Boros Gatewarden1WR
Creature - Human Soldier (U)
Defender, First Strike (W/R): Attacking creatures get +1/+0 and First Strike until end of turn. Activate this ability only once each turn.
4/2
Izzet Gatewarden1UR
Creature - Drake (U)
Defender, Flying (U/R): Creatures that are attacking you lose all abilities until end of turn.
2/4
Inspirational Infusion1G
Instant (C)
Target creature gets +X/+X until end of turn where X is the total amount of +1/+1 counters on permanents you control. When you are truly part of a group, you can feel their strength pushing you into greatness.
Rubblebelt Savant1GR
Creature - Human Shaman (U)
Whenever a red creature enters the battlefield under your control, Rubblebelt Savant deals 1 damage to target creature