You're not one to brag, but you have done well for yourself. From humble beginnings you've worked your way up and now you have nearly every goal you've set for yourself.
…All, except one. One goal yet eludes you. It burns in your veins and troubles your sleep at night. It fills you with a drive, a burning desire that stays with you at all times.
It's not that you didn't do your best. All your life have been shaped for this goal and this goal alone, but you've had no luck at all, no successes, fate has intervened time and time again to hinder your efforts.
…Fate. Now there's a thought. A rumor reaches you with a sensational claim: Once a year, on a dark night, you may play Fate himself in a card game and win your heart's desire. When or where this game takes place, you do not yet know, but if there is truth to this rumor, you must look into it, cheat Fate in his own game, and win your heart's desire.
They say only a fool will try to beat fate in his game, so it's only fitting you'll begin your journey on the day of fools. Now it is time to set forth, and win your heart's desire!
Challenge: Every journey must have a starting point: Design a card that will give background to your quest. Your desire is decided by your team:
Team Power
Zoomba
Highlander
J.Do
Egak
maximumbuttitude
Jimmy Groove
Team Immortality
Doombringer
Antny223
Moss_Elemental
SelesnyaNewLife
Ink-Treader
Renegade_Interupt
Team Resurection
Rhand
aftermarketradio
Balefire
Cythare
Gerrard's Mom
WantonWizard
Team Love
NVRBLND
Legend
RaikouRider
Eventide Sojourner
Thelas
GameWorldLeader
Deadline is April 5th, 2014 - When Friday becomes Saturday in New York.
Team Power: You've lived in lowest rung of the ladder for most of your life and it has not been fun, to say the least. Every now and then you manage to score some gold or a gain some influence, but these were always temporary, wasted sooner or later and always there someone richer and with more influence than you. What you want is to true power, beyond all expectation, to have the world at your feet, waiting on your command. Riches, magic, divine favor - You don't care where your power comes from, as long as you have it. Your starting point is where you grew up, a poor, wrenched slum, escaping it would make your triumph complete (in other words: Design a land card that will show where you've grew up: a slum or hovel where poverty and crime are commonplace).
Team Immortality: You've done well for yourself and have mastered powers that others cannot even fathom, yet one thing might make it all for naught: your death. You've gone to great distances to extend your life, but you know that they are only temporary solutions. You still have several years before death knocks on your door, but they are not nearly enough. Your starting point is your last failed attempt, it might have extended your life, but not guaranteed immortality as you've desired, and so you the game is your last hope. (In other words: Design an enchantment card meant to prevent you from losing due to life loss.)
Team Resurrection: Someone you loved has died. Perhaps a family member, or a lover you were looking forward to spend your lives together. What matters is that they are dead, and that you blame yourself. You'll do everything you can to get them back into your life, and ease the pain of your guilty conscience. You do not know if even Fate is powerful enough to bring them back from the clutches of death, but you have to try. Your starting point is technically the moment of the tragic death of your loved one. It still haunts you, every time you close your eyes, you see those horrifying moments again, thinking that if only you would have done things differently, they would still be here with you. (in other words: Design an instant or sorcery card depicting the tragic circumstance that led to your loved one's death)
Team Love: You love someone, but your love is, as of yet, unrequited. Despite being obviously perfect for you, they do not see it, and have spurned your advances whenever you've tried to bring it up. Your lavish gifts and attempts of poetry did nothing to melt their frozen heart, but alas! You are certain they are the one and only for you. Your life has lost all meaning since being rejected. The food tastes dry and bitter in your mouth, and spirits do nothing to bring mirth. You are left with no choice but to seek this last, desperate measure to tie your destinies together. Your beloved is of course your starting point, it is they who inspire you to go on this quest. (In other words: Design a legendary creature that your avatar fell in love with. Seeing that you were obviously meant for each other, it must have strong synergy with your avatar)
Your team assignment is based on your avatar, according to what I felt most suits your avatar's desire, and balanced so that every team will have an equal number of players as much as possible. Feel that you were put in the wrong team? Sorry, but it's not going to change. Use your imagination and make it work.
Team Power critiques team Immortality
Team Immortality critiques team Resurrection
Team Resurrection critiques team Love
Team Love critiques team Power
Dhat, Synergist Supreme1UU
Legendary Creature - Vedalken Wizard (M)
Artifact spells you cast cost 1 less for each enchantment you control.
Enchantment spells you cast cost 1 less for each artifact you control. “There can be no wrong in bringing artifice and enchantment together.”
1/4
Aether Fusion2UU
Enchantment (R)
You can't lose or gain life.
At the beginning of your draw step, exile your hand and draw that many cards. "Alas, though my body could handle the transition, my mind could not resist the deluge of knowledge that lies in the great beyond."
-Dhat, Synergist Supreme
RhandXUR
Legendary Creature - Human Wizard {R}
When Rhand enters the battlefield, reveal the top X cards of your library, where X is equal to the value of X as you cast Rhand. Put all instant and sorcery cards revealed this way into your hand. Put the rest on the bottom of your library in any order. Rhand deals damage to each opponent equal to the number of cards put into your hand this way. 2/3
Touch of The Dark OneBBB
Sorcery (R)
Divide 6 -1/-1 counters among up to 3 target creatures. The familiar feeling of the bond Rhand had with Aviendha, Elayne and Min suddenly disappeared. Where the back of his head was filled with love only moments before, now only emptiness remained.
Jasper Fire-Mate1RR
Legendary Creature - Human Shaman (R)
First strike
Creatures you control assign combat damage equal to the highest amount of damage dealt by a spell you control this turn or their power, whichever is higher. "Some day the world will end in fire, others say in ice. Those ice people are fools.
2/2
Tar-Mine Town
Land (U) 1,T: Add 1R to your mana pool.
Whenever a creature you control dies for the first time this turn, untap Tar-Mine Town. One worker falls into the tar and burn, another six line up to take his place in the pit. All in a desperate and futile attempt to escape.
Reuben, the Faithless1WB
Legendary Creature - Human Cleric {M}
If an opponent would draw a card, that player exiles the top card of his or her library instead.
Players may play cards they own exiled with Reuben, the Faithless. “Conviction is so easily twisted to servitude.”
2/2
Lichlord AscensionBBB
Enchantment {M}
Whenever you sacrifice a nontoken creature, you may put a quest counter on Lichlord Ascension.
As long as Lichlord Ascension has seven or more quest counters on it, you don’t lose the game for having 0 or less life. “And thus with your end, it begins.”
—Reuben, the Faithless
Goldenbough (Mythic) 2G
Legendary Creature - Treefolk Shaman
2/4 T: Reveal any number of multicolored cards in your hand. Add W, U, B, R, or G to your mana pool for each card revealed this way.
Ghost Tree (Mythic) WUBRG
Legendary Snow Creature - Treefolk Druid
Jerug, the Whisperer of Death2WGB
Legendary Creature - Elf Wizard(M)
Whenever a creature deals combat damage to a player, you may have that creature's controller sacrifice it. That player draw cards equal to the sacrificed creature's power, then gains life equal to its toughness. "There is a fragile peace in these woods, one which I will strive to maintain at any cost." - Jerug
3/4
Round 1
Price of DesperationB
Enchantment (R)
You don't lose the game for having 0 or less life.
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. If a nonblack is revealed this way, exile ~.
Gratien, Champion of the Dead 3BB
Legendary Creature - Human Wizard (M)
When ~ enters the battlefield, exile all creature cards from all graveyard.
Whenever a creature card is put into a graveyard from anywhere, exile it. xBB, t: Put a card with converted mana cost X exiled with ~ onto the battlefield under your control.
4/3
Lich's LegacyBBBB
Enchantment (R)
You don't lose the game for having 0 or less life. Gratien planned on living forever. So far, so good.
Ertas, Reality Prism1GUU
Legendary Creature- Illusion Spellshaper
Shroud, Flying
Whenever a non-legendary creature comes into play, each creature other than Ertas, Reality Prism becomes a copy of that creature. (This effect lasts indefinitely) As reflections are created and shattered Ertas persists, unchangeable and alone.
2/2
Mud Lane Facade
Land (U) T: Add 1 to your mana pool. 1, T: Mud Lane Facade becomes a copy of target basic land. It's difficult to escape poverty when every coin you make is spent convincing others you don't live in it.
Team Resurrection
Does my character specifically have to have lost someone? I was more hoping to play to the "terminally-ill-requires-mechanical-enhancements" trope, if that's allowed.
Rot from WithinB
Instant {C}
Choose one - Put a -1/-1 counter on target creature; or destroy target creature with a -1/-1 counter on it.
Entwine 3(Choose both if you pay the entwine cost.)
Malchor Ironwright1U
Legendary Artifact Creature - Human Artificer {R}
, Discard an artifact card: Search your library for an artifact card with converted mana cost less than or equal to the discarded card's converted mana cost, reveal that card, and put it into your hand. Then shuffle your library. Hundreds of gizmos. Thousands of parts. One solution. 1/3
Avaria, King's Aegis3WU
Legendary Creature - Sphinx (M)
Flash
Flying
Players and other permanents have shroud. 1WU: Exile Avaria. Return it to the battlefield under your control at the beginning of your next upkeep.
4/4
Storm the Castle2RR
Sorcery (U)
Each creature you control gets +1/+1 until end of turn and can't be blocked by creatures with less power than it this turn.
Vern, Emerald Effigy2GG
Legendary Creature - Djinn (R)
Whenever an opponent plays a spell, until end of turn Vern, Emerald Effigy isn't a creature and becomes an enchantment with "Creatures you control have hexproof."
4/4
Retell the Story5UU
Sorcery (M)
Target opponent reveals his or her library. For each permanent that player controls, choose a card in his or her library that shares a permanent type with it and exile it. That player shuffles all permanents he or she controls into his or her library, then that player puts all cards exiled this way onto the battlefield. "I'll never forget the first times I met you."
Ama Burda, the All-Pouch1WW
Legendary Creature - Kangaroo Shaman (R)
Vigilance
When Ama Burda, the All-Pouch dies, return to the battlefield all other permanent cards in your graveyard that were put there from the battlefield this turn.
2/2
Instant or Sorcery representing tragic death:
Heartbreaking Choice3BB
Sorcery (U)
Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Then that player loses life equal to the other creature's power. Ama's heart still beat, but her smile was buried with her husband's body.
It also should probably borrow the syntax of Living Death because otherwise the cards are technically still in the library while you're shuffling. And it needs to be choose, or this basically just says "shuffle all permanents target opponent controls into his or her library". Even if all the cards in a hidden zone are revealed, it's still a hidden zone and you can fail to find. It should probably read:
Retell the Story5UU
Sorcery (M)
Target opponent reveals his or her library. For each permanent that player controls, choose a card that shares a permanent type with it and exile it. Shuffle all permanents that player controls into his or her library, then that player puts all cards exiled this way onto the battlefield.
Treek of Ancient Stories2URG
Legendary Creature - Troll Shaman (M)
Hexproof
Whenever a noncreature spell is cast Treek gets +X/+X until end of turn, where X is that spell's converted mana cost His memories are the rise and fall of civilizations, his words turn mortals into gods
4/4
Lycia, Prodigy of Passion1UR
Legendary Creature - Human Wizard (R)
Whenever you cast an instant or sorcery spell put a +1/+1 counter on Lycia
Instants and sorceries you cast cost 1 less for each +1/+1 counter on Lycia A burning swells in her heart, whether it is for destruction or knowledge remains to be seen
1/1
Why is a merciless, predatory dragon shaman put on Team Love holder
Ace, Ultimate Predator1BRG
Legendary Creature - Human Warrior Shaman {M}
As long as you control a Dragon creature, Ace, Ultimate Predator gets +2/+2 and has flying. 2RG, Tap an untapped Dragon creature you control: That creature deals damage equal to its power to another target creature. Hunting from dragonback, Ace is the most feared predator in all of Jund. 3/3
Hykka, Outland Dragonstoker1RG
Legendary Creature - Human Shaman {R}
When Hykka, Outland Dragonstoker enters the battlefield, search your library for a Dragon card, reveal it, and put it into your hand. Then shuffle your library. T: Reveal any number of Dragon cards from your hand. Dragon spells you cast this turn cost 1 less to cast for each card revealed this way. Ace loves Hykka as much as his dragons. Hykka knows that when two predators meet in Jund, only one leaves alive. 1/2
Ares, the LancerXRW
Legendary Creature - Human Knight (R)
Haste, first strike, trample.
When Ares, the Lancer enters the battlefield, it gets +X/+0 until end of turn. W: Return Ares to its owner’s hand. "I've only found one problem that can't be solved by building up enough speed before striking."
2/1
Ares lives on a plane where those with mystic talents (such as Ares' affinity for acceleration spells, portals, and all other forms of magical travel) are taken from their families at a young age to be either groomed to become the next generation of the ruling Mage Council, or broken and conditioned into little better than slave labor, depending on how readily they absorb the ideology behind Mage Council doctrine.
Wizard Slums
Land (R) T: Add 1 to your mana pool. 1UB, T: Target opponent reveals his or her hand. You choose a card from it. That player discards that card and draws a card.
Loran the Watchful
Legendary Creature - Human Knight {R}
Horsemanship, first strike, vigilance After every campaign, Loran has a new shield forged from the armaments of his fallen foes as a memento of the civilizations now lost to time.
3/4
Illybry, War Maiden
Legendary Creature - Elf Shaman {M}
Each other creature assigns combat damage equal to its power plus its toughness rather than its power. Her voice inspires others to new heights of brutality.
3/4
Brothers Mugg and KruggRG
Legendary Creature - Orc Warrior [M]
Double strike, trample, haste
Brothers Mugg and Krugg cannot be blocked except by 2 or more creatures.
If a source would deal damage to Brothers Mugg and Krugg, prevent half that damage, rounded up.
2/2
School of Hard Knocks
Land [R] T: Add 1 to your mana pool RG, T: School of Hard Knocks deals 1 damage to target creature. Put a +1/+1 counter on that creature. 1RG, T: Target creature you control fights target creature an opponent controls. Study hard.
(Art by Carrie Ann Baade)
You're not one to brag, but you have done well for yourself. From humble beginnings you've worked your way up and now you have nearly every goal you've set for yourself.
…All, except one. One goal yet eludes you. It burns in your veins and troubles your sleep at night. It fills you with a drive, a burning desire that stays with you at all times.
It's not that you didn't do your best. All your life have been shaped for this goal and this goal alone, but you've had no luck at all, no successes, fate has intervened time and time again to hinder your efforts.
…Fate. Now there's a thought. A rumor reaches you with a sensational claim: Once a year, on a dark night, you may play Fate himself in a card game and win your heart's desire. When or where this game takes place, you do not yet know, but if there is truth to this rumor, you must look into it, cheat Fate in his own game, and win your heart's desire.
They say only a fool will try to beat fate in his game, so it's only fitting you'll begin your journey on the day of fools. Now it is time to set forth, and win your heart's desire!
Challenge: Every journey must have a starting point: Design a card that will give background to your quest. Your desire is decided by your team:
Team Power
Zoomba
Highlander
J.Do
Egak
maximumbuttitude
Jimmy Groove
Team Immortality
Doombringer
Antny223
Moss_Elemental
SelesnyaNewLife
Ink-Treader
Renegade_Interupt
Team Resurection
Rhand
aftermarketradio
Balefire
Cythare
Gerrard's Mom
WantonWizard
Team Love
NVRBLND
Legend
RaikouRider
Eventide Sojourner
Thelas
GameWorldLeader
Deadline is April 5th, 2014 - When Friday becomes Saturday in New York.
Team Power: You've lived in lowest rung of the ladder for most of your life and it has not been fun, to say the least. Every now and then you manage to score some gold or a gain some influence, but these were always temporary, wasted sooner or later and always there someone richer and with more influence than you. What you want is to true power, beyond all expectation, to have the world at your feet, waiting on your command. Riches, magic, divine favor - You don't care where your power comes from, as long as you have it. Your starting point is where you grew up, a poor, wrenched slum, escaping it would make your triumph complete (in other words: Design a land card that will show where you've grew up: a slum or hovel where poverty and crime are commonplace).
Team Immortality: You've done well for yourself and have mastered powers that others cannot even fathom, yet one thing might make it all for naught: your death. You've gone to great distances to extend your life, but you know that they are only temporary solutions. You still have several years before death knocks on your door, but they are not nearly enough. Your starting point is your last failed attempt, it might have extended your life, but not guaranteed immortality as you've desired, and so you the game is your last hope. (In other words: Design an enchantment card meant to prevent you from losing due to life loss.)
Team Resurrection: Someone you loved has died. Perhaps a family member, or a lover you were looking forward to spend your lives together. What matters is that they are dead, and that you blame yourself. You'll do everything you can to get them back into your life, and ease the pain of your guilty conscience. You do not know if even Fate is powerful enough to bring them back from the clutches of death, but you have to try. Your starting point is technically the moment of the tragic death of your loved one. It still haunts you, every time you close your eyes, you see those horrifying moments again, thinking that if only you would have done things differently, they would still be here with you. (in other words: Design an instant or sorcery card depicting the tragic circumstance that led to your loved one's death)
Team Love: You love someone, but your love is, as of yet, unrequited. Despite being obviously perfect for you, they do not see it, and have spurned your advances whenever you've tried to bring it up. Your lavish gifts and attempts of poetry did nothing to melt their frozen heart, but alas! You are certain they are the one and only for you. Your life has lost all meaning since being rejected. The food tastes dry and bitter in your mouth, and spirits do nothing to bring mirth. You are left with no choice but to seek this last, desperate measure to tie your destinies together. Your beloved is of course your starting point, it is they who inspire you to go on this quest. (In other words: Design a legendary creature that your avatar fell in love with. Seeing that you were obviously meant for each other, it must have strong synergy with your avatar)
Your team assignment is based on your avatar, according to what I felt most suits your avatar's desire, and balanced so that every team will have an equal number of players as much as possible. Feel that you were put in the wrong team? Sorry, but it's not going to change. Use your imagination and make it work.
Team Power critiques team Immortality
Team Immortality critiques team Resurrection
Team Resurrection critiques team Love
Team Love critiques team Power
Good luck!
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Aether Fusion 2UU
Enchantment (R)
You can't lose or gain life.
At the beginning of your draw step, exile your hand and draw that many cards.
"Alas, though my body could handle the transition, my mind could not resist the deluge of knowledge that lies in the great beyond."
-Dhat, Synergist Supreme
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
Legendary Creature - Human Wizard {R}
When Rhand enters the battlefield, reveal the top X cards of your library, where X is equal to the value of X as you cast Rhand. Put all instant and sorcery cards revealed this way into your hand. Put the rest on the bottom of your library in any order. Rhand deals damage to each opponent equal to the number of cards put into your hand this way.
2/3
Touch of The Dark One BBB
Sorcery (R)
Divide 6 -1/-1 counters among up to 3 target creatures.
The familiar feeling of the bond Rhand had with Aviendha, Elayne and Min suddenly disappeared. Where the back of his head was filled with love only moments before, now only emptiness remained.
Legendary Creature - Human Shaman (R)
First strike
Creatures you control assign combat damage equal to the highest amount of damage dealt by a spell you control this turn or their power, whichever is higher.
"Some day the world will end in fire, others say in ice. Those ice people are fools.
2/2
Tar-Mine Town
Land (U)
1,T: Add 1R to your mana pool.
Whenever a creature you control dies for the first time this turn, untap Tar-Mine Town.
One worker falls into the tar and burn, another six line up to take his place in the pit. All in a desperate and futile attempt to escape.
Legendary Creature - Human Cleric {M}
If an opponent would draw a card, that player exiles the top card of his or her library instead.
Players may play cards they own exiled with Reuben, the Faithless.
“Conviction is so easily twisted to servitude.”
2/2
Lichlord Ascension BBB
Enchantment {M}
Whenever you sacrifice a nontoken creature, you may put a quest counter on Lichlord Ascension.
As long as Lichlord Ascension has seven or more quest counters on it, you don’t lose the game for having 0 or less life.
“And thus with your end, it begins.”
—Reuben, the Faithless
Are you designing commons? Check out my primer on NWO.
Interested in making a custom set? Check out my Set skeleton and archetype primer.
I also write articles about getting started with custom card creation.
Go and PLAYTEST your designs, you will learn more in a single playtests than a dozen discussions.
My custom sets:
Dreamscape
Coins of Mercalis [COMPLETE]
Exodus of Zendikar - ON HOLD
Ghost Tree (Mythic)
WUBRG
Legendary Snow Creature - Treefolk Druid
Legendary Creature - Elf Wizard(M)
Whenever a creature deals combat damage to a player, you may have that creature's controller sacrifice it. That player draw cards equal to the sacrificed creature's power, then gains life equal to its toughness.
"There is a fragile peace in these woods, one which I will strive to maintain at any cost." - Jerug
3/4
Round 1
Price of DesperationB
Enchantment (R)
You don't lose the game for having 0 or less life.
At the beginning of your upkeep, reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. If a nonblack is revealed this way, exile ~.
Legendary Creature - Human Wizard (M)
When ~ enters the battlefield, exile all creature cards from all graveyard.
Whenever a creature card is put into a graveyard from anywhere, exile it.
xBB, t: Put a card with converted mana cost X exiled with ~ onto the battlefield under your control.
4/3
Enchantment (R)
You don't lose the game for having 0 or less life.
Gratien planned on living forever. So far, so good.
Legendary Creature- Illusion Spellshaper
Shroud, Flying
Whenever a non-legendary creature comes into play, each creature other than Ertas, Reality Prism becomes a copy of that creature. (This effect lasts indefinitely)
As reflections are created and shattered Ertas persists, unchangeable and alone.
2/2
Mud Lane Facade
Land (U)
T: Add 1 to your mana pool.
1, T: Mud Lane Facade becomes a copy of target basic land.
It's difficult to escape poverty when every coin you make is spent convincing others you don't live in it.
Does my character specifically have to have lost someone? I was more hoping to play to the "terminally-ill-requires-mechanical-enhancements" trope, if that's allowed.
Instant {C}
Choose one - Put a -1/-1 counter on target creature; or destroy target creature with a -1/-1 counter on it.
Entwine 3 (Choose both if you pay the entwine cost.)
Legendary Artifact Creature - Human Artificer {R}
, Discard an artifact card: Search your library for an artifact card with converted mana cost less than or equal to the discarded card's converted mana cost, reveal that card, and put it into your hand. Then shuffle your library.
Hundreds of gizmos. Thousands of parts. One solution.
1/3
Legendary Creature - Sphinx (M)
Flash
Flying
Players and other permanents have shroud.
1WU: Exile Avaria. Return it to the battlefield under your control at the beginning of your next upkeep.
4/4
Storm the Castle 2RR
Sorcery (U)
Each creature you control gets +1/+1 until end of turn and can't be blocked by creatures with less power than it this turn.
Draft my cube! (630 cards)
Legendary Creature - Djinn (R)
Whenever an opponent plays a spell, until end of turn Vern, Emerald Effigy isn't a creature and becomes an enchantment with "Creatures you control have hexproof."
4/4
Sorcery (M)
Target opponent reveals his or her library. For each permanent that player controls, choose a card in his or her library that shares a permanent type with it and exile it. That player shuffles all permanents he or she controls into his or her library, then that player puts all cards exiled this way onto the battlefield.
"I'll never forget the first times I met you."
Memento Mori, if the nineth lion ate the sun.
Legendary Creature - Kangaroo Shaman (R)
Vigilance
When Ama Burda, the All-Pouch dies, return to the battlefield all other permanent cards in your graveyard that were put there from the battlefield this turn.
2/2
Heartbreaking Choice 3BB
Sorcery (U)
Choose two target creatures controlled by the same player. Their controller chooses and sacrifices one of them. Then that player loses life equal to the other creature's power.
Ama's heart still beat, but her smile was buried with her husband's body.
Sorcery (M)
Target opponent reveals his or her library. For each permanent that player controls, choose a card that shares a permanent type with it and exile it. Shuffle all permanents that player controls into his or her library, then that player puts all cards exiled this way onto the battlefield.
Draft my cube! (630 cards)
Memento Mori, if the nineth lion ate the sun.
Legendary Creature - Troll Shaman (M)
Hexproof
Whenever a noncreature spell is cast Treek gets +X/+X until end of turn, where X is that spell's converted mana cost
His memories are the rise and fall of civilizations, his words turn mortals into gods
4/4
Lycia, Prodigy of Passion 1UR
Legendary Creature - Human Wizard (R)
Whenever you cast an instant or sorcery spell put a +1/+1 counter on Lycia
Instants and sorceries you cast cost 1 less for each +1/+1 counter on Lycia
A burning swells in her heart, whether it is for destruction or knowledge remains to be seen
1/1
Signature by DarkNightCavalier at Heroes of the Plane Studios
Legendary Creature - Human Warrior Shaman {M}
As long as you control a Dragon creature, Ace, Ultimate Predator gets +2/+2 and has flying.
2RG, Tap an untapped Dragon creature you control: That creature deals damage equal to its power to another target creature.
Hunting from dragonback, Ace is the most feared predator in all of Jund.
3/3
Hykka, Outland Dragonstoker 1RG
Legendary Creature - Human Shaman {R}
When Hykka, Outland Dragonstoker enters the battlefield, search your library for a Dragon card, reveal it, and put it into your hand. Then shuffle your library.
T: Reveal any number of Dragon cards from your hand. Dragon spells you cast this turn cost 1 less to cast for each card revealed this way.
Ace loves Hykka as much as his dragons. Hykka knows that when two predators meet in Jund, only one leaves alive.
1/2
Emille, Seven-Sting Dancer Shalin Nariya
Legendary Creature - Human Knight (R)
Haste, first strike, trample.
When Ares, the Lancer enters the battlefield, it gets +X/+0 until end of turn.
W: Return Ares to its owner’s hand.
"I've only found one problem that can't be solved by building up enough speed before striking."
2/1
Ares lives on a plane where those with mystic talents (such as Ares' affinity for acceleration spells, portals, and all other forms of magical travel) are taken from their families at a young age to be either groomed to become the next generation of the ruling Mage Council, or broken and conditioned into little better than slave labor, depending on how readily they absorb the ideology behind Mage Council doctrine.
Wizard Slums
Land (R)
T: Add 1 to your mana pool.
1UB, T: Target opponent reveals his or her hand. You choose a card from it. That player discards that card and draws a card.
Loran the Watchful
Legendary Creature - Human Knight {R}
Horsemanship, first strike, vigilance
After every campaign, Loran has a new shield forged from the armaments of his fallen foes as a memento of the civilizations now lost to time.
3/4
Illybry, War Maiden
Legendary Creature - Elf Shaman {M}
Each other creature assigns combat damage equal to its power plus its toughness rather than its power.
Her voice inspires others to new heights of brutality.
3/4
Legendary Creature - Orc Warrior [M]
Double strike, trample, haste
Brothers Mugg and Krugg cannot be blocked except by 2 or more creatures.
If a source would deal damage to Brothers Mugg and Krugg, prevent half that damage, rounded up.
2/2
Land [R]
T: Add 1 to your mana pool
RG, T: School of Hard Knocks deals 1 damage to target creature. Put a +1/+1 counter on that creature.
1RG, T: Target creature you control fights target creature an opponent controls.
Study hard.