You make a run to the time machine, but as soon as you step out of the corridor, alarms start blaring. You run through the metallic labyrinth with your cover intact, until you hear a large crash behind you. You turn around to see that a hole has formed in the wall, and a pack of slivers are pouring out of it. The four of you manage to outrun them until a Blur Sliver comes along and their speed increases enough to grab one of you.
“Run, you fools!” He yells at you.
You speed down the hall, hearing him say “I always wanted to say thatAAAARGH!” as the slivers tear him apart.
You move swiftly down another corridor, when suddenly the person ahead stops. You look ahead to see there’s a squirrel standing innocently in the middle of the corridor.
One of you say, “Dude, it’s just a squirrel”, and moves to get past it. As he walks, another squirrel appears, then another, then another. Then an old, raggedy man with long, messy grey hair steps into the corridor. He points a crooked finger towards the guy who stepped forward, and the squirrels leap at him, tearing his flesh with their sharp teeth. You and the other one stumble back, and try a different route.
At long last, you’ve made your way to the time machine’s chamber. You take a seat in one side, while your colleague take the other one. You can hear the sounds of a chase coming from the corridor you’ve just left.
“How do we turn this thing on?”, you ask. A great roar can be heard from the corridor, and you can see a flicker of light coming from there, as though there was a burst of flames.
“Just press something!” shouts your comrade, starting to frantically press the buttons and pull the nubs. You do the same, pushing and pulling anything within your reach in a panic. Suddenly, the machine begins to glow, then hum, then the room starts spinning faster and faster, until all you can see is a blur. Suddenly, the spinning stops and the room stabilizes, but it’s not the same room anymore. You come to the startling realization that you recognize the room.
It’s the auditorium where you were gathered on the night you were sent to Svalverden.
You look quickly around you, and recognize your colleague at the end of the row. You walk to him as people start pouring into the auditorium. With one look into his eyes you can tell that he remembers everything.
“We don’t have much time” You tell him.
- “I know, I wish we’d known how to operate the time machine. I’m not even sure what to do now”
The answer comes to you immediately. “We take out Gleemax”, you tell him.
“Are you insane?” He replies.
“Think about it”, you tell him, “without Gleemax, all this stops. No planar portal, no Explorartory Design Committee, no crazy designers sending innocent newbies to their deaths.”
He looks at you hesitantly. “Look”, you say, “we still have the Cardmaker 3000 and a bunch of playtest cards. We’re both good designers. We can design our way into Gleemax’s chamber and then design something to take him down.”
He nods. You make quick plans to get out of the auditorium unnoticed. You leave the room just as MaRo begins to say “As everyone here knows, Gleemax has put some of his incredible intelligence to the effort of better understanding Human culture…”.
You make your way through the halls without incident, as this time nobody is after you, and pretty soon you’re back in the corridor with the organic looking walls.
“You ready?” you ask your colleague.
“Wait”, he says. “What’s the plan here?”
You look at him with disbelief. “To destroy Gleemax, of course.”
“Is that such a good idea?” He asks “I mean, we could do anything with our designs, maybe we should try and gain control of it, makie Gleemax work for us, or we should try and capture it so it could be studied. It’s an alien brains in a jar, think of what it knows!”
“No.” You tell him. “We destroy it. That’s all there is to do.”
- “OK”, he says, but he doesn’t sound convinced. You’re not sure how convinced you are yourself. Some of the points he made make sense, and besides, you don’t know why Gleemax has taken over Wizards. Maybe it’s trapped here on earth and doing what it can to survive. Maybe you should just send it home.
Without additional words, you open the door for one last mission.
Bravelion83 and Ink-Treader
Your mission is to design four cards:
Three cards to fight Gleemax. For the porpose of this mission, Gleemax is considered a player with 1000 life and a library made out of every Magic card ever created. Your three cards should work together to "win the match" in a manner of speaking.
The last card will show what you will do with Gleemax once you defeat it. Will you destroy it? Take control of it? Dissect it in the name of science? Try to study its secrets? Attempt to send it back home? (any other outcome you can think of is fine by me, just make it clear what you tried to do). This card can be anything. If you choose to represent Gleemax himself on a card (to show you have control of it), you may do so ignoring the fact that there was already a Gleemax card in Unhinged.
The final card will affect your ending, should you win.
There is no deadline, but try to finalize your submissions within four days or so.
Good luck!
Image credits:
Blur Sliver: Daarken
Squirrel: Ron Spencer
Time Machine: John Avon
Gleemax: Richard Thomas
All images taken from web sources and belong to Wizards
Heh, poison might work, but what's the fun in that? (And yet I can't help but think of this in terms of one turn kills...)
Alright...
Essence Spinner1BG
Creature - Hag Druid (R) T, Sacrifice another creature: Add the sacrificed creature's mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.) "Such potential. You could become many things..."
0/2
Ruinous SpitebladeBB
Creature - Human Assassin (R)
Deathtouch
Whenever Ruinous Spiteblade attacks and isn't blocked, if your life total is less than defending player's, you may have his or her life total become equal to your own. "Mutually assured destruction is a fantastic modus operandi."
1/1
Dream Reveler4UB
Creature - Nightmare (R)
Whenever you cast a spell, if you didn't cast it from your hand, Dream Reveler gets +2/+2 and gains menace until end of turn.
Whenever Dream Reveler deals combat damage to a player, you may search his or her library for a card and exile it. That card’s owner shuffles his or her library. You may cast that card for as long as it remains exiled and you may spend mana as though it were mana of any color to cast it.
4/4
And as for after the battle...
Painted Smile1WW
Enchantment - Aura (U)
Enchant creature
Enchanted creature attacks or blocks each turn if able.
If enchanted creature would deal damage to a creature, planeswalker, or player, that permanent's controller or that player instead gains that much life. "So... happy... So... much... joy... Must... share..."
Every card you say? Plan here is simple. Ruinous Spiteblade brings Gleemax to my level, Dream Devourer steals a Wound Reflection, Essence Spinner sacrifices the Dream Devourer so I can cast Wound Reflection. Gleemax falls on my end step. And then it's time for some... reconditioning.
It's difficult to kill a player at 1000 life and with tens of thousands of cards in his library... Ordinary life loss and milling won't do it.
In the meantime, congratulations to Asrama for an excellent CCL, well planned and wonderfully written! I had a lot of fun this month being part of it, the most fun I've definitely ever had in the CCL! You really did an awesome job this month, Asrama!
This is the second time I've ever reached the finals in the CCL. Let's hope it goes better than the first... but anyway, best of luck to you, Ink-Treader! And thanks for the appreciation!
Note: A couple details might be finalized later.
Thopter Invasion2UR
Enchantment (M)
At the beginning of your upkeep, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
At the beginning of your end step, if you control twenty or more Thopters, you win the game. Nowhere in Kaladesh is safe from the Consuls’ thopters.
Metal Recycler1UR
Creature — Human Artificer (R) 1, Sacrifice an artifact: Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield. 3, Sacrifice a Thopter: Put three 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield. “Nothing goes to waste!”
2/2
Brain Dissector6
Artifact (R)
When Brain Dissector enters the battlefield, gain control of all artifacts your opponents control. 3, T, Sacrifice another artifact: You gain 1 life and you may draw a card. Repeat this process X times, where X is the sacrificed artifact’s converted mana cost. “Let’s see what’s inside...”
The Final Survivor4WW
Legendary Creature — Human (M) 3WW, T: Destroy all other creatures. There can be only one.
4/4
Explanation follows. In spoiler tags to not influence votes. You're reading this at your own risk.
"How I win the game against Gleemax", or "How you can win the game with these cards"
In short, you swarm the battlefield with Thopters and then use the alternative win condition on Thopter Invasion. You can do this in various ways, provided you have enough mana (a separate infinite mana engine may help here), depending on the start condition:
• You already control a Thopter token from other means. In this case, you can simply cast the Recycler, use its second ability to multiply your Thopter repeatedly until you have twenty tokens, then you cast the Invasion (if you haven't already before) and profit as your next end step arrives!
• You control a non-Thopter artifact from other means. In this case, you do the same as the previous case except you use the first ability of the Recycler first, turning your non-Thopter artifact into a Thopter, then everything is the same.
• You control no artifacts. In this case, you cast the Invasion first and wait for your next turn. During your next turn's upkeep, you create a Thopter thanks to the Invasion's first ability, then again the process is the same as the first case.
"What happens to Gleemax after his defeat?"
Why limit ourselves to only one option? Let's take control of him AND then dissect it, thus both killing him and acquiring all the precious informations contained in its alien brain at the same time! That's what the appropriately named Brain Dissector is for. If you sacrifice Gleemax to its second ability you will end up with your whole library into your hand (or any number of cards you want to draw from there), provided there are less than a million cards in your library, and with one million life gained. It shouldn't be difficult to win the game (if you haven't already) with one million life and your whole library in hand.
Observations:
• The first ability of the Dissector is intentionally not targeted. As Gleemax chooses all targets, that's the way to avoid him redirecting the ability to his advantage.
• In the Dissector's second ability, the life gain is mandatory while the card drawing is not. This is again intentional, so you don't mill yourself while dissecting Gleemax by having to draw a million cards (which you probably don't have in your library). You draw cards until you want to, then you just gain the life.
• The activation cost of the Dissector's second ability is intended to be a middle ground between when you sacrifice a 0 or 1-cmc artifact and a 6, 7, or 1000000-cmc one: three mana and a card (the sacrificed artifact) for one card and 1 life is not that exciting, while the same cost for six cards and 6 life is very good.
"What happens to me after my victory against Gleemax?"
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Hey @Bravelion: I'm not sure if you understood the challenge.
1.you cannot assume you'll have infinate mana for activations. You can get any spell played with the cardmaker, but mana generation will have to be taken care of separately.
2. Gleemax is a player in this scenario. You can turn it into a card to gain control of it, but the forth card needs to be represent the actual action you've decided to take.
3.I'm the one who decides what's going to happen next, depending whether or not you'll win, and your choice on the fourth cards.
Hey @Bravelion: I'm not sure if you understood the challenge.
1.you cannot assume you'll have infinate mana for activations. You can get any spell played with the cardmaker, but mana generation will have to be taken care of separately.
2. Gleemax is a player in this scenario. You can turn it into a card to gain control of it, but the forth card needs to be represent the actual action you've decided to take.
3.I'm the one who decides what's going to happen next, depending whether or not you'll win, and your choice on the fourth cards.
Let me explain how I understood the final paragraph of the OP, the one that gives the challenge.
Your mission is to design four cards:
Ok, this is clear.
Three cards to fight Gleemax. For the porpose of this mission, Gleemax is considered a player with 1000 life and a library made out of every Magic card ever created. Your three cards should work together to "win the match" in a manner of speaking.
Here I understand that:
• I am playing against Gleemax, who is my only opponent.
• Gleemax is a player at 1000 life and with about 12000 cards in his library. He's got a singleton deck with one copy of each Magic card in existence.
• These three cards form a combo that wins the game.
The last card will show what you will do with Gleemax once you defeat it...
Here you're still talking about the previous three cards, so this is the last of those three, not the last of the four total, also because you talk about the final card separately later.
If you choose to represent Gleemax himself on a card (to show you have control of it), you may do so ignoring the fact that there was already a Gleemax card in Unhinged.
Here instead I willingly chose to not ignore Gleemax's card, and instead I took it as the player's "avatar" in the old Vanguard formats so to speak. I didn't mean Gleemax's existing card to be a permanent he controls that I gain control of, I meant it to represent the actual him again just as an avatar. Now I guess I just can't do that, or can I? For example, how about a card like the following to represent the dissection of Gleemax?
Brain Dissection MANA
Sorcery (?)
Destroy target artifact. You draw X cards and gain X life, where X is that artifact's cmc.
If that is allowable, is the fact that I represented the brain I'm flavorfully dissecting as an artifact that gets destroyed a problem? Because that comes from the fact that Gleemax's existing card is an artifact, but if I should ignore that (I "can" or "should" ignore it?) than I don't know how to represent it. And is the fact that playing this spell on the existing Gleemax card makes you lose because of decking (you will have to draw a million cards, that's why I made the draw optional in my original card) a problem?
The final card will affect your ending, should you win.
And this is the fourth card. We've never talked about this fourth card before, all of the above was about the first three cards. "your ending" means what will happen to me in the end, I can't see other meanings. This is what I will become after the fight with Gleemax is over. I admit that this is the most difficult part to understand to me, and if you could clarify especially this fourth card it would be very helpful.
Given what you said, there must something wrong in the above. Could you please point out what it is exactly, so that I can redo everything from scratch with a better understanding? Thanks.
And now on the single points you made:
1.you cannot assume you'll have infinate mana for activations. You can get any spell played with the cardmaker, but mana generation will have to be taken care of separately.
"Separately" then just means in a separate card of the three-card combo then, right? To be clearer: should I be able to produce all the mana I need only from the three cards of the combo and maybe lands I assume to control? I suppose I can assume to control some number of lands. Do I have to specify how many lands I control? Am I restricted to basic lands?
2. Gleemax is a player in this scenario. You can turn it into a card to gain control of it, but the forth card needs to be represent the actual action you've decided to take.
The bolded part increases my confusion here, and not for the typo, but because I'm actually still talking about the three-card combo here, I haven't even mentioned the fourth card here yet. Let's suppose I want to dissect Gleemax as my action. Then, is the dissection of the alien brain part of the three-card combo, as I understood, or not, and that is the fourth card? But if that is the fourth card, then again what does the following mean?
The final card will affect your ending, should you win.
3.I'm the one who decides what's going to happen next...
That's obvious, I never meant to take that role away from you. I apologize if you interpreted that otherwise. I just see these last two quotes as contradicting each other though, and that also adds to my confusion. How can I affect my ending if you are (rightly) the one who decides what my ending is?
The only alternative option I can think of is that the four cards are divided as such:
• A three-card combo that defeats Gleemax as a player at 1000 life and with a singleton deck made of one copy of each existing Magic card (so more than 12000 cards). All mana generation needed for the combo must come from within these three cards and (basic?) lands I control.
• A fourth card that show what I want to do with Gleemax after I defeat him (for example, that Brain Dissection card I outlined above).
But if this the right interpretation, then I don't get to design a card representing "my ending" as the final card. Well, maybe that's what I got wrong. Is it?
Thanks in advance for the clarifications you'll give.
EDIT: Maybe this belonged in the discussion thread, I'm sorry. If you want to answer there feel free to do so.
EDIT 2: Nevermind that Brain Dissection card, I just had another idea for representing that that doesn't rely on Gleemax being an artifact. The rest stands, particularly the part about mana production and whether we have to design our "ending" or not (aka if the alternative interpretation is the right one).
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
• I am playing against Gleemax, who is my only opponent.
• Gleemax is a player at 1000 life and with about 12000 cards in his library. He's got a singleton deck with one copy of each Magic card in existence.
• These three cards form a combo that wins the game.
You are correct so far.
Here you're still talking about the previous three cards, so this is the last of those three, not the last of the four total, also because you talk about the final card separately later.
Ah, I see the source of your confusion. Let's make it clear: you need to make 3 cards to defeat Gleemax, plus one card to show what you've decided to do with it. I understand how my formatting caused the error. Now all should be well.
Here instead I willingly chose to not ignore Gleemax's card, and instead I took it as the player's "avatar" in the old Vanguard formats so to speak. I didn't mean Gleemax's existing card to be a permanent he controls that I gain control of, I meant it to represent the actual him again just as an avatar. Now I guess I just can't do that, or can I? For example, how about a card like the following to represent the dissection of Gleemax?
Brain Dissection MANA
Sorcery (?)
Destroy target artifact. You draw X cards and gain X life, where X is that artifact's cmc.
If that is allowable, is the fact that I represented the brain I'm flavorfully dissecting as an artifact that gets destroyed a problem? Because that comes from the fact that Gleemax's existing card is an artifact, but if I should ignore that (I "can" or "should" ignore it?) than I don't know how to represent it. And is the fact that playing this spell on the existing Gleemax card makes you lose because of decking (you will have to draw a million cards, that's why I made the draw optional in my original card) a problem?
Actually I had no problem with brain dissection as a concept. You can choose whatever effect you deem right to portray your decision regarding Gleemax, but I had to point out the the first ability will do nothing ot Gleemax within the parameters of the challenge: Even if Gleemax is an artifact, it doesn't control itself, and you won't gain control of it.
And this is the fourth card. We've never talked about this fourth card before, all of the above was about the first three cards. "your ending" means what will happen to me in the end, I can't see other meanings. This is what I will become after the fight with Gleemax is over. I admit that this is the most difficult part to understand to me, and if you could clarify especially this fourth card it would be very helpful.
Given what you said, there must something wrong in the above. Could you please point out what it is exactly, so that I can redo everything from scratch with a better understanding? Thanks.
For the last two CCLs I ran, I had the winner receive their own ending to the story based on choices made in the final round. The fourth card will affect the ending I will write for you. This shouldn't guide your design in any fashion, only your choices. You do not need to design a card for "your ending", that's up to me.
"Separately" then just means in a separate card of the three-card combo then, right? To be clearer: should I be able to produce all the mana I need only from the three cards of the combo and maybe lands I assume to control? I suppose I can assume to control some number of lands. Do I have to specify how many lands I control? Am I restricted to basic lands?
Let's make it simple: You get three cards to either deal 1000 damage to a player, mill for 12,000 or win by any other means you can come up with. You do not have infinate mana unless the combo somehow generates infinate mana. You may assume that you could activate something once if the mana to do so is not too high (say one to three mana). You also don't get an infinate number of turns here - remember, you're fighting an uber-powered alien brain with the full might of wizards at his side.
The bolded part increases my confusion here, and not for the typo, but because I'm actually still talking about the three-card combo here, I haven't even mentioned the fourth card here yet. Let's suppose I want to dissect Gleemax as my action. Then, is the dissection of the alien brain part of the three-card combo, as I understood, or not, and that is the fourth card? But if that is the fourth card, then again what does the following mean?
The final card will affect your ending, should you win.
3.I'm the one who decides what's going to happen next...
That's obvious, I never meant to take that role away from you. I apologize if you interpreted that otherwise. I just see these last two quotes as contradicting each other though, and that also adds to my confusion. How can I affect my ending if you are (rightly) the one who decides what my ending is?
I do believe I answered that above. Let me know if there are still things that need clarification.
The only alternative option I can think of is that the four cards are divided as such:
• A three-card combo that defeats Gleemax as a player at 1000 life and with a singleton deck made of one copy of each existing Magic card (so more than 12000 cards). All mana generation needed for the combo must come from within these three cards and (basic?) lands I control.
• A fourth card that show what I want to do with Gleemax after I defeat him (for example, that Brain Dissection card I outlined above).
That is indeed correct.
But if this the right interpretation, then I don't get to design a card representing "my ending" as the final card. Well, maybe that's what I got wrong. Is it?
Sorry, as I said, you don't get to actually design your ending, just design the choices that lead you to it.
EDIT: Maybe this belonged in the discussion thread, I'm sorry. If you want to answer there feel free to do so.
I think this can be beneficial to both players, and I rather the discussion for the finals be done here so that there is less chance of one player missing out on crucial information.
Here you're still talking about the previous three cards, so this is the last of those three, not the last of the four total, also because you talk about the final card separately later.
Ah, I see the source of your confusion. Let's make it clear: you need to make 3 cards to defeat Gleemax, plus one card to show what you've decided to do with it. I understand how my formatting caused the error. Now all should be well.
Yes, that was exactly the point. Ok, now I think I understand. Let me make another attempt.
Nervous Stress2UU
Sorcery (R)
Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in that player’s graveyard. Untap target creature that player controls. They say stress is a physiological response of your body to make you alert. It may be good for your body, but it certainly puts a heavy burden on your mind.
Azorius Council4UU
Legendary Creature — Human Wizard (R) T: You may cast target blue instant or sorcery card with converted mana cost equal to Azorius Council’s power from your graveyard without paying its mana cost. Activate this ability only any time you could cast a sorcery. “The Council has accepted your request. You’re allowed to perform again that ritual you asked to repeat.”
4/3
Macabre Undertaker1BB
Creature — Human (M)
At the beginning of your end step, if there are forty or more cards in your graveyard, you win the game. B, T: Choose one —
• Each player sacrifices a creature.
• Each player discards a card.
• Each player puts the top two cards of his or her library into his or her graveyard.
1/4
Brain Dissection3UB
Sorcery (R)
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You draw X cards and gain X life, where X is that card’s converted mana cost. “Let’s see what’s inside...”
How it works: you need to have the Undertaker and the Council on the battlefield without summoning sickness. You cast the Stress on yourself untapping the Council and then recur the Stress with the Council until you have the forty cards in your graveyard that the Undertaker requires. If you don't have any card in your graveyard to start the combo, that's what the activated ability on the Undertaker is for. The activation cost should not be a problem as you should only need to activate this ability once (if at all) to start the combo. This should be allowable based on this:
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
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You make a run to the time machine, but as soon as you step out of the corridor, alarms start blaring. You run through the metallic labyrinth with your cover intact, until you hear a large crash behind you. You turn around to see that a hole has formed in the wall, and a pack of slivers are pouring out of it. The four of you manage to outrun them until a Blur Sliver comes along and their speed increases enough to grab one of you.
“Run, you fools!” He yells at you.
You speed down the hall, hearing him say “I always wanted to say thatAAAARGH!” as the slivers tear him apart.
You move swiftly down another corridor, when suddenly the person ahead stops. You look ahead to see there’s a squirrel standing innocently in the middle of the corridor.
One of you say, “Dude, it’s just a squirrel”, and moves to get past it. As he walks, another squirrel appears, then another, then another. Then an old, raggedy man with long, messy grey hair steps into the corridor. He points a crooked finger towards the guy who stepped forward, and the squirrels leap at him, tearing his flesh with their sharp teeth. You and the other one stumble back, and try a different route.
At long last, you’ve made your way to the time machine’s chamber. You take a seat in one side, while your colleague take the other one. You can hear the sounds of a chase coming from the corridor you’ve just left.
“How do we turn this thing on?”, you ask. A great roar can be heard from the corridor, and you can see a flicker of light coming from there, as though there was a burst of flames.
“Just press something!” shouts your comrade, starting to frantically press the buttons and pull the nubs. You do the same, pushing and pulling anything within your reach in a panic. Suddenly, the machine begins to glow, then hum, then the room starts spinning faster and faster, until all you can see is a blur. Suddenly, the spinning stops and the room stabilizes, but it’s not the same room anymore. You come to the startling realization that you recognize the room.
It’s the auditorium where you were gathered on the night you were sent to Svalverden.
You look quickly around you, and recognize your colleague at the end of the row. You walk to him as people start pouring into the auditorium. With one look into his eyes you can tell that he remembers everything.
“We don’t have much time” You tell him.
- “I know, I wish we’d known how to operate the time machine. I’m not even sure what to do now”
The answer comes to you immediately. “We take out Gleemax”, you tell him.
“Are you insane?” He replies.
“Think about it”, you tell him, “without Gleemax, all this stops. No planar portal, no Explorartory Design Committee, no crazy designers sending innocent newbies to their deaths.”
He looks at you hesitantly. “Look”, you say, “we still have the Cardmaker 3000 and a bunch of playtest cards. We’re both good designers. We can design our way into Gleemax’s chamber and then design something to take him down.”
He nods. You make quick plans to get out of the auditorium unnoticed. You leave the room just as MaRo begins to say “As everyone here knows, Gleemax has put some of his incredible intelligence to the effort of better understanding Human culture…”.
You make your way through the halls without incident, as this time nobody is after you, and pretty soon you’re back in the corridor with the organic looking walls.
“You ready?” you ask your colleague.
“Wait”, he says. “What’s the plan here?”
You look at him with disbelief. “To destroy Gleemax, of course.”
“Is that such a good idea?” He asks “I mean, we could do anything with our designs, maybe we should try and gain control of it, makie Gleemax work for us, or we should try and capture it so it could be studied. It’s an alien brains in a jar, think of what it knows!”
“No.” You tell him. “We destroy it. That’s all there is to do.”
- “OK”, he says, but he doesn’t sound convinced. You’re not sure how convinced you are yourself. Some of the points he made make sense, and besides, you don’t know why Gleemax has taken over Wizards. Maybe it’s trapped here on earth and doing what it can to survive. Maybe you should just send it home.
Without additional words, you open the door for one last mission.
Bravelion83 and Ink-Treader
Your mission is to design four cards:
Three cards to fight Gleemax. For the porpose of this mission, Gleemax is considered a player with 1000 life and a library made out of every Magic card ever created. Your three cards should work together to "win the match" in a manner of speaking.
The last card will show what you will do with Gleemax once you defeat it. Will you destroy it? Take control of it? Dissect it in the name of science? Try to study its secrets? Attempt to send it back home? (any other outcome you can think of is fine by me, just make it clear what you tried to do). This card can be anything. If you choose to represent Gleemax himself on a card (to show you have control of it), you may do so ignoring the fact that there was already a Gleemax card in Unhinged.
The final card will affect your ending, should you win.
There is no deadline, but try to finalize your submissions within four days or so.
Good luck!
Image credits:
Blur Sliver: Daarken
Squirrel: Ron Spencer
Time Machine: John Avon
Gleemax: Richard Thomas
All images taken from web sources and belong to Wizards
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Heh, poison might work, but what's the fun in that? (And yet I can't help but think of this in terms of one turn kills...)
Alright...
Essence Spinner 1BG
Creature - Hag Druid (R)
T, Sacrifice another creature: Add the sacrificed creature's mana cost to your mana pool. (Mana cost includes color. If a mana symbol has multiple colors, choose one.)
"Such potential. You could become many things..."
0/2
Ruinous Spiteblade BB
Creature - Human Assassin (R)
Deathtouch
Whenever Ruinous Spiteblade attacks and isn't blocked, if your life total is less than defending player's, you may have his or her life total become equal to your own.
"Mutually assured destruction is a fantastic modus operandi."
1/1
Dream Reveler 4UB
Creature - Nightmare (R)
Whenever you cast a spell, if you didn't cast it from your hand, Dream Reveler gets +2/+2 and gains menace until end of turn.
Whenever Dream Reveler deals combat damage to a player, you may search his or her library for a card and exile it. That card’s owner shuffles his or her library. You may cast that card for as long as it remains exiled and you may spend mana as though it were mana of any color to cast it.
4/4
And as for after the battle...
Painted Smile 1WW
Enchantment - Aura (U)
Enchant creature
Enchanted creature attacks or blocks each turn if able.
If enchanted creature would deal damage to a creature, planeswalker, or player, that permanent's controller or that player instead gains that much life.
"So... happy... So... much... joy... Must... share..."
Every card you say? Plan here is simple. Ruinous Spiteblade brings Gleemax to my level, Dream Devourer steals a Wound Reflection, Essence Spinner sacrifices the Dream Devourer so I can cast Wound Reflection. Gleemax falls on my end step. And then it's time for some... reconditioning.
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
In the meantime, congratulations to Asrama for an excellent CCL, well planned and wonderfully written! I had a lot of fun this month being part of it, the most fun I've definitely ever had in the CCL! You really did an awesome job this month, Asrama!
This is the second time I've ever reached the finals in the CCL. Let's hope it goes better than the first... but anyway, best of luck to you, Ink-Treader! And thanks for the appreciation!
Thopter Invasion 2UR
Enchantment (M)
At the beginning of your upkeep, put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
At the beginning of your end step, if you control twenty or more Thopters, you win the game.
Nowhere in Kaladesh is safe from the Consuls’ thopters.
Metal Recycler 1UR
Creature — Human Artificer (R)
1, Sacrifice an artifact: Put a 1/1 colorless Thopter artifact creature token with flying onto the battlefield.
3, Sacrifice a Thopter: Put three 1/1 colorless Thopter artifact creature tokens with flying onto the battlefield.
“Nothing goes to waste!”
2/2
Brain Dissector 6
Artifact (R)
When Brain Dissector enters the battlefield, gain control of all artifacts your opponents control.
3, T, Sacrifice another artifact: You gain 1 life and you may draw a card. Repeat this process X times, where X is the sacrificed artifact’s converted mana cost.
“Let’s see what’s inside...”
The Final Survivor 4WW
Legendary Creature — Human (M)
3WW, T: Destroy all other creatures.
There can be only one.
4/4
Explanation follows. In spoiler tags to not influence votes. You're reading this at your own risk.
"How I win the game against Gleemax", or "How you can win the game with these cards"
In short, you swarm the battlefield with Thopters and then use the alternative win condition on Thopter Invasion. You can do this in various ways, provided you have enough mana (a separate infinite mana engine may help here), depending on the start condition:
• You already control a Thopter token from other means. In this case, you can simply cast the Recycler, use its second ability to multiply your Thopter repeatedly until you have twenty tokens, then you cast the Invasion (if you haven't already before) and profit as your next end step arrives!
• You control a non-Thopter artifact from other means. In this case, you do the same as the previous case except you use the first ability of the Recycler first, turning your non-Thopter artifact into a Thopter, then everything is the same.
• You control no artifacts. In this case, you cast the Invasion first and wait for your next turn. During your next turn's upkeep, you create a Thopter thanks to the Invasion's first ability, then again the process is the same as the first case.
"What happens to Gleemax after his defeat?"
Why limit ourselves to only one option? Let's take control of him AND then dissect it, thus both killing him and acquiring all the precious informations contained in its alien brain at the same time! That's what the appropriately named Brain Dissector is for. If you sacrifice Gleemax to its second ability you will end up with your whole library into your hand (or any number of cards you want to draw from there), provided there are less than a million cards in your library, and with one million life gained. It shouldn't be difficult to win the game (if you haven't already) with one million life and your whole library in hand.
Observations:
• The first ability of the Dissector is intentionally not targeted. As Gleemax chooses all targets, that's the way to avoid him redirecting the ability to his advantage.
• In the Dissector's second ability, the life gain is mandatory while the card drawing is not. This is again intentional, so you don't mill yourself while dissecting Gleemax by having to draw a million cards (which you probably don't have in your library). You draw cards until you want to, then you just gain the life.
• The activation cost of the Dissector's second ability is intended to be a middle ground between when you sacrifice a 0 or 1-cmc artifact and a 6, 7, or 1000000-cmc one: three mana and a card (the sacrificed artifact) for one card and 1 life is not that exciting, while the same cost for six cards and 6 life is very good.
"What happens to me after my victory against Gleemax?"
Well, I become The Final Survivor!
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
1.you cannot assume you'll have infinate mana for activations. You can get any spell played with the cardmaker, but mana generation will have to be taken care of separately.
2. Gleemax is a player in this scenario. You can turn it into a card to gain control of it, but the forth card needs to be represent the actual action you've decided to take.
3.I'm the one who decides what's going to happen next, depending whether or not you'll win, and your choice on the fourth cards.
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
And that's what I was curious about. Fantastic!
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
Ok, this is clear.
Here I understand that:
• I am playing against Gleemax, who is my only opponent.
• Gleemax is a player at 1000 life and with about 12000 cards in his library. He's got a singleton deck with one copy of each Magic card in existence.
• These three cards form a combo that wins the game.
Here you're still talking about the previous three cards, so this is the last of those three, not the last of the four total, also because you talk about the final card separately later.
Here instead I willingly chose to not ignore Gleemax's card, and instead I took it as the player's "avatar" in the old Vanguard formats so to speak. I didn't mean Gleemax's existing card to be a permanent he controls that I gain control of, I meant it to represent the actual him again just as an avatar. Now I guess I just can't do that, or can I? For example, how about a card like the following to represent the dissection of Gleemax?
Brain Dissection MANA
Sorcery (?)
Destroy target artifact. You draw X cards and gain X life, where X is that artifact's cmc.
If that is allowable, is the fact that I represented the brain I'm flavorfully dissecting as an artifact that gets destroyed a problem? Because that comes from the fact that Gleemax's existing card is an artifact, but if I should ignore that (I "can" or "should" ignore it?) than I don't know how to represent it. And is the fact that playing this spell on the existing Gleemax card makes you lose because of decking (you will have to draw a million cards, that's why I made the draw optional in my original card) a problem?
And this is the fourth card. We've never talked about this fourth card before, all of the above was about the first three cards. "your ending" means what will happen to me in the end, I can't see other meanings. This is what I will become after the fight with Gleemax is over. I admit that this is the most difficult part to understand to me, and if you could clarify especially this fourth card it would be very helpful.
Given what you said, there must something wrong in the above. Could you please point out what it is exactly, so that I can redo everything from scratch with a better understanding? Thanks.
And now on the single points you made:
"Separately" then just means in a separate card of the three-card combo then, right? To be clearer: should I be able to produce all the mana I need only from the three cards of the combo and maybe lands I assume to control? I suppose I can assume to control some number of lands. Do I have to specify how many lands I control? Am I restricted to basic lands?
The bolded part increases my confusion here, and not for the typo, but because I'm actually still talking about the three-card combo here, I haven't even mentioned the fourth card here yet. Let's suppose I want to dissect Gleemax as my action. Then, is the dissection of the alien brain part of the three-card combo, as I understood, or not, and that is the fourth card? But if that is the fourth card, then again what does the following mean?
That's obvious, I never meant to take that role away from you. I apologize if you interpreted that otherwise. I just see these last two quotes as contradicting each other though, and that also adds to my confusion. How can I affect my ending if you are (rightly) the one who decides what my ending is?
The only alternative option I can think of is that the four cards are divided as such:
• A three-card combo that defeats Gleemax as a player at 1000 life and with a singleton deck made of one copy of each existing Magic card (so more than 12000 cards). All mana generation needed for the combo must come from within these three cards and (basic?) lands I control.
• A fourth card that show what I want to do with Gleemax after I defeat him (for example, that Brain Dissection card I outlined above).
But if this the right interpretation, then I don't get to design a card representing "my ending" as the final card. Well, maybe that's what I got wrong. Is it?
Thanks in advance for the clarifications you'll give.
EDIT: Maybe this belonged in the discussion thread, I'm sorry. If you want to answer there feel free to do so.
EDIT 2: Nevermind that Brain Dissection card, I just had another idea for representing that that doesn't rely on Gleemax being an artifact. The rest stands, particularly the part about mana production and whether we have to design our "ending" or not (aka if the alternative interpretation is the right one).
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
You are correct so far.
Ah, I see the source of your confusion. Let's make it clear: you need to make 3 cards to defeat Gleemax, plus one card to show what you've decided to do with it. I understand how my formatting caused the error. Now all should be well.
Actually I had no problem with brain dissection as a concept. You can choose whatever effect you deem right to portray your decision regarding Gleemax, but I had to point out the the first ability will do nothing ot Gleemax within the parameters of the challenge: Even if Gleemax is an artifact, it doesn't control itself, and you won't gain control of it.
For the last two CCLs I ran, I had the winner receive their own ending to the story based on choices made in the final round. The fourth card will affect the ending I will write for you. This shouldn't guide your design in any fashion, only your choices. You do not need to design a card for "your ending", that's up to me.
Let's make it simple: You get three cards to either deal 1000 damage to a player, mill for 12,000 or win by any other means you can come up with. You do not have infinate mana unless the combo somehow generates infinate mana. You may assume that you could activate something once if the mana to do so is not too high (say one to three mana). You also don't get an infinate number of turns here - remember, you're fighting an uber-powered alien brain with the full might of wizards at his side.
I do believe I answered that above. Let me know if there are still things that need clarification.
That is indeed correct.
Sorry, as I said, you don't get to actually design your ending, just design the choices that lead you to it.
I think this can be beneficial to both players, and I rather the discussion for the finals be done here so that there is less chance of one player missing out on crucial information.
Hope this answered all your questions.
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Yes, that was exactly the point. Ok, now I think I understand. Let me make another attempt.
Nervous Stress 2UU
Sorcery (R)
Target player puts the top X cards of his or her library into his or her graveyard, where X is the number of cards in that player’s graveyard. Untap target creature that player controls.
They say stress is a physiological response of your body to make you alert. It may be good for your body, but it certainly puts a heavy burden on your mind.
Azorius Council 4UU
Legendary Creature — Human Wizard (R)
T: You may cast target blue instant or sorcery card with converted mana cost equal to Azorius Council’s power from your graveyard without paying its mana cost. Activate this ability only any time you could cast a sorcery.
“The Council has accepted your request. You’re allowed to perform again that ritual you asked to repeat.”
4/3
Macabre Undertaker 1BB
Creature — Human (M)
At the beginning of your end step, if there are forty or more cards in your graveyard, you win the game.
B, T: Choose one —
• Each player sacrifices a creature.
• Each player discards a card.
• Each player puts the top two cards of his or her library into his or her graveyard.
1/4
Brain Dissection 3UB
Sorcery (R)
Target player reveals his or her hand. You choose a nonland card from it. That player discards that card. You draw X cards and gain X life, where X is that card’s converted mana cost.
“Let’s see what’s inside...”
How it works: you need to have the Undertaker and the Council on the battlefield without summoning sickness. You cast the Stress on yourself untapping the Council and then recur the Stress with the Council until you have the forty cards in your graveyard that the Undertaker requires. If you don't have any card in your graveyard to start the combo, that's what the activated ability on the Undertaker is for. The activation cost should not be a problem as you should only need to activate this ability once (if at all) to start the combo. This should be allowable based on this:
Brain Dissection is what I do to Gleemax after his defeat.
I hope this submission is fine. Let me know if there are any problems with it.
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)