters the battlefield or transforms into ~, tap target creature. 2WUT: Tranform ~
1/3
Curse of Falling Dust
Enchantment- Aura Curse (W/U)
Enchant player
At the beginning of enchanted player's upkeep, that player taps two creatures and/or lands he or she controls. UW: Transform Curse of Falling Dust
Next:
Kidnapped PrincessW
Creature- Human
Kidnapped Princess can't attack or block.
At the beginning of your end step, gain 2 life. Whenever an opponent deals combat damage to you, that player gains control of Kidnapped Princess, and transforms it.
"Some day, I'll get out of this prison."
1/3
Artifact
Vampire creatures you control have Lifelink and get +1/+0
4: Vampire Creatures you control get First Strike until end of turn.
(Because really, I feel that its stretching if we have different card types for artifacts too see: Chalice of Life//Chalice of Death)
Next:
House of Varshul
Land
~ enters the battlefield tapped.
T: Add C to your mana pool.
Morbid - 3BB: Transform ~. Activate this ability if a creature died this turn.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Spirit B
First Strike
Menance
Flying
5/4
Next:
Bond of Honor 1WG
Instant
Up to two target creatures get +2/+2 and hexproof until end of turn.
Tap four creatures you control: Return ~ to the battlefield transformed. Do this any time you could play a sorcery.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Artifact
Whenever an opponent casts a spell, Brain Barbs deals 2 damage to that player.
Whenever an opponent casts a spell that targets Brain Barbs, it deals 3 damage to that player.
Next:
Loyal Squire -- W
Creature -- Human Soldier
Exalted
Whenever Loyal Squire deals 4 or more damage to an opponent, transform it.
1/1
Creature - Human Soldier W
Vigilance
Exalted
4/4
Next:
Mirror of Reversal 4
Artifact
2UT: Until end of turn, Switch target creature's power and toughness.
2RT: Change the target of an instant or sorcery spell to another target.
3URt: Transform ~. Do this any time you could play a sorcery.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Artifact
When this artifact transforms into ~, exchange control of it with target permanent controlled by an opponent.
When ~'s owner gains control of it, that player wins the game, as long as that player controls an opponents permanent. Otherwise that player loses the game.
next:
Robotic Speculation 4U
Instant U
Scry X, where X is equal to the total number of artifacts on the battlefield.
At the beginning of your end step, if ten or more cards were put on the bottom of your library this turn, put ~ from your graveyard onto the battlefield transformed.
Look at post 68+69.
See Startled Awake.
Should have the Returns to the battlefield transformed clause.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment U
Whenever you cast an artifact spell, draw a card.
Tap an untapped artifact creature you control: Scry 1
Next:
Twisted Blessing 1BB
Enchantment - Aura
Enchant Creature
Enchanted Creature gets +3/-2.
Whenever a creature dealt damage by Enchanted Creature dies, you may pay 2. If you do, transform.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Human Soldier
Vigilance
Whenever a creature attacks you, ~ deals damage equal to its power to that creature unless it's controller pays 2
3/4
Next:
High City Thug WR
Creature - Human
~ can't block
Whenever an opponent becomes the monarch, transform ~.
2/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Legendary Creature - Eldrazi
Defender
When this creature transforms into ~, as long as you control at least ten Eldrazi, you become the monarch.
Whenever an opponent becomes the monarch, create a copy of target Eldrazi you control.
2/11
Next:
Backstab 3(B/P)(B/P)(R/P)
Sorcery R
As an additional cost to cast ~, sacrifice a creature.
The monarch loses life for each creature they control.
At the beginning of your end step, as long as you're the monarch, return ~ from the graveyard to the battlefield transformed. Otherwise, exile it at the end of turn.
Enchantment RB
Councils Dilemma - At the beginning of each upkeep, As long as you are the monarch, starting with you each player Votes Blood or Iron. For each player that votes Blood that player loses 2 life and you gain two life. For each player that votes for iron, put a 1/1 Red Human Warrior creature token into the battlefield.
When an opponent becomes the monarch, that player loses two life.
Next:
Heart of the Land 2GG
Enchantment
You and your teammates can play an additional land during your turns.
When you or your teammates play four or more lands during your turn, transform ~.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Badger Zombie BG
Trample
Haste
~ cannot block
3/3
Next:
Siren of the Song 1UG
Creature - Siren
4UGT: Gain control of target creature you don't control. Do this any time you could play a sorcery.
When you control four or more permanents you don't own, transform ~.
2/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
(U) Creature -- Human Wizard
Master of Duplicates' power and toughness are each equal to the highest number of nonland permanents with the same name you control.
3U, T: Create a token that's a copy of target nonland permanent you control.
*/*
Next:
Golden Lamp -- 4
Artifact
T: Put a wish counter on Golden Lamp. Then, if Golden Lamp has three or more wish counters on it, transform it.
Creature - Djinn U
Flying
1UUT Remove a Wish counter from ~: Search your library for an Artifact, Enchantment, Instant, or Sorcery Card. Reveal it and put it into your hand. Shuffle your library after.
When ~ has no wish counters on it, transform ~.
4/4
Next:
Field Hare 1(G/W)
Creature - Rabbit
Tap Three Wizard Creatures you control: Transform ~.
1/1
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Goblin Rogue
2R: Flip two Coins: for each flip you win, draw a card. For each flip you lose, discard a card at random.
3/2
Next:
Ivy-House Gardener 2G
Creature - Dryad Druid
2T: Put a basic land from your hand into the battlefield tapped. Do this any time you could play a sorcery.
At the beginning of your upkeep, if you control five or more forests, transform ~.
2/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Spirit U
At the beginning of your upkeep, sacrifice Another spirit creature and put a +1/+1 counter on ~.
Flying
5/5
Next:
Elderwood Dryad 1GG
Creature - Dryad
Forestwalk
Whenever a land enters the battlefield under your control, if you control five or more lands, transform ~.
2/1
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Goblin Berserker
Menace
~ attacks each turn if able.
3/2
Next:
Great Wall Guardian 2WW
Creature - Giant Soldier
Defender
1WW: can block an additional creature this turn. When ~ is blocking three or more creatures, transform it.
2/5
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Artifact Creature - Insect
Menace
At the beginning of your end step, if a Vehicle did not attack this turn, transform ~.
5/5
Next:
Tainted Amulet 5
Artifact - Equipment
Equipped Creature gets +2/+1 and has Exalted
When Equipped Creature dies, transform ~.
Equip 2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment B
when this card transforms into ~, destroy all creatures you don't control.
At the beginning of your upkeep, choose a creature in a graveyard and put it onto the battlefield under your control.
Next:
Hollow-Dust Nibilis 1WU
Creature - Spirit
Flying
When ~ enters the battlefield or transforms into ~, tap target creature.
2WUT: Tranform ~
1/3
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment- Aura Curse (W/U)
Enchant player
At the beginning of enchanted player's upkeep, that player taps two creatures and/or lands he or she controls.
UW: Transform Curse of Falling Dust
Next:
Kidnapped Princess W
Creature- Human
Kidnapped Princess can't attack or block.
At the beginning of your end step, gain 2 life.
Whenever an opponent deals combat damage to you, that player gains control of Kidnapped Princess, and transforms it.
"Some day, I'll get out of this prison."
1/3
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.