Faced with this challenge, you reach into this strange plane's mana to defend yourself. You can feel it coiling into an exotic shape, something you've never seen before. There's still a lot to learn about this place.
Round 1 Challenge: Design a common or uncommon card as if it's from the same set as your signup card, that answers the threat. “From the same set” means the cards should be thematically or mechanically related; they don’t have to show precisely the same mechanic, but for example if your inspiration card is Arcanum Wings, you might want to make a card that cares about enchantments.
Submissions due Wednesday June 5, 11:59pm PST.
Critiques due Friday June 7, 11:59pm PST.
In the future I'll be shooting for void_nothing's 4/2 schedule, but I didn't want to start the month on a weekend and I figured we could use an extra day or so to ramp up. So let's see what you're made of!
Signups are open through Round 1. Just post a card (and select a card for the signup challenge) before the deadline and I'll add you to a critique team when the critique phase starts.
The Card Creation League is a monthly contest in which players compete over seven rounds. Each month has an overall theme and/or story, determined by that month's host.
Each round, the host will assign a card creation task to the players. This task may vary between teams or players.
The first three rounds are open to everyone who joined in the sign-up thread, which will be posted near the end of the previous month. After these rounds, the Top 8 players will move on to three single elimination rounds to determine a winner.
Rounds usually last three to four days for submissions and about two days for critiques, but the host has final say in making the schedule.
For the first three rounds, players are divided into teams. Four teams is standard, but there may be more or less depending on the number of players. Each team will review another team's cards during the critique period of that round.
Each player must submit a Top 3 ranking for the team he or she critiques at the end of each round. Each 1st place is worth 3 points, 2nd place 2 points, and 3rd place 1 point.
Additionally, each player can receive 2 bonus points per round. One point is awarded for posting a Top 3, and one point for providing critiques for that team's cards.
Suggested areas to critique include creativity, balance, printability, and relation to the overall theme or that player's previous cards.
Players who do not post a card or a Top 3 will be put on "probation." Top 3 violations for a round can be removed by posting or PMing the host with your Top 3 before the end of the next round. Any player that would receive a second violation is disqualified from further competition that month.
At the end of the first three rounds, the Top 8 players will be selected by points (usually the top 2 from each team). In the case of ties, there may be more than 8 players advancing. The host will determine matchups for single elimination. At the end of each elimination round, remaining players not in that matchup will choose a winner to advance. The host will break any ties.
The final round is determined by public poll.
Prior to Top 8, players have a chance of getting a total of 100 points toward their score each Scoring Round. Scores for each Round are determined by the following equation:
Total points of Player A in round N = 100 * X/Y, where:
X = Total number of Scoring Points (Judge Points + Additional Points from Top 3 & Critiques)
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
3 points are given for a First Place Top 3 finish, 2 points for a Second Place, and 1 point for a Third Place. 1 additional point is awarded if a Top 3 is submitted. 1 additional point is awarded if Critiques are given for all entries to be judged.
This way the grading is more streamlined in the fact that all rounds prior to Top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player accumulates points from each Scoring Round until the end of Round 3.
Destroy target artifact. Hellwave Implosion deals X damage to each creature and each player, where X is the converted mana cost of the destroyed artifact. The devastation left from the citadel's eradication struck fear into some of the enemy's troops. The rest were too dead to care.
Defender of the Meek5WW
Creature - Angel (U)
Delve (You may exile any number of cards from your graveyard as you cast this spell. It costs 1 less to cast for each card exiled this way.)
Creature - Human Rogue (U)
If an Aura would enter the battlefield attached to a creature an opponent controls, you may pay 2UU. If you do, it enters the battlefield under your control attached to Raiment Raider instead. Successful theft of noble raiment is the final test for all who wish to join the Sky Raiders.
Target creature gets -X/-X until end of
turn, where X is the number of spore
counters on that creature. “Be careful not to inhale the spores when it
dies; there’s nothing more toxic than the
spores of a dead thallid.”
—Trask Valgaunt, sporehunter
Read the RemainsUUB
Destroy target creature with converted mana cost 3 or less. It can’t be regenerated. For each mana less than converted mana cost 3 of target creature, draw a card. Every murder tells a story.
Haberion Mystic :3mana::symw:
Creature - Rhino Cleric
Other creatures you control have protection from colorless. The invisible assault blackened the grass and turned the surrounding forest to charcoal, but the army marched on unscathed, and with ultimate faith.
Return the Favor1WW
The next time a source of your choice would deal damage to you this turn, prevent that damage. Chaincast-- If you cast another spell this turn, Return the Favor deals damage to that source's controller equal to the damage prevented this way. "Insult repaid with insult, injury with injury."
—Reidmar Suran, Alkast hieromancer
Spirit of Renewal :3mana::symg::symg:
Creature - Elemental Spirit [R]
At the beginning of each end step, if Spirit of Renewal is in your graveyard, you may put it on the top of your library. If you do, put a 1/1 green Saproling creature token onto the battlefield.
Creature - Specter R
Whenever Ozfoe's Specter deals combat damage to a player, that player discards a card.
Whenever an opponent discards a card, that player loses 1 life and you gain 1 life.
At the beginning of each end step, gain control of each enchanted creature for as long as you control Dominion Trance and for as long as that creature is enchanted. Conquering the throne wins you the castle, but conquering its people wins you the kingdom.