The villagers pull inside one of the larger huts and immediately make you feel welcome. You brush the ice off your coat and collapse in front of the fire, where the smell of hot chocolate slowly heeting wafts through the air. The house comfortable, colourful and in fact could not be further from the freezing conditions outside. The inhabitiants all seem cheerful, with the youngsters playing games in a room to the side and the elderly dozing peacefully in the glow of the flame. As you start to drift off, you here the faint singing in a distance, a lovely Christmas melody.
However you know all is not well here. The whole land is under a curse of some sort which has kept the land frozen and barren. No one knows who is responsible but most the animals and people have long since left the seemingly uninhabitable land. Only this small village has seemed to survive. It appears as though an equally powerful spell of some sort is both keep the beings warm but also making them incredibly happy. Your mind begins to wonder precisely what.
Challenge 2:
Choose one of the following:
Design a green and red enchantment that keeps the village warm and festive cheer all year.
Design a blue and white enchantment that keeps the village in perpetual winter.
This enchantment will exist in a christmas set butwill be legacy legal (i.e. black bordered) .
Submission Deadline: Tuesday 9rd December 23:59 EST Judging Deadline: Thursday 11th December 23:59 EST
Deep Freeze
Enchantment (R)
Nonland permanents don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped nonland permanents he or she controls and pay 2 for each permanent chosen this way. If the player does, untap those permanents.
Enforced Joy1RG
Enchantment (R)
Whenever a player casts a creature spell on their turn, he or she gains 3 life.
Whenever a player casts an instant or sorcery spell on an opponent's turn, Enforced Joy deals 3 damage to that player. There's something hidden behind every smile.
Private Mod Note
():
Rollback Post to RevisionRollBack
If you're having creature problems I feel bad for you son
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Santa's HelperG
Creature - Elf Artificer (C) T: Give target opponent a present. (Presents are face down exiled cards from the top of the giver's library. They may be opened, or turned face up, by their recipient upon receipt or as a sorcery. The recipient may cast open non-land gifts using mana as though it were any color. Lands are useless. Like socks. Nobody like socks.)
Whenever a present from you is opened, you gain four life. One bone mended for every box opened.
1/1
Bonfire of Disappointing GiftsRG
Enchantment (U)
Whenever an opponent casts a spell targeting you or a creature you control, counter that spell unless that opponent gives you a present. (Presents are face down exiled cards from the top of the giver's library. They may be opened, or turned face up, by their recipient upon receipt or as a sorcery. While open, non-land cards may be cast by the recipient using mana as though it was any color.)
Whenever you open a present, target creature you control gets +2/+2 and gains haste until end of turn if that present is a land card. "Put the good gifts on the table there. Burn the socks and sweaters."
Secret Santa1U
Creature - Avatar (U)
Secret Santa can’t be blocked.
Whenever Secret Santa deals combat damage, each player draws a card from a random player’s library. (Each player determines which library they draw from separately.)
1/1
Endless Chill1WU
Snow Enchantment (R)
Players may only untap half of their tapped permanents, rounded down, during each of their untap steps.
Christmas Tree1G
Creature - Plant (R)
~ can't attack or block. t: Add X mana of any combination of colours to your mana pool, where X is the number of decorations on ~. (Decorations include all auras and equipment attached to it and all counters on it.)
1/1
Festive Warmth3RG
Enchantment (R)
Untap all creatures you control during each other player's untap step.
Creatures you control get +1/+0 and have haste.
Private Mod Note
():
Rollback Post to RevisionRollBack
"The only thing necessary for the triumph of evil is for good men to do nothing."
Polar Vortex3WU
Snow Enchantment (R)
Nonsnow permanents enter the battlefield tapped.
Nonsnow creatures can't attack unless their controller pays 2 or S for each attacking creature. Stark whiteness as far as the eye can see, air so cold it stings the eyes, and yet, there are beings that thrive in such an environment.
Winter Curse5WUU
Enchantment — Aura Curse (M)
Enchant player
Creatures enchanted player controls don’t untap during that player’s untap step.
Creatures enchanted player’s opponents control get +1/+1. When it’s winter in one location, it’s summer at the antipodes.
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Spiritual Warmth1RG
Enchantment - Aura (U)
Enchant Creature
Enchanted creatures has haste. When Spiritual Warmth becomes attached to a creature you gain 2 life.
Whenever a creature enters the battlefield under your control you may attach Spiritual Warmth to it. The magic of the holidays is known to warm ones soul to the point they must share their joy with all who are near.
Warm HeartsRG
Enchantment (U)
Whenever an instant or sorcery spell you control deals damage to a creature or player, you gain that much life. When the elves in this village invite you over for dinner, run.
Everflame2RG
Enchantment (R)
At the beginning of each player's upkeep, untap all creatures you control.
At the beginning of each player's combat phase, creatures you control get +1/+1 until end of turn. No matter how cold it gets, this village is always pulsing with spirit.
Festive DecorationsRG
Enchantment - Aura (R)
Enchant Forest
Whenever enchanted land is tapped for mana, it produces twice as much of that mana instead.
If mana produced by enchanted land is spent on a creature spell, it gains haste and “This creature enters the battlefield with a +1/+1 counter on it.”
Private Mod Note
():
Rollback Post to RevisionRollBack
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
—Eli Shiffrin, Rules Manager, on a design stacking lifelink instances
Hungry Gale2WU
Enchantment (R)
Whenever a creature attacks, reveal the top card of your library. If that card has a greater converted mana cost than that creature's, return that creature it its owner's hand. Then put the revealed card on the bottom of your library.
NinjaCaterpie: Balanced, if not unexciting card. It could honestly almost be uncommon.
willows: Card seems balanced overall. White and blue are the appropriate colors. It does seem very un-fun to play with/against though. Especially because even though this card is symmetrical, it really isn't, as any UW Control deck will simply not attack with creatures.
JudaaMar: Nothing really new to see her with the classic "frozen" effect. That said, this being able to hit lands is way too good, as it is basically Stone Rain. Also the mana symbols should be ordered WU, not UW. Also no rarity.
doomfish: This card is certainly pushed, and perhaps too much so. The card is basically Rampant Growth except when you have two of these you are making a dumb amount of mana. Which I guess would be fine if this card wasn't ALSO Fires of Yavimaya. I think this card could be toned down just a bit, either costing 3 or removing part of the haste/creature pump ability.
Egak: Another incredibly fun version of Stasis! This card isn't actually that bad, given that it is symmetrical, but it might need to cost 1 more for it to see actual print.
Cardz5000: It is basically a Ghostly Prison that affects everything and is symmetrical. Seems costed appropriately. Solid entry all around.
-------
I must say, I was hoping for some UW cards that weren't just "something stays tapped cause it be cold". It's the obvious design space and flavor makes sense but it wasn't all that creative :/
Santa's HelperG
Creature - Elf Artificer (C) T: Give target opponent a present. (Presents are face down exiled cards from the top of the giver's library. They may be opened, or turned face up, by their recipient upon receipt or as a sorcery. The recipient may cast open non-land gifts using mana as though it were any color. Lands are useless. Like socks. Nobody like socks.)
Whenever a present from you is opened, you gain four life. One bone mended for every box opened.
1/1
Bonfire of Disappointing GiftsRG
Enchantment (U)
Whenever an opponent casts a spell targeting you or a creature you control, counter that spell unless that opponent gives you a present. (Presents are face down exiled cards from the top of the giver's library. They may be opened, or turned face up, by their recipient upon receipt or as a sorcery. While open, non-land cards may be cast by the recipient using mana as though it was any color.)
Whenever you open a present, target creature you control gets +2/+2 and gains haste until end of turn if that present is a land card. "Put the good gifts on the table there. Burn the socks and sweaters."
I appreciate the link to your round 1 card, but I think presents are still better suited for silver border, even though they should be doable ruleswise. It's mostly the flavor that makes me lean towards silver border. It feels strange to read the phrase "counter that spell" on a red/green card. I didn't expect to see the "if that present is a land card" part as I read this card, would this really have been overpowered if it just gave you the bonus "whenever you open a present" of any type? Finally, I don't think there would be room for the flavor text on the card if you also include the reminder text, which is necessary.
Polar Vortex3WU
Snow Enchantment (R)
Nonsnow permanents enter the battlefield tapped.
Nonsnow creatures can't attack unless their controller pays 2 or S for each attacking creature. Stark whiteness as far as the eye can see, air so cold it stings the eyes, and yet, there are beings that thrive in such an environment.
Very flavorful. The only issue I can see with this is how much it can slow the game down, especially if no player plays a snow deck, but then you may as well wonder why they would play this card in a nonsnow deck at all. Overall, this is very good work: perfectly in color, cost looks right, and rarity too.
Everflame2RG
Enchantment (R)
At the beginning of each player's upkeep, untap all creatures you control.
At the beginning of each player's combat phase, creatures you control get +1/+1 until end of turn. No matter how cold it gets, this village is always pulsing with spirit.
Until not long ago, I would have said that the first ability is white, but now green has started untapping creatures too and there is some precedent, even if just a few cards. The second ability can certainly be red, even if maybe a bonus like +2/+0 or something like that would have better comunicated that. The wording is slightly wrong: it should be "At the beginning of each upkeep," (as seen in many cards) and "At the beginning of each combat," (as lastly seen in Boros Battleshaper). Flavor is fine.
Icewind Chill1UW
Snow Enchantment - Aura
Enchant creature or land
When Icewind Chill enters the battlefield, tap enchanted permanent. It doesn't untap during its controller's untap step.
Enchanted permanent is snow.
This would be played because it completely locks a creature or land out of the game, certainly not because it makes the permanent snow, but that's a very nice trinket text anyway. Rarity is missing, is this supposed to be an uncommon? I'd guess so, as I wouldn't want to play against this at common in limited but feels underwhelming as a rare. Overall, nice representation of the intended flavor. Mechanically it's meant to do just one thing, but does it well enough.
Hungry Gale2WU
Enchantment (R)
Whenever a creature attacks, reveal the top card of your library. If that card has a greater converted mana cost than that creature's, return that creature it its owner's hand. Then put the revealed card on the bottom of your library.
This is a control card that forces you to play a different kind of control deck: one with a lot of creatures, so that you can often reveal one when you're attacked. It also require that the creatures you play in your deck cost a lot of mana, but as you're playing a control deck that shouldn't be a problem. You can't just put this card in your (almost-)creatureless control decks, and that's a good thing. (EDIT: Somehow I misread the card and I thought the card you reveal must be a creature to get the effect, but that's not true. Thanks to Cardz5000 for noticing my mistake.) You have to play this with a lot of high cmc spells in your deck, and maybe that makes you vulnerable to aggro, but that's good. What scares me is how much this can slow the game down if you just build around it. Finally, between typos ("return that creature it its owner's hand") and nonstandard templating ("greater converted mana cost than that creature's"), the wording feels way off.
Enforced Joy1RG
Enchantment (R)
Whenever a player casts a creature spell on their turn, he or she gains 3 life.
Whenever a player casts an instant or sorcery spell on an opponent's turn, Enforced Joy deals 3 damage to that player. There's something hidden behind every smile.
This feels a sideboard card RG can play against blue decks: I play a lot of creatures (usually you always cast creatures during your turn, unless they have flash) so I gain the life, and when you counter my spells, you take damage. Other than that, I don't see a lot of uses for this card. It just does that, but does it well. Flavorfully, lifegain represents joy and that's fine, but I can't understand why damage would. Maybe it's forcing you to feel joyful against your will and that hurts? The flavor is not that clear to me.
Top 3
first place: GG Crono
second place: JudaaMarr
third place: Ninja Caterpie
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here) CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Spiritual Warmth1RG
Enchantment - Aura (U)
Enchant Creature
Enchanted creatures has haste. When Spiritual Warmth becomes attached to a creature you gain 2 life.
Whenever a creature enters the battlefield under your control you may attach Spiritual Warmth to it. The magic of the holidays is known to warm ones soul to the point they must share their joy with all who are near.
I'm not sure how to feel about this card, it's nice that you can move it around because a haste enchantment is useless after for a creature after it's first turn, the life gain is kinda silly in token generator decks, but those are already silly so
Everything is mechanically sound.
Winter Wonderland1WU
Snow Enchantment (U)
Other permanents you control are snow. Let it snow! Let it snow! Let it snow!
Cool... I guess...
my brain really wants this to say permanents at the end... but Arcum's Weathervane says otherwise... even if it reads really weird...
Christmas Tree1G
Creature - Plant (R)
~ can't attack or block. t: Add X mana of any combination of colours to your mana pool, where X is the number of decorations on ~. (Decorations include all auras and equipment attached to it and all counters on it.)
1/1
Festive Warmth3RG
Enchantment (R)
Untap all creatures you control during each other player's untap step.
Creatures you control get +1/+0 and have haste.
This card is fine, I think Prophet of Kruphix might be an indication this could drop but it's safer as is. I would have liked to see some flavor text given you have the space.
Warm HeartsRG
Enchantment (U)
Whenever an instant or sorcery spell you control deals damage to a creature or player, you gain that much life. When the elves in this village invite you over for dinner, run.
Thus far, this ability has fallen pretty solidly in , that's not to say that couldn't have it (you have the color pie on your side) but it just feels weird given the history of the effect. That bit aside, the card is good, the effect works, and the flavor text has me wondering if the name is a double entendre.
Looks similar to mine, but I won't hold that against you.
Oh *****. I normally try to go out of my way to ensure that I don't have a similar card to someone else. That's whey I choose to do the RG card instead! I figured I couldn't design a decent UW card that wasn't just freezing or making things snow! Sorry!
Tis the season!
Round 2:
The villagers pull inside one of the larger huts and immediately make you feel welcome. You brush the ice off your coat and collapse in front of the fire, where the smell of hot chocolate slowly heeting wafts through the air. The house comfortable, colourful and in fact could not be further from the freezing conditions outside. The inhabitiants all seem cheerful, with the youngsters playing games in a room to the side and the elderly dozing peacefully in the glow of the flame. As you start to drift off, you here the faint singing in a distance, a lovely Christmas melody.
However you know all is not well here. The whole land is under a curse of some sort which has kept the land frozen and barren. No one knows who is responsible but most the animals and people have long since left the seemingly uninhabitable land. Only this small village has seemed to survive. It appears as though an equally powerful spell of some sort is both keep the beings warm but also making them incredibly happy. Your mind begins to wonder precisely what.
Challenge 2:
Choose one of the following:
Submission Deadline: Tuesday 9rd December 23:59 EST
Judging Deadline: Thursday 11th December 23:59 EST
Judging
IcaniFA
SelesynaNewLife
Moss_Elemental
aftermarketradio
Bravelion
GGCrono
JimmyGroove
Koopa
NinjaCaterpie
willows
JudaaMar
doomfish
Egak
Cardz5000
NVRBLND
Enchantment (R)
Nonland permanents don't untap during their controllers' untap steps.
At the beginning of each player's upkeep, that player may choose any number of tapped nonland permanents he or she controls and pay 2 for each permanent chosen this way. If the player does, untap those permanents.
Enchantment (R)
Whenever a player casts a creature spell on their turn, he or she gains 3 life.
Whenever a player casts an instant or sorcery spell on an opponent's turn, Enforced Joy deals 3 damage to that player.
There's something hidden behind every smile.
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Creature - Elf Artificer (C)
T: Give target opponent a present. (Presents are face down exiled cards from the top of the giver's library. They may be opened, or turned face up, by their recipient upon receipt or as a sorcery. The recipient may cast open non-land gifts using mana as though it were any color. Lands are useless. Like socks. Nobody like socks.)
Whenever a present from you is opened, you gain four life.
One bone mended for every box opened.
1/1
Bonfire of Disappointing Gifts RG
Enchantment (U)
Whenever an opponent casts a spell targeting you or a creature you control, counter that spell unless that opponent gives you a present. (Presents are face down exiled cards from the top of the giver's library. They may be opened, or turned face up, by their recipient upon receipt or as a sorcery. While open, non-land cards may be cast by the recipient using mana as though it was any color.)
Whenever you open a present, target creature you control gets +2/+2 and gains haste until end of turn if that present is a land card.
"Put the good gifts on the table there. Burn the socks and sweaters."
Creature - Avatar (U)
Secret Santa can’t be blocked.
Whenever Secret Santa deals combat damage, each player draws a card from a random player’s library. (Each player determines which library they draw from separately.)
1/1
Endless Chill 1WU
Snow Enchantment (R)
Players may only untap half of their tapped permanents, rounded down, during each of their untap steps.
Creature - Plant (R)
~ can't attack or block.
t: Add X mana of any combination of colours to your mana pool, where X is the number of decorations on ~. (Decorations include all auras and equipment attached to it and all counters on it.)
1/1
Festive Warmth 3RG
Enchantment (R)
Untap all creatures you control during each other player's untap step.
Creatures you control get +1/+0 and have haste.
Snow Enchantment (U)
Other permanents you control are snow.
Let it snow! Let it snow! Let it snow!
Snow Enchantment (R)
Nonsnow permanents enter the battlefield tapped.
Nonsnow creatures can't attack unless their controller pays 2 or S for each attacking creature.
Stark whiteness as far as the eye can see, air so cold it stings the eyes, and yet, there are beings that thrive in such an environment.
Enchantment — Aura Curse (M)
Enchant player
Creatures enchanted player controls don’t untap during that player’s untap step.
Creatures enchanted player’s opponents control get +1/+1.
When it’s winter in one location, it’s summer at the antipodes.
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Enchantment - Aura (U)
Enchant Creature
Enchanted creatures has haste. When Spiritual Warmth becomes attached to a creature you gain 2 life.
Whenever a creature enters the battlefield under your control you may attach Spiritual Warmth to it.
The magic of the holidays is known to warm ones soul to the point they must share their joy with all who are near.
Signature by DarkNightCavalier at Heroes of the Plane Studios
Enchantment (U)
Whenever an instant or sorcery spell you control deals damage to a creature or player, you gain that much life.
When the elves in this village invite you over for dinner, run.
Memento Mori, if the nineth lion ate the sun.
Enchantment (R)
At the beginning of each player's upkeep, untap all creatures you control.
At the beginning of each player's combat phase, creatures you control get +1/+1 until end of turn.
No matter how cold it gets, this village is always pulsing with spirit.
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
Enchantment - Aura (R)
Enchant Forest
Whenever enchanted land is tapped for mana, it produces twice as much of that mana instead.
If mana produced by enchanted land is spent on a creature spell, it gains haste and “This creature enters the battlefield with a +1/+1 counter on it.”
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
—Eli Shiffrin, Rules Manager, on a design stacking lifelink instances
Enchantment (R)
Whenever a creature attacks, reveal the top card of your library. If that card has a greater converted mana cost than that creature's, return that creature it its owner's hand. Then put the revealed card on the bottom of your library.
IcaniFA
SelesynaNewLife
Moss_Elemental
aftermarketradio
Bravelion
GGCrono
JimmyGroove
Koopa
NinjaCaterpie
willows
JudaaMar
doomfish
Egak
Cardz5000
NVRBLND
Get Judging
Top 3
2. Ninja Caterpie
3. Koopa
This is not final until the deadline.
willows: Card seems balanced overall. White and blue are the appropriate colors. It does seem very un-fun to play with/against though. Especially because even though this card is symmetrical, it really isn't, as any UW Control deck will simply not attack with creatures.
JudaaMar: Nothing really new to see her with the classic "frozen" effect. That said, this being able to hit lands is way too good, as it is basically Stone Rain. Also the mana symbols should be ordered WU, not UW. Also no rarity.
doomfish: This card is certainly pushed, and perhaps too much so. The card is basically Rampant Growth except when you have two of these you are making a dumb amount of mana. Which I guess would be fine if this card wasn't ALSO Fires of Yavimaya. I think this card could be toned down just a bit, either costing 3 or removing part of the haste/creature pump ability.
Egak: Another incredibly fun version of Stasis! This card isn't actually that bad, given that it is symmetrical, but it might need to cost 1 more for it to see actual print.
Cardz5000: It is basically a Ghostly Prison that affects everything and is symmetrical. Seems costed appropriately. Solid entry all around.
-------
I must say, I was hoping for some UW cards that weren't just "something stays tapped cause it be cold". It's the obvious design space and flavor makes sense but it wasn't all that creative :/
1) Cardz500
2) NinjaCaterpie
3) willows
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
I appreciate the link to your round 1 card, but I think presents are still better suited for silver border, even though they should be doable ruleswise. It's mostly the flavor that makes me lean towards silver border. It feels strange to read the phrase "counter that spell" on a red/green card. I didn't expect to see the "if that present is a land card" part as I read this card, would this really have been overpowered if it just gave you the bonus "whenever you open a present" of any type? Finally, I don't think there would be room for the flavor text on the card if you also include the reminder text, which is necessary.
Very flavorful. The only issue I can see with this is how much it can slow the game down, especially if no player plays a snow deck, but then you may as well wonder why they would play this card in a nonsnow deck at all. Overall, this is very good work: perfectly in color, cost looks right, and rarity too.
Until not long ago, I would have said that the first ability is white, but now green has started untapping creatures too and there is some precedent, even if just a few cards. The second ability can certainly be red, even if maybe a bonus like +2/+0 or something like that would have better comunicated that. The wording is slightly wrong: it should be "At the beginning of each upkeep," (as seen in many cards) and "At the beginning of each combat," (as lastly seen in Boros Battleshaper). Flavor is fine.
This would be played because it completely locks a creature or land out of the game, certainly not because it makes the permanent snow, but that's a very nice trinket text anyway. Rarity is missing, is this supposed to be an uncommon? I'd guess so, as I wouldn't want to play against this at common in limited but feels underwhelming as a rare. Overall, nice representation of the intended flavor. Mechanically it's meant to do just one thing, but does it well enough.
This is a control card that forces you to play a different kind of control deck: one with a lot of creatures, so that you can often reveal one when you're attacked. It also require that the creatures you play in your deck cost a lot of mana, but as you're playing a control deck that shouldn't be a problem. You can't just put this card in your (almost-)creatureless control decks, and that's a good thing.(EDIT: Somehow I misread the card and I thought the card you reveal must be a creature to get the effect, but that's not true. Thanks to Cardz5000 for noticing my mistake.) You have to play this with a lot of high cmc spells in your deck, and maybe that makes you vulnerable to aggro, but that's good. What scares me is how much this can slow the game down if you just build around it. Finally, between typos ("return that creature it its owner's hand") and nonstandard templating ("greater converted mana cost than that creature's"), the wording feels way off.This feels a sideboard card RG can play against blue decks: I play a lot of creatures (usually you always cast creatures during your turn, unless they have flash) so I gain the life, and when you counter my spells, you take damage. Other than that, I don't see a lot of uses for this card. It just does that, but does it well. Flavorfully, lifegain represents joy and that's fine, but I can't understand why damage would. Maybe it's forcing you to feel joyful against your will and that hurts? The flavor is not that clear to me.
first place: GG Crono
second place: JudaaMarr
third place: Ninja Caterpie
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 (last one here) || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 (last one here)
CCL - Winner (3): Jul 2016 (tied with Flatline), May 2017, Jul 2019 (last one here) || Host (5): Feb 2015, Mar Apr May Jun 2016
DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for:
"Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index. Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
I'm not sure how to feel about this card, it's nice that you can move it around because a haste enchantment is useless after for a creature after it's first turn, the life gain is kinda silly in token generator decks, but those are already silly so
Everything is mechanically sound.
Cool... I guess...
my brain really wants this to say permanents at the end... but Arcum's Weathervane says otherwise... even if it reads really weird...
Mechanically this is fine, even if narrow.
Flavorwise, this fall very flat.
This card is fine, I think Prophet of Kruphix might be an indication this could drop but it's safer as is. I would have liked to see some flavor text given you have the space.
Thus far, this ability has fallen pretty solidly in , that's not to say that couldn't have it (you have the color pie on your side) but it just feels weird given the history of the effect. That bit aside, the card is good, the effect works, and the flavor text has me wondering if the name is a double entendre.
2) aftermarketradio
1) Moss_Elemental
Oh *****. I normally try to go out of my way to ensure that I don't have a similar card to someone else. That's whey I choose to do the RG card instead! I figured I couldn't design a decent UW card that wasn't just freezing or making things snow! Sorry!
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
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