I feel like getting and use out of this other then drawing card and gaining life would be a rare occurrence. either your opponent is going to destroy it while it still has summoning sickness, or you're going to want to use it to block, and your opponent is going to have you sac it before blockers are declared. and as such I don't feel like the land drop is worth the value you're going to get from the card.
Your opponent can decide if you lose a land drop or not, in exchange for 2 cards and 4 life. I don't think it is that linear it will be sacced.
But thanks, now those are comments, even if arguable.
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Trophyless guy.
Thought of the Month: I gave up from trying to require the 'i' on my name: SolesticIo
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Cardz5000: Recursion ability seems pretty weak on a 1/1. Maybe even just trade land for land. Jimmy Groove: Seems swingy; it's either gonna be sick 2-for-1 value or just a blocking land. Maokun: Basic land types makes this possibly dangerous. Otherwise an interesting mana-fixer with risk Teraparsec: Could get quite powerful with 0 or 1 mana artifacts and sac outlets. Free recursion moar. Eskimo_Rage: N/A Raikou Rider: The artifact sacrifice part seems very powerful in affinity, otherwise it seems kind of sad that it runs out of mana. Rithaniel: Seems very painful; sets everyone back a fair way early game. Probably not overpowered per se but seems unfun to play against ced395: Feels like it's pushing it at 3 toughness; it can block a lot of dudes and let you play trix
Gravewillow Elder
(:symbg:) Creature Land - Treefolk (R)
:symtap:: Add or to your mana pool.
Sacrifice a Swamp and a Forest: Return Gravewillow Elder from your graveyard to the battlefield tapped.
1/1
Critique:
Design isn't bad, but the ability is fairly weak. I have to double Stone Rain myself to get this back? And then I can't even use it that turn :/ The cost should have been less steep.
Jimmy Groove1
Card:
Adding GU to color identity.
Dreamwillow Dryads
Land Creature - Dryad (R) t: Add G or U to your mana pool. UG: Until end of turn, Dreamwillow Dryads is 3/3 and has "Whenever Dreamwillow Dryads deals combat damage to a player, draw two cards." At the beginning of your end step, sacrifice it. Korus dreams, and her dreams fill her with life as curious and fertile as she is.
0/2
Critique:
This is a cool effect. Especially since you can activate the ability at instant speed or at the end of their turn. Kudos all around.
MaokunUR
Card:
Burning Bush
((R/G)) Land Creature - Mountain Forest Elemental (U)
(t: add R or G to your mana pool.) t, sacrifice a creature or a land: Put a token that's a copy of Burning Bush onto the battlefield.
0/1
Critique:
Not sure how I feel about this card. On one hand, the fact that it is fetchable makes it strong, but the ability basicall does nothing.
TeraparsecGU
Card:
Previous color identity: UG. Both colors removed, resulting in colorless.
Scrapyard
Artifact Land (U) t: add 1 to your mana pool.
Whenever you sacrifice a permanent, put a charge counter on Scrapyard. x,t, remove X charge counters from Scrapyard: Return target artifact card with mana cost of up to x from your graveyard to your hand.
Critique:
I would have rathered this card triggered off any artifact that leaves the battlefield to the graveyard. Other than that, great card!
Raikou RiderWUBRG
Card:
Hegemon's Tower
Artifact Land {R}
Hegemon's Tower enters the battlefield tapped with X charge counters on it, where X is the number of other artifacts you control. t, Remove a charge counter from Hegemon's Tower: Add W,U, or B to your mana pool. t, Sacrifice another artifact: Add 2 to your mana pool.
Critique:
Very powerful card that is balanced. Fits the Esper Theme well. Good job!
RithanielBGW
Card:
Roach Yard
• Land Creature - Insect R t: Add B to your mana pool.
When Roach Yard dies, each player sacrifices a land. "These are some of my most spiteful subjects. So much as disturb their home, and they will destroy everyone else's."
-Dol Embre
1/1
Critique:
This card seems underpowered. Land Creatures are already fragile, and this allowing potential blowouts seems horrible.
ced395WBR
Card:
WBR -> W
Sorry, don't have time to post my previous cards.
Tensi's Barrier
Land Creature - Plains Wall (U) (T: Add W to your mana pool.)
Defender
Whenever Tensi's Barrier blocks, add WW to your mana pool.
0/3
Critique:
This is an interesting card. WW during combat is pretty narrow though, outside of combat tricks, I would have preferred this card also work as an attacker too. Either way, it doesn't meet the challenge.
Ninja Caterpie
Not quite sure I get the flavor of black sacificing lands. Seems more a green or red thing. Also I think this is plenty doable at uncommon.
Solesticio
Reminder text not necessary at rare. Actually what's rare about this card? Use number words when referring to number of cards interacted with in some way. Card feels like it should be white/blue, not colorless.
Rhand
"Only once each turn". Mana symbols reversed. Why would UR care about lands on top? Maybe instant/sorcery?
Ink-Treader
Definitely not bad. A couple minor templating mistakes in your fateful hour ability. Hour isn't capitalized, semicolon should be a period, and "they" should be "that player".
Koopa
Mind = blown, as far as your concept goes. First off, you didn't put basic land types on your land, which automatically makes it more balanced. This looks like a Johnny's wet dream, especially with some kind of attrition/sac/tokens deck. You have some minor templating mistakes, though. As weird as it sounds, the typeline should be "Land Creature". Even though it's gramatically incorrect, Magic templating dictates when a card name ending in S refers to itself, you still use the apostrophe+S. Finally, your mana symbols are reversed. Normally I wouldn't give a card first place with this many templating mistakes, but your design gives you enough awesome points to offset it. This is also the longest CCL crit I've ever written. Kudos.
coolgriff14
I really like the flavor and mechanics of this card. The name is PERFECT, and it slides right into things like AIR. No templating mistakes either!
clcallag
I think you have to rewrite the Aura rules to make a Land Aura work. Might want to reword the final ability to not use the word "untapped", it feels awkward, and it sounds like it overrides effects that put lands onto the battlefield tapped.
foo_intherain
First off, lol world. Does anyone other than judges actually know how the World rule and the Legend rule differ? Even making the second ability symmetrical, it seems far too easy to make infinite mana, especially when considering one of the combo pieces is a land. Come to think of it, world isn't a type--it's a supertype. This card doesn't even meet the challenge.
1) Koopa
2) coolriff14
3) Ink-Treader
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A mere ten days after the Mending, a young knight of Valeron and a young ranger of Eos made a discovery that would change Alara forever.
Decent card, fits your Planeswalker and removal, but feels fairly narrow. I know we're designing cards with a purpose, but as a rare, this demands a deck to be built around it and as it is, just feels like it's custom built for your cards, not so much striving for playability in general. I could see Infect decks running this to cram in one more point of Poison by pitching the creature that was putting the work in that just couldn't close the gap. All in all, I like it, but I feel it suffers from what a lot of New Phyrexia suffered from: being broken and too self involved.
LnGrrrR
Honestly, this doesn't have to come into play tapped. Sacrifice a nontoken creature to make a 2/2 Zombie? This is definitely a modest ability that demands to be used, but has to be used right. I don't know why you made this black, besides being an enchantment. That wasn't totally necessary, in my opinion.
Arcel
Whoa! This is really fun, albeit a bit wonky to me. First off, a land with an ETB that forces you to pay 2RB? I know it's supposed to be an enchantment and its ability is heavy, but man, that is demanding. I'd like for it to be Legendary, though. I mean, multiples of these means your'e loading up with creatures to sacrifice for mana. I can't even imagine how out of hand that would get. I like where you started with this, but it definitely still feels like a work in progress.
arbitraryarmor
Ahhh... A Planeswalker land. And how sticky it is. So, if you don't opt to pay U/G, it dies. Ok, fair enough. Something like this should have a cost of some capacity, right? So, with the payment you can add UG over two turns, which pays your investment back pretty efficiently. And with the untapping, which is free, you can abuse quite a bit. To make it worse, your opponent could attack into it, setting you back a land. I don't feel like enough happens to justify this card, but if any more happens it would be broken. Thus the uphill battle of a Planeswalker land.
void_nothing
Oh why does it have to be cast and why not ETB under your control? Then you could make use of multiples of these easier. Still, multiples would trigger off of two enchantments, but I feel like your version as it is would be much less degenerate.
ohmusama
I like this card except for the built in creature sacrificing. This land essentially produces no mana but it produces it's own card advantage and filters a colorless into blue or red. I like what you're going for here, but I feel the capabilities of this card are very limited.
Thelas
No show.
willows
I like it, but I think it rides the line of overpowered. First off, who wouldn't want to generate three white anyway? By the time you had enough enchantments for this to be online, that boost would surely help a victory. But even if you choose to just save that mana open to gain life, you get a pretty gruesome advantage in multiples. Even just one enchantment would make this land powerful, a couple enchantments mixed with a couple of these lands and you've got a pretty solid wall. Then again, it isn't completely overpowered.
TOP 3:
3. willows
2. void_nothing
1. LnGrrrR
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BInfect BWDeath & Taxes UBRAffinity
RBurn UBRSac Land Tendrils UBRGOops, All Spells
WUGPhelddagrif GGGOmnath, Locus of Mana BBBXiahou Dun, the One-Eyed RRRAshling, the Pilgrim BBWTeysa, Scion of Orzhov UUUTalrand, Sky Summoner UUBVela the Night-Clad GGBVhati il-Dal RUWRuhan of the Fomori
Ninja Caterpie - Swampgrass of Nix: Probably a very safe design, in that even in the late game when is has the potential to be a "cheap big creature" is it going to be very risky to use it that way, probably prohibitively so.
Solesticio - Translucent Wall: I'm pretty sure that last ability isn't worded that way, but I can clearly see what is meant so I won't judge that part too harshly. This is strong enough to play but not so strong that it'd be an auto-include in anything, so a very solid design.
Rhand - Citadel of Wisdom: The mana ability is two swingy and unreliable to be desirable. The artifact ability is stronger... but it swings in the other way and makes the card too powerful.
Int-Treader - Stones of the Gloaming: That uses a little-loved mechanic in an interesting way. I like it.
Koopa - The big upside of being able to generate lots of mana is probably needed to balance out a creature land. Most likely, this would be used by decks mostly to get an extra mode out of pump spells.
Coolgriff14 - Adrenaline Peaks: Even taking up a land slot, this thing can far too easily pump an army up to kill range at ridiculous speeds.
clcallag - Essence of Peaks: Each part indivudually is done pretty well, but there is a lot of new ground treaded here, it goes into really confusing areas, and I'm not sure the payoff is hgh enough to justify it.
foo_intherang - Underworld: World is a supertype, not a type.
Cardz5000 — This already is a bad 'gate' per si...I don't see why I'd want to turn 2 lands into one. Ok, it's a creature, but this doesn't fill rare at all. You could have pushed it much more.
Jimmy Groove — The second part is there only to fulfill the challenge it seems. For me, it is completely unnecessary. I'd like it much more.
Maokun — I like it a lot. It overcomes the drawback of being a creature by cloning. Flavorly is weird, but good job. Not sure if I like it being fetchable though...
Teraparsec — This seems really weak. Returning 1 artifact for each 3 you sac seems bad (average). You should have pushed it a bit, like returning to play.
Eskimo_Rage — X
Raikou Rider — It seems a good card. It filters and ramps, but not too much.
Rithaniel — This seems really black, but you are losing two lands for one...definitely should have been "each other player".
ced395 — I made a Wall as well, as you know, so I feel that the design is good. However, adding mana at combat phase seems useless, except for one situation or too. You could have it add W to your mana pool at your next main phase.
1.Maokun
2.Raikou Rider
3.Rithaniel
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Trophyless guy.
Thought of the Month: I gave up from trying to require the 'i' on my name: SolesticIo
I like this sacrifice ability but I feel like a 2/3 multicolor mana dork on turn 1 is highly excessive.
I kinda like this actually, but I think maybe "tapped unless you sacrifice a land" is a bit pushed.
This could have ":symb::symg:: Regenerate target creature." That cost is going to often be too cheap. I'm also quite concerned that this is fetchable, and interacts with the Shrine cycle while not featuring a Shrine mechanic itself, which gives it a kind of yucky asymmetry.
Needs a starting loyalty. I'm not especially thrilled about the bleeding of the walker design onto lands that's going on here.
That subtype makes me grin. "Mountain Equipment!" OMG! It's dripping with flavor. I get how it's kind of riffing on Sigil of Distinction with its equip cost, but it feels like much more of a bummer somehow.
Couldn't this have had a more simply-costed ability with "creatures you control"? It would be much cleaner if it did.
Good card. Nothing too thrilling, but very much reasonable.
Wasn't that one self-cloning Rat pretty strong? Am I crazy? This is that, only it gets onto the board even faster. Great flavor, though.
1. Socrates
2. herbert west
3. TacticalCelebrant - note, I bumped you from 1 because you didn't have a "sacrifice"
Random_Nation - You realize this is a free 2/3 that produces mana in two different colors, right? And that it has a really good sacrifice ability, right? Dryad Arbor is okay because it emulates a creature that costs :symg:; on a creature body, these abilities could easily merit a 2UR cost. This is easily one of the most overpowered cards I've seen in weeks.
herbert west - TBH, I would never tap this for mana during my own turn - I'd just let it sit, use it for mana for instant-speed stuff during my opponents' turns, and laugh because I got a free 1/1 token every turn. Miles better than the already-good Vitu-Ghazi, the City Tree - probably even enough to make it broken.
Ryoma Echizen - A lot of abilities but at least they somewhat make a cohesive whole. All in all I'd definitely drop one of them but I'm not sure which.
Sir Karn - Land planeswalker seems like a potentially bad idea from the start, but at least this one doesn't make mana if you drop it on your first turn, and you can't sacrifice it to its own -2. Overall it doesn't really feel GW other than it produces that amount of mana per creature you control with its ultimate. Seems more like a RG thing.
Noatz - Well, that's new. Points for making an equipment and giving it such cool flavor. It might be hard to tell when an equipment attached to a creature is tapped and untapped, but the other abilities seem to work well.
Socrates - Interesting drawback. Doesn't really feel like an artifact, and probably wouldn't be one if the challenge didn't require it. Does this truly need to be rare? The sacrifice ability is very expensive for what it does.
TacticalCelebrant - This is probably fair at rare and legendary, but I'd be careful with this - free +1/+1 counters can get dangerous, especially in an aggro deck that uses a lot of cheap Auras. Rancor ho!
Moss_Elemental - This is like Pack Rats, only with much less potential to be annoying in Limited. Interesting Johnny rare that might be tournament viable, I like it.
Cardz5000: A cool B/G land and I like Treefolk, so this card is good for me. Jimmy Groove: Balanced land with plausable ability due to the sac effect. Raikou Rider: Flavorful and powerful card. All around well made. Teraparsec: I like that this is uncommon and flavorful. Two thumbs up. Moakun: Interesting. Even has basic land types! Flavorful effect for what it does though. Nice one. Rithaniel: Cool Abyssal Gatekeeper land. I would play it for sure! ced395: Seems interesting, but not likely you'll have time to use that mana. Eskimo_Rage: No entry
CRITS LATER
1. Cardz5000
2. Maokun
3. Jimmy Groove
Your opponent can decide if you lose a land drop or not, in exchange for 2 cards and 4 life. I don't think it is that linear it will be sacced.
But thanks, now those are comments, even if arguable.
Thought of the Month:
I gave up from trying to require the 'i' on my name: SolesticIo
1. Solesticio
2. Ink_threader
3. coolgriff14
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
Jimmy Groove: Seems swingy; it's either gonna be sick 2-for-1 value or just a blocking land.
Maokun: Basic land types makes this possibly dangerous. Otherwise an interesting mana-fixer with risk
Teraparsec: Could get quite powerful with 0 or 1 mana artifacts and sac outlets. Free recursion moar.
Eskimo_Rage: N/A
Raikou Rider: The artifact sacrifice part seems very powerful in affinity, otherwise it seems kind of sad that it runs out of mana.
Rithaniel: Seems very painful; sets everyone back a fair way early game. Probably not overpowered per se but seems unfun to play against
ced395: Feels like it's pushing it at 3 toughness; it can block a lot of dudes and let you play trix
2. Maokun
3. Jimmy Groove
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
Not quite sure I get the flavor of black sacificing lands. Seems more a green or red thing. Also I think this is plenty doable at uncommon.
Solesticio
Reminder text not necessary at rare. Actually what's rare about this card? Use number words when referring to number of cards interacted with in some way. Card feels like it should be white/blue, not colorless.
Rhand
"Only once each turn". Mana symbols reversed. Why would UR care about lands on top? Maybe instant/sorcery?
Ink-Treader
Definitely not bad. A couple minor templating mistakes in your fateful hour ability. Hour isn't capitalized, semicolon should be a period, and "they" should be "that player".
Koopa
Mind = blown, as far as your concept goes. First off, you didn't put basic land types on your land, which automatically makes it more balanced. This looks like a Johnny's wet dream, especially with some kind of attrition/sac/tokens deck. You have some minor templating mistakes, though. As weird as it sounds, the typeline should be "Land Creature". Even though it's gramatically incorrect, Magic templating dictates when a card name ending in S refers to itself, you still use the apostrophe+S. Finally, your mana symbols are reversed. Normally I wouldn't give a card first place with this many templating mistakes, but your design gives you enough awesome points to offset it. This is also the longest CCL crit I've ever written. Kudos.
coolgriff14
I really like the flavor and mechanics of this card. The name is PERFECT, and it slides right into things like AIR. No templating mistakes either!
clcallag
I think you have to rewrite the Aura rules to make a Land Aura work. Might want to reword the final ability to not use the word "untapped", it feels awkward, and it sounds like it overrides effects that put lands onto the battlefield tapped.
foo_intherain
First off, lol world. Does anyone other than judges actually know how the World rule and the Legend rule differ? Even making the second ability symmetrical, it seems far too easy to make infinite mana, especially when considering one of the combo pieces is a land. Come to think of it, world isn't a type--it's a supertype. This card doesn't even meet the challenge.
1) Koopa
2) coolriff14
3) Ink-Treader
Emille, Seven-Sting Dancer Shalin Nariya
aurorasparrow
Decent card, fits your Planeswalker and removal, but feels fairly narrow. I know we're designing cards with a purpose, but as a rare, this demands a deck to be built around it and as it is, just feels like it's custom built for your cards, not so much striving for playability in general. I could see Infect decks running this to cram in one more point of Poison by pitching the creature that was putting the work in that just couldn't close the gap. All in all, I like it, but I feel it suffers from what a lot of New Phyrexia suffered from: being broken and too self involved.
LnGrrrR
Honestly, this doesn't have to come into play tapped. Sacrifice a nontoken creature to make a 2/2 Zombie? This is definitely a modest ability that demands to be used, but has to be used right. I don't know why you made this black, besides being an enchantment. That wasn't totally necessary, in my opinion.
Arcel
Whoa! This is really fun, albeit a bit wonky to me. First off, a land with an ETB that forces you to pay 2RB? I know it's supposed to be an enchantment and its ability is heavy, but man, that is demanding. I'd like for it to be Legendary, though. I mean, multiples of these means your'e loading up with creatures to sacrifice for mana. I can't even imagine how out of hand that would get. I like where you started with this, but it definitely still feels like a work in progress.
arbitraryarmor
Ahhh... A Planeswalker land. And how sticky it is. So, if you don't opt to pay U/G, it dies. Ok, fair enough. Something like this should have a cost of some capacity, right? So, with the payment you can add UG over two turns, which pays your investment back pretty efficiently. And with the untapping, which is free, you can abuse quite a bit. To make it worse, your opponent could attack into it, setting you back a land. I don't feel like enough happens to justify this card, but if any more happens it would be broken. Thus the uphill battle of a Planeswalker land.
void_nothing
Oh why does it have to be cast and why not ETB under your control? Then you could make use of multiples of these easier. Still, multiples would trigger off of two enchantments, but I feel like your version as it is would be much less degenerate.
ohmusama
I like this card except for the built in creature sacrificing. This land essentially produces no mana but it produces it's own card advantage and filters a colorless into blue or red. I like what you're going for here, but I feel the capabilities of this card are very limited.
Thelas
No show.
willows
I like it, but I think it rides the line of overpowered. First off, who wouldn't want to generate three white anyway? By the time you had enough enchantments for this to be online, that boost would surely help a victory. But even if you choose to just save that mana open to gain life, you get a pretty gruesome advantage in multiples. Even just one enchantment would make this land powerful, a couple enchantments mixed with a couple of these lands and you've got a pretty solid wall. Then again, it isn't completely overpowered.
TOP 3:
3. willows
2. void_nothing
1. LnGrrrR
B Infect
BW Death & Taxes
UBR Affinity
R Burn
UBR Sac Land Tendrils
UBRG Oops, All Spells
WUG Phelddagrif
GGG Omnath, Locus of Mana
BBB Xiahou Dun, the One-Eyed
RRR Ashling, the Pilgrim
BBW Teysa, Scion of Orzhov
UUU Talrand, Sky Summoner
UUB Vela the Night-Clad
GGB Vhati il-Dal
RUW Ruhan of the Fomori
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Solesticio - Translucent Wall: I'm pretty sure that last ability isn't worded that way, but I can clearly see what is meant so I won't judge that part too harshly. This is strong enough to play but not so strong that it'd be an auto-include in anything, so a very solid design.
Rhand - Citadel of Wisdom: The mana ability is two swingy and unreliable to be desirable. The artifact ability is stronger... but it swings in the other way and makes the card too powerful.
Int-Treader - Stones of the Gloaming: That uses a little-loved mechanic in an interesting way. I like it.
Koopa - The big upside of being able to generate lots of mana is probably needed to balance out a creature land. Most likely, this would be used by decks mostly to get an extra mode out of pump spells.
