“I am one, but I begin in many.
The red sky beckons,
The end is near,
When night is approaching, look to me for last light”
West.
That’s what your sources tell you, at least what you might figure out from their cryptic ways. West. It seemed almost useless at first; all this trouble and all you got was one word. But as you journey towards the west you begin to notice the signs: a clue here, a rumor there – with each day, you feel as though you’re getting closer to the game.
There are others, pilgrims searching for the fabled game of fate. You see more and more of them each day. Their presence at least strengthens your conviction that you are going the right way, but as you the number of them grows you begin to worry – There can only be one winner, after all, and these fellow pilgrims will eventually be your opponents to win your heart’s desire.
You all come, at long last to the end of the road. Literally, since the ground itself ends abruptly into a cliff that’s too steep to climb. An inn is build at the very edge of the cliff, and since there’s not much more to do, you go in. At the very least, some food, drink and rest would not go amiss.
The innkeeper is a young lady. Her looks could be describe as appealing if it weren’t for her eyes, which are jet black completely, giving you an eerie feeling. Looking closer, you can see that the eyes are, in fact, pieces of jet. Someone had removed her eyes and placed the stones in their stead. Who whould do that or why, you do not know, but you soon get the sense that the young woman can actually see though them, and wonder if perhaps the operation was voluntary.
Whatever the truth of her gruesome visage really is, she soon beckons you inside, and hands you a note. The note is made of some sort of black fabric rather than paper, and the message is embodied upon it in golden strings:
“Welcome, o weary traveler,
to the end of your journey.
We have been expecting you.
A warning: What you seek is not for men to gain,
nothing is without its price.
At the morrow, the game begins,
those who have not left for this or another world may try their luck
For, now, traveler, Fate has summoned for you a restful night.”
It seems that this inn is exactly where you should be. You follow one of the Inn’s attendants to your room (he too has eyes of jet, perhaps these are not true people, but the creations of Fate?). You are about to lay down to rest when a thought crosses your mind: Tonight, the would be players of the fabled game are gathered in one place. Perhaps this is a chance to trim down the competition. The less players, the better are your chances, no?
You began to think of the other pilgrims. Some of them would make really easy targets. It would be risky to dispose of them, but has it not been told that fate favors the bold?
Challenge: Design a card to help you dispose of the members of another team. Read team description for limitations.
Team Power
Zoomba - 112
Highlander - 45
J.Do - 69
Egak - 66
maximumbuttitude - 162
Jimmy Groove - 43
Team Power: You’ve learned a thing or two from being a bottom feeder for most of your life, things like staying out of sight and striking when least expected. The people who are trying to win their immortality from Fate disgust you. Death is not something to be afraid of, you’ve lived side by side to it every day. And besides, what good is immortality without power? If they are so afraid of death, you should just do them a favor and arrange for them a meeting with him. All you really need to worry about is not to be seen, and also, that no one can kill you (In other words: create a non-creature, non-land, non-planeswalker card that can help you kill the members of team immortality in a sneaky and undetected manner. You will review the killing machinations of Team Love)
Team Immortality: You have come a long way to be cheated by mere mortals (you already think of yourself as immortal). All the others seem puny to you, but more than anyone you hate those who hve come to resurrect a loved one. You have put so much time and energy to research death, what right do these imbeciles have to mope around because the death of someone else? Could they not raise them as zombies or call back their spirits and be done with it? You see them drinking at the inn. Drinking to forget. Well, if oblivion they want, than you will give to them. Poisoning their wine should not be difficult, and after that is done, all you need to do is watch your back until the morning. (In other words: create a non-creature, non-land, non-planeswalker card that can help you kill the members of team Resurrection by way of poison. You will the judge the deathliness of Team Power)
Team Resurrection: Soon you can be united with your loved one. You’ve come too far to hold back now. You can’t take too many chances. Killing some of your future competitors would help guarantee that the resurrection of your loved one would happen as you’ve planned. Your loved one might not approve, but you’d rather have them alive and mad at you than dead. And so the time has come to kill some of the opponents, but who to kill? Of all those who have gathered at this strange inn, the ones looking for love seem like the most fitting targets. Walking around dramatically, boring everyone with stories of their one true love, and how perfect their lies would be together. They not yet know that love is fleeting. You’d be saving them a lot of pain by killing them, really. It’s a mission of mercy. You will euthanize them before they can feel the pain that you are in. Should your fortitude last you against similar attempts, tomorrow you will face fewer opponents for a chance to bet Fate at his game. (In other words: create a non-creature, non-land, non-planeswalker card that can help you kill the members of team Love, in a merciful fashion. You will then see if the attempts of Team Immortality are good enough to end you.)
Team Love: Finally the chance to prove yourself had come. What a story will you be able to tell after this! It’s a shame that others your passion, you can see their eyes glaze as you describe the perfection of your love’s beauty, and it infuriates you. Tonight is the chance to mend things, and teach a much needed lesson to some of those s******ing fools. More than all, you have those who have come here searching for power. What is power without love? What riches can make-up for a life of solitude. You should challenge these poor sods to a duel, and mow them own so they won’t pollute the playing table tomorrow. You one true love would surely appreciate your actions in the name of love! (in other words: create a non-creature, non-land, non-planeswalker card that can help you kill the members of team Power and defeat them in duel. You will then withstand the effort of Team Resurrection, and offer critique of their performance.)
Deadline for submission will be Sunday, April 20th, when Saturday become Sunday in Atlanta.
Woecloud Nectar1UB
Enchantment (R)
At the beginning of each player's upkeep, that player puts the top X cards of his or her library into their graveyard, where X is the number of creature cards in his or her graveyard. A drink to forget your troubles.
Hrmm... this is feeling very merciful... maybe that's a problem?
So the Gerrard's Mum's kangaroo is drinking alcohol???
I've been enjoying these challenges. Team Immortality
Previous Entries
Reuben, the Faithless1WB
Legendary Creature - Human Cleric {M}
If an opponent would draw a card, that player exiles the top card of his or her library instead.
Players may play cards they own exiled with Reuben, the Faithless. “Conviction is so easily twisted to servitude.”
2/2
Lichlord AscensionBBB
Enchantment {M}
Whenever you sacrifice a nontoken creature, you may put a quest counter on Lichlord Ascension.
As long as Lichlord Ascension has seven or more quest counters on it, you don’t lose the game for having 0 or less life. “And thus with your end, it begins.”
—Reuben, the Faithless
Fatetwister Query6UUB
Sorcery {M}
As an additional cost to cast The Final Question, discard your hand, pay 7 life and sacrifice seven permanents.
Rearrange your library in any order then draw seven cards. “For this knowledge, no price is too great”
—Reuben, the Faithless
Vial of Mindsweet3
Artifact {U} WUB, T: Target player draws two cards, then exiles two cards from his or her hand.
Spells that share a name with cards exiled with Vial of Mindsweet can’t be cast. Addictive and potent. It brings a rush of knowledge then leaves a stab of madness.
Gratien, Champion of the Dead 3BB
Legendary Creature - Human Wizard (M)
When ~ enters the battlefield, exile all creature cards from all graveyard.
Whenever a creature card is put into a graveyard from anywhere, exile it. xBB, t: Put a card with converted mana cost X exiled with ~ onto the battlefield under your control.
4/3
Lich's LegacyBBBB
Enchantment (R)
You don't lose the game for having 0 or less life. Gratien planned on living forever. So far, so good.
Rotting Tutor2BG
Sorcery (R)
Choose one - Search your library for a card, put that card into your hand and then shuffle your library; or return target card from your graveyard to your hand.
Entwine - Pay 5 life.
Mental Poisoning2UB
Sorcery (U)
Target player puts the top seven cards of his or her library into his or her graveyard. That player gets a poison counter for each creature card put into his or her graveyard this way.
Jerug, the Whisperer of Death2WGB
Legendary Creature - Elf Wizard(M)
Whenever a creature deals combat damage to a player, you may have that creature's controller sacrifice it. That player draw cards equal to the sacrificed creature's power, then gains life equal to its toughness. "There is a fragile peace in these woods, one which I will strive to maintain at any cost." - Jerug
3/4
Round 1
Price of DesperationB
Enchantment (R)
You don't lose the game for having 0 or less life.
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. If a nonblack is revealed this way, exile ~.
Round 2
Nefarious Tutor1BB
Sorcery(R)
As an additional cost to cast ~, sacrifice a creature.
Search your library for a card, reveal it and put it into your hand. If that card's converted mana cost is less than the sacrificed creature's converted mana cost you may search your library for a card named Nefarious Tutor, reveal it, put it into your hand then shuffle your library.
Venomous Thoughts2RB
Enchantment (R)
Whenever an opponent draws a card, if that player has more cards in hand than you, that player gains a poison counter. 1, Discard a card: Target player draws a card. Any player may activate this ability.
Team Resurrection
Euthanizing is so lame. And hard to do with artifacts. Gory deaths are much easier. :/
Ironbind2UB
Instant {R}
Exile target creature. Put an artifact token
onto the battlefield that has all activated
abilities of that creature. "Talents are wasted in the hands of simpletons -
My machines are better built, and more efficient."
Malchor Ironwright1U
Legendary Artifact Creature - Human Artificer {R}
, Discard an artifact card: Search your library
for an artifact card with converted mana cost less than
or equal to the discarded card's converted mana cost, reveal
that card, and put it into your hand. Then shuffle your library. Hundreds of gizmos. Thousands of parts. One solution. 1/3
Rot from WithinB
Instant {C}
Choose one - Put a -1/-1 counter on target creature; or
destroy target creature with a -1/-1 counter on it.
Entwine 3(Choose both if you pay the entwine cost.)
Forgotten Locket1
Artfact {U} Imprint — , : Exile target card in
your graveyard, then return each other card exiled with
Forgotten Locket to your graveyard.
, , Sacrifice Forgotten Locket: Return
the exiled card to your hand Memories can be forgotten, but never lost.
Question: How "sneaky and undetected" are we talking about for Team Power? Are we talking "witnesses can't be sure it wasn't natural causes," "witnesses have no idea who did it," or just "victim has no idea to be on guard until it's too late?"
EDIT: Eh, I'll assume it's the last one.
Team Power
Ares, the LancerXRW
Legendary Creature - Human Knight (R)
Haste, first strike, trample.
When Ares, the Lancer enters the battlefield, it gets +X/+0 until end of turn. W: Return Ares to its owner’s hand. "I've only found one problem that can't be solved by building up enough speed before striking."
2/1
Ares lives on a plane where those with mystic talents (such as Ares' affinity for acceleration spells, portals, and all other forms of magical travel) are taken from their families at a young age to be either groomed to become the next generation of the ruling Mage Council, or broken and conditioned into little better than slave labor, depending on how readily they absorb the ideology behind Mage Council doctrine.
Wizard Slums
Land (R) T: Add 1 to your mana pool. 1UB, T: Target opponent reveals his or her hand. You choose a card from it. That player discards that card and draws a card.
The Mage Council assigned Ares to be a guard in their highest security prison, reserved for those who had gone to criminal lengths to resist conscription, and a few more exotic threats to the Mage Council or its subjects. It is through this job that Ares knows the informant she hopes will tell her all she needs to know of the Game of Fate; a powerful telepath and a member of the Hell Lions (a clan of vampire leonin) who is the most knowledgeable being Ares knows, despite having been a bloodthirsty monster even before being driven insane by the sheer power of her own telepathy.
Hell Lion of Mind2GUB
Creature - Cat Vampire (R)
Hell Lion of Mind’s power is equal to the number the number of creatures on the battlefield with a -1/-1 counter on them and its toughness is equal to that number plus 1. T, Put a -1/-1 counter on another creature you control: Look at the top X cards of your library, put one of those cards in your hand and exile the rest, where X is the number of creatures on the battlefield a -1/-1 counter on them.
*/*+1
Sucker Punch1R
Instant (C)
Target creature with first strike deals damage equal to its power to target creature or player.
Ama Burda, the All-Pouch1WW
Legendary Creature - Kangaroo Shaman (R)
Vigilance
When Ama Burda, the All-Pouch dies, return to the battlefield all other permanent cards in your graveyard that were put there from the battlefield this turn.
2/2
Heartbreaking Choice3BB
Sorcery (U)
Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Then that player loses life equal to the other creature's power. Ama's heart still beat, but her smile was buried with her husband's body.
Heart-Gate Locket2
Artifact - Equipment (R)
Hideaway (This artifact enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment. When you do, you may play the exiled card without paying its mana cost.
Equip 3
Merciful kill: Strike the OppressiveW
Instant (U)
Exile target creature with power less than or equal to that creature's controller's life total minus your life total. "Never forget that there is a power greater than yours."
-Ama Burda, the All-Pouch
Scalina Squamatis1BRG
Legendary Creature - Lizard Shaman (R) 1R: Target Lizard or Snake creature you control gains provoke until end of turn. 1BG, Sacrifice a creature: Return target Lizard or Snake creature card from your graveyard to your hand. “My brethren have been shunned, disrespected, and tormented for millennia. Now is our time. Our supremacy shall be known.”
3/2
Animal Detention Center
Land (R) T: Add 1 to your mana pool. 1WU, T, Tap an untapped Human creature you control: Put a collar counter on target non-Human creature.
Prevent all damage that would be dealt by creatures with collar counters on them. “First rule, recruits: If it doesn’t look like you, it’s subhuman. Apply electroshock liberally.”
Gormuos, Slumbering Oracle1GUB
Legendary Creature - Fungus Zombie (R)
Hexproof 2, Exile a card from your hand: Search your library for a card, then shuffle your library and put that card on top of it. Then put the exiled card on top of your library. A colony that extends to every corner of the Festering Necropolis, it's rumored that breathing Gormuos' spores brings both terrible amnesia and powerful insight.
0/6
Portrait of Weakness1B
Enchantment — Aura (U)
Enchant creature
When Portrait of Weakness enters the battlefield, put a -1/-1 counter on enchanted creature.
Whenever enchanted creature attacks or blocks, put a -1/-1 counter on it. “Show the most powerful man in the world his own flaws, and he self-destructs. They always do.”
—Scalina Squamatis
Loran the Watchful
Legendary Creature - Human Knight {R}
Horsemanship, first strike, vigilance After every campaign, Loran has a new shield forged from the armaments of his fallen foes as a memento of the civilizations now lost to time.
3/4
Illybry, War Maiden
Legendary Creature - Elf Shaman {M}
Each other creature assigns combat damage equal to its power plus its toughness rather than its power. Her voice inspires others to new heights of brutality.
3/4
Tactical Analysis
Enchantment {R}
At the beginning of each end step, look at the top X cards of your library, where X is the number of creatures that attacked this turn. Choose one of those cards at random, put it into your hand, then put the rest on the bottom of your library in a random order.
Enervation Blade
Artifact - Equipment {R}
Equipped creature has “If damage would be dealt to this creature, prevent that damage. Put a -1/-1 counter on another target creature for each 1 damage prevented this way.”
Equip
Ace, Ultimate Predator1BRG
Legendary Creature - Human Warrior Shaman {M}
As long as you control a Dragon creature, Ace, Ultimate Predator gets +2/+2 and has flying. 2RG, Tap an untapped Dragon creature you control: That creature deals damage equal to its power to another target creature. Hunting from dragonback, Ace is the most feared predator in all of Jund. 3/3
Hykka, Outland Dragonstoker1RG
Legendary Creature - Human Shaman {R}
When Hykka, Outland Dragonstoker enters the battlefield, search your library for a Dragon card, reveal it, and put it into your hand. Then shuffle your library. T: Reveal any number of Dragon cards from your hand. Dragon spells you cast this turn cost 1 less to cast for each card revealed this way. Ace loves Hykka as much as his dragons. Hykka knows that when two predators meet in Jund, only one leaves alive. 1/2
Impulsive ResearchR
Enchantment {U} 1R, Discard a card: Draw a card. Hykka's fearlessness and talent overwhelmed Ace, the rider nearly losing his life to an entire storm of dragons at his love's command. Feeling it was the only way to impress her, Ace started scouring the skies, searching for the strongest, fastest, and most vicious dragon in all of Jund.
Breath of the Worldheart Dragon2RR
Sorcery {R}
Target creature you control deals damage equal to its power to each other creature and each player. During the Sundering of Alara, the Worldheart Dragon was sealed away within a sangrite cache. No shaman in Jund dares enter the volcano the most powerful dragon ever to soar Jund's skies sleeps in.
Private Mod Note
():
Rollback Post to RevisionRollBack
A mere ten days after the Mending, a young knight of Valeron and a young ranger of Eos made a discovery that would change Alara forever.
Ertas, Reality Prism1GUU
Legendary Creature- Illusion Spellshaper
Shroud, Flying
Whenever a non-legendary creature comes into play, each creature other than Ertas, Reality Prism becomes a copy of that creature. (This effect lasts indefinitely) As reflections are created and shattered Ertas persists, unchangeable and alone.
2/2
Mud Lane Facade
Land (U) T: Add 1 to your mana pool. 1, T: Mud Lane Facade becomes a copy of target basic land. It's difficult to escape poverty when every coin you make is spent convincing others you don't live in it.
Laranor Tern, Persuasive Politician2WU
Legendary Creature- Human Advisor (MR)
Vigilance
If a creature you control would deal damage to a creature, prevent that damage and draw a card. "Surrender your violent tendencies and true knowledge will be yours"
1/4
Elegant Virus2B
Sorcery (U)
Exile target creature, then its controller puts two 0/0 Germ creature tokens into play. "What a tidy little plague! It even cleans up after itself." -Ertas
Del'artre, The Lord's JesterWBR
Legendary Creature - Human Advisor (M)
When CARDNAME enters of leaves play, choose 1 - target player sacrifices a creature; or return target creature with a converted mana cost of 3 or less from your graveyard to the battlefield; or draw 2 cards, discard 2 cards.
1/1
Runestone Bag3
Artifact (R)
, , Sacrifice Runestone Bag: Exile the top card of your library. Search your library for a card that shares a card type with the exiled card and reveal it. Shuffle your library, then put that card on top of it. Whenever you want it, just not whatever you want.
Sleeper's Miasma1BBB
Sorcery (R)
Destroy all creatures with a converted mana cost of 3 or less. It enters their lungs, killing the weak while they rest.
Private Mod Note
():
Rollback Post to RevisionRollBack
Wantonwizard: Feeding off of MTG's bloated corpse since 1996.
Question: How "sneaky and undetected" are we talking about for Team Power? Are we talking "witnesses can't be sure it wasn't natural causes," "witnesses have no idea who did it," or just "victim has no idea to be on guard until it's too late?"
The answer to all of those is "yes". I'm leaving the interpretation up to the players, but make sure you let others know what you were going for through the flavor and mechanics of your card.
Kissed By The Sun3W
Enchantment (R)
Whenever an opponent plays a spell, he or she gains 3 life.
At the beginning of your upkeep, if an opponent has 40 or more life, he or she loses the game. "You asked for warmth, but never specified how much. You prayed for salvation, but never specified with whom." - Heliod
Beckon the Beast1RG
Instant
Search your library for a creature card and reveal it, it deals damage equal to its power to target creature. Put that card into your graveyard. The ferocity of the roar was matched only by the silence that followed
This card (or some variation of it) should have been printed ages ago. As it is, I think it might be a tad on the cheap side for such a powerful effect - against a creature deck, it'll snowball awfully quick. Otherwise, though, it's pretty good.
I can see why you made it three colors, but frankly, I'm not a huge fan of its visuals because of that. However, as far as actual power level and creativity, it's top notch. I just don't get that "poison" feel the challenge requested though.
Up to seven poison counters is pretty huge. On the flip side, milling seven cards for four mana is pretty bad. I think three mana for 4 or 5 cards would gave nicer ratios, at could have even been an instant. Right now, this just feels like that janky rare you get while hoping for whatever chase card you actually want.
Red doesn't really do poison, but I like this card so much, I can look past that. This creates a really interesting mini-game (especially in multiplayer) and is effective even if you chose not to discard due to the the wording (their regular draws also poison them). Very nifty.
This is a fairly elegant limited card. I do, however, think it might be a tad powerful in a poison-based set. The closest comparison I can think of right now is Death's Caress, and incidental life gain is much worse than 3 poison counters.
Interesting take, it has a potentially devastating drawback but also adds some versatility. The power level seems fun and it is flavorful, good work.
The mechanics fit the flavor personally, its a little hard to understand on first glance but is fairly straightforward. I think its kind of a trap as you have to be behind for it to be good which would make it frustrating to play with but its a unique design.
If this cost 1BB it would be perfect, as it is now its a more cost restrictive, generally weaker Damnation. I love the idea and the flavor is good but its cost seems very wrong to me
I'm not sure what to think of this as it seems like more often then anything it would end up just stalling the game. With this you obviously aren't going to want to attack and the opponent will only play spells that kill you or it or just play draw-go. Its a fun Johnny card and could probably find some home in control/combo decks but its very strange
(Art by gentry Smith)
“I am one, but I begin in many.
The red sky beckons,
The end is near,
When night is approaching, look to me for last light”
West.
That’s what your sources tell you, at least what you might figure out from their cryptic ways. West. It seemed almost useless at first; all this trouble and all you got was one word. But as you journey towards the west you begin to notice the signs: a clue here, a rumor there – with each day, you feel as though you’re getting closer to the game.
There are others, pilgrims searching for the fabled game of fate. You see more and more of them each day. Their presence at least strengthens your conviction that you are going the right way, but as you the number of them grows you begin to worry – There can only be one winner, after all, and these fellow pilgrims will eventually be your opponents to win your heart’s desire.
You all come, at long last to the end of the road. Literally, since the ground itself ends abruptly into a cliff that’s too steep to climb. An inn is build at the very edge of the cliff, and since there’s not much more to do, you go in. At the very least, some food, drink and rest would not go amiss.
The innkeeper is a young lady. Her looks could be describe as appealing if it weren’t for her eyes, which are jet black completely, giving you an eerie feeling. Looking closer, you can see that the eyes are, in fact, pieces of jet. Someone had removed her eyes and placed the stones in their stead. Who whould do that or why, you do not know, but you soon get the sense that the young woman can actually see though them, and wonder if perhaps the operation was voluntary.
Whatever the truth of her gruesome visage really is, she soon beckons you inside, and hands you a note. The note is made of some sort of black fabric rather than paper, and the message is embodied upon it in golden strings:
“Welcome, o weary traveler,
to the end of your journey.
We have been expecting you.
A warning: What you seek is not for men to gain,
nothing is without its price.
At the morrow, the game begins,
those who have not left for this or another world may try their luck
For, now, traveler, Fate has summoned for you a restful night.”
It seems that this inn is exactly where you should be. You follow one of the Inn’s attendants to your room (he too has eyes of jet, perhaps these are not true people, but the creations of Fate?). You are about to lay down to rest when a thought crosses your mind: Tonight, the would be players of the fabled game are gathered in one place. Perhaps this is a chance to trim down the competition. The less players, the better are your chances, no?
You began to think of the other pilgrims. Some of them would make really easy targets. It would be risky to dispose of them, but has it not been told that fate favors the bold?
Challenge: Design a card to help you dispose of the members of another team. Read team description for limitations.
Team Power
Zoomba - 112
Highlander - 45
J.Do - 69
Egak - 66
maximumbuttitude - 162
Jimmy Groove - 43
Team Immortality
Doombringer - 68
Antny223 - 63
Moss_Elemental -98
SelesnyaNewLife -70
Ink-Treader - 104
Renegade_Interupt -62
Team Resurection
Rhand - 30
aftermarketradio -51
Balefire -107
Cythare - 0
Gerrard's Mom - 147
WantonWizard - 123
Team Love
NVRBLND - 182
Legend - 0
RaikouRider - 161
Eventide Sojourner - 88
Thelas - 0
GameWorldLeader - 12
Team Power: You’ve learned a thing or two from being a bottom feeder for most of your life, things like staying out of sight and striking when least expected. The people who are trying to win their immortality from Fate disgust you. Death is not something to be afraid of, you’ve lived side by side to it every day. And besides, what good is immortality without power? If they are so afraid of death, you should just do them a favor and arrange for them a meeting with him. All you really need to worry about is not to be seen, and also, that no one can kill you (In other words: create a non-creature, non-land, non-planeswalker card that can help you kill the members of team immortality in a sneaky and undetected manner. You will review the killing machinations of Team Love)
Team Immortality: You have come a long way to be cheated by mere mortals (you already think of yourself as immortal). All the others seem puny to you, but more than anyone you hate those who hve come to resurrect a loved one. You have put so much time and energy to research death, what right do these imbeciles have to mope around because the death of someone else? Could they not raise them as zombies or call back their spirits and be done with it? You see them drinking at the inn. Drinking to forget. Well, if oblivion they want, than you will give to them. Poisoning their wine should not be difficult, and after that is done, all you need to do is watch your back until the morning. (In other words: create a non-creature, non-land, non-planeswalker card that can help you kill the members of team Resurrection by way of poison. You will the judge the deathliness of Team Power)
Team Resurrection: Soon you can be united with your loved one. You’ve come too far to hold back now. You can’t take too many chances. Killing some of your future competitors would help guarantee that the resurrection of your loved one would happen as you’ve planned. Your loved one might not approve, but you’d rather have them alive and mad at you than dead. And so the time has come to kill some of the opponents, but who to kill? Of all those who have gathered at this strange inn, the ones looking for love seem like the most fitting targets. Walking around dramatically, boring everyone with stories of their one true love, and how perfect their lies would be together. They not yet know that love is fleeting. You’d be saving them a lot of pain by killing them, really. It’s a mission of mercy. You will euthanize them before they can feel the pain that you are in. Should your fortitude last you against similar attempts, tomorrow you will face fewer opponents for a chance to bet Fate at his game. (In other words: create a non-creature, non-land, non-planeswalker card that can help you kill the members of team Love, in a merciful fashion. You will then see if the attempts of Team Immortality are good enough to end you.)
Team Love: Finally the chance to prove yourself had come. What a story will you be able to tell after this! It’s a shame that others your passion, you can see their eyes glaze as you describe the perfection of your love’s beauty, and it infuriates you. Tonight is the chance to mend things, and teach a much needed lesson to some of those s******ing fools. More than all, you have those who have come here searching for power. What is power without love? What riches can make-up for a life of solitude. You should challenge these poor sods to a duel, and mow them own so they won’t pollute the playing table tomorrow. You one true love would surely appreciate your actions in the name of love! (in other words: create a non-creature, non-land, non-planeswalker card that can help you kill the members of team Power and defeat them in duel. You will then withstand the effort of Team Resurrection, and offer critique of their performance.)
Deadline for submission will be Sunday, April 20th, when Saturday become Sunday in Atlanta.
Good luck!
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Woecloud Nectar 1UB
Enchantment (R)
At the beginning of each player's upkeep, that player puts the top X cards of his or her library into their graveyard, where X is the number of creature cards in his or her graveyard.
A drink to forget your troubles.
Hrmm... this is feeling very merciful... maybe that's a problem?
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
I've been enjoying these challenges.
Team Immortality
Previous Entries
Legendary Creature - Human Cleric {M}
If an opponent would draw a card, that player exiles the top card of his or her library instead.
Players may play cards they own exiled with Reuben, the Faithless.
“Conviction is so easily twisted to servitude.”
2/2
Lichlord Ascension BBB
Enchantment {M}
Whenever you sacrifice a nontoken creature, you may put a quest counter on Lichlord Ascension.
As long as Lichlord Ascension has seven or more quest counters on it, you don’t lose the game for having 0 or less life.
“And thus with your end, it begins.”
—Reuben, the Faithless
Sorcery {M}
As an additional cost to cast The Final Question, discard your hand, pay 7 life and sacrifice seven permanents.
Rearrange your library in any order then draw seven cards.
“For this knowledge, no price is too great”
—Reuben, the Faithless
Vial of Mindsweet 3
Artifact {U}
WUB, T: Target player draws two cards, then exiles two cards from his or her hand.
Spells that share a name with cards exiled with Vial of Mindsweet can’t be cast.
Addictive and potent. It brings a rush of knowledge then leaves a stab of madness.
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
Legendary Creature - Human Wizard (M)
When ~ enters the battlefield, exile all creature cards from all graveyard.
Whenever a creature card is put into a graveyard from anywhere, exile it.
xBB, t: Put a card with converted mana cost X exiled with ~ onto the battlefield under your control.
4/3
Enchantment (R)
You don't lose the game for having 0 or less life.
Gratien planned on living forever. So far, so good.
Sorcery (R)
Choose one - Search your library for a card, put that card into your hand and then shuffle your library; or return target card from your graveyard to your hand.
Entwine - Pay 5 life.
Sorcery (U)
Target player puts the top seven cards of his or her library into his or her graveyard. That player gets a poison counter for each creature card put into his or her graveyard this way.
Legendary Creature - Elf Wizard(M)
Whenever a creature deals combat damage to a player, you may have that creature's controller sacrifice it. That player draw cards equal to the sacrificed creature's power, then gains life equal to its toughness.
"There is a fragile peace in these woods, one which I will strive to maintain at any cost." - Jerug
3/4
Round 1
Price of DesperationB
Enchantment (R)
You don't lose the game for having 0 or less life.
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. If a nonblack is revealed this way, exile ~.
Round 2
Nefarious Tutor1BB
Sorcery(R)
As an additional cost to cast ~, sacrifice a creature.
Search your library for a card, reveal it and put it into your hand. If that card's converted mana cost is less than the sacrificed creature's converted mana cost you may search your library for a card named Nefarious Tutor, reveal it, put it into your hand then shuffle your library.
Venomous Thoughts 2RB
Enchantment (R)
Whenever an opponent draws a card, if that player has more cards in hand than you, that player gains a poison counter.
1, Discard a card: Target player draws a card. Any player may activate this ability.
Euthanizing is so lame. And hard to do with artifacts. Gory deaths are much easier. :/
Instant {R}
Exile target creature. Put an artifact token
onto the battlefield that has all activated
abilities of that creature.
"Talents are wasted in the hands of simpletons -
My machines are better built, and more efficient."
Legendary Artifact Creature - Human Artificer {R}
, Discard an artifact card: Search your library
for an artifact card with converted mana cost less than
or equal to the discarded card's converted mana cost, reveal
that card, and put it into your hand. Then shuffle your library.
Hundreds of gizmos. Thousands of parts. One solution.
1/3
Instant {C}
Choose one - Put a -1/-1 counter on target creature; or
destroy target creature with a -1/-1 counter on it.
Entwine 3 (Choose both if you pay the entwine cost.)
Artfact {U}
Imprint — , : Exile target card in
your graveyard, then return each other card exiled with
Forgotten Locket to your graveyard.
, , Sacrifice Forgotten Locket: Return
the exiled card to your hand
Memories can be forgotten, but never lost.
EDIT: Eh, I'll assume it's the last one.
Team Power
Legendary Creature - Human Knight (R)
Haste, first strike, trample.
When Ares, the Lancer enters the battlefield, it gets +X/+0 until end of turn.
W: Return Ares to its owner’s hand.
"I've only found one problem that can't be solved by building up enough speed before striking."
2/1
Ares lives on a plane where those with mystic talents (such as Ares' affinity for acceleration spells, portals, and all other forms of magical travel) are taken from their families at a young age to be either groomed to become the next generation of the ruling Mage Council, or broken and conditioned into little better than slave labor, depending on how readily they absorb the ideology behind Mage Council doctrine.
Wizard Slums
Land (R)
T: Add 1 to your mana pool.
1UB, T: Target opponent reveals his or her hand. You choose a card from it. That player discards that card and draws a card.
The Mage Council assigned Ares to be a guard in their highest security prison, reserved for those who had gone to criminal lengths to resist conscription, and a few more exotic threats to the Mage Council or its subjects. It is through this job that Ares knows the informant she hopes will tell her all she needs to know of the Game of Fate; a powerful telepath and a member of the Hell Lions (a clan of vampire leonin) who is the most knowledgeable being Ares knows, despite having been a bloodthirsty monster even before being driven insane by the sheer power of her own telepathy.
Hell Lion of Mind 2GUB
Creature - Cat Vampire (R)
Hell Lion of Mind’s power is equal to the number the number of creatures on the battlefield with a -1/-1 counter on them and its toughness is equal to that number plus 1.
T, Put a -1/-1 counter on another creature you control: Look at the top X cards of your library, put one of those cards in your hand and exile the rest, where X is the number of creatures on the battlefield a -1/-1 counter on them.
*/*+1
Sucker Punch 1R
Instant (C)
Target creature with first strike deals damage equal to its power to target creature or player.
Legendary Creature - Kangaroo Shaman (R)
Vigilance
When Ama Burda, the All-Pouch dies, return to the battlefield all other permanent cards in your graveyard that were put there from the battlefield this turn.
2/2
Heartbreaking Choice 3BB
Sorcery (U)
Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Then that player loses life equal to the other creature's power.
Ama's heart still beat, but her smile was buried with her husband's body.
Heart-Gate Locket 2
Artifact - Equipment (R)
Hideaway (This artifact enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)
If equipped creature would be destroyed, instead remove all damage from it and destroy this Equipment. When you do, you may play the exiled card without paying its mana cost.
Equip 3
Strike the Oppressive W
Instant (U)
Exile target creature with power less than or equal to that creature's controller's life total minus your life total.
"Never forget that there is a power greater than yours."
-Ama Burda, the All-Pouch
Legendary Creature - Lizard Shaman (R)
1R: Target Lizard or Snake creature you control gains provoke until end of turn.
1BG, Sacrifice a creature: Return target Lizard or Snake creature card from your graveyard to your hand.
“My brethren have been shunned, disrespected, and tormented for millennia. Now is our time. Our supremacy shall be known.”
3/2
Land (R)
T: Add 1 to your mana pool.
1WU, T, Tap an untapped Human creature you control: Put a collar counter on target non-Human creature.
Prevent all damage that would be dealt by creatures with collar counters on them.
“First rule, recruits: If it doesn’t look like you, it’s subhuman. Apply electroshock liberally.”
Legendary Creature - Fungus Zombie (R)
Hexproof
2, Exile a card from your hand: Search your library for a card, then shuffle your library and put that card on top of it. Then put the exiled card on top of your library.
A colony that extends to every corner of the Festering Necropolis, it's rumored that breathing Gormuos' spores brings both terrible amnesia and powerful insight.
0/6
Portrait of Weakness 1B
Enchantment — Aura (U)
Enchant creature
When Portrait of Weakness enters the battlefield, put a -1/-1 counter on enchanted creature.
Whenever enchanted creature attacks or blocks, put a -1/-1 counter on it.
“Show the most powerful man in the world his own flaws, and he self-destructs. They always do.”
—Scalina Squamatis
Loran the Watchful
Legendary Creature - Human Knight {R}
Horsemanship, first strike, vigilance
After every campaign, Loran has a new shield forged from the armaments of his fallen foes as a memento of the civilizations now lost to time.
3/4
Illybry, War Maiden
Legendary Creature - Elf Shaman {M}
Each other creature assigns combat damage equal to its power plus its toughness rather than its power.
Her voice inspires others to new heights of brutality.
3/4
Tactical Analysis
Enchantment {R}
At the beginning of each end step, look at the top X cards of your library, where X is the number of creatures that attacked this turn. Choose one of those cards at random, put it into your hand, then put the rest on the bottom of your library in a random order.
Enervation Blade
Artifact - Equipment {R}
Equipped creature has “If damage would be dealt to this creature, prevent that damage. Put a -1/-1 counter on another target creature for each 1 damage prevented this way.”
Equip
Legendary Creature - Human Warrior Shaman {M}
As long as you control a Dragon creature, Ace, Ultimate Predator gets +2/+2 and has flying.
2RG, Tap an untapped Dragon creature you control: That creature deals damage equal to its power to another target creature.
Hunting from dragonback, Ace is the most feared predator in all of Jund.
3/3
Legendary Creature - Human Shaman {R}
When Hykka, Outland Dragonstoker enters the battlefield, search your library for a Dragon card, reveal it, and put it into your hand. Then shuffle your library.
T: Reveal any number of Dragon cards from your hand. Dragon spells you cast this turn cost 1 less to cast for each card revealed this way.
Ace loves Hykka as much as his dragons. Hykka knows that when two predators meet in Jund, only one leaves alive.
1/2
Enchantment {U}
1R, Discard a card: Draw a card.
Hykka's fearlessness and talent overwhelmed Ace, the rider nearly losing his life to an entire storm of dragons at his love's command. Feeling it was the only way to impress her, Ace started scouring the skies, searching for the strongest, fastest, and most vicious dragon in all of Jund.
Breath of the Worldheart Dragon 2RR
Sorcery {R}
Target creature you control deals damage equal to its power to each other creature and each player.
During the Sundering of Alara, the Worldheart Dragon was sealed away within a sangrite cache. No shaman in Jund dares enter the volcano the most powerful dragon ever to soar Jund's skies sleeps in.
Emille, Seven-Sting Dancer Shalin Nariya
Legendary Creature- Illusion Spellshaper
Shroud, Flying
Whenever a non-legendary creature comes into play, each creature other than Ertas, Reality Prism becomes a copy of that creature. (This effect lasts indefinitely)
As reflections are created and shattered Ertas persists, unchangeable and alone.
2/2
Mud Lane Facade
Land (U)
T: Add 1 to your mana pool.
1, T: Mud Lane Facade becomes a copy of target basic land.
It's difficult to escape poverty when every coin you make is spent convincing others you don't live in it.
Legendary Creature- Human Advisor (MR)
Vigilance
If a creature you control would deal damage to a creature, prevent that damage and draw a card.
"Surrender your violent tendencies and true knowledge will be yours"
1/4
Sorcery (U)
Exile target creature, then its controller puts two 0/0 Germ creature tokens into play.
"What a tidy little plague! It even cleans up after itself." -Ertas
Legendary Creature - Human Advisor (M)
When CARDNAME enters of leaves play, choose 1 - target player sacrifices a creature; or return target creature with a converted mana cost of 3 or less from your graveyard to the battlefield; or draw 2 cards, discard 2 cards.
1/1
Sorcery (R)
Destroy target creature.
Flashback - Sacrifice a creature
Artifact (R)
, , Sacrifice Runestone Bag: Exile the top card of your library. Search your library for a card that shares a card type with the exiled card and reveal it. Shuffle your library, then put that card on top of it.
Whenever you want it, just not whatever you want.
Sleeper's Miasma 1BBB
Sorcery (R)
Destroy all creatures with a converted mana cost of 3 or less.
It enters their lungs, killing the weak while they rest.
The answer to all of those is "yes". I'm leaving the interpretation up to the players, but make sure you let others know what you were going for through the flavor and mechanics of your card.
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
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Team Resurrection
Kissed By The Sun 3W
Enchantment (R)
Whenever an opponent plays a spell, he or she gains 3 life.
At the beginning of your upkeep, if an opponent has 40 or more life, he or she loses the game.
"You asked for warmth, but never specified how much. You prayed for salvation, but never specified with whom." - Heliod
Memento Mori, if the nineth lion ate the sun.
Beckon the Beast 1RG
Instant
Search your library for a creature card and reveal it, it deals damage equal to its power to target creature. Put that card into your graveyard.
The ferocity of the roar was matched only by the silence that followed
Signature by DarkNightCavalier at Heroes of the Plane Studios
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
1. Antny233
2. Ink-Treader
3. SelesnyaNewLife
Top 3
2. Egak
3. Zoomba
Not final until after deadline.
2. WantonWizard
3. aftermarketradio
Signature by DarkNightCavalier at Heroes of the Plane Studios