Neapwind Scuttler3U
Creature - Crab (U)
Vigilance X(W/U): Neapwind Scuttler gains protection from converted mana cost X until end of turn. Dashing sideways faster than the waves and sharper than the cliffs.
2/3
Feral Combat1G
Enchantment - Aura {U}
Enchant target creature.
Enchanted creature loses all abilities and gets +3/+3. Sometimes, you just have to punch something.
Absorb Virtue1B
Instant U
Destroy target enchanted creature. You gain 2 life for each aura attached to that creature. Once the falkenrath found enchanted individuals' blood tastier, auramancer population became the focus of their attention.
Could have been common, but that is my only complaint.
Black Flag Outrigger 2BB
creature- human pirate flagbearer [u]
While choosing targets as part of casting a spell or activating an ability, your opponents must choose at least one Flagbearer on the battlefield if able.
Whenever one or more creatures you control deal combat damage to a player, if Black Flag Outrigger is in your graveyard, you may exile a card from a graveyard.
4/2
Very good double-hose of the sorcery. In fact, I think you tried to make it too much of a perfect fit, as in almost every other situation, this card is awkward and disjointed. Seems a little complex for an uncommon as well.
Raiment Raider1UU
Creature - Human Rogue (U)
If an Aura would enter the battlefield attached to a creature an opponent controls, you may pay 2UU. If you do, it enters the battlefield under your control attached to Raiment Raider instead. Successful theft of noble raiment is the final test for all who wish to join the Sky Raiders.
2/2
Nice, would be good in a set focused on enchantments. In fact, it might be too good, removing your opponent's options very universally in such a block.
Gravebound Guardian1BB
Creature - Skeleton (U)
Defender
If Gravebound Guardian would be put into a zone other than a graveyard or the battlefield from anywhere, put it into its owner's graveyard instead. 1BB: Return Gravebound Guardian to the battlefield from the graveyard tapped. Nothing interred in the lost catacombs can be removed, be it treasure or the guardians of treasure.
3/2
Trying to figure this out gives me a headache. Too low-value beyond that.
Return target blocking creature you control to its owner's hand. Creatures that were blocked by that creature this turn don't untap during their controller's next untap step.
Keep running, don't look back, and hope that you can remember the way home.
Wish it didn't target, but this is a very good combat trick, and should thus cost a bit more. Also, maybe, to make it show up less in limited, make it an uncommon, though I am less concerned about that.
Fungicide 1B
Instant {U}
Target creature gets -X/-X until end of
turn, where X is the number of spore
counters on that creature. “Be careful not to inhale the spores when it
dies; there’s nothing more toxic than the
spores of a dead thallid.”
—Trask Valgaunt, sporehunter
Seems like a narrow theme for a set. Are all creatures in this world fungi or covered in spore counters? Beyond that, I love this card.
Dryad Arbor Read the RemainsUUB
Sorcery {R}
Destroy target creature with converted mana cost 3 or less. It can’t be regenerated. For each mana less than converted mana cost 3 of target creature, draw a card. Every murder tells a story.
Heh. Effective at hosing the arbor at maximum yield while still being kind of useful. Except you made it a rare. Thus this must be disqualified for a sadly arbitrary but necessary reason.
Ramosian Revivalist Yixlid Gatewarden1BB
Creature - Zombie Soldier (uncommon)
Creature cards can't enter the battlefield from graveyards. This ability remains even if Yixlid Gatewarden is in a graveyard. 2/2
Hm. Functions even in the graveyard? Rather interesting and an effective hoser for the rebel mechanic
Spellwild Ouphe Shape of Horned2G
Instant C
Target creature become 5/3 green Beast with trample until end of turn. "To appreciate their strength, you must feel it." - Keerash, Spellwild archdruid
It's a neat card. But I'm not really seeing the hosing beyond removing the ability until end of turn.
Logic Knot Taxing the Hellgates2BB
Enchantment {U}
Whenever a card leaves a player's graveyard, that player loses 1 life. Easy to enter it, uneasy to leave
I want to say this could cost less, but this could be rather horrifying combined with mill and graveyard exile. Effective and a bit versatile.
Baru, Fist of Krosa Patriarch's Punishment2B
Enchantment (U)
Whenever a Forest or Plains enters the battlefield under an opponent’s control, creatures that player controls get -1/-1 until end of turn. “With the dawn of the new day comes the destruction that will bear our total victory” - Cabal Patriarch.
A little blunt, but the flavor here is quite nice. Might be too strong for its cost.
Centaur Omenreader Fragile Form1W
Enchantment -- Aura {C}
Enchant Creature
If enchanted creature blocks or becomes tapped, destroy it.
Just add Gideon's Lawkeeper and it's like a Doom Blade. And white has lots of other ways to tap creatures. Dangerous playing with color pie, but undoubtedly effective against the Omenreader.
Imperiosaur Draw from Stones1RR
Instant (C)
Draw from Stones deals 3 damage to target creature or player.
If you spent only mana produced by basic lands to cast Draw from Stones, Draw for Stones deals 5 damage to that creature or player instead. Some draw energy from trinkets or spells, but I find the greatest energy is in a simpler place.
Interesting. 4 of in every RDW deck ever? I have no clue. But it's mechanically connected, and even feel connected in flavor.
Thornweald Archer Priestess of Poison1B
Creature - Human Cleric (Uncommon)
Creatures with deathtouch get -1/-1. 2B,t: Target creature gains deathtouch until end of turn. 1/1
Weirdly specific hoser. Color hosers are also a bit specific I must admit, but this is extremely limited, weird option to grant deathtouch aside.
I'm surprised they haven't printed something like this.
Raikou Rider
A little too close to Volcanic Fallout, but it's a decent response to your chosen card.
Rithaniel
The card is rare. That's my only complaint.
aurorasparrow
It's a rare card. Also, uh, how does this stop the Jailer?
herbert west
I wouldn't be surprised that some people may think looking at cards from your library is the same as searching, but it isn't. Other than that, I have no complaints.
Emocakes
You were supposed to make a common or uncommon card. Also, how this is a response to Steamflogger Boss, I don't know.
drewdagreek
If your card was an instant, it would be a decent response to your signup card.
Cardz5000
There's no rarity, but I feel this can be uncommon. It's a nice idea. It could be printed if they ever do a colourless theme.
Zoomba
A green creature with Storm Entity's ability... sort of. I can buy that.
Comments:
Hmm, an interesting variant on Crystallization. Unlike Crystallization, Fragile Form deppends more on the creature controller's actions, making it feasible to have it more splashable (1W). Common seems to be correct. Interesting for limited, and specially in a deck containing multiple tappers. The only problem I see hossing Centaur Omenreader is that, in case the controller of the centaur finds a way to skip untapping it, this card would do nothing. Fortunately, the best way its controller would be able to do so would be to keep an Ajani Vengeant holding it, wich still being a clunky play (Centaur Omenreader + Ajani Vengeant = Garruk Wildspeaker. Funny, uh?)
Comments:
As a hoser for Logic Knot, this isn't effective enough. As long as your opponent has enough cards in his or her graveyard to cast the Knot (wich is supposed to happen if he is casting it), you're just adding an extra X life cost to the counterspell (it still being casteable in the early and mid game.)
Beside the Knot, and considering the fact that graveyard hate is so common and cheap, this could become a win condition on its own, wich doesn't seem to be right for an uncommon card nowadays.
Comments:
It's a clever move to make the card both, a hosser and also a piece aligned to the same theme, all in one. Congrats on this. While effectively this hoses Imperosaur pretty well, it becomes a dangerous card while considering it in a burn deck. We have noticed that R&D has given a step backwards regarding direct damage (they jumped back from Lightning Bolt to different versions of Shock, wich means they're trying to be cautious of what they give to the red players. Considering the fact that the major ammount of damage they allow players to do with three mana is 4 (Flame Javelin, Char, and the alike), this seems to be over the power curve. Exceptional cases such as Brimstone Volley (deppends on another action to be taken during the same turn) or Browbeat (wich could be dodged) aren't justificative enough to allow a single card to deal 5 damage without any extra drawback.
Also, just to be a little picky, there's a misspelling in the name of the card at the rules text ("for" instead of "from")
Comments:
Well, since the round did not specified that the card made should hose the sign up card, I think it's fine. The only thing that I want to complain regarding the connection between your entry and your sign up card is that they don't feel connected in any way except for the fact that they would play well togheter (wich doesn't seems to be aligned to the roun'd spirit)
So, this acts like a smaller Ball Lightning as long as you have a creature in the battlefield to transform. A very green way to make such thing. Common seems just right. It would be really cool to cast this on your Ouphe!
A template correction: "Target creature becomes a 5/3 green Beast with trample until end of turn."
Comments:
As a hoser, it just reduces Baru's effect to give trample, since the -1/-1 nullifies the +1/+1. So, it seems to be a bad hoser for the sign up card.
Considering it in a constructed enviroment, it happens to be too good for what it does, even for a rare spot. I would have costed this at least at 2BB (and rare), but probably at 3BB and uncommon.
Comments:
I doubt a Priestess of Poison would punish her subordinates for doing what they are supposed to do. Because of that, I find the flavor part sort of weak. :/
Regarding the cost of the card and the ability, I find these fine for testing. I like the part that makes this card a double-edged weapon (hossing opponent's small poisonous critters while turning your bigger creatures into living removals. It still being a very narrow card, but it's the kind of card that would be inserted in a hardly poison themed set, so it's fine. In the other hand, I think white as the natural color that would hose poison (see Leeches) more than black (well, black still being acceptable, since it hoses basically everything, //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=+[other">+[black]+[creatures]+[get]+[-1/-1]"]even to itself)
Comments:
This hoses the Revivalist right to the heart in a pretty elegant way. Actually, I can't belive a card such this one hasn't been printed yet. Even so, here's how the template would probably read if being actually printed: "As long as Yixlid Gatewarden is on the battlefield or in your graveyard, creature cards can't enter the battlefield from graveyards."
Since reanimation is a strategy that tends to play fast (specially in the eternal formats, where this card would be more needed, I think) I would have costed this at BB or even at 1B (and lowering its p/t to 2/1, just like the Jailer.)
Comments:
So, we add 1 to Spidersilk Armor and get a 2/4 body in exchange of the +0/+1 bonus to the team. While this would sound as too much, I consider Spidersilk Armor too weak, so I think it's fine. What I completely disagree is the flavor part of the design. This definitely should have been a Spider. The Liminid part feels forced to stablish a connection beside the fact your card stops the sign up card. I understand making this as an enchantment creature to make it easier to remove, but I think that there should be a really strong reason to make a creature also an enchantment (sort of, look at the //gatherer.wizards.com/Pages/Search/Default.aspx?name=+[licid">"]Licids) Lucent Liminid just does not serves as an example of this statement since it seems to be a fill card for a theorethical future set in wich enchantments would be the main theme.
While I find this design unelegant, I feel it balanced (wich makes my decition a little hard, I must confess...)
1st: clcallag 2nd: nameless one 3rd: Koopa HM: doomfish (well, this does not gives points, but is a nice way to congrat a design that almost made it. ^_^)
Team Tarmogoyf Yixlid Gatewarden1BB
Creature - Zombie Soldier (uncommon)
Creature cards can't enter the battlefield from graveyards. This ability remains even if Yixlid Gatewarden is in a graveyard. 2/2
Solid design. It does a really good job of hosing your signup card, but it's also extremely good at hosing reanimator decks and anything that relies on persist/undying. It feels strange that this zombie is so good at stopping other zombies from doing what zombies do. You probably could have chosen a better creature type.
Team Tarmogoyf - Baru, Fist of Krosa Patriarch's Punishment2B
Enchantment (U)
Whenever a Forest or Plains enters the battlefield under an opponent’s control, creatures that player controls get -1/-1 until end of turn. “With the dawn of the new day comes the destruction that will bear our total victory” - Cabal Patriarch. For note purposes, this is supposed to evoke the 'black hates green and white' flavour of the Odyssey block.
This is really nice blanket hate, especially for green. I have a monogreen land ramp deck that would weep openly at this coming down on my opponent's side of the field. It does a great job of stabilizing the board when Baru's around, and weakening your opponents' creatures almost every turn.
Team Tarmogoyf (which I can't even say in my head without hearing Rich Hagon's pronunciation of it.)
Sign-up card: Centaur Omenreader
Submission: Fragile Form1W
Enchantment -- Aura {C}
Enchant Creature
If enchanted creature blocks or becomes tapped, destroy it.
Interesting. It's like an angry Arrest, but cheaper and meaner. I'm not sure how white it is though. I might have made it 2B. I do love the name though.
Team Tarmogoyf Spiderweb Liminid2GG
Enchantment Creature — Elemental {UC}
Reach
Other creatures you control have reach.
2/4
This is a really great way to approach enchantment creatures. They function like some kind of lord that doesn't care about tribal ties. I especially like that it's Giant Spider with an extra green mana at uncommon.
Team Tarmogoyf
Signup : Logic knot
Round 1 : Taxing the Hellgates2BB
Enchantment {U}
Whenever a card leaves a player's graveyard, that player loses 1 life. Easy to enter it, uneasy to leave
What a great name! It's a great delve hoser and it has some limited combo applications in black and white who like to exile things from their opponents' graveyards.
Team Tarmogoyf
Challenge Card: Thornweald Archer Priestess of Poison1B
Creature - Human Cleric (Uncommon)
Creatures with deathtouch get -1/-1. 2B,t: Target creature gains deathtouch until end of turn. 1/1
I love versatile cards. End your opponents' badtouchers and give your own creatures badtouch. Onyx Mage suggests that the activated ability could be cheaper. 1BT-ish.
I am Team Tarmogoyf despite picking...
Signup Card: Imperiosaur
Draw from Stones1RR
Instant (C)
Draw from Stones deals 3 damage to target creature or player.
If you spent only mana produced by basic lands to cast Draw from Stones, Draw for Stones deals 5 damage to that creature or player instead. Some draw energy from trinkets or spells, but I find the greatest energy is in a simpler place.
Let's ignore the fact that this is almost exactly Brimstone Volley, because I'll be damned if it isn't a great way for red to work in the "basic lands matter" schtick of your signup card.
Team Tarmogoyf
I chose: Dryad Arbor Read the RemainsUUB
Sorcery {R}
Destroy target creature with converted mana cost 3 or less. It can’t be regenerated. For each mana less than converted mana cost 3 of target creature, draw a card. Every murder tells a story.
It's a neat design, but it's wordy in a really awkward way. Caring about the difference between CMCs is something we haven't seen since offering in Kamigawa, but there's definitely design space to be mined there, provided we find an efficient way to word it.
Team Tarmogoyf Spellwild Ouphe
Think, think and continue my little cycle. Shape of Horned2G
Instant C
Target creature become 5/3 green Beast with trample until end of turn. "To appreciate their strenght, you must feel it." - Keerash, Spellwild archdruid
Pretty basic design. 5/3 is a weird size, but it's tramply, so it doesn't bug me.
I'm a proud member of the Online Campaign for Real English. If you believe in capital letters, correct spelling, and good sentence structure, then copy this into your signature.
Hellwave Implosion3RR
Instant
Destroy target artifact. Hellwave Implosion deals X damage to each creature and each player, where X is the converted mana cost of the destroyed artifact. The devastation left from the citadel's eradication struck fear into some of the enemy's troops. The rest were too dead to care.
Well, this definitely gets the job done. The card itself is intriguing thanks to its dual nature. I like it, however I can only see a loose connection to your signup card.
Defender of the Meek5WW
Creature - Angel (U)
Flash
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs 1 less to cast for each card exiled this way.)
Flying
4/7
This gives you space to breathe and it looks just like the perfect antagonist. But I dislike that you made a card with better stats + Flash for a mana less at a lower rarity. Also Delve doesn't strike me as a very white mechanic.
Lumithread Cuffs2W
Enchantment - Aura (U)
Enchanted creature can't attack or block. When Lumithread Cuffs is put into a graveyard from the battlefield, you may destroy target enchantment.
Sure, you can deal with Lumithread Field this way, but would you want to? You are wasting a perfectly fine removal on a 2/2. On the other hand, if we assume a meta with many morphs that become scary creatures/enchantments this is just the thing you might want. At common. This is just a more expensive Pacifism with a situational effect. I like how this only makes sense with cards like Lumithread Field around.
Land Extrusion :2mana::symg::symg:
Sorcery {U}
Destroy target nonbasic land. Add one mana of each color that land could produce to your mana pool.
An interesting mechanic for mana production. I like it, but it might be a bit hard to use after you already spent 4 mana. This would be a fun way to get more out your own City of Brass.
Return the Favor1WW
Instant (U)
The next time a source of your choice would deal damage to you this turn, prevent that damage. Chaincast-- If you cast another spell this turn, Return the Favor deals damage to that source's controller equal to the damage prevented this way. "Insult repaid with insult, injury with injury."
—Reidmar Suran, Alkast hieromancer
A nice approach to a storm-like mechanic, however you didn't answer the threat! After all the Storm Entity still sits on the other side of the table, probably pretty mad at you now. Aside from that it's a great card.
Dominion Trance3UUU
Enchantment (M)
At the beginning of each end step, gain control of each enchanted creature for as long as you control Dominion Trance and for as long as that creature is enchanted. Conquering the throne wins you the castle, but conquering its people wins you the kingdom.
I'd like to play that card. Answers the threat very well, sadly doesn't make much of it, you probably won't have any other poisonous creatures. This could be in any set, as it has no real attachment to your singup card. The wording gives me a headache, but after I understood it makes a lot of sense.
Groundshift 1U
Instant (U)
Cards in graveyards lose all types until end of turn. Gravesites have turned to nothing, memorials have lost meaning, and ancient chants are forgotten.
I really hope you have a blocker for that 0/1 Goyf! I like how this deals with a whole lot of things interacting with the graveyard. You'd probably find something like this in a booster of a set that cares about what's in your graveyard. And people would hate it. Because it sucks (powerwise). For what little it does it could have costed just one mana or draw you a card. Great design though.
Cleansing Influence2W
Instant U
Tap target creature, then destroy all enchantments attached to that creature.
Heh. Fun how this would play out. Nice pumped up creature you have there. BEM! Maybe next time. HA! I guess in a set that has auras like that a hate card like this need to be at UC, so that's a good call. This could have been at 2, other than that a very cool card.
Team Fleshwrither Communicable Contagion2BB
Instant (U)
Destroy target token creature, then put X -1/-1 counters on target non-token creature, where X is the destroyed creatures power. The prides bond is it's strength, but under the right condition that bond can also be it's undoing.
Okay, in your specific situation this does enough. Keeping this guy from attacking in the first place would probably have been a better approach. Still, in a set where designers throw tokens out for everything this could come in handy. Outside from that it's quite underwhelming though.
1. Profani
2. TacticalCelebrant
3. coolgriff14
Private Mod Note
():
Rollback Post to RevisionRollBack
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
—Eli Shiffrin, Rules Manager, on a design stacking lifelink instances
Haberion Mystic :3mana::symw:
Creature - Rhino Cleric
Other creatures you control have protection from colorless. The invisible assault blackened the grass and turned the surrounding forest to charcoal, but the army marched on unscathed, and with ultimate faith.
3/4
This is actually far stronger than you give it credit for: it protects against most artifacts and the rare land. I'm assuming this is intentional, so good work on that.
Spirit of Renewal :3mana::symg::symg:
Creature - Elemental Spirit [R]
At the beginning of each end step, if Spirit of Renewal is in your graveyard, you may put it on the top of your library. If you do, put a 1/1 green Saproling creature token onto the battlefield.
4/3
This doesn't hose the Jailer: in fact, it's the other way around-- the Jailer hoses it. Nonetheless I can already see the themes you're going for with this, so good work. I do think it'd be better with trample or something else.
Ozfoe's Specter1BB
Creature - Specter R
Flying
Whenever Ozfoe's Specter deals combat damage to a player, that player discards a card.
Whenever an opponent discards a card, that player loses 1 life and you gain 1 life.
2/2
The lifegain feels tacked-on to this. It would be fine just making the player discard and lose 1 life. Aside from that, though, this is okay.
Gloaming EchoesXU
Instant (U)
Scry X.
Flashback - B, Pay X life. "How could we ignore the screams echoing in the darkness? They provide far too much inspiration."
I like the flashback cost on this card. It makes dumping it into the 'yard a viable way of cheapening it.
Dynamo Champion
Artifact Creature – Construct {R}
As an additional cost to cast Dynamo Champion, sacrifice three contraptions.
Haste, hexproof
Whenever Dynamo Champion attacks or blocks, you may untap any number of target artifacts. 6/6
This one feels a bit mashed together, like it's trying to be a "Contraptions matter" card, a quick and cheap beater, and an artifact untapper. If you'd cut the hexproof and the last clause, I think it'd be a serviceable card. As it stands, I don't like it.
Neapwind Scuttler3U
Creature - Crab (U)
Vigilance X(W/U): Neapwind Scuttler gains protection from converted mana cost X until end of turn. Dashing sideways faster than the waves and sharper than the cliffs.
2/3
A weird card, but I suppose if Mistmeadow Skulk can do it, so can this. That said, I don't see how this connects to the mechanical theme Imperiosaur has.
Leyhide Rakken3GG
Creature - Beast (U)
Flash
Trample
Leyhide Rakken enters the battlefield with a +1/+1 counter for each non-green spell cast this turn. As the hierarchs spread mana-nets throughout Veras, the wild learned to dine on a new type of meal.
3/3
I like that Flash allows it to be cast right after the Scorn, making it at least a 4/4. Good interaction.
Haberion Mystic :3mana::symw:
Creature - Rhino Cleric
Other creatures you control have protection from colorless. The invisible assault blackened the grass and turned the surrounding forest to charcoal, but the army marched on unscathed, and with ultimate faith.
3/4
Seems fine. Vague enough that it could be related.
Spirit of Renewal :3mana::symg::symg:
Creature - Elemental Spirit [R]
At the beginning of each end step, if Spirit of Renewal is in your graveyard, you may put it on the top of your library. If you do, put a 1/1 green Saproling creature token onto the battlefield.
4/3
Ozfoe's Specter1BB
Creature - Specter R
Flying
Whenever Ozfoe's Specter deals combat damage to a player, that player discards a card.
Whenever an opponent discards a card, that player loses 1 life and you gain 1 life.
2/2
This is fine, but what does it have to do with the homunculus?
My card's set would likely include tutoring and tucking a lot, with cards like Mindcensor to limit the ability. It would likely see a reprint of Shadow of Doubt and/or Stranglehold. On this submission, you would get the chance to really peel back the top of your deck to dodge the restriction imposed upon tutoring.
Gloaming EchoesXU
Instant (U)
Scry X.
Flashback - B, Pay X life.
"How could we ignore the screams echoing in the darkness? They provide far too much inspiration."
This is great. It's a creative workaround, and it makes sense that a mindcensor would have trouble blocking indirect things such as an echo.
Neapwind Scuttler3U
Creature - Crab (U)
Vigilance X(W/U): Neapwind Scuttler gains protection from converted mana cost X until end of turn. Dashing sideways faster than the waves and sharper than the cliffs.
2/3
clcallag
An interesting pacifism variant. I'm having a hard time deciding if this works at 2 or if it should be 3 - I guess it does allow one more tap activation or chump block (or both), so slightly worse than Arrest, but destroying the creature is probably better than leaving it around since they could break the enchantment later.
Franswa
Cool name, and this ability works reasonably well in black without being too obvious.
Koopa This 3 for 5 is not that hard to achieve, but I guess neither is Brimstone Volley. I think it would have been good enough at Sorcery, but is a bit over the edge at instant since mono-red is such a widely played archetype anyway. Something along these lines would almost certainly be printed in this block, it's pretty low-hanging fruit.
Sagharri
A 5/3 with trample is kind of a weird thing to become. Is this a reference to something? It's not terrible, but I'm not sure how it answers your threat.
Big_Cal
This feels like an old school hoser. It would be fairly good against elves and weenies. I don't think we would see hosers of this type today, persistent and annoying. It probably does fit your setting well enough though, and the flavor is ok.
L0ngsh0t Interesting mechanic, I think you could just go with "Destroy target creature. Draw X cards, where X is 3 minus that creature's converted mana cost," although power probably makes more sense. Mana cost is a little weird too. Harbinger
Interesting choice to hose a primarily black ability and make it double as removal. I guess you are shooting for some kind of keyword-centric set, otherwise this is pretty strange. Having the -1/-1 be part of the activated ability would make it printable anywhere though.
(nameless one)
Templating is not quite right (I think it would just be "As long as ~ is on the battlefield or in your graveyard..."), and I'm not sure exactly why black would hose the graveyard in this way, although I understand the reference. I'd think from a flavor standpoint that you would go with Caterans vs Ramosians, but hey.
doomfish
Sure, you covered the space that Maro says they should have done with the Liminid in the first place. Nothing really wrong with it, it's just not super exciting.
Lots of decent cards, shows this was a great challenge.
Your design is basic. That doesn't necessarily mean bad but it's not the greatest.
However, I like how it also hits creatures like how Darksteel Garrison boosts creature
Your design is a wall for the threat and vice versa. It's essentially a stand off between the two.
Not sure if this counts as an answer to the threat (Tombstalker). But hey, it's not dealing damage to you
I like this design. It's a pseudo 2-for-1. Keep it or something bad happens. Did I mention it answers your threat? Nice.
This design; it's not unique but it is. It's like a Capture Plasm but it's not. It's essentially an Ice Storm but it's not.
It feels like Chaincast was worded wrong. Shouldn't it be: "Chaincast- If you casted another spell this turn..."?
Overall, it's just a conditional Damage Reversal and that card has already been "thrown back" by Intervention Pact, which happened to be in the same set.
I like the card. It's blue, it's mythic, and it hoses auras in general.
The problem is that the challenge requires a common or an uncommon "hate" card. You definitely lose cookie points from that.
I like this card, it's unique. I'll admit it's narrow but it's unique. And it can "counter" spells from reanimation to recycle spells. Being blue is debatable and I don't dig Groundshift as the name. It's a great hoser to the whole Lhurgoyf family however.
I feel that this is over costed. Its a cool design though. It can also be used on your creature to remove things like Bound in Silence.
It doesn't really "answer" the original threat. It's a cool design but too dependent to the token clause.
1. Eventide Sojourner
2. coolgriff14
3. Profani
Private Mod Note
():
Rollback Post to RevisionRollBack
Thanks for spiderboy4 of High~Light_Studios for the kick ass avatar.
Thanks for DarkNightCavalier of HotPS for the exceptional signature.
I am convinced that WotC is "dumbing" the game because of all the stupid posts they come across on MTG-related forums
Well the card answers your signup card, but your card doesn't seem to have any mechanical ties to your signup card.
Answers by allowing them to bounce off each other. Has Delve. Well costed and properly colored. Nice job!
I don't think this quite works the way you want. If you target this as the enchanting target and they respond, it will be countered and go straight to the graveyard.
This card seems excellent but it should be red. Red gets ritual effects and is the "primary" LD color. (Green gets it too, but it often is destroy noncreature permanent, not specifically land.)
Deals with the threat, works in the same set, correctly costed and correctly colored.
This card answers your signup card but it doesn't seem specifically designed to be in a set with your signup card. It is also kind of clunky wording. Also its not common or uncommon.
I dislike how this card doesn't actually kill the Goyf. I almost want this to cantrip, but I guess in the set this card would exist in it would have much more of an impact. Actually, if Ground Seal cantrips, I think this could def cantrip.
I assume it would be an enchantment set. This card seems like a decent answer but it feels so simple. It's basically JUST a Disenchant and something stapled together. Not a bad design, but just not that interesting.
Fits the challenge just fine but it feels very forced and narrow.
You know when you read a paragraph and about three days later you can only really remember roughly one sentence from that paragraph?
Design acommon or uncommon card as if it's from the same set as your signup card, that answers the threat. “From the same set” means the cards should be thematically or mechanically related; they don’t have to show precisely the same mechanic, but for example if your inspiration card is Arcanum Wings, you might want to make a card that cares about enchantments.
Hellwave Implosion answering Darksteel Garrison:
Doesn't exactly answer the card neat idea though and no rarity.
Moss_Elemental
Defender of the Meek answering Tombstalker
Doesn't really answer the card except as a big blocker I suppose and having flash. Seems like the card would want to exile cards from the graveyard to make him harder to cast.
TacticalCelebrant
Lumithread Cuffs answering Lumithread Field
Definitely answers the card and is a neat way of ensuring that the morph kills it without any extra interference
Eventide Sojourner
Land Extrusion answering River of Tears
A slight downside being only able to nail non-basics with an upside of possibly adding enough mana to pay off the spell, nice
Icarael
Return the Favor answering Storm Entity
A nice card that neatly answers the signup card and has the possibility to respond in kind to such a threat.
CrustacaenCrusader
Dominion Trance answering Snake Cult Initiation
When you can't beat them take control of them and make them beat someone else Wonderful card idea, I like it a lot not a common or uncommon though.
coolgriff14
Groundshift answering Tarmogoyf
Doesn't really answer the card so much as stops it for a turn, not bad though I think it should have cantripped as it only costs 2.
Profani
Cleansing Influence answering Emblem of the Warmind
Stop the assault and get rid of the root of the problem. A good card that not only answers the aura but stops at least for a turn the creature that held it.
Random_Nation
Communicable Contagion answering Nacatl War-Pride
A solid idea of dropping one card to get rid of the card that brought it in. Definitely has uses against things like populate or creatures that create copies.
clcallag - Almost seems pushed, but acceptable, like Pacifism almost, but with a funner twist
Franswa - My Goodness, that card is just about as perfect as I could imagine, a card to build around or even just add to a deck with graveyard hate in it, bravo.
Koopa - Perfectly fitting the mechanic and the way to finish the beast!
Sagharri - Seems somewhat generic for what it does(could fit in several sets), but I do love it and what it does =3
Big_Cal - Simple, effective, and completely negates your entry card's primary ability, bravo.
L0ngsh0t - Interesting card, some templating issues, the biggest problem though is that you made a Rare card, doesn't fit the criteria, sorry =(
Harbinger - Almost feels like this should be a white creature, a creature that makes deathtouchers suffer from their own abilities.
(nameless one) - Yixlid Gatewarden is nearly perfect for what it does. I know in this day and age, with as much graveyard hate as there is, this should be acceptable at uncommon... but I dunno, the 2nd half of its ability, that it functions from the graveyard, just seems to much to me... not sure why given its limited scope.
doomfish - Well, given that Reach is a more limited ability in usefulness, only countering flyers, so I can see it working, I like it =3
You know when you read a paragraph and about three days later you can only really remember roughly one sentence from that paragraph?
Design acommon or uncommon card as if it's from the same set as your signup card, that answers the threat. “From the same set” means the cards should be thematically or mechanically related; they don’t have to show precisely the same mechanic, but for example if your inspiration card is Arcanum Wings, you might want to make a card that cares about enchantments.
That's about what I remembered.
Design a common or uncommon??? I must've read that like 5-6 times and I swear I don't remember ever seeing that.
Well, I'll get my crits up soon, and hopefully I won't make the same mistake next round.
Neapwind Scuttler 3U
Creature - Crab (U)
Vigilance
X(W/U): Neapwind Scuttler gains protection from converted mana cost X until end of turn.
Dashing sideways faster than the waves and sharper than the cliffs.
2/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Dynamo Champion
Artifact Creature – Construct {R}
As an additional cost to cast Dynamo Champion, sacrifice three contraptions.
Haste, hexproof
Whenever Dynamo Champion attacks or blocks, you may untap any number of target artifacts.
6/6
Sig & Avvy by Disappointing Signets Inc.
CCC&G BRAGGING RIGHTS
Mafia Statistics
I collect pacifism: 228
Does not hose Muraganda Petroglyphs at all.
Could have been common, but that is my only complaint.
Very good double-hose of the sorcery. In fact, I think you tried to make it too much of a perfect fit, as in almost every other situation, this card is awkward and disjointed. Seems a little complex for an uncommon as well.
Ugh, please no. I can see where you're going here, and it's an okay place to be, but no, enchanting auras is too… icky.
Nice, would be good in a set focused on enchantments. In fact, it might be too good, removing your opponent's options very universally in such a block.
Trying to figure this out gives me a headache. Too low-value beyond that.
Wish it didn't target, but this is a very good combat trick, and should thus cost a bit more. Also, maybe, to make it show up less in limited, make it an uncommon, though I am less concerned about that.
Seems like a narrow theme for a set. Are all creatures in this world fungi or covered in spore counters? Beyond that, I love this card.
Heh. Effective at hosing the arbor at maximum yield while still being kind of useful. Except you made it a rare. Thus this must be disqualified for a sadly arbitrary but necessary reason.
Hm. Functions even in the graveyard? Rather interesting and an effective hoser for the rebel mechanic
It's a neat card. But I'm not really seeing the hosing beyond removing the ability until end of turn.
I want to say this could cost less, but this could be rather horrifying combined with mill and graveyard exile. Effective and a bit versatile.
A little blunt, but the flavor here is quite nice. Might be too strong for its cost.
Just add Gideon's Lawkeeper and it's like a Doom Blade. And white has lots of other ways to tap creatures. Dangerous playing with color pie, but undoubtedly effective against the Omenreader.
Yep. They flail at each other uselessly. Simple enchantment connection, with the added bonus of an enchantment effect (mass reach). It works.
Interesting. 4 of in every RDW deck ever? I have no clue. But it's mechanically connected, and even feel connected in flavor.
Weirdly specific hoser. Color hosers are also a bit specific I must admit, but this is extremely limited, weird option to grant deathtouch aside.
1. Koopa
2. (nameless one)
3. Franswa
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
void_nothing
Top 3
2. Raikou Rider
3. Zoomba
Comments:
Hmm, an interesting variant on Crystallization. Unlike Crystallization, Fragile Form deppends more on the creature controller's actions, making it feasible to have it more splashable (1W). Common seems to be correct. Interesting for limited, and specially in a deck containing multiple tappers. The only problem I see hossing Centaur Omenreader is that, in case the controller of the centaur finds a way to skip untapping it, this card would do nothing. Fortunately, the best way its controller would be able to do so would be to keep an Ajani Vengeant holding it, wich still being a clunky play (Centaur Omenreader + Ajani Vengeant = Garruk Wildspeaker. Funny, uh?)
Comments:
As a hoser for Logic Knot, this isn't effective enough. As long as your opponent has enough cards in his or her graveyard to cast the Knot (wich is supposed to happen if he is casting it), you're just adding an extra X life cost to the counterspell (it still being casteable in the early and mid game.)
Beside the Knot, and considering the fact that graveyard hate is so common and cheap, this could become a win condition on its own, wich doesn't seem to be right for an uncommon card nowadays.
Comments:
It's a clever move to make the card both, a hosser and also a piece aligned to the same theme, all in one. Congrats on this. While effectively this hoses Imperosaur pretty well, it becomes a dangerous card while considering it in a burn deck. We have noticed that R&D has given a step backwards regarding direct damage (they jumped back from Lightning Bolt to different versions of Shock, wich means they're trying to be cautious of what they give to the red players. Considering the fact that the major ammount of damage they allow players to do with three mana is 4 (Flame Javelin, Char, and the alike), this seems to be over the power curve. Exceptional cases such as Brimstone Volley (deppends on another action to be taken during the same turn) or Browbeat (wich could be dodged) aren't justificative enough to allow a single card to deal 5 damage without any extra drawback.
Also, just to be a little picky, there's a misspelling in the name of the card at the rules text ("for" instead of "from")
Comments:
Well, since the round did not specified that the card made should hose the sign up card, I think it's fine. The only thing that I want to complain regarding the connection between your entry and your sign up card is that they don't feel connected in any way except for the fact that they would play well togheter (wich doesn't seems to be aligned to the roun'd spirit)
So, this acts like a smaller Ball Lightning as long as you have a creature in the battlefield to transform. A very green way to make such thing. Common seems just right. It would be really cool to cast this on your Ouphe!
A template correction: "Target creature becomes a 5/3 green Beast with trample until end of turn."
Comments:
As a hoser, it just reduces Baru's effect to give trample, since the -1/-1 nullifies the +1/+1. So, it seems to be a bad hoser for the sign up card.
Considering it in a constructed enviroment, it happens to be too good for what it does, even for a rare spot. I would have costed this at least at 2BB (and rare), but probably at 3BB and uncommon.
Comments:
I'm affraid this is an auto DQ due to its rarity. Sorry, buddy.
Comments:
I doubt a Priestess of Poison would punish her subordinates for doing what they are supposed to do. Because of that, I find the flavor part sort of weak. :/
Regarding the cost of the card and the ability, I find these fine for testing. I like the part that makes this card a double-edged weapon (hossing opponent's small poisonous critters while turning your bigger creatures into living removals. It still being a very narrow card, but it's the kind of card that would be inserted in a hardly poison themed set, so it's fine. In the other hand, I think white as the natural color that would hose poison (see Leeches) more than black (well, black still being acceptable, since it hoses basically everything, //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=+[other">+[black]+[creatures]+[get]+[-1/-1]"]even to itself)
Comments:
This hoses the Revivalist right to the heart in a pretty elegant way. Actually, I can't belive a card such this one hasn't been printed yet. Even so, here's how the template would probably read if being actually printed: "As long as Yixlid Gatewarden is on the battlefield or in your graveyard, creature cards can't enter the battlefield from graveyards."
Since reanimation is a strategy that tends to play fast (specially in the eternal formats, where this card would be more needed, I think) I would have costed this at BB or even at 1B (and lowering its p/t to 2/1, just like the Jailer.)
Comments:
So, we add 1 to Spidersilk Armor and get a 2/4 body in exchange of the +0/+1 bonus to the team. While this would sound as too much, I consider Spidersilk Armor too weak, so I think it's fine. What I completely disagree is the flavor part of the design. This definitely should have been a Spider. The Liminid part feels forced to stablish a connection beside the fact your card stops the sign up card. I understand making this as an enchantment creature to make it easier to remove, but I think that there should be a really strong reason to make a creature also an enchantment (sort of, look at the //gatherer.wizards.com/Pages/Search/Default.aspx?name=+[licid">"]Licids) Lucent Liminid just does not serves as an example of this statement since it seems to be a fill card for a theorethical future set in wich enchantments would be the main theme.
While I find this design unelegant, I feel it balanced (wich makes my decition a little hard, I must confess...)
2nd: nameless one
3rd: Koopa
HM: doomfish (well, this does not gives points, but is a nice way to congrat a design that almost made it. ^_^)
2. Big_Cal
3. Koopa
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Well, this definitely gets the job done. The card itself is intriguing thanks to its dual nature. I like it, however I can only see a loose connection to your signup card.
This gives you space to breathe and it looks just like the perfect antagonist. But I dislike that you made a card with better stats + Flash for a mana less at a lower rarity. Also Delve doesn't strike me as a very white mechanic.
Sure, you can deal with Lumithread Field this way, but would you want to? You are wasting a perfectly fine removal on a 2/2. On the other hand, if we assume a meta with many morphs that become scary creatures/enchantments this is just the thing you might want. At common. This is just a more expensive Pacifism with a situational effect. I like how this only makes sense with cards like Lumithread Field around.
An interesting mechanic for mana production. I like it, but it might be a bit hard to use after you already spent 4 mana. This would be a fun way to get more out your own City of Brass.
A nice approach to a storm-like mechanic, however you didn't answer the threat! After all the Storm Entity still sits on the other side of the table, probably pretty mad at you now. Aside from that it's a great card.
I'd like to play that card. Answers the threat very well, sadly doesn't make much of it, you probably won't have any other poisonous creatures. This could be in any set, as it has no real attachment to your singup card. The wording gives me a headache, but after I understood it makes a lot of sense.
I really hope you have a blocker for that 0/1 Goyf! I like how this deals with a whole lot of things interacting with the graveyard. You'd probably find something like this in a booster of a set that cares about what's in your graveyard. And people would hate it. Because it sucks (powerwise). For what little it does it could have costed just one mana or draw you a card. Great design though.
Heh. Fun how this would play out. Nice pumped up creature you have there. BEM! Maybe next time. HA! I guess in a set that has auras like that a hate card like this need to be at UC, so that's a good call. This could have been at 2, other than that a very cool card.
Okay, in your specific situation this does enough. Keeping this guy from attacking in the first place would probably have been a better approach. Still, in a set where designers throw tokens out for everything this could come in handy. Outside from that it's quite underwhelming though.
2. TacticalCelebrant
3. coolgriff14
Multiple instances of lifelink on the same creature are redundant.
Multiple instances of lifelink on the same creature are redundant.
—Eli Shiffrin, Rules Manager, on a design stacking lifelink instances
This is actually far stronger than you give it credit for: it protects against most artifacts and the rare land. I'm assuming this is intentional, so good work on that.
Pretty decent hoser for the Tiger, and a good removal spell as well.
This doesn't hose the Jailer: in fact, it's the other way around-- the Jailer hoses it. Nonetheless I can already see the themes you're going for with this, so good work. I do think it'd be better with trample or something else.
The lifegain feels tacked-on to this. It would be fine just making the player discard and lose 1 life. Aside from that, though, this is okay.
I like the flashback cost on this card. It makes dumping it into the 'yard a viable way of cheapening it.
This one feels a bit mashed together, like it's trying to be a "Contraptions matter" card, a quick and cheap beater, and an artifact untapper. If you'd cut the hexproof and the last clause, I think it'd be a serviceable card. As it stands, I don't like it.
A weird card, but I suppose if Mistmeadow Skulk can do it, so can this. That said, I don't see how this connects to the mechanical theme Imperiosaur has.
I like that Flash allows it to be cast right after the Scorn, making it at least a 4/4. Good interaction.
1.) Cardz5000
2.) Herbert_West
3.) Raikou Rider
----------------------------
Club Flamingo Wins: 10
----------------------------
EDH Decks
BG Vicious Varolz | RW Jor Kadeen, the Mean Machine | RG Atarka: Muh_Dragons.dec (WIP) | WU Brago, Blink Eternal (WIP)
----------------------------
Seems fine. Vague enough that it could be related.
This is fine. Perfectly reasonable. Generic flavour.
This does exactly nothing to stop Yixlid Jailer.
This is fine, but what does it have to do with the homunculus?
This is great. It's a creative workaround, and it makes sense that a mindcensor would have trouble blocking indirect things such as an echo.
No signup card.
Meh. I kinda fail to see how this hoses SFB, unless you mean in combat. In any case, not all that exciting.
II. Raikou Rider
I. herbert west
clcallag
An interesting pacifism variant. I'm having a hard time deciding if this works at 2 or if it should be 3 - I guess it does allow one more tap activation or chump block (or both), so slightly worse than Arrest, but destroying the creature is probably better than leaving it around since they could break the enchantment later.
Franswa
Cool name, and this ability works reasonably well in black without being too obvious.
Koopa
This 3 for 5 is not that hard to achieve, but I guess neither is Brimstone Volley. I think it would have been good enough at Sorcery, but is a bit over the edge at instant since mono-red is such a widely played archetype anyway. Something along these lines would almost certainly be printed in this block, it's pretty low-hanging fruit.
Sagharri
A 5/3 with trample is kind of a weird thing to become. Is this a reference to something? It's not terrible, but I'm not sure how it answers your threat.
Big_Cal
This feels like an old school hoser. It would be fairly good against elves and weenies. I don't think we would see hosers of this type today, persistent and annoying. It probably does fit your setting well enough though, and the flavor is ok.
L0ngsh0t
Interesting mechanic, I think you could just go with "Destroy target creature. Draw X cards, where X is 3 minus that creature's converted mana cost," although power probably makes more sense. Mana cost is a little weird too.
Harbinger
Interesting choice to hose a primarily black ability and make it double as removal. I guess you are shooting for some kind of keyword-centric set, otherwise this is pretty strange. Having the -1/-1 be part of the activated ability would make it printable anywhere though.
(nameless one)
Templating is not quite right (I think it would just be "As long as ~ is on the battlefield or in your graveyard..."), and I'm not sure exactly why black would hose the graveyard in this way, although I understand the reference. I'd think from a flavor standpoint that you would go with Caterans vs Ramosians, but hey.
doomfish
Sure, you covered the space that Maro says they should have done with the Liminid in the first place. Nothing really wrong with it, it's just not super exciting.
Lots of decent cards, shows this was a great challenge.
2. clcallag
3. Harbinger
However, I like how it also hits creatures like how Darksteel Garrison boosts creature
Not sure if this counts as an answer to the threat (Tombstalker). But hey, it's not dealing damage to you
Overall, it's just a conditional Damage Reversal and that card has already been "thrown back" by Intervention Pact, which happened to be in the same set.
The problem is that the challenge requires a common or an uncommon "hate" card. You definitely lose cookie points from that.
1. Eventide Sojourner
2. coolgriff14
3. Profani
Thanks for spiderboy4 of High~Light_Studios for the kick ass avatar.
Thanks for DarkNightCavalier of HotPS for the exceptional signature.
Well the card answers your signup card, but your card doesn't seem to have any mechanical ties to your signup card.
Answers by allowing them to bounce off each other. Has Delve. Well costed and properly colored. Nice job!
I don't think this quite works the way you want. If you target this as the enchanting target and they respond, it will be countered and go straight to the graveyard.
This card seems excellent but it should be red. Red gets ritual effects and is the "primary" LD color. (Green gets it too, but it often is destroy noncreature permanent, not specifically land.)
Deals with the threat, works in the same set, correctly costed and correctly colored.
This card answers your signup card but it doesn't seem specifically designed to be in a set with your signup card. It is also kind of clunky wording. Also its not common or uncommon.
I dislike how this card doesn't actually kill the Goyf. I almost want this to cantrip, but I guess in the set this card would exist in it would have much more of an impact. Actually, if Ground Seal cantrips, I think this could def cantrip.
I assume it would be an enchantment set. This card seems like a decent answer but it feels so simple. It's basically JUST a Disenchant and something stapled together. Not a bad design, but just not that interesting.
Fits the challenge just fine but it feels very forced and narrow.
1) Icarael
2) Moss_Elemental
3) Profani
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
Design a common or uncommon card as if it's from the same set as your signup card, that answers the threat. “From the same set” means the cards should be thematically or mechanically related; they don’t have to show precisely the same mechanic, but for example if your inspiration card is Arcanum Wings, you might want to make a card that cares about enchantments.
That's about what I remembered.
Top 3 incoming
2. Gerrard's Mom
3. Eskimo_Rage
Sig & Avvy by Disappointing Signets Inc.
CCC&G BRAGGING RIGHTS
Mafia Statistics
I collect pacifism: 228
Doesn't exactly answer the card neat idea though and no rarity.
Doesn't really answer the card except as a big blocker I suppose and having flash. Seems like the card would want to exile cards from the graveyard to make him harder to cast.
TacticalCelebrant
Definitely answers the card and is a neat way of ensuring that the morph kills it without any extra interference
Eventide Sojourner
A slight downside being only able to nail non-basics with an upside of possibly adding enough mana to pay off the spell, nice
Icarael
A nice card that neatly answers the signup card and has the possibility to respond in kind to such a threat.
CrustacaenCrusader
When you can't beat them take control of them and make them beat someone else Wonderful card idea, I like it a lot not a common or uncommon though.
coolgriff14
Doesn't really answer the card so much as stops it for a turn, not bad though I think it should have cantripped as it only costs 2.
Profani
Stop the assault and get rid of the root of the problem. A good card that not only answers the aura but stops at least for a turn the creature that held it.
Random_Nation
A solid idea of dropping one card to get rid of the card that brought it in. Definitely has uses against things like populate or creatures that create copies.
1:Tactical_Celebrant
2: Profani
3: Icarael
Franswa - My Goodness, that card is just about as perfect as I could imagine, a card to build around or even just add to a deck with graveyard hate in it, bravo.
Koopa - Perfectly fitting the mechanic and the way to finish the beast!
Sagharri - Seems somewhat generic for what it does(could fit in several sets), but I do love it and what it does =3
Big_Cal - Simple, effective, and completely negates your entry card's primary ability, bravo.
L0ngsh0t - Interesting card, some templating issues, the biggest problem though is that you made a Rare card, doesn't fit the criteria, sorry =(
Harbinger - Almost feels like this should be a white creature, a creature that makes deathtouchers suffer from their own abilities.
(nameless one) - Yixlid Gatewarden is nearly perfect for what it does. I know in this day and age, with as much graveyard hate as there is, this should be acceptable at uncommon... but I dunno, the 2nd half of its ability, that it functions from the graveyard, just seems to much to me... not sure why given its limited scope.
doomfish - Well, given that Reach is a more limited ability in usefulness, only countering flyers, so I can see it working, I like it =3
2) clcallag
3) Sagharri
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Well, I'll get my crits up soon, and hopefully I won't make the same mistake next round.
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In case I don't have time to critique, here's my Top 3:
1 : TacticalCelebrant
2 : Icarael
3 : Profani
CCL Winner- July '08, Aug '08 Sept '08, Oct '08
Survivor- CCS: Lost in Takenuma, CCS: Stranded In Tolaria
Ya, neither did I, I actually panicked when I saw someone repost that rule, I couldn't remember my cards rarity at first
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren