The chaos of attack surrounds the village, and amidst the fear of the attack, a small number of heroes have stepped up to fight off the attack. One small elf, looking barely old enough to wield a sword suddenly conjures up a powerful spell to ward off the beast, killing it instantly. Screams turn to cheers, and joyous pandemonion breaks out. However one scout looks on in the distance. This creature was not the greatest threat to the village, and it seems the celebrations may be short lived.
From the distance, the creature's fall is clear, and facing no choice the dark presence watching the village descends, knowing it is know or never. The demon which should have easily destroyed them all has died. Victory should have been easy. But this sadistic being is no fool, and there is always one last trick up every villain's sleeve. Clearly he had hoped not to need to use his most powerful spell, for these simple villages did deserve such a fate, but there no other choice. Soon they will realise that it would have been to die at the claws of the beast, he thought to himself sinisterly.
But none of these events concerns you. Your were never here to discover the joy of the village, nor to help protect it. You have located the very object you have been seeking all this time, the treasure in the heart of this village. Removing it was easy, since the bravest and brightest were fending off this other heels assault, no one noticed you sneak into the elder's hut and when inside the item could not have been more prominently displayed. In fact, in all your years as a thief a job has never ended so simply, with the guard outside fighting this convenient and unexpected distraction you were simply able to walk up and grab it. The only objective now is to escape. And there's no need for rouses or subtlety at this point. In an instant you are gone...
And immediately you feel the heat of the sun again. Far away from battle you collapse on the clear sands of the beach. Paradise! You could never have thought the warm sun could feel so good. You smile as you hold your reward, however undeserved it might be. Finally you will be able to afford all the nicer things in like. A tiny part of you feels sorry for the villages and perhaps one day you will find a way to discover their fate - who knows perhaps they will prevail. But none of that is anywhere near as important as finding a reputable and discrete merchant to shift your treasure. For it's the day after Christmas and there is nothing better than selling off all the goodies you have gotten the day before.
Challenge:
Design three cards:
Design a legendary creature or planeswalker to represent the hero of the village.
Design a spell used by the dark force in a last ditch effort to prevail.
Design an instant or sorcery to help you escape the village with the object.
This card will exist in a black bordered christmas set.
Submission Deadline: Tuesday 13th January 23:59 EST
Christmas Tree1G
Creature - Plant (R)
~ can't attack or block. t: Add X mana of any combination of colours to your mana pool, where X is the number of decorations on ~. (Decorations include all auras and equipment attached to it and all counters on it.)
1/1
Festive Warmth3RG
Enchantment (R)
Untap all creatures you control during each other player's untap step.
Creatures you control get +1/+0 and have haste.
Tinder Boxx
Artifact (U)
~ enters the battlefield with X charge counters on it. 1, Remove a charge counter from ~: ~ deals 1 damage to target creature or player.
Sentinel of the Woods5GG
Creature - Beast (R)
Trample, hexproof, vigilance
5/5 Its origins are unknown, but its purpose is well documented.
Village Guardian2GW
Creature - Spirit (R)
Other creatures you control have hexproof as long as ~ remains untapped. t: You gain hexproof until end of turn.
2/4 "Without your guard?"
- Snowtown expression for "Are you crazy?"
Humba, the Miserable3BR
Legendary Creature - Horror (R)
First strike, haste, deathtouch
Other creatures get -2/-2
5/5 There is no other name that inspired so many insults and profanities.
Divine Effigy2GW
Artifact (R)
Spells and abilities your opponents control can't cause you to sacrifice creatures. GW, Sacrifice ~: Creatures you control get +1/+1 and gain indestructible until end of turn.
Grotesque Abomination4BB
Creature - Horror (R)
Intimidate
When ~ enters the battlefield, choose one -
Target opponent discards two cards at random.
Target opponent sacrifices a creature.
3/4
Inava Dalaan2GWU
Planeswalker - Inava [M]
+1: Put a +1/+1 counter on up to one target creature. That creature gains flying and vigilance until end of turn.
-2: Until your next turn, untap all creatures you control during each other player's untap step.
-5: You get an emblem with "3: Target creature gains hexproof and indestructible until end of turn."
[3]
Cruel Command1UBR
Instant (R)
Choose two -
Gain control of target noncreature permanent.
Destroy target creature
Cruel Command deals 3 damage to target player.
Miraculous Escape3WU
Instant (R)
Miraculous Escape can't be countered by spells or abilities.
Exile target creature you own and all permanents you own attached to it. At the beginning of the next end step, return that card to the battlefield under your control. If you do, return all cards exiled this way to the battlefield under your control attached to that creature.
I'll link my previous rounds and their dsytopic theme later on. It continues here.
Ilvalas, the Controller3WB
Legendary Creature - Elf Advisor (R)
Protection from converted mana cost four or less 3, Sacrifice another creature: Put a -1/-1 counter on target creature and prevent all damage it would deal this turn.
4/3
Offer Freedom1RRGG
Sorcery (R)
Untap all creatures you don't control. For each of those creatures, its controller may pay 2 or 2 life. If he or she doesn't, you gain control of that creature until end of turn. Each creature you gain control of this way gains haste.
