word, good luck gorgonic hairspray! I vote you as promising rookie of recent times
Prison Break3W
Sorcery (C) Mission - You may exile this card face down assigned to target creature you control as a sorcery. When that creature deals combat damage to a player, you may turn this card face up and cast it for W instead of its mana cost.
Put three 1/1 white Rebel creature tokens onto the battlefield.
Karusa Freewheeler2R
Creature - Human Rebel (C)
When Karusa Freewheeler dies, plot 1. (To plot 1, draw a card, then discard a card, then put a card from your graveyard on the bottom of your library.) The suicide cults of the Wire Warrens are entrusted with some of the Underground's most important orders.
3/2
Spymaster's Machinations1U
Enchantment (R)
Whenever a creature deals combat damage to one of your opponents, its controller may plot 1. (To plot 1, draw a card, then discard a card, then put a card from your graveyard on the bottom of your library.)
Dangerous whispers and shaky rumors flow through Trest's canals faster than its murky waters.
Torran Seedsower1G
Creature - Elf Druid Rebel (C)
Whenever Torran Seedsower attacks, add one mana of any color to your mana pool. "Trying to hoard the land's power is like trying to cage a wild baloth."
2/2
Torran Cavecrasher3G
Creature - Troll Rebel (U)
Whenever Torran Cavecrasher attacks, add two mana in any combination of colors to your mana pool. 1G: Regenerate Torran Cavecrasher.
3/3
Torran Pit Hydra4GG
Creature - Hydra Rebel (R)
Trample
Whenever Torran Pit Hydra attacks, add X mana in any combination of colors to your mana pool, where X is the number of lands defending player controls. 1G: Put a +1/+1 counter on Torran Pit Hydra. Spend only mana produced by Torran Pit Hydra to activate this ability.
4/4
Angel of the Occluded Heavens
(W) Creature - Angel (R) Mission - You may exile this card face down assigned to target creature you control as a sorcery. When that creature would be dealt damage exactly equal to its toughness, you may turn this card face up and cast it for WW instead of its mana cost.
Flying, lifelink
If a source would deal damage to you or a permanent you control, prevent 1 of that damage.
4/4
Sphinx of the Veiled Valley
(U) Creature - Sphinx (R) Mission - You may exile this card face down assigned to target creature you control as a sorcery. When that creature becomes the target of a spell for the second time in a turn, you may turn this card face up and cast it for UU instead of its mana cost.
Flying, hexproof
Whenever you draw one or more cards, you may draw an additional card. If you do, discard a card.
2/6
Demon of the Shadowed Path
(B) Creature - Demon (R) Mission - You may exile this card face down assigned to target creature you control as a sorcery. When that creature and one or more other creatures die at the same time, you may turn this card face up and cast it for BB instead of its mana cost.
Intimidate
Whenever you lose life, each opponent loses 1 life.
4/3
Efreet of the Hidden Dunes
(R) Creature - Efreet (R) Mission - You may exile this card face down assigned to target creature you control as a sorcery. When that creature deals damage for the second time in a single turn, you may turn this card face up and cast it for RR instead of its mana cost.
Double strike
If a source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
3/2
Elemental of the Orphic Grove
(G) Creature - Elemental (R) Mission - You may exile this card face down assigned to target creature you control as a sorcery. When three or more counters are placed on that creature in a turn, you may turn this card face up and cast it for GG instead of its mana cost.
Trample
If an effect would place a counter on a permanent you control, it places that many counters plus one on that permanent instead.
5/5
Warpwielder2R
Creature - Viashino Shaman (C) R: Switch the power and toughness of target creature you control until end of turn.
3/1
Surveillance Sergeant2U
Creature - Bird Scout (C)
Flying Trest's inspectors use whistles to call airborne backup when thieves, spies and insurgents take to the roofs.
1/4
Piercing Formation4R
Instant (U) Mission - You may exile this card face down assigned to target creature you control as a sorcery. You may turn this card face up and cast it for 1R instead of its mana cost if assigned creature and two or more other creatures you control are blocked.
Creatures you control gain first strike and trample until end of turn.
Mistbelcher Snidd4UU
Creature - Beast
Mistbelcher Snidd can't be blocked. "There's a hole in this wall twice as tall as I am, and you're telling me nobody saw what happened?"
-Pruden, royal assessor
2/6
Wire Warren Reserves1R
Creature - Human Rebel (U)
Defender (This creature can't attack.)
First strike
Wire Warren Reserves gets +1/+0 for each other Rebel you control.
1/3
Senseless Battle2RR
Enchantment (R)
Creatures attack each turn if able.
If a creature would attack, choose a random player or planeswalker that creature can attack. That creature attacks that player or planeswalker.
Whenever a creature attacks, switch that creature's power and toughness until end of turn.
Makeshift Ammunition1R
Sorcery (C)
Reveal a card at random from your hand. Makeshift Ammunition deals damage equal to that card's converted mana cost to target creature. "I'd give the order to take cover, but their last volley was nothing but ladies' undergarments."
-Bordin Crespo, watch sergeant
Blacksmith Partisan1W
Creature - Human Rebel (C)
Whenever another Rebel enters the battlefield under your control, put a +1/+1 counter on that creature. "His arm is handy in a fight, but it's his steel that is vital to our cause."
-Ter Halnyk, 6th cell leader 1/2
Tradehauler Armodon4G
Creature - Elephant (C)
Trample
Whenever Tradehauler Armodon deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield, then shuffle your library.
3/4
Aerie Strategist3U
Creature - Bird Advisor (C)
Flying
When Aerie Strategist enters the battefield, plot 2. (To plot 2, draw two cards, then discard two cards, then put two cards from your graveyard on the bottom of your library.) 2/2
Tame the Beast3G
Sorcery (C) Mission - You may exile this card face down assigned to target creature you control as a sorcery. When that creature deals combat damage to a player, you may turn this card face up and cast it for 1G instead of its mana cost.
Put a 3/3 green Beast creature token onto the battlefield.
Tombtouched Outcast1B
Creature - Human Rogue (C)
When Tombtouched Outcast dies, return another target creature card from your graveyard to your hand. The lich boss Don Moriti has prepared a number of backup measures in the event of his temporary demise.
1/1
Altered OrdersU
Instant (C)
Attach all Auras enchanting target creature and assign all missions assigned to that creature to another creature with the same controller. "When properly applied, misinformation can be more compelling than truth."
-Edric, Spymaster of Trest
Fang Raptor2R
Creature - Lizard (C)
First strike Raptor packs in the Scabstone Desert are one of the biggest dangers to cross-continental trade.
2/2
Dustcaster Gargoyle2W
Creature - Gargoyle (C)
Flying 1W,T: Dustcaster Gargoyle deals 1 damage to target attacking or blocking creature.
1/3
Defensive Reinforcements4W
Instant (U) Mission - You may exile this card face down assigned to target creature you control as a sorcery. Whenever three or more creatures attack you, you may turn this card face up and cast it for 1W instead of its mana cost.
Untap all creatures you control. Whenever a creature you control blocks this turn, it gets +2/+2 until end of turn.
Deep Cover Agent1U
Creature - Human Rogue (U)
Deep Cover Agent can't be blocked as long as a mission is assigned to it. Trest's elite employ a vast network of handlers to ensure that none of their nefarious deeds can be traced back to the employer.
2/1
Assassin's Shot2BB
Instant (U)
Target creature you control gains deathtouch until end of turn. That creature deals damage equal to its power to target creature. Seaspine venom is prized for the ease with which it can be applied to daggers, crossbow bolts, or even door handles or purse clasps.
Obrion, Seed of RebellionRGW
Legendary Creature - Elf Rebel (M)
Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are Rebels in addition to their other creature types. 1: Target Rebel creature gets +1/+0 until end of turn. 1: Target Rebel creature gets +0/+1 until end of turn.
2/2
One Step AheadFoilXU
Sorcery (R)
Target opponent reveals his or her hand. You may cast a card with converted mana cost X or less from it without paying its mana cost. "Great idea! Mind if I borrow it?"
Blighting Spirit3B
Creature - Spirit
Flying
When Blighting Spirit enters the battlefield, put a -1/-1 counter on target creature.
