Narlath's Crypt
Enchantment Land - Swamp (R)
Narlath's Crypt enters the battlefield tapped.
All Swamps you control gain "Sacrifice a non-token creature, T: Put a 2/2 black Zombie creature onto the battlefield."
Narlath's Crypt is black. The moment the crypt was opened, a great evil escaped into the world.
Yes, I know it's weird to have an enchantment enter the battlefield tapped, but it's weird to have an enchantment land PERIOD, so sue me.
Andred, Ruler of Jaspardia2W
Planeswalker - Andred (M)
+2: Andred gets protection from the color of your choice until the beginning of your next upkeep.
-4: Exile target creature.
-10: Search your library for any number of creatures with converted mana cost equal to 2 or less, then put those creatures onto the battlefield. Shuffle your library afterwards.
2
I guess everyone here thinks Dryad Arbor is underpowered. Which it is, if you don't use Green Sun's Zenith.
Maokun: you can't drop one color. you have to drop two (or add two or shift one)
While I feel like my card is probably better then Dryad Arbor, I feel like I took away the thing that makes Dryad Arbor actually good, and that is the forest subtype that allows it to be fetched as an instant speed blocker
I guess everyone here thinks Dryad Arbor is underpowered. Which it is, if you don't use Green Sun's Zenith.
Maokun: you can't drop one color. you have to drop two (or add two or shift one)
Dryad Arbor is super underpowered. And urgh, thanks for the reminder. It sucks to have to add a random colour just to make it compliant. In fact, I'd have to make it a dual land and then it would be broken for sure -_- I'll have to sleep over this.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Nemata, the Conservator 2GG
Planeswalker - Nemata (M)
+1: Creatures you control get +1/+1 until end of turn.
+1: Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.)
-6: You get an emblem that says "At the beginning of each player's upkeep, put a 1/1 green Saproiling token onto the battlefield."
(3)
Color identity specific removal:
Molder Bloom 1GG
Sorcery {U}
Destroy target permanent. It cannot be regenerated. If a creature or land is destroyed in this way, its controller may return another card from their graveyard to their hand.
"That with life, perish to birth.
What has no life, has no worth."
-Femeref chant
If Nemata weren't solid green, I imagine he'd be all about Naya.
Verdant Coppice
Legendary Enchantment Land {R}
Verdant Coppice enters the battlefield tapped unless you sacrifice a land.
At the beginning of your end step, if Verdant Coppice is untapped, you may put a 1/1 green Saproiling creature token onto the battlefield.
:symtap:: Add G,W , or R to your mana pool.
WUGPhelddagrif GGGOmnath, Locus of Mana BBBXiahou Dun, the One-Eyed RRRAshling, the Pilgrim BBWTeysa, Scion of Orzhov UUUTalrand, Sky Summoner UUBVela the Night-Clad GGBVhati il-Dal RUWRuhan of the Fomori
Shrine of the Dragon Kings
Enchantment Land - Mountain Shrine (R) (T: Add R to your mana pool.)
When Shrine of the Dragon Kings enters the battlefield, sacrifice a creature or land.
Creatures you control have "R: This creature gets +1/+0 until end of turn" and "BG: Regenerate this creature." BRG, T, Sacrifice four creatures: Search your library for a legendary Dragon creature card and put it onto the battlefield. Then shuffle your library.
Roach Yard
• Land Creature - Insect R t: Add B to your mana pool.
When Roach Yard dies, each player sacrifices a land. "These are some of my most spiteful subjects. So much as disturb their home, and they will destroy everyone else's."
-Dol Embre
1/1
I think it's more fair to call it a 0-mana Llanowar Elves that costs you your land drop. Which is silly, since you could use that land drop to pay for a regular Llanowar Elves.
Enchantress' Garden
Legendary Enchantment Land (R)
Enchantress' Garden enters the battlefield tapped. t: add G or W to your mana pool.
Whenever you cast an enchantment spell, you may put a +1/+1 counter on target creature.
Future-Tome Bonsais
Enchantment Land (R)
Future-Tome Bonsais enters the battlefield tapped.
:symtap:: Add or to your mana pool. Then, if you cast two or more enchantment spells this turn, sacrifice Future-Tome Bonsais and draw three cards. "I'm not sure on which side of the madness-genius line the idea of trees in the form of scroll-shelves and reading lanterns lies." - Belcon Barix Bundaleos
Sign UpRajwan, Sky Cartographer1RWU
Planeswalker — Rajwan (M)
[+1] Up to one target creature gains or loses flying until end of turn.
[-2] Copy the next instant or sorcery spell you cast this turn. You may choose new targets for the copy.
[-5] You get an emblem with, "Whenever you cast a spell, you may return a creature card from your graveyard to the battlefield."
[3]
Round 1 Shuddering FirmamentRWU
Instant (R)
Shuddering Firmament deals damage to target nonland permanent's controller equal to the number of permanents of that type on the battlefield. Then return that permanent to its owner's hand.
Color shift: RWU→W
Celestial Overlook
(•) Enchantment Land (R) (Celestial Overlook is white.)
Celestial Overlook enters the battlefield tapped.
At the beginning of your upkeep, gain X life, where X is the number of other enchantments you control. T: Add to your mana pool. If you control five or more enchantments, sacrifice Celestial Overlook and add :symw::symw::symw: to your mana pool instead.
Instead of a flavor text, I'll give you an art: A promontory carved with windows, some with lights in them, looming over a plain and a night sky full of stars. They're webbed over with constellation-lines and full of nebula lights.
Citadel of Wisdom
Artifact Land (R) T: Reveal the top card of your library. If that card is a land card, add RU to your mana pool.
Sacrifice an artifact: Draw a card. Activate this ability only during your turn and not more than once each turn. We can speed up the research if you pay the price.
Windstruck Citadel
Artifact Land (R)
Windstruck Citadel enters the battlefield tapped unless you control a creature with flying. T: Add W or U to your mana pool. XX(W/U),T, Sacrifice Windstruck Citadel: Each of X target creatures gains flying until end of turn.
For this round, begin by either adding two colors, removing two colors, or adding one and removing a second from your planeswalker's color identity. Create a land with another type (that is, either a land creature, an artifact land, or an enchantment land) with the resulting color identity. That land must have the word "sacrifice" somewhere in its rules text.
Glad I double checked this. The red bit should have also been bolded, don't you think?
Odine Calut 1WB
Planeswalker — Odine (MR)
+1: Up to two target permanents you control gain protection from the color or colors of your choice until your next turn. You lose 1 life.
-2: Draw a card. You gain 2 life.
-7: Destroy each creature you don't control, then return each creature card from your graveyard to the battlefield.
//3
Odine's VerdictWB
Instant (U)
As an additional cost to cast Odine's Verdict, sacrifice a creature.
Exile target creature. Some costs are not affordable when it's for justice. For vengeance, on the other hand, it's never too expensive.
WB
Translucent Wall
Creature Land — Wall (R)
(Translucent Wall isn't a spell and it's affected by summoning sickness)
Defender
:symtap:: Add to your mana pool.
Sacrifice Translucent Wall: Translucent Wall's controller draws 2 cards and gains 4 life. Only any opponent may activate this ability.
0/4
Private Mod Note
():
Rollback Post to RevisionRollBack
Trophyless guy.
Thought of the Month: I gave up from trying to require the 'i' on my name: SolesticIo
Underworld
World Land
:symtap:: Add to your mana pool. You lose 1 life.
Sacrifice a creature: Add :symb::symb::symb: to your mana pool. Any player may activate this ability. "You will find neither rest nor peace here."
Verdant Coppice
Legendary Enchantment Land {R}
Verdant Coppice enters the battlefield tapped unless you sacrifice a land.
At the beginning of your end step, if Verdant Coppice is untapped, you may put a 1/1 green Saproiling creature token onto the battlefield.
:symtap:: Add G,W , or R to your mana pool.
I can't say for certain that this is overpowered, but I'm pretty sure it is. I mean, I'd be happy to play 1-2 of these in any deck almost regardless of what color or strategy I'm playing.
Shrine of the Dragon Kings
Enchantment Land - Mountain Shrine (R) (T: Add R to your mana pool.)
When Shrine of the Dragon Kings enters the battlefield, sacrifice a creature or land.
Creatures you control have "R: This creature gets +1/+0 until end of turn" and "BG: Regenerate this creature." BRG, T, Sacrifice four creatures: Search your library for a legendary Dragon creature card and put it onto the battlefield. Then shuffle your library.
This card has many moderately powerful effects. Combine that with the fact that it's a Shrine and I really have to call for it being a Legendary non-Mountain. I do like it in spite of its complexity.
Enchantress' Garden
Legendary Enchantment Land (R)
Enchantress' Garden enters the battlefield tapped. t: add G or W to your mana pool.
Whenever you cast an enchantment spell, you may put a +1/+1 counter on target creature.
I like it. Simple, flavorful and not overpowered.
Edit 2: Oops, didn't see it broke the requirements. Sorry.
Sunzeng, Peak of the Hammer
Artifact Land - Mountain Equipment (R)
Sunzeng, Peak of the Hammer enters the battlefield tapped.
:symtap:: Add to your mana pool.
Equipped creature gets +1/+0 for each mountain you control.
Equip - :3mana:, Sacrifice a mountain
I kinda get the flavor but having an Equipment Land still feels wrong to me. I think you could easily reduce the equip cost from to :2mana:.
Windstruck Citadel
Artifact Land (R)
Windstruck Citadel enters the battlefield tapped unless you control a creature with flying. T: Add W or U to your mana pool. XX(W/U),T, Sacrifice Windstruck Citadel: Each of X target creatures gains flying until end of turn.
I don't totally get the flavor or the kind of deck this would go in.
Creeping Bog
Land Creature - Swamp Ooze (R) (T: Add B to your mana pool.)
Creeping Bog gets +1/+1 for each other permanent named Creeping Bog. 2B,t, Sacrifice a land: Put a token onto the battlefield that's a copy of Creeping Bog.
1/1 The destruction of Salmeyo is moving faster than anyone expects.
I really like the flavor but:
1. I have to ding you for making a card so similar to Pack Rats.
2. It can be a major bummer to have this killed early game. Making Land Creatures isn't easy.
Acrua, Nature's Harbinger
Land Planeswalker - Acrua (M)
[+1] Add to your mana pool one mana of any type that another land you control could produce.
[-2] Sacrifice a land. If you do, draw a card.
[-5] Add GW to your mana pool for each creature you control.
2
It's not overpowered, which is an accomplishment in itself. I think you could have chosen a more land-y name for your planeswalker, but that's nitpicking. The question is: what deck would actually want this card?
Thundertide Delver
Land Creature-Weird t:Add U or R to your mana pool. 1UR,t,Sacrifice Thundertide Delver: Until end of turn, creatures you control get +2/+0 and gain haste. Creatures your opponents control get -2/-0 and gain defender. Those that don't understand, cower before the waves of change. Those that do, ride with them.
2/3
I don't really know what to make of this card. I think it hits the sweet spot of being sometimes but not always playable, so that's good. Once again, the name could be more land-y. And Rarity would be good too!
Top 3:
1. Ryoma Echizen
2. Random Nation
3. Sir Karn
Changing from W to B
Narlath's Crypt
Enchantment Land - Swamp (R)
Narlath's Crypt enters the battlefield tapped.
All Swamps you control gain "Sacrifice a non-token creature, T: Put a 2/2 black Zombie creature onto the battlefield."
Narlath's Crypt is black.
The moment the crypt was opened, a great evil escaped into the world.
Club Flamingo Wins: 1!
Maokun: you can't drop one color. you have to drop two (or add two or shift one)
4th place at CCC&G Pro Tour
Chances of bad hands (<2 or >4 land):
21: 28.9%
22: 27.5%
23: 26.3%
24: 25.5%
25: 25.1%
26: 25.3%
While I feel like my card is probably better then Dryad Arbor, I feel like I took away the thing that makes Dryad Arbor actually good, and that is the forest subtype that allows it to be fetched as an instant speed blocker
Dryad Arbor is super underpowered. And urgh, thanks for the reminder. It sucks to have to add a random colour just to make it compliant. In fact, I'd have to make it a dual land and then it would be broken for sure -_- I'll have to sleep over this.
Planeswalker - Nemata (M)
+1: Creatures you control get +1/+1 until end of turn.
+1: Target land becomes a 2/2 creature that's still a land. (This effect lasts indefinitely.)
-6: You get an emblem that says "At the beginning of each player's upkeep, put a 1/1 green Saproiling token onto the battlefield."
(3)
Color identity specific removal:
Molder Bloom 1GG
Sorcery {U}
Destroy target permanent. It cannot be regenerated. If a creature or land is destroyed in this way, its controller may return another card from their graveyard to their hand.
"That with life, perish to birth.
What has no life, has no worth."
-Femeref chant
If Nemata weren't solid green, I imagine he'd be all about Naya.
Verdant Coppice
Legendary Enchantment Land {R}
Verdant Coppice enters the battlefield tapped unless you sacrifice a land.
At the beginning of your end step, if Verdant Coppice is untapped, you may put a 1/1 green Saproiling creature token onto the battlefield.
:symtap:: Add G,W , or R to your mana pool.
B Infect
BW Death & Taxes
UBR Affinity
R Burn
UBR Sac Land Tendrils
UBRG Oops, All Spells
WUG Phelddagrif
GGG Omnath, Locus of Mana
BBB Xiahou Dun, the One-Eyed
RRR Ashling, the Pilgrim
BBW Teysa, Scion of Orzhov
UUU Talrand, Sky Summoner
UUB Vela the Night-Clad
GGB Vhati il-Dal
RUW Ruhan of the Fomori
Shrine of the Dragon Kings
Enchantment Land - Mountain Shrine (R)
(T: Add R to your mana pool.)
When Shrine of the Dragon Kings enters the battlefield, sacrifice a creature or land.
Creatures you control have "R: This creature gets +1/+0 until end of turn" and "BG: Regenerate this creature."
BRG, T, Sacrifice four creatures: Search your library for a legendary Dragon creature card and put it onto the battlefield. Then shuffle your library.
Rare Creature and Dol Embre personality exposition
Roach Yard
• Land Creature - Insect R
t: Add B to your mana pool.
When Roach Yard dies, each player sacrifices a land.
"These are some of my most spiteful subjects. So much as disturb their home, and they will destroy everyone else's."
-Dol Embre
1/1
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
4th place at CCC&G Pro Tour
Chances of bad hands (<2 or >4 land):
21: 28.9%
22: 27.5%
23: 26.3%
24: 25.5%
25: 25.1%
26: 25.3%
Dropping BU to make a GW enchantment land.
Enchantress' Garden
Legendary Enchantment Land (R)
Enchantress' Garden enters the battlefield tapped.
t: add G or W to your mana pool.
Whenever you cast an enchantment spell, you may put a +1/+1 counter on target creature.
RGWU ---> GU
Round 0
Round 1
Future-Tome Bonsais
Enchantment Land (R)
Future-Tome Bonsais enters the battlefield tapped.
:symtap:: Add or to your mana pool. Then, if you cast two or more enchantment spells this turn, sacrifice Future-Tome Bonsais and draw three cards.
"I'm not sure on which side of the madness-genius line the idea of trees in the form of scroll-shelves and reading lanterns lies." - Belcon Barix Bundaleos
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Sign UpRajwan, Sky Cartographer 1RWU
Planeswalker — Rajwan (M)
[+1] Up to one target creature gains or loses flying until end of turn.
[-2] Copy the next instant or sorcery spell you cast this turn. You may choose new targets for the copy.
[-5] You get an emblem with, "Whenever you cast a spell, you may return a creature card from your graveyard to the battlefield."
[3]
Round 1
Shuddering Firmament RWU
Instant (R)
Shuddering Firmament deals damage to target nonland permanent's controller equal to the number of permanents of that type on the battlefield. Then return that permanent to its owner's hand.
Celestial Overlook
(•) Enchantment Land (R)
(Celestial Overlook is white.)
Celestial Overlook enters the battlefield tapped.
At the beginning of your upkeep, gain X life, where X is the number of other enchantments you control.
T: Add to your mana pool. If you control five or more enchantments, sacrifice Celestial Overlook and add :symw::symw::symw: to your mana pool instead.
Instead of a flavor text, I'll give you an art: A promontory carved with windows, some with lights in them, looming over a plain and a night sky full of stars. They're webbed over with constellation-lines and full of nebula lights.
Color shift: UB -> RU
Citadel of Wisdom
Artifact Land (R)
T: Reveal the top card of your library. If that card is a land card, add RU to your mana pool.
Sacrifice an artifact: Draw a card. Activate this ability only during your turn and not more than once each turn.
We can speed up the research if you pay the price.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
WUBR >> WU
Windstruck Citadel
Artifact Land (R)
Windstruck Citadel enters the battlefield tapped unless you control a creature with flying.
T: Add W or U to your mana pool.
XX(W/U),T, Sacrifice Windstruck Citadel: Each of X target creatures gains flying until end of turn.
Glad I double checked this. The red bit should have also been bolded, don't you think?
WBTranslucent Wall
Creature Land — Wall (R)
(Translucent Wall isn't a spell and it's affected by summoning sickness)
Defender
:symtap:: Add to your mana pool.
Sacrifice Translucent Wall: Translucent Wall's controller draws 2 cards and gains 4 life. Only any opponent may activate this ability.
0/4
Thought of the Month:
I gave up from trying to require the 'i' on my name: SolesticIo
World Land
:symtap:: Add to your mana pool. You lose 1 life.
Sacrifice a creature: Add :symb::symb::symb: to your mana pool. Any player may activate this ability.
"You will find neither rest nor peace here."
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
I can't say for certain that this is overpowered, but I'm pretty sure it is. I mean, I'd be happy to play 1-2 of these in any deck almost regardless of what color or strategy I'm playing.
This card has many moderately powerful effects. Combine that with the fact that it's a Shrine and I really have to call for it being a Legendary non-Mountain. I do like it in spite of its complexity.
I like it. Simple, flavorful and not overpowered.
Edit 2: Oops, didn't see it broke the requirements. Sorry.
I kinda get the flavor but having an Equipment Land still feels wrong to me. I think you could easily reduce the equip cost from to :2mana:.
I don't totally get the flavor or the kind of deck this would go in.
I really like the flavor but:
1. I have to ding you for making a card so similar to Pack Rats.
2. It can be a major bummer to have this killed early game. Making Land Creatures isn't easy.
It's not overpowered, which is an accomplishment in itself. I think you could have chosen a more land-y name for your planeswalker, but that's nitpicking. The question is: what deck would actually want this card?
edit: whoops sorry Random Nation.
I don't really know what to make of this card. I think it hits the sweet spot of being sometimes but not always playable, so that's good. Once again, the name could be more land-y. And Rarity would be good too!
Top 3:
1. Ryoma Echizen
2. Random Nation
3. Sir Karn
4th place at CCC&G Pro Tour
Chances of bad hands (<2 or >4 land):
21: 28.9%
22: 27.5%
23: 26.3%
24: 25.5%
25: 25.1%
26: 25.3%
The Anabyn
Stay Hungry My Friends....