Defer Mind2U
Instant (U)
Target creature can't be blocked or become the target of spells or abilities this turn. "Out of sight... out of mind."
Not final until deadline, as Moss usually says.
Private Mod Note
():
Rollback Post to RevisionRollBack
If you're having creature problems I feel bad for you son
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
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Tis the season!
Final Round:
The chaos of attack surrounds the village, and amidst the fear of the attack, a small number of heroes have stepped up to fight off the attack. One small elf, looking barely old enough to wield a sword suddenly conjures up a powerful spell to ward off the beast, killing it instantly. Screams turn to cheers, and joyous pandemonion breaks out. However one scout looks on in the distance. This creature was not the greatest threat to the village, and it seems the celebrations may be short lived.
From the distance, the creature's fall is clear, and facing no choice the dark presence watching the village descends, knowing it is know or never. The demon which should have easily destroyed them all has died. Victory should have been easy. But this sadistic being is no fool, and there is always one last trick up every villain's sleeve. Clearly he had hoped not to need to use his most powerful spell, for these simple villages did deserve such a fate, but there no other choice. Soon they will realise that it would have been to die at the claws of the beast, he thought to himself sinisterly.
But none of these events concerns you. Your were never here to discover the joy of the village, nor to help protect it. You have located the very object you have been seeking all this time, the treasure in the heart of this village. Removing it was easy, since the bravest and brightest were fending off this other heels assault, no one noticed you sneak into the elder's hut and when inside the item could not have been more prominently displayed. In fact, in all your years as a thief a job has never ended so simply, with the guard outside fighting this convenient and unexpected distraction you were simply able to walk up and grab it. The only objective now is to escape. And there's no need for rouses or subtlety at this point. In an instant you are gone...
And immediately you feel the heat of the sun again. Far away from battle you collapse on the clear sands of the beach. Paradise! You could never have thought the warm sun could feel so good. You smile as you hold your reward, however undeserved it might be. Finally you will be able to afford all the nicer things in like. A tiny part of you feels sorry for the villages and perhaps one day you will find a way to discover their fate - who knows perhaps they will prevail. But none of that is anywhere near as important as finding a reputable and discrete merchant to shift your treasure. For it's the day after Christmas and there is nothing better than selling off all the goodies you have gotten the day before.
Challenge:
Design three cards:
Submission Deadline: Tuesday 13th January 23:59 EST
Entrants
NinjaCaterpie
Moss_Elemental
Creature - Plant (R)
~ can't attack or block.
t: Add X mana of any combination of colours to your mana pool, where X is the number of decorations on ~. (Decorations include all auras and equipment attached to it and all counters on it.)
1/1
Enchantment (R)
Untap all creatures you control during each other player's untap step.
Creatures you control get +1/+0 and have haste.
Artifact (U)
~ enters the battlefield with X charge counters on it.
1, Remove a charge counter from ~: ~ deals 1 damage to target creature or player.
Sentinel of the Woods 5GG
Creature - Beast (R)
Trample, hexproof, vigilance
5/5
Its origins are unknown, but its purpose is well documented.
Creature - Spirit (R)
Other creatures you control have hexproof as long as ~ remains untapped.
t: You gain hexproof until end of turn.
2/4
"Without your guard?"
- Snowtown expression for "Are you crazy?"
Humba, the Miserable 3BR
Legendary Creature - Horror (R)
First strike, haste, deathtouch
Other creatures get -2/-2
5/5
There is no other name that inspired so many insults and profanities.
Artifact (R)
Spells and abilities your opponents control can't cause you to sacrifice creatures.
GW, Sacrifice ~: Creatures you control get +1/+1 and gain indestructible until end of turn.
Grotesque Abomination 4BB
Creature - Horror (R)
Intimidate
When ~ enters the battlefield, choose one -
Inava Dalaan 2GWU
Planeswalker - Inava [M]
+1: Put a +1/+1 counter on up to one target creature. That creature gains flying and vigilance until end of turn.
-2: Until your next turn, untap all creatures you control during each other player's untap step.
-5: You get an emblem with "3: Target creature gains hexproof and indestructible until end of turn."
[3]
Cruel Command 1UBR
Instant (R)
Choose two -
Miraculous Escape 3WU
Instant (R)
Miraculous Escape can't be countered by spells or abilities.
Exile target creature you own and all permanents you own attached to it. At the beginning of the next end step, return that card to the battlefield under your control. If you do, return all cards exiled this way to the battlefield under your control attached to that creature.
Ilvalas, the Controller 3WB
Legendary Creature - Elf Advisor (R)
Protection from converted mana cost four or less
3, Sacrifice another creature: Put a -1/-1 counter on target creature and prevent all damage it would deal this turn.
4/3
Offer Freedom 1RRGG
Sorcery (R)
Untap all creatures you don't control. For each of those creatures, its controller may pay 2 or 2 life. If he or she doesn't, you gain control of that creature until end of turn. Each creature you gain control of this way gains haste.
Defer Mind 2U
Instant (U)
Target creature can't be blocked or become the target of spells or abilities this turn.
"Out of sight... out of mind."
Not final until deadline, as Moss usually says.
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots