Welcome to the world of Gryptia, a new plane in the multiverse we have never visited before. The plane is a world short on water and constantly under the present of a blazing ever present sun which have left the world mostly a dry, barren desert. The people of Gryptia worship the sun and live around any patches of water which can be found on the desert plane. Rashi is the one these people, a young adult ready to set foot in the world fraught with danger. This months challenge will see you discovering the world of Gryptia with her.
Finals
The light was blinding, and in a flash Rashi was gone, no longer in the temple's grand hall and instead finding herself on a metallic world, alien to the desert world she was familiar. Did she do this? She focused on the feeling she had felt before and attempted to recreate it. Suddenly she was back in the temple, before the clerics and the Farisi.
"Seize her" ordered the Gryptia tyrant.
What happened next would change the course of Gryptian history....
==========Six months later==========
The city shone in a peaceful sun, the citizens free and equal working prosperously in the streets. The old monuments were gone now, as were any other remnants of the Farisi's rule. Rashi had had the palace stripped of most non essential possessions, to help repair damage of the battle. Unlike killing the Farisi, bringing his remaining loyal followers to heel had been long and difficult. Their numbers may have been small initially but in an attempt to restore the king to life, they had mastered the art of bringing legions of mummified ancestors to life, giving them ample resources to fight wars. Thankfully most of the most devoted necromancers were now either dead or repented - leaving Rashi with the task of repairing the world.
Challenge:
Design four mythic rare cards which will act as the main selling point of the set:
Design a planeswalker card for Rashi - it can be any colors you like.
Design a legendary creature card for the Farisi - it must be multicolored and not use a color used for Rashi.
Design an instant or sorcery which would put a lot of zombies into play.
Design a card to represent the Farisi's death.
Clarifications
Judging
The last round will decided by public poll. You are free to offer critiques to your opponent if you choose.
Desiccate1B
Instant (C)
Target creature gets -2/-2 until end of turn. If you control an Island, another target creature gets +2/+2 until end of turn. The Zaghiri tribe see humans as just another source of water.
Dunecrest Predator4R
Creature-- Lizard (U)
Whenever Dunecrest Predator attacks and isn't blocked, you may have it fight target creature. If you do, Dunecrest Predator deals no combat damage this turn. (Each creature deals damage to the other equal to its power.)
Its reflexes are so quick that it can turn in mid-pounce, land on its feet, and spring on another target in the time it takes you to shout for help.
3/4
Canopic Phylactery4
Artifact [R]
Whenever a creature you control dies, you may sacrifice Canopic Phylactery. If you do, return a creature card from your graveyard to the battlefield tapped. 6, Discard a creature card: Return Canopic Phylactery from your graveyard to the battlefield. Activate this ability only as a sorcery.
Sekheru, Grand Tomb of Jyzia
Land [M]
Sekheru, Grand Tomb of Jyzia enters the battlefield tapped. T: Add 1 to your mana pool.
Whenever an artifact with converted mana cost equal to or greater than the number of key counters on Sekheru enters the battlefield under your control, put a key counter on Sekheru. Then if Sekheru has seven or more key counters on it, you win the game.
Sekheru Sentinel1W
Creature-- Human Cleric [C] Exhume-- Whenever one or more cards leave your graveyard, put a 1/1 white Soldier creature token onto the battlefield. "Our forefathers gave their lives to build this tomb and all that is in it. We intend to make sure that their sacrifices are not in vain."
1/2
Deserted Caravansary
Land [C]
When Deserted Caravansary enters the battlefield, you may put a card from your graveyard on the bottom of your library. If you do, you gain 1 life. T: Add 1 to your mana pool. The paths where beasts of burden once passed are now buried underneath a hundred years' worth of sand.
Rashi the Seeker1RR
Planeswalker-- Rashi [M]
[+1]: Put a 1/1 red Elemental creature token with haste onto the battlefield.
[-2]: Look at the top card of your library. You may exile it. If it's a nonland card, you may play it this turn.
[-7]: You get an emblem with "Whenever a creature enters the battlefield under your control, it deals 2 damage to target creature or player."
[3 Loyalty]
Khetri, Farisi of Gryptia4WB
Legendary Creature-- Human Cleric [M]
Whenever a creature enters the battlefield under your control, until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1. WB: Exile target card in a graveyard. If it's a creature card, put a 2/2 black Zombie creature token onto the battlefield. Otherwise, you gain 2 life.
3/4
Feast of the UnsentXBBB
Sorcery [M]
Put X 2/2 Zombie creature tokens onto the battlefield. Then each opponent sacrifices a creature for each Zombie you control.
Scouring Storm1WW
Sorcery [R]
Exile target creature or artifact. "Have you seen, Farisi, just what the desert can do? Here, let me show you."
-Rashi the Seeker
Welcome to the world of Gryptia, a new plane in the multiverse we have never visited before. The plane is a world short on water and constantly under the present of a blazing ever present sun which have left the world mostly a dry, barren desert. The people of Gryptia worship the sun and live around any patches of water which can be found on the desert plane. Rashi is the one these people, a young adult ready to set foot in the world fraught with danger. This months challenge will see you discovering the world of Gryptia with her.
Finals
The light was blinding, and in a flash Rashi was gone, no longer in the temple's grand hall and instead finding herself on a metallic world, alien to the desert world she was familiar. Did she do this? She focused on the feeling she had felt before and attempted to recreate it. Suddenly she was back in the temple, before the clerics and the Farisi.
"Seize her" ordered the Gryptia tyrant.
What happened next would change the course of Gryptian history....
==========Six months later==========
The city shone in a peaceful sun, the citizens free and equal working prosperously in the streets. The old monuments were gone now, as were any other remnants of the Farisi's rule. Rashi had had the palace stripped of most non essential possessions, to help repair damage of the battle. Unlike killing the Farisi, bringing his remaining loyal followers to heel had been long and difficult. Their numbers may have been small initially but in an attempt to restore the king to life, they had mastered the art of bringing legions of mummified ancestors to life, giving them ample resources to fight wars. Thankfully most of the most devoted necromancers were now either dead or repented - leaving Rashi with the task of repairing the world.
Challenge:
Design four mythic rare cards which will act as the main selling point of the set:
Judging
The last round will decided by public poll. You are free to offer critiques to your opponent if you choose.
Entrants
Mis Master Mikaeus
Zoomba
Entry Deadline: Wednesday 17th September.
Rashi the Seeker 1RR
Planeswalker-- Rashi [M]
[+1]: Put a 1/1 red Elemental creature token with haste onto the battlefield.
[-2]: Look at the top card of your library. You may exile it. If it's a nonland card, you may play it this turn.
[-7]: You get an emblem with "Whenever a creature enters the battlefield under your control, it deals 2 damage to target creature or player."
[3 Loyalty]
Khetri, Farisi of Gryptia 4WB
Legendary Creature-- Human Cleric [M]
Whenever a creature enters the battlefield under your control, until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
WB: Exile target card in a graveyard. If it's a creature card, put a 2/2 black Zombie creature token onto the battlefield. Otherwise, you gain 2 life.
3/4
Feast of the Unsent XBBB
Sorcery [M]
Put X 2/2 Zombie creature tokens onto the battlefield. Then each opponent sacrifices a creature for each Zombie you control.
Scouring Storm 1WW
Sorcery [R]
Exile target creature or artifact.
"Have you seen, Farisi, just what the desert can do? Here, let me show you."
-Rashi the Seeker
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Club Flamingo Wins: 10
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EDH Decks
BG Vicious Varolz | RW Jor Kadeen, the Mean Machine | RG Atarka: Muh_Dragons.dec (WIP) | WU Brago, Blink Eternal (WIP)
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