Your bet has been placed and measured. Fate seemed pleased, but the kangaroo-person and the vedalken less so. It would seem that they tried to hold on to the best bits of their past, and soon they cannot keep up with the betting. Fate gestures and they are dragged out of the room by the jet-eyed attendants. They shout and struggle, but eventually they are dragged out.
Fate turns another card over.
You've given much thought to the cards over the passing rounds, and you think you get it now: the cards symbolize the life of the players, each is a twist or a turn of their story. You start to see a pattern, a set that together with your own cards could mean victory. The new card steels your resolve. One card, that is all you need, one card and victory is yours.
One card will mean your entire future.
Fate seems to have a similar idea. He begins his annoying rhymes again:
"Another round, another bet,
No time to waste, no time to fret
If you wish to win your heart's desire,
For a wager, it is your future I require"
And there it is: to win your future you must gamble it away. But what is your future? Who will you be once you win your heart's desire?
Zoomba and NVRBLND:
Your challenge is to design five cards that represent your future after you win your heart's desire: First card: A creature. Should represent you, your avatar and how they have changed from gaining their heart's desire – Who is the powerful version of Pyxll? How did the romance influenced Treek? (You may, if you choose, design a planeswalker version instead of a creature. Personally, I find it less interesting) Second card: A land. Your place of residence - the literal seat of power (for Pyxll) or a place for companionship (for Treek). Third card: An enchantment that best describes your lifestyle now – be it harmonious, adventurous, despotic, benevolent – or any other description you see fit. Forth card: An instant or sorcery – You're new identity's signature move, representing the lessons learned or powers gained. Fifth card: An artifact – a symbol of your power (for Pyxll) or your love (for Treek)
You may also write a paragraph or so describing the new life you'll have. The cards you'll design may affect the ending you'll receive if you win.
After submission, a poll will be set, allowing all members of the forums to cast a vote. The winner will be crowned the champion of the April CCL, as well as win their own ending.
My sincerest apologies for the extreme lateness of this thread. Good luck to both of you.
Treek of Ancient Stories2URG
Legendary Creature - Troll Shaman (M)
Whenever a noncreature spell is cast Treek gets +X/+X until end of turn, where X is that spell's converted mana cost His memories are the rise and fall of civilizations, his words turn mortals into gods
Lycia, Prodigy of Passion1UR
Legendary Creature - Human Wizard (R)
Whenever you cast an instant or sorcery spell put a +1/+1 counter on Lycia
Instants and sorceries you cast cost 1 less for each +1/+1 counter on Lycia A burning swells in her heart, whether it is for destruction or knowledge remains to be seen
Scour the Horizons3GG
Whenever a land enters the battlefield under your control put an Explore counter on Scour the Horizons.
At the beginning of your upkeep you may search your library for a creature card with converted mana cost equal to or less than the number of Explore counters on Scour the Horizons and put that card onto the battlefield "The greatest stories remain to be told" - Treek
Whenever a creature enters the battlefield under your control, you may cast an instant or sorcery spell with converted mana cost equal to or less than that creature's from your hand without paying its mana cost. As she entered the room some men's hearts burned with the intensity of the sun, others went cold as ice, but all noticed her arrival.
Tome of Tales3
Whenever a player plays a spell put a charge counter of Tome of Tales.
At the beginning of your upkeep you may remove any number of charge counters from Tome of Tales, the first spell you play this turn costs X less to play, where X is the number of charge counters removed this way. "A story is more than just what has happened, it is why things happen." - Treek
Traverse the Wilderness3G
If a forest is on the battlefield, search your library for a forest card, reveal it, and put it into your hand. Do the same for plains, swamps, islands and mountains. Shuffle your library afterward. Each new place holds a story of its own, though they are all entwined in the great work.
Creature - Spirit (C)
Sacrifice Storyteller's Familiar: If the next spell you cast this turn resolves, return it to your hand instead of putting it into your graveyard. Activate this ability only anytime you could cast a sorcery. A story is little good without the memory of what its telling.
Treek, Keeper of Memory3UURG
Legendary Creature - Troll Wizard (M)
Whenever you cast a noncreature spell you may place that spell on top of your library instead of into your graveyard upon resolving. "Our memories define us, those who forget who they were cannot know who they are."
Land (U) T: Add 1 to your mana pool. GT: Return Elderpond Grove to your hand, regenerate target creature. The calm of the trees can ease even the most restless soul, the purity of the water heal even the most grievous wound.
All permanents enter the battlefield tapped.
Whenever a player untaps a permanent, each other player may untap a permanent. In a world of chaos and uncertainty it is the patient who triumph.
Memory Blast deals damage to target creature or player equal to the converted mana cost of target spell. There is nothing more painful than a bad memory.
Spells you cast cost 1 less if they share a name with a spell in a graveyard. The mistakes of the past can never be erased, but they can provide the path for a brighter future.
Treek had met many beautiful and powerful people across the eternities he traveled, but there was something different about Lycia. She had a purity about her that surpassed any physical beauty he had ever encountered. Her purity came at the price of a weakness to the power dwelling inside her. Without a lust for control or knowledge the power was able to grow and consume her almost to the point of destruction. This did not go unnoticed by the powers that be who looked to bend her to her will, to take control of the great potential they saw as wasted. Treek had written many stories like this in the past and they all ended in disaster. Finally it was his chance to write his own story, and create the ending he wanted. Using his status Treek gained a personal council with the girl at a royal event. It was here he learned that her passion was driven by fear above all else. She realized her position but felt helpless to control it. She knew that she could do great or terrible things but had no way of determining which she was doing. Treek's concern grew for the girl and he asked to hear her story. While listening to the girl's troubled past he reached out to grasp her hand. Upon touching it her mind became an open book, each story taking place in living color right before his eyes. He could see every moment of joy alongside the pain that followed and realized what she was. A spark had ignited deep within her without her noticing and it had grown to a raging flame of mana and power. Treek focused hard on his home, a place he had not seen in a very long time, and asked the girl what she saw. As she started describing his hovel deep in the woods of a distant world the room faded from around them and was replaced with lush forest. After the initial shock of what happened the fear faded from Lycia's eyes as she had finally found a place she could be at peace with herself. Treek promised to keep her memories safe as she learned to tame the power within her. He had finally found his happy ending.