Coolgriff14 - Adrenaline Peaks: Even taking up a land slot, this thing can far too easily pump an army up to kill range at ridiculous speeds.
clcallag - Essence of Peaks: Each part indivudually is done pretty well, but there is a lot of new ground treaded here, it goes into really confusing areas, and I'm not sure the payoff is hgh enough to justify it.
foo_intherang - Underworld: World is a supertype, not a type.
Top 3:
1. Solesticio
2. Ink-Treader
3. Koopa
Cardz5000 — This already is a bad 'gate' per si...I don't see why I'd want to turn 2 lands into one. Ok, it's a creature, but this doesn't fill rare at all. You could have pushed it much more.
Jimmy Groove — The second part is there only to fulfill the challenge it seems. For me, it is completely unnecessary. I'd like it much more.
Maokun — I like it a lot. It overcomes the drawback of being a creature by cloning. Flavorly is weird, but good job. Not sure if I like it being fetchable though...
Teraparsec — This seems really weak. Returning 1 artifact for each 3 you sac seems bad (average). You should have pushed it a bit, like returning to play.
Eskimo_Rage — X
Raikou Rider — It seems a good card. It filters and ramps, but not too much.
Rithaniel — This seems really black, but you are losing two lands for one...definitely should have been "each other player".
ced395 — I made a Wall as well, as you know, so I feel that the design is good. However, adding mana at combat phase seems useless, except for one situation or too. You could have it add W to your mana pool at your next main phase.
1.Maokun
2.Raikou Rider
3.Rithaniel
Thought of the Month:
I gave up from trying to require the 'i' on my name: SolesticIo
Needs a starting loyalty. I'm not especially thrilled about the bleeding of the walker design onto lands that's going on here.
2. herbert west
3. TacticalCelebrant - note, I bumped you from 1 because you didn't have a "sacrifice"
Random_Nation - You realize this is a free 2/3 that produces mana in two different colors, right? And that it has a really good sacrifice ability, right? Dryad Arbor is okay because it emulates a creature that costs :symg:; on a creature body, these abilities could easily merit a 2UR cost. This is easily one of the most overpowered cards I've seen in weeks.
herbert west - TBH, I would never tap this for mana during my own turn - I'd just let it sit, use it for mana for instant-speed stuff during my opponents' turns, and laugh because I got a free 1/1 token every turn. Miles better than the already-good Vitu-Ghazi, the City Tree - probably even enough to make it broken.
Ryoma Echizen - A lot of abilities but at least they somewhat make a cohesive whole. All in all I'd definitely drop one of them but I'm not sure which.
Sir Karn - Land planeswalker seems like a potentially bad idea from the start, but at least this one doesn't make mana if you drop it on your first turn, and you can't sacrifice it to its own -2. Overall it doesn't really feel GW other than it produces that amount of mana per creature you control with its ultimate. Seems more like a RG thing.
Noatz - Well, that's new. Points for making an equipment and giving it such cool flavor. It might be hard to tell when an equipment attached to a creature is tapped and untapped, but the other abilities seem to work well.
Socrates - Interesting drawback. Doesn't really feel like an artifact, and probably wouldn't be one if the challenge didn't require it. Does this truly need to be rare? The sacrifice ability is very expensive for what it does.
TacticalCelebrant - This is probably fair at rare and legendary, but I'd be careful with this - free +1/+1 counters can get dangerous, especially in an aggro deck that uses a lot of cheap Auras. Rancor ho!
Moss_Elemental - This is like Pack Rats, only with much less potential to be annoying in Limited. Interesting Johnny rare that might be tournament viable, I like it.
3. Ryoma Echizen
2. Noatz
1. Moss_Elemental
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
.LnGrrrR
.aurorasparrow
.ohmusama
The Anabyn
Stay Hungry My Friends....
Jimmy Groove: Balanced land with plausable ability due to the sac effect.
Raikou Rider: Flavorful and powerful card. All around well made.
Teraparsec: I like that this is uncommon and flavorful. Two thumbs up.
Moakun: Interesting. Even has basic land types! Flavorful effect for what it does though. Nice one.
Rithaniel: Cool Abyssal Gatekeeper land. I would play it for sure!
ced395: Seems interesting, but not likely you'll have time to use that mana.
Eskimo_Rage: No entry
CRITS LATER
1. Cardz5000
2. Maokun
3. Jimmy Groove
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
1. Aurorasparrow
2. Arbitraryarmor
3. Void nothing
Sory it's late.
2: aurorasparrow
3: Arcel
TIME IS HARD