Essence of the Eye
Enchantment WRU
Creatures you control have prowess.
Whenever you cast a spell as the same name of one in your graveyard, put a +1/+1 counter on each creature you control.
Whenever you cast an instant or sorcery spell, you may draw a card. ?If you do, discard a card.
Next:
Resplendent Halo1WW
Artifact - Equipment
Equipped creature gets +1/+1, and has Flying
If the Equipped Creature is an Angel, it gets "Whenever the Equipped creature attacks, tap target creature."
When the Equipped Creature dies, transform ~.
Equip 2
Wrathful Spirit B Creature - Spirit
Flying, Deathtouch
Whenever a creature dealt combat damage by Wrathful Spirit dies this combat step, transform Wrathful Spirit.
3/5
Going to go weird and 4th dimensional here: Make the above card a triple faced card
I don't know how the previous card transforms into that or know how you expect a two sided card to have a third side. Maybe an "evolution" such as Pokemon with separate cards to stack on each other for each evolution. However, I like pushing boundaries myself, but that is kind of pushing it lol
Iron Scroll Advisor
Creature - Bird Monk
Flying, prowess
Whenever a player draws a card, that player may reveal it. If not, that player must discard a card.
At the end of your turn, if no spells were cast, transform ~.
2/3
Next:
Dormant SparkWUBRG
Enchantment - Aura
Enchant planeswalker
When ~ enters the battlefield, remove all but one loyalty counters from enchanted planeswalker.
At the beginning of your end step, as long as enchanted planeswalker has four or more loyalty counters on it, transform ~.
Deadly Haze (B)
Enchantment
When this permanent transforms into ~, each opponent sacrifices a creature.
Creatures can't be regenerated.
All damage is dealt as though its source had deathtouch.
Aspiring Knights2WW
Creature - Human Knight
At the beginning of each end step, if ~ is enchanted, transform it.
4/3
I'm confused how these cards transform into each other from my previous post into each other down to this post, truthfully, but ill try to make sense of it
Iron Scroll Scholar > Iron Scroll Advisor (or Prophet of Emrakul???)
Dormant Spark > Planeswalker Eternia
Moonglove Essence > Deadly Haze (or Moongorge Spirit???)
Aspiring Knight > Lightblade Knight
Harmless Apparition > Vengeful Apparition
Daughter of Blades > Maiden of Flaming Blades
Wounded Gladiator > Victor of Mortal Wounds
Unstable Golem > ?
I have no idea what to do with Spark, to be honest.
Maiden of Flaming Blades ((R/W))
Creature - Angel Avatar
Flying
When this creature transforms into ~, you may search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library.
Equipped creatures you control have double strike.
4/3
Wounded Gladiator1(B/R)(B/R)
Creature - Human Warrior
At the beginning of your end step, if a creature dealt damage by ~ died this turn, transform ~.
2/3
Goliath's Remnant
Artifact Creature -- Golem
When this creature transforms into Goliath's Remnant, it deals 5 damage to each blocking creature.
Defender
Whenever Goliath's Remnant blocks a creature, it deals 1 damage to that creature.
0/7
Next:
Ronin's Apprentice -- 1R
Creature -- Human Samurai
Haste, Bushido 1
At the end of your turn, if a creature dealt damage by Ronin's Apprentice died this turn, transform Ronin's Apprentice.
1/1
Ronin's Avenger Creature - Human Samurai
When this creature transforms into ~, it deals 1 damage to each other creature dealt combat damage this turn. If a creature you control would be put into the graveyard this way, transform it.
Vigilance, bushido 4
4/3
NEXT:
Active Vestige (W/U)(U/B)(B/R)(R/G)(G/W) Enchantment - AuraM
Enchant planeswalker
When ~ enters the battlefield, move all but one loyalty counters from all planeswalkers onto enchanted planeswalker.
Enchanted planeswalker has all loyalty abilities of each other planeswalker on the battlefield with three or fewer loyalty counters on it.
At the beginning of your end step, if you activated a loyalty ability of an opponents planeswalker this turn, transform ~.
Planeswalker Nexus
Legendary Artifact WURBG
Planeswalker spells you cast costs 2 less to play.
Planeswalkers you control have the loyalty abilities of each other planeswalker on the battlefield. T: Put a loyalty counter on a planeswalker you control. Avctivate this ability any time you could play a sorcery.
Next:
Devoted Griff1WW
Creature - Hippogriff
Flying
Soulbond
When ~ dies, return it to the battlefield transformed and attached to the paired creature.
2/2
Hushwing Devotion
(W) Enchantment - Aura
Enchant creature
When this creature transforms into ~, pair any number of unpaired creatures with enchanted creature.
Any number of unpaired creatures may pair with enchanted creature.
Creatures paired with enchanted creature get +0/+1 and have reach.
Next:
Scampering Vedalken3(U/P)(R/P) Creature - Vedalken Wizard
Dash 1(U/P)(R/P) (U/P)(R/P), Q: If only mana was used to activate this ability, shuffle any number of cards from your hand into your library then draw that many cards. If only life was used to activate this ability, transform it. 2/3
Without considering snow, legendary, flip cards, tokens, the 6 basic colors, including colorless, or the 26 multicolor combinations, etc. here are the total number of permanent types to determine the total number of transformations amongst permanents besides transforming into their original card types.
6 basic land types
7 artifact types
16+ enchantment types
All creature types + planeswalkers
I'm almost wondering if we could try to figure out a checklist that we can go by to try to make all possible transformation types collectively.
Blackmire
Legendary Land - Swamp (t: Add B to your mana pool.) BB, Sacrifice a creature, t: Each player loses life equal to the converted mana cost of the sacrificed creature.
Next:
Prism Hatchling3
Artifact Creature - Egg
Sunburst
At the beginning of each players end step, as long as ~ has four or more charge counters on it, transform it. 0/1
Prism Bird (WURBG)
Creature - Bird
~ gets +1/+1 for each charge counter on ~.
Flying
Remove a charge counter on ~: ~ gains protection from colored spells and permanents until end of turn.
0/0
Next:
Moonpool Manta2UU
Creature - Fish Spirit
Flying 2UT Sacrifice ~: Return an artifact or enchantment from your graveyard to your hand.
Sacrifice Three Artifact and/or Enchantments: return ~ from your graveyard to the battlefield transformed.
2/3
Moonpool Mantra U Enchantment Artifact
Whenever an artifact you control leaves play, return target enchantment from your graveyard to the battlefield.
Whenever an enchantment you control leaves play, return target artifact from your graveyard to the battlefield. 2U, t, Exile ~: Return all artifacts and/or enchantments in all graveyards to the battlefield under their owners control.
Next:
Noxious Omen(W/B)(W/B)(W/B)
Enchantment - Aura (Enchant graveyard)
Whenever a creature is put into enchanted graveyard, its owner loses 1 life.
At the beginning of each end step, if a player lost 5 or more life this way, transform ~. "The graveyard isn't a shift, it's where you shift."
Ascendant of BloodB
Creature - Demon
Flying
Indestructible
At the beginning of your upkeep, You lose 4 life.
7/7
Next: Cursed Cameo3
Artifact
At the beginning of your upkeep, ~ deals 3 damage to you. T: Target opponent gains control of ~.
When ~ is sent to the graveyard from the battlefield, return it to the battlefield transformed.
Tainted Sphere Artifact
When this artifact transforms into ~, exchange control of it with target nonland permanent you don't control.
At the beginning of each players upkeep, as long as ~ is untapped, ~'s controller loses 1 life.
Next:
Pallid Presence2(W/P)(W/P) Creature - Spirit
Whenever an opponent gains life, you lose that much.
Whenever an opponent pays life, you gain that much.
At the beginning of each players end step, if an opponent either gained, or paid 5 life or more this turn, transform ~.
0/5
Sickening Presence(W/B)
Enchantment
Players cannot gain life.
At the beginning of each upkeep, that player loses 2 life.
Pay 6 Life: Sacrifice ~. Any player may activate this ability.
Next: Rhinewood Stallion1WG
Creature - Horse T: add W or G to your mana pool.
Tap Five untapped lands you control: Transform ~.
2/2
Dawn of the Stallion(G/W)
Enchantment
Lands you control have "T: Add GG or WW to your mana pool." The Rhinewood is a land of plenty accessible to precious few.
Next:
The Great Glass City7
Legendary Artifact
When The Great Glass City is put into your graveyard from the battlefield, return it to the battlefield transformed under your control at the beginning of the next end step. "Such beauty. Such opulent splendor, and haunting stillness. I must investigate further." - The Journal of Tyraea the Wanderer
Dethos the Imprisoned GodC
Legendary Creature - God Avatar
~ is indestructible
Annihilator 3
As long as your devotion to Coloress Mana is five or more, ~ gets +4/+4 and Hexproof.
9/9 "The city was not a place to live but a prison. I must escape quickly." - The Journal of Tyraea the Wanderer
Next: Bottled Wishes4
Artifact
~ enters the battlefield with three Wish counters on it. XT Remove a Wish counter on ~: Search your library for a non-land card with CMC of X or less. Reveal it and put it into your hand, then shuffle your library after. Do this any time you could play a sorcery.
When there are no Wish counters on ~, transform it.
Enchantment WRU
Creatures you control have prowess.
Whenever you cast a spell as the same name of one in your graveyard, put a +1/+1 counter on each creature you control.
Whenever you cast an instant or sorcery spell, you may draw a card. ?If you do, discard a card.
Next:
Resplendent Halo 1WW
Artifact - Equipment
Equipped creature gets +1/+1, and has Flying
If the Equipped Creature is an Angel, it gets "Whenever the Equipped creature attacks, tap target creature."
When the Equipped Creature dies, transform ~.
Equip 2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
I don't know how the previous card transforms into that or know how you expect a two sided card to have a third side. Maybe an "evolution" such as Pokemon with separate cards to stack on each other for each evolution. However, I like pushing boundaries myself, but that is kind of pushing it lol
Creature - Spirit
Defender
At the end of turn, transform ~, if it was dealt damage this turn.
1/5
Next:
Iron Scroll Scholar UU
Creature - Bird Monk
Flying
Prowess
At the end of your turn, if you cast three or more spells this turn, transform ~.
1/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Creature - Bird Monk
Flying, prowess
Whenever a player draws a card, that player may reveal it. If not, that player must discard a card.
At the end of your turn, if no spells were cast, transform ~.
2/3
Next:
Dormant Spark WUBRG
Enchantment - Aura
Enchant planeswalker
When ~ enters the battlefield, remove all but one loyalty counters from enchanted planeswalker.
At the beginning of your end step, as long as enchanted planeswalker has four or more loyalty counters on it, transform ~.
Enchantment
When this permanent transforms into ~, each opponent sacrifices a creature.
Creatures can't be regenerated.
All damage is dealt as though its source had deathtouch.
Aspiring Knights 2WW
Creature - Human Knight
At the beginning of each end step, if ~ is enchanted, transform it.
4/3
I'm confused how these cards transform into each other from my previous post into each other down to this post, truthfully, but ill try to make sense of it
Iron Scroll Scholar > Iron Scroll Advisor (or Prophet of Emrakul???)
Dormant Spark > Planeswalker Eternia
Moonglove Essence > Deadly Haze (or Moongorge Spirit???)
Aspiring Knight > Lightblade Knight
Harmless Apparition > Vengeful Apparition
Daughter of Blades > Maiden of Flaming Blades
Wounded Gladiator > Victor of Mortal Wounds
Unstable Golem > ?
Maiden of Flaming Blades ((R/W))
Creature - Angel Avatar
Flying
When this creature transforms into ~, you may search your library for an Equipment card, put it onto the battlefield, and attach it to a creature you control. Then shuffle your library.
Equipped creatures you control have double strike.
4/3
Wounded Gladiator 1(B/R)(B/R)
Creature - Human Warrior
At the beginning of your end step, if a creature dealt damage by ~ died this turn, transform ~.
2/3
Artifact Creature -- Golem
When this creature transforms into Goliath's Remnant, it deals 5 damage to each blocking creature.
Defender
Whenever Goliath's Remnant blocks a creature, it deals 1 damage to that creature.
0/7
Next:
Ronin's Apprentice -- 1R
Creature -- Human Samurai
Haste, Bushido 1
At the end of your turn, if a creature dealt damage by Ronin's Apprentice died this turn, transform Ronin's Apprentice.
1/1
Creature - Human Samurai
When this creature transforms into ~, it deals 1 damage to each other creature dealt combat damage this turn. If a creature you control would be put into the graveyard this way, transform it.
Vigilance, bushido 4
4/3
NEXT:
Active Vestige (W/U)(U/B)(B/R)(R/G)(G/W)
Enchantment - Aura M
Enchant planeswalker
When ~ enters the battlefield, move all but one loyalty counters from all planeswalkers onto enchanted planeswalker.
Enchanted planeswalker has all loyalty abilities of each other planeswalker on the battlefield with three or fewer loyalty counters on it.
At the beginning of your end step, if you activated a loyalty ability of an opponents planeswalker this turn, transform ~.
Legendary Artifact WURBG
Planeswalker spells you cast costs 2 less to play.
Planeswalkers you control have the loyalty abilities of each other planeswalker on the battlefield.
T: Put a loyalty counter on a planeswalker you control. Avctivate this ability any time you could play a sorcery.
Next:
Devoted Griff 1WW
Creature - Hippogriff
Flying
Soulbond
When ~ dies, return it to the battlefield transformed and attached to the paired creature.
2/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
(W) Enchantment - Aura
Enchant creature
When this creature transforms into ~, pair any number of unpaired creatures with enchanted creature.
Any number of unpaired creatures may pair with enchanted creature.
Creatures paired with enchanted creature get +0/+1 and have reach.
Next:
Scampering Vedalken 3(U/P)(R/P)
Creature - Vedalken Wizard
Dash 1(U/P)(R/P)
(U/P)(R/P), Q: If only mana was used to activate this ability, shuffle any number of cards from your hand into your library then draw that many cards. If only life was used to activate this ability, transform it.
2/3
6 basic land types
7 artifact types
16+ enchantment types
All creature types + planeswalkers
I'm almost wondering if we could try to figure out a checklist that we can go by to try to make all possible transformation types collectively.
Legendary Land - Swamp
(t: Add B to your mana pool.)
BB, Sacrifice a creature, t: Each player loses life equal to the converted mana cost of the sacrificed creature.
Next:
Prism Hatchling 3
Artifact Creature - Egg
Sunburst
At the beginning of each players end step, as long as ~ has four or more charge counters on it, transform it.
0/1
Creature - Bird
~ gets +1/+1 for each charge counter on ~.
Flying
Remove a charge counter on ~: ~ gains protection from colored spells and permanents until end of turn.
0/0
Next:
Moonpool Manta 2UU
Creature - Fish Spirit
Flying
2UT Sacrifice ~: Return an artifact or enchantment from your graveyard to your hand.
Sacrifice Three Artifact and/or Enchantments: return ~ from your graveyard to the battlefield transformed.
2/3
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
U Enchantment Artifact
Whenever an artifact you control leaves play, return target enchantment from your graveyard to the battlefield.
Whenever an enchantment you control leaves play, return target artifact from your graveyard to the battlefield.
2U, t, Exile ~: Return all artifacts and/or enchantments in all graveyards to the battlefield under their owners control.
Next:
Noxious Omen (W/B)(W/B)(W/B)
Enchantment - Aura (Enchant graveyard)
Whenever a creature is put into enchanted graveyard, its owner loses 1 life.
At the beginning of each end step, if a player lost 5 or more life this way, transform ~.
"The graveyard isn't a shift, it's where you shift."
Creature - Demon
Flying
Indestructible
At the beginning of your upkeep, You lose 4 life.
7/7
Next:
Cursed Cameo 3
Artifact
At the beginning of your upkeep, ~ deals 3 damage to you.
T: Target opponent gains control of ~.
When ~ is sent to the graveyard from the battlefield, return it to the battlefield transformed.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Artifact
When this artifact transforms into ~, exchange control of it with target nonland permanent you don't control.
At the beginning of each players upkeep, as long as ~ is untapped, ~'s controller loses 1 life.
Next:
Pallid Presence 2(W/P)(W/P)
Creature - Spirit
Whenever an opponent gains life, you lose that much.
Whenever an opponent pays life, you gain that much.
At the beginning of each players end step, if an opponent either gained, or paid 5 life or more this turn, transform ~.
0/5
Enchantment
Players cannot gain life.
At the beginning of each upkeep, that player loses 2 life.
Pay 6 Life: Sacrifice ~. Any player may activate this ability.
Next:
Rhinewood Stallion 1WG
Creature - Horse
T: add W or G to your mana pool.
Tap Five untapped lands you control: Transform ~.
2/2
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.
Enchantment
Lands you control have "T: Add GG or WW to your mana pool."
The Rhinewood is a land of plenty accessible to precious few.
Next:
The Great Glass City 7
Legendary Artifact
When The Great Glass City is put into your graveyard from the battlefield, return it to the battlefield transformed under your control at the beginning of the next end step.
"Such beauty. Such opulent splendor, and haunting stillness. I must investigate further." - The Journal of Tyraea the Wanderer
Low-power cube enthusiast!
My 1570 card cube (no longer updated)
My 415 Peasant+ Artifact and Enchantment Cube
Ever-Expanding "Just throw it in" cube.
Legendary Creature - God Avatar
~ is indestructible
Annihilator 3
As long as your devotion to Coloress Mana is five or more, ~ gets +4/+4 and Hexproof.
9/9
"The city was not a place to live but a prison. I must escape quickly." - The Journal of Tyraea the Wanderer
Next:
Bottled Wishes 4
Artifact
~ enters the battlefield with three Wish counters on it.
XT Remove a Wish counter on ~: Search your library for a non-land card with CMC of X or less. Reveal it and put it into your hand, then shuffle your library after. Do this any time you could play a sorcery.
When there are no Wish counters on ~, transform it.
Sasky for the Sig.
I am in your [PACK]. Watching you... do... something.