Faced with this challenge, you reach into this strange plane's mana to defend yourself. You can feel it coiling into an exotic shape, something you've never seen before. There's still a lot to learn about this place.
Round 1 Challenge: Design a common or uncommon card as if it's from the same set as your signup card, that answers the threat. “From the same set” means the cards should be thematically or mechanically related; they don’t have to show precisely the same mechanic, but for example if your inspiration card is Arcanum Wings, you might want to make a card that cares about enchantments.
Due Dates:
Submissions due Wednesday June 5, 11:59pm PST.
Critiques due Friday June 7, 11:59pm PST.
In the future I'll be shooting for void_nothing's 4/2 schedule, but I didn't want to start the month on a weekend and I figured we could use an extra day or so to ramp up. So let's see what you're made of!
Signups are open through Round 1. Just post a card (and select a card for the signup challenge) before the deadline and I'll add you to a critique team when the critique phase starts.
The Card Creation League is a monthly contest in which players compete over seven rounds. Each month has an overall theme and/or story, determined by that month's host.
Each round, the host will assign a card creation task to the players. This task may vary between teams or players.
The first three rounds are open to everyone who joined in the sign-up thread, which will be posted near the end of the previous month. After these rounds, the Top 8 players will move on to three single elimination rounds to determine a winner.
Rounds usually last three to four days for submissions and about two days for critiques, but the host has final say in making the schedule.
For the first three rounds, players are divided into teams. Four teams is standard, but there may be more or less depending on the number of players. Each team will review another team's cards during the critique period of that round.
Each player must submit a Top 3 ranking for the team he or she critiques at the end of each round. Each 1st place is worth 3 points, 2nd place 2 points, and 3rd place 1 point.
Additionally, each player can receive 2 bonus points per round. One point is awarded for posting a Top 3, and one point for providing critiques for that team's cards.
Suggested areas to critique include creativity, balance, printability, and relation to the overall theme or that player's previous cards.
Players who do not post a card or a Top 3 will be put on "probation." Top 3 violations for a round can be removed by posting or PMing the host with your Top 3 before the end of the next round. Any player that would receive a second violation is disqualified from further competition that month.
At the end of the first three rounds, the Top 8 players will be selected by points (usually the top 2 from each team). In the case of ties, there may be more than 8 players advancing. The host will determine matchups for single elimination. At the end of each elimination round, remaining players not in that matchup will choose a winner to advance. The host will break any ties.
The final round is determined by public poll.
Prior to Top 8, players have a chance of getting a total of 100 points toward their score each Scoring Round. Scores for each Round are determined by the following equation:
Total points of Player A in round N = 100 * X/Y, where:
X = Total number of Scoring Points (Judge Points + Additional Points from Top 3 & Critiques)
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
3 points are given for a First Place Top 3 finish, 2 points for a Second Place, and 1 point for a Third Place. 1 additional point is awarded if a Top 3 is submitted. 1 additional point is awarded if Critiques are given for all entries to be judged.
This way the grading is more streamlined in the fact that all rounds prior to Top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player accumulates points from each Scoring Round until the end of Round 3.
... Hmm... I may end up regretting picking the card I did
Idea #1: Feral Combat1G
Enchantment - Aura {U}
Enchant target creature.
Enchanted creature loses all abilities and gets +3/+3. Sometimes, you just have to punch something.
Hellwave Implosion3RR
Instant
Destroy target artifact. Hellwave Implosion deals X damage to each creature and each player, where X is the converted mana cost of the destroyed artifact. The devastation left from the citadel's eradication struck fear into some of the enemy's troops. The rest were too dead to care.
Defender of the Meek5WW
Creature - Angel (U)
Flash
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs 1 less to cast for each card exiled this way.)
Flying
4/7
Raiment Raider1UU
Creature - Human Rogue (U)
If an Aura would enter the battlefield attached to a creature an opponent controls, you may pay 2UU. If you do, it enters the battlefield under your control attached to Raiment Raider instead. Successful theft of noble raiment is the final test for all who wish to join the Sky Raiders.
2/2
Fungicide 1B
Instant {U}
Target creature gets -X/-X until end of
turn, where X is the number of spore
counters on that creature. “Be careful not to inhale the spores when it
dies; there’s nothing more toxic than the
spores of a dead thallid.”
—Trask Valgaunt, sporehunter
I'm a proud member of the Online Campaign for Real English. If you believe in capital letters, correct spelling, and good sentence structure, then copy this into your signature.
Lumithread Cuffs2W
Enchantment - Aura (U)
Enchanted creature can't attack or block. When Lumithread Cuffs is put into a graveyard from the battlefield, you may destroy target enchantment.
Cast this on their morph pod and even if they try and dodge it by flipping it into the field, you can destroy the enchantment it becomes.
Read the RemainsUUB
Sorcery {R}
Destroy target creature with converted mana cost 3 or less. It can’t be regenerated. For each mana less than converted mana cost 3 of target creature, draw a card. Every murder tells a story.
Haberion Mystic :3mana::symw:
Creature - Rhino Cleric
Other creatures you control have protection from colorless. The invisible assault blackened the grass and turned the surrounding forest to charcoal, but the army marched on unscathed, and with ultimate faith.
3/4
Return the Favor1WW
Instant (U)
The next time a source of your choice would deal damage to you this turn, prevent that damage. Chaincast-- If you cast another spell this turn, Return the Favor deals damage to that source's controller equal to the damage prevented this way. "Insult repaid with insult, injury with injury."
—Reidmar Suran, Alkast hieromancer
Spirit of Renewal :3mana::symg::symg:
Creature - Elemental Spirit [R]
At the beginning of each end step, if Spirit of Renewal is in your graveyard, you may put it on the top of your library. If you do, put a 1/1 green Saproling creature token onto the battlefield.
4/3
Ozfoe's Specter1BB
Creature - Specter R
Flying
Whenever Ozfoe's Specter deals combat damage to a player, that player discards a card.
Whenever an opponent discards a card, that player loses 1 life and you gain 1 life.
2/2
Dominion Trance3UUU
Enchantment (M)
At the beginning of each end step, gain control of each enchanted creature for as long as you control Dominion Trance and for as long as that creature is enchanted. Conquering the throne wins you the castle, but conquering its people wins you the kingdom.
Groundshift 1U
Instant (U)
Cards in graveyards lose all types until end of turn. Gravesites have turned to nothing, memorials have lost meaning, and ancient chants are forgotten.
Round 1 — Reality Shaping
Faced with this challenge, you reach into this strange plane's mana to defend yourself. You can feel it coiling into an exotic shape, something you've never seen before. There's still a lot to learn about this place.
Round 1 Challenge: Design a common or uncommon card as if it's from the same set as your signup card, that answers the threat. “From the same set” means the cards should be thematically or mechanically related; they don’t have to show precisely the same mechanic, but for example if your inspiration card is Arcanum Wings, you might want to make a card that cares about enchantments.
Past Rounds:
Signups
Due Dates:
Submissions due Wednesday June 5, 11:59pm PST.
Critiques due Friday June 7, 11:59pm PST.
In the future I'll be shooting for void_nothing's 4/2 schedule, but I didn't want to start the month on a weekend and I figured we could use an extra day or so to ramp up. So let's see what you're made of!
Signups are open through Round 1. Just post a card (and select a card for the signup challenge) before the deadline and I'll add you to a critique team when the critique phase starts.
TacticalCelebrant
CrustaceanCrusader
Moss_Elemental
coolgriff14
Caiaphas
Random_Nation
Profani
Eventide Sojourner
Icarael
Team Imperiosaur
void_nothing
Raikou Rider
Rithaniel
aurorasparrow
herbert west
Emocakes
drewdagreek
Cardz5000
Zoomba
Team Narcomoeba
Ink-Treader
Arcel
pstmdrn
Gerrard's Mom
Jimmy Groove
Eskimo_Rage
Savia
VikingIrishman
BlackBull
Team Tarmogoyf
clcallag
Franswa
Koopa
Sagharri
Big_Cal
L0ngsh0t
Harbinger
(nameless one)
doomfish
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
Mon 10:50 — Teams updated
Muraganda Petroglyphs
... Hmm... I may end up regretting picking the card I did
Idea #1:
Feral Combat 1G
Enchantment - Aura {U}
Enchant target creature.
Enchanted creature loses all abilities and gets +3/+3.
Sometimes, you just have to punch something.
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Hellwave Implosion 3RR
Instant
Destroy target artifact. Hellwave Implosion deals X damage to each creature and each player, where X is the converted mana cost of the destroyed artifact.
The devastation left from the citadel's eradication struck fear into some of the enemy's troops. The rest were too dead to care.
Tombstalker
Creature - Angel (U)
Flash
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs 1 less to cast for each card exiled this way.)
Flying
4/7
Stealing your Arcanum Wings....
Raiment Raider 1UU
Creature - Human Rogue (U)
If an Aura would enter the battlefield attached to a creature an opponent controls, you may pay 2UU. If you do, it enters the battlefield under your control attached to Raiment Raider instead.
Successful theft of noble raiment is the final test for all who wish to join the Sky Raiders.
2/2
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
Instant {U}
Target creature gets -X/-X until end of
turn, where X is the number of spore
counters on that creature.
“Be careful not to inhale the spores when it
dies; there’s nothing more toxic than the
spores of a dead thallid.”
—Trask Valgaunt, sporehunter
Glorious avatar and signature done by Rivenor at Miraculous Recovery Signatures.
***Former MCC Organizer***
Come join us! Show us your creative side.
I'm a proud member of the Online Campaign for Real English. If you believe in capital letters, correct spelling, and good sentence structure, then copy this into your signature.
Sig & Avvy by Disappointing Signets Inc.
CCC&G BRAGGING RIGHTS
Mafia Statistics
I collect pacifism: 228
Well... it's not like you can't pretend Contraptions exist. They're apparently an artifact subtype.
Choose one of these judge of creation:
Make Strionic Resonator shine!
You can not grasp the true form of Ashiok's attack!
My card was Lumithread Field
Lumithread Cuffs 2W
Enchantment - Aura (U)
Enchanted creature can't attack or block. When Lumithread Cuffs is put into a graveyard from the battlefield, you may destroy target enchantment.
Cast this on their morph pod and even if they try and dodge it by flipping it into the field, you can destroy the enchantment it becomes.
Signup Card: River of Tears.
Land Extrusion :2mana::symg::symg:
Sorcery {U}
Destroy target nonbasic land. Add one mana of each color that land could produce to your mana pool.
I chose: Dryad Arbor
Read the Remains UUB
Sorcery {R}
Destroy target creature with converted mana cost 3 or less. It can’t be regenerated. For each mana less than converted mana cost 3 of target creature, draw a card.
Every murder tells a story.
CCL Winner- July '08, Aug '08 Sept '08, Oct '08
Survivor- CCS: Lost in Takenuma, CCS: Stranded In Tolaria
Yixlid Gatewarden 1BB
Creature - Zombie Soldier (uncommon)
Creature cards can't enter the battlefield from graveyards. This ability remains even if Yixlid Gatewarden is in a graveyard.
2/2
Thanks for spiderboy4 of High~Light_Studios for the kick ass avatar.
Thanks for DarkNightCavalier of HotPS for the exceptional signature.
Chosen enemy Ghostflame!
Haberion Mystic :3mana::symw:
Creature - Rhino Cleric
Other creatures you control have protection from colorless.
The invisible assault blackened the grass and turned the surrounding forest to charcoal, but the army marched on unscathed, and with ultimate faith.
3/4
Seht's Tiger
Immolate 2RR
Sorcery {U}
Damage can't be prevented this turn.
Immolate deals 3 damage to each creature and each player.
Emille, Seven-Sting Dancer Shalin Nariya
Go go Storm Entity!
Return the Favor 1WW
Instant (U)
The next time a source of your choice would deal damage to you this turn, prevent that damage.
Chaincast-- If you cast another spell this turn, Return the Favor deals damage to that source's controller equal to the damage prevented this way.
"Insult repaid with insult, injury with injury."
—Reidmar Suran, Alkast hieromancer
----------------------------
Club Flamingo Wins: 10
----------------------------
EDH Decks
BG Vicious Varolz | RW Jor Kadeen, the Mean Machine | RG Atarka: Muh_Dragons.dec (WIP) | WU Brago, Blink Eternal (WIP)
----------------------------
Yixlid Jailer
Spirit of Renewal :3mana::symg::symg:
Creature - Elemental Spirit [R]
At the beginning of each end step, if Spirit of Renewal is in your graveyard, you may put it on the top of your library. If you do, put a 1/1 green Saproling creature token onto the battlefield.
4/3
4th place at CCC&G Pro Tour
Chances of bad hands (<2 or >4 land):
21: 28.9%
22: 27.5%
23: 26.3%
24: 25.5%
25: 25.1%
26: 25.3%
Bonded Fetch
Ozfoe's Specter 1BB
Creature - Specter R
Flying
Whenever Ozfoe's Specter deals combat damage to a player, that player discards a card.
Whenever an opponent discards a card, that player loses 1 life and you gain 1 life.
2/2
Card: Snake Cult Initiation
Dominion Trance 3UUU
Enchantment (M)
At the beginning of each end step, gain control of each enchanted creature for as long as you control Dominion Trance and for as long as that creature is enchanted.
Conquering the throne wins you the castle, but conquering its people wins you the kingdom.
Chosen Card: Tarmogoyf
Groundshift 1U
Instant (U)
Cards in graveyards lose all types until end of turn.
Gravesites have turned to nothing, memorials have lost meaning, and ancient chants are forgotten.
Credits
Avatar: Ace5301
Check out Ace5301's awesome work!
Ace of Spades Studio:
http://forums.mtgsalvation.com/showthread.php?t=451747