Restitute 1B (1B: Return this card from your graveyard to the battlefield. Then exile it.)
2/1
Record RobbingxUU
Sorcery (U)
Delve
Each player puts the top X cards of his or her library Ito his or her graveyard.
Pyreborn Ritual3R
Instant (R)
Delve
Add RRRRRR to your mana pool.
Tolis's Disciple2W
Creature - Human Cleric (C)
When Tolis's Disciple dies, put a -1/-1 counter on each creature that dealt damage to it this turn.
Vengeant Vestige1W
Creature - Spirit (U)
When Vengeant Vestige dies, put three -1/-1 counters on each creature that dealt damage to it this turn.
Tolis, Gaseous General4WW
Legendary Creature - Spirit Soldier (R)
Flying
Whenever a creature you control dies, put three -1/-1 counters on each creature that dealt damage to that creature this turn.
Seket Priest4W
Creature - Rhino Cleric (R)
When Seket Priest enters the battlefield, target creature can't attack or block this turn.
Restitute 2R
3/3
Glimmerbinder3U
Creature - Faerie (R)
Flash, flying
When Glimmerbinder enters the battlefield, counter target activated or triggered ability.
Restitute 3G
1/1
Scornful Bloodseeker5B
Creature - Vampire (R)
Lifelink
When Scornful Bloodseeker enters the battlefield, you may exile a tapped creature you control. If you do, exile target tapped creature an opponent controls.
Restitute 4W
2/3
Scrambling Spark2R
Creature - Elemental (R)
Haste
When Scrambling Spark enters the battlefield, you may switch target creature's power and toughness until end of turn.
Restitute U
3/1
Issuing Recluse3G
Creature - Spider (R)
Deathtouch, reach
When Issuing Recluse enters the battlefield, put a 1/2 green Spider creature token with reach onto the battlefield.
Restitute 2B
Furious Flinger1R
Creature - Goblin Berserker (C) 1R, Sacrifice a creature: Furious Flinger deals 1 damage to target creature or player.
2/1
Stonehorn Herald3W
Creature - Rhino (C)
When Stonehorn Herald enters the battlefield, creatures you control get +1/+1 until end of turn.
Restitute 3W
2/3
Sudden Sociaphobia1WW
Instant (C)
Put X -1/-1 counters on target attacking or blocking creature, where X is the number of creatures you control.
Warren Waker3R
Creature - Goblin Warrior (C)
When Warren Waker enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield.
1/1
Seket SoulcatcherWW
Creature - Rhino Cleric (U)
Whenever another nontoken creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
0/1
Soul Refraction2W
Instant (U)
Put two 1/1 white Spirit creature tokens with flying onto the battlefield blocking target creature that's attacking you.
Sparking Emergence3R
Enchantment (U)
Whenever a creature enters the battlefield under your control, that creature deals 1 damage to target opponent.
Soulfire Storm2RRR
Sorcery (R)
Sacrifice any number of creatures. Soulfire Storm deals X damage to each of X target creatures and/or players, where X is the number of creatures sacrificed in this way.
BOOSTA
Scarshock Goblin3R
Creature - Goblin Shaman (C)
Scarshock Goblin enters the battlefield with a -1/-1 counter on it.
Remove a -1/-1 counter from Scarshock Goblin: Scarshock Goblin deals 1 damage to target creature or player.
3/2
Miststomp Monk3W
Creature - Rhino Monk (C)
Whenever Miststomp Monk attacks, you may exile target creature. If you do, return that creature to the battlefield at end of turn.
2/1
Gravesoil Dump1B
Sorcery (C)
Put the top three cards of your library into your graveyard, If a creature and a land card were put there in this way, draw a card.
Dinhoof Mulcher3G
Creature - Centaur Shaman (C)
When Dinhoof Mulcher enters the battlefield, you may return target land card from your graveyard to the battlefield.
2/4
Waveskimmer1U
Creature - Beast (C)
Vigilance
1/3
Twisted Muckflitter1B
Creature - Horror (C)
Flying
Twisted Muckflitter can't block creatures with toughness 3 or greater.
2/1
Rejuvenator Elk1W
Creature - Elk (C)
Rejuvenator Elk enters the battlefield with a -1/-1 counter on it.
Remove a -1/-1 counter from Rejuvenator Elk: Untap target creature.
2/2
SpriteseekerG
Creature - Centaur (C)
When Spriteseeker dies, put a 1/1 blue Faerie creature token with flying onto the battlefield.
1/1
Tombscorch2RR
Instant (U)
Delve
Tombscorch deals damage equal to the number of cards in your graveyard to target creature.
Capricious Spirit4RR
Creature - Spirit (U)
When Capricious Spirit enters the battlefield, discard your hand, then draw that many cards.
Restitute 2RRR (2RRR: Return this card from your graveyard to the battlefield. Then exile it.)
Crawling Sludge1BB
Enchantment (U)
Whenever a creature with one or more -1/-1 counters on it dies, put a -1/-1 counter on target creature.
Steppe Sovereign3WWW
Creature - Elemental Goat (R)
Vigilance, plainswalk
Whenever Steppe Sovereign enters the battlefield or deals combat damage to a player, target noncreature permanent becomes a Plains land. (This effect lasts indefinitely.)
Restitute 1W (1W: Return this card from your graveyard to the battlefield. Then exile it.)
2/7
Forest
Basic Land - Forest
*FOIL* Snickering Pixies4U
Sorcery (U)
Put a 1/1 blue Faerie creature token with flying onto the battlefield for each tapped creature target player controls.
Time to submit a sample!
Your challenge?: Design a pack that would personify your set. I don't think I need to tell you what you are going to need but incase you are unsure:
9 Commons.
3 Uncommons.
1 Rare/Mythic.
1 *Foil* Any rarity.
1 Basic Land.
Note, if your set is going to be doing "something" with the basic land slot, please specify what it is.
Submissions are due: Sunday, August 18th, 11:59 EST.
Critiques are due: Tuesday, August 20th, 11:59 EST.
GorgonicHairspray
Gerrard's Mom
Good luck!
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
Sorcery (C)
Mission - You may exile this card face down assigned to target creature you control as a sorcery. When that creature deals combat damage to a player, you may turn this card face up and cast it for W instead of its mana cost.
Put three 1/1 white Rebel creature tokens onto the battlefield.
Karusa Freewheeler 2R
Creature - Human Rebel (C)
When Karusa Freewheeler dies, plot 1. (To plot 1, draw a card, then discard a card, then put a card from your graveyard on the bottom of your library.)
The suicide cults of the Wire Warrens are entrusted with some of the Underground's most important orders.
3/2
Spymaster's Machinations 1U
Enchantment (R)
Whenever a creature deals combat damage to one of your opponents, its controller may plot 1. (To plot 1, draw a card, then discard a card, then put a card from your graveyard on the bottom of your library.)
Dangerous whispers and shaky rumors flow through Trest's canals faster than its murky waters.
Torran Seedsower 1G
Creature - Elf Druid Rebel (C)
Whenever Torran Seedsower attacks, add one mana of any color to your mana pool.
"Trying to hoard the land's power is like trying to cage a wild baloth."
2/2
Torran Cavecrasher 3G
Creature - Troll Rebel (U)
Whenever Torran Cavecrasher attacks, add two mana in any combination of colors to your mana pool.
1G: Regenerate Torran Cavecrasher.
3/3
Torran Pit Hydra 4GG
Creature - Hydra Rebel (R)
Trample
Whenever Torran Pit Hydra attacks, add X mana in any combination of colors to your mana pool, where X is the number of lands defending player controls.
1G: Put a +1/+1 counter on Torran Pit Hydra. Spend only mana produced by Torran Pit Hydra to activate this ability.
4/4
Angel of the Occluded Heavens
(W) Creature - Angel (R)
Mission - You may exile this card face down assigned to target creature you control as a sorcery. When that creature would be dealt damage exactly equal to its toughness, you may turn this card face up and cast it for WW instead of its mana cost.
Flying, lifelink
If a source would deal damage to you or a permanent you control, prevent 1 of that damage.
4/4
Sphinx of the Veiled Valley
(U) Creature - Sphinx (R)
Mission - You may exile this card face down assigned to target creature you control as a sorcery. When that creature becomes the target of a spell for the second time in a turn, you may turn this card face up and cast it for UU instead of its mana cost.
Flying, hexproof
Whenever you draw one or more cards, you may draw an additional card. If you do, discard a card.
2/6
Demon of the Shadowed Path
(B) Creature - Demon (R)
Mission - You may exile this card face down assigned to target creature you control as a sorcery. When that creature and one or more other creatures die at the same time, you may turn this card face up and cast it for BB instead of its mana cost.
Intimidate
Whenever you lose life, each opponent loses 1 life.
4/3
Efreet of the Hidden Dunes
(R) Creature - Efreet (R)
Mission - You may exile this card face down assigned to target creature you control as a sorcery. When that creature deals damage for the second time in a single turn, you may turn this card face up and cast it for RR instead of its mana cost.
Double strike
If a source you control would deal damage to a permanent or player, it deals that much damage plus 1 to that permanent or player instead.
3/2
Elemental of the Orphic Grove
(G) Creature - Elemental (R)
Mission - You may exile this card face down assigned to target creature you control as a sorcery. When three or more counters are placed on that creature in a turn, you may turn this card face up and cast it for GG instead of its mana cost.
Trample
If an effect would place a counter on a permanent you control, it places that many counters plus one on that permanent instead.
5/5
Warpwielder 2R
Creature - Viashino Shaman (C)
R: Switch the power and toughness of target creature you control until end of turn.
3/1
Surveillance Sergeant 2U
Creature - Bird Scout (C)
Flying
Trest's inspectors use whistles to call airborne backup when thieves, spies and insurgents take to the roofs.
1/4
Wardsewn Cloak U
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +0/+2.
2U: Untap enchanted creature.
Piercing Formation 4R
Instant (U)
Mission - You may exile this card face down assigned to target creature you control as a sorcery. You may turn this card face up and cast it for 1R instead of its mana cost if assigned creature and two or more other creatures you control are blocked.
Creatures you control gain first strike and trample until end of turn.
Mistbelcher Snidd 4UU
Creature - Beast
Mistbelcher Snidd can't be blocked.
"There's a hole in this wall twice as tall as I am, and you're telling me nobody saw what happened?"
-Pruden, royal assessor
2/6
Wire Warren Reserves 1R
Creature - Human Rebel (U)
Defender (This creature can't attack.)
First strike
Wire Warren Reserves gets +1/+0 for each other Rebel you control.
1/3
Senseless Battle 2RR
Enchantment (R)
Creatures attack each turn if able.
If a creature would attack, choose a random player or planeswalker that creature can attack. That creature attacks that player or planeswalker.
Whenever a creature attacks, switch that creature's power and toughness until end of turn.
Sorcery (C)
Reveal a card at random from your hand. Makeshift Ammunition deals damage equal to that card's converted mana cost to target creature.
"I'd give the order to take cover, but their last volley was nothing but ladies' undergarments."
-Bordin Crespo, watch sergeant
Blacksmith Partisan 1W
Creature - Human Rebel (C)
Whenever another Rebel enters the battlefield under your control, put a +1/+1 counter on that creature.
"His arm is handy in a fight, but it's his steel that is vital to our cause."
-Ter Halnyk, 6th cell leader
1/2
Tradehauler Armodon 4G
Creature - Elephant (C)
Trample
Whenever Tradehauler Armodon deals combat damage to a player, you may search your library for a basic land card, put that card onto the battlefield, then shuffle your library.
3/4
Aerie Strategist 3U
Creature - Bird Advisor (C)
Flying
When Aerie Strategist enters the battefield, plot 2. (To plot 2, draw two cards, then discard two cards, then put two cards from your graveyard on the bottom of your library.)
2/2
Tame the Beast 3G
Sorcery (C)
Mission - You may exile this card face down assigned to target creature you control as a sorcery. When that creature deals combat damage to a player, you may turn this card face up and cast it for 1G instead of its mana cost.
Put a 3/3 green Beast creature token onto the battlefield.
Tombtouched Outcast 1B
Creature - Human Rogue (C)
When Tombtouched Outcast dies, return another target creature card from your graveyard to your hand.
The lich boss Don Moriti has prepared a number of backup measures in the event of his temporary demise.
1/1
Altered Orders U
Instant (C)
Attach all Auras enchanting target creature and assign all missions assigned to that creature to another creature with the same controller.
"When properly applied, misinformation can be more compelling than truth."
-Edric, Spymaster of Trest
Fang Raptor 2R
Creature - Lizard (C)
First strike
Raptor packs in the Scabstone Desert are one of the biggest dangers to cross-continental trade.
2/2
Dustcaster Gargoyle 2W
Creature - Gargoyle (C)
Flying
1W,T: Dustcaster Gargoyle deals 1 damage to target attacking or blocking creature.
1/3
Defensive Reinforcements 4W
Instant (U)
Mission - You may exile this card face down assigned to target creature you control as a sorcery. Whenever three or more creatures attack you, you may turn this card face up and cast it for 1W instead of its mana cost.
Untap all creatures you control. Whenever a creature you control blocks this turn, it gets +2/+2 until end of turn.
Deep Cover Agent 1U
Creature - Human Rogue (U)
Deep Cover Agent can't be blocked as long as a mission is assigned to it.
Trest's elite employ a vast network of handlers to ensure that none of their nefarious deeds can be traced back to the employer.
2/1
Assassin's Shot 2BB
Instant (U)
Target creature you control gains deathtouch until end of turn. That creature deals damage equal to its power to target creature.
Seaspine venom is prized for the ease with which it can be applied to daggers, crossbow bolts, or even door handles or purse clasps.
Obrion, Seed of Rebellion RGW
Legendary Creature - Elf Rebel (M)
Creature cards you own that aren't on the battlefield, creature spells you control, and creatures you control are Rebels in addition to their other creature types.
1: Target Rebel creature gets +1/+0 until end of turn.
1: Target Rebel creature gets +0/+1 until end of turn.
2/2
One Step AheadFoil XU
Sorcery (R)
Target opponent reveals his or her hand. You may cast a card with converted mana cost X or less from it without paying its mana cost.
"Great idea! Mind if I borrow it?"
Creature - Spirit
Flying
When Blighting Spirit enters the battlefield, put a -1/-1 counter on target creature.
Restitute 1B (1B: Return this card from your graveyard to the battlefield. Then exile it.)
2/1
Record Robbing xUU
Sorcery (U)
Delve
Each player puts the top X cards of his or her library Ito his or her graveyard.
Pyreborn Ritual 3R
Instant (R)
Delve
Add RRRRRR to your mana pool.
Tolis's Disciple 2W
Creature - Human Cleric (C)
When Tolis's Disciple dies, put a -1/-1 counter on each creature that dealt damage to it this turn.
Vengeant Vestige 1W
Creature - Spirit (U)
When Vengeant Vestige dies, put three -1/-1 counters on each creature that dealt damage to it this turn.
Tolis, Gaseous General 4WW
Legendary Creature - Spirit Soldier (R)
Flying
Whenever a creature you control dies, put three -1/-1 counters on each creature that dealt damage to that creature this turn.
Seket Priest 4W
Creature - Rhino Cleric (R)
When Seket Priest enters the battlefield, target creature can't attack or block this turn.
Restitute 2R
3/3
Glimmerbinder 3U
Creature - Faerie (R)
Flash, flying
When Glimmerbinder enters the battlefield, counter target activated or triggered ability.
Restitute 3G
1/1
Scornful Bloodseeker 5B
Creature - Vampire (R)
Lifelink
When Scornful Bloodseeker enters the battlefield, you may exile a tapped creature you control. If you do, exile target tapped creature an opponent controls.
Restitute 4W
2/3
Scrambling Spark 2R
Creature - Elemental (R)
Haste
When Scrambling Spark enters the battlefield, you may switch target creature's power and toughness until end of turn.
Restitute U
3/1
Issuing Recluse 3G
Creature - Spider (R)
Deathtouch, reach
When Issuing Recluse enters the battlefield, put a 1/2 green Spider creature token with reach onto the battlefield.
Restitute 2B
Furious Flinger 1R
Creature - Goblin Berserker (C)
1R, Sacrifice a creature: Furious Flinger deals 1 damage to target creature or player.
2/1
Stonehorn Herald 3W
Creature - Rhino (C)
When Stonehorn Herald enters the battlefield, creatures you control get +1/+1 until end of turn.
Restitute 3W
2/3
Sudden Sociaphobia 1WW
Instant (C)
Put X -1/-1 counters on target attacking or blocking creature, where X is the number of creatures you control.
Warren Waker 3R
Creature - Goblin Warrior (C)
When Warren Waker enters the battlefield, put two 1/1 red Goblin creature tokens onto the battlefield.
1/1
Seket Soulcatcher WW
Creature - Rhino Cleric (U)
Whenever another nontoken creature you control dies, put a 1/1 white Spirit creature token with flying onto the battlefield.
0/1
Soul Refraction 2W
Instant (U)
Put two 1/1 white Spirit creature tokens with flying onto the battlefield blocking target creature that's attacking you.
Sparking Emergence 3R
Enchantment (U)
Whenever a creature enters the battlefield under your control, that creature deals 1 damage to target opponent.
Soulfire Storm 2RRR
Sorcery (R)
Sacrifice any number of creatures. Soulfire Storm deals X damage to each of X target creatures and/or players, where X is the number of creatures sacrificed in this way.
BOOSTA
Scarshock Goblin 3R
Creature - Goblin Shaman (C)
Scarshock Goblin enters the battlefield with a -1/-1 counter on it.
Remove a -1/-1 counter from Scarshock Goblin: Scarshock Goblin deals 1 damage to target creature or player.
3/2
Miststomp Monk 3W
Creature - Rhino Monk (C)
Whenever Miststomp Monk attacks, you may exile target creature. If you do, return that creature to the battlefield at end of turn.
2/1
Gravesoil Dump 1B
Sorcery (C)
Put the top three cards of your library into your graveyard, If a creature and a land card were put there in this way, draw a card.
Heartmender Giant 3WW
Creature - Giant (C)
Lifelink
4/3
Dinhoof Mulcher 3G
Creature - Centaur Shaman (C)
When Dinhoof Mulcher enters the battlefield, you may return target land card from your graveyard to the battlefield.
2/4
Waveskimmer 1U
Creature - Beast (C)
Vigilance
1/3
Twisted Muckflitter 1B
Creature - Horror (C)
Flying
Twisted Muckflitter can't block creatures with toughness 3 or greater.
2/1
Rejuvenator Elk 1W
Creature - Elk (C)
Rejuvenator Elk enters the battlefield with a -1/-1 counter on it.
Remove a -1/-1 counter from Rejuvenator Elk: Untap target creature.
2/2
Spriteseeker G
Creature - Centaur (C)
When Spriteseeker dies, put a 1/1 blue Faerie creature token with flying onto the battlefield.
1/1
Tombscorch 2RR
Instant (U)
Delve
Tombscorch deals damage equal to the number of cards in your graveyard to target creature.
Capricious Spirit 4RR
Creature - Spirit (U)
When Capricious Spirit enters the battlefield, discard your hand, then draw that many cards.
Restitute 2RRR (2RRR: Return this card from your graveyard to the battlefield. Then exile it.)
Crawling Sludge 1BB
Enchantment (U)
Whenever a creature with one or more -1/-1 counters on it dies, put a -1/-1 counter on target creature.
Steppe Sovereign 3WWW
Creature - Elemental Goat (R)
Vigilance, plainswalk
Whenever Steppe Sovereign enters the battlefield or deals combat damage to a player, target noncreature permanent becomes a Plains land. (This effect lasts indefinitely.)
Restitute 1W (1W: Return this card from your graveyard to the battlefield. Then exile it.)
2/7
Forest
Basic Land - Forest
*FOIL*
Snickering Pixies 4U
Sorcery (U)
Put a 1/1 blue Faerie creature token with flying onto the battlefield for each tapped creature target player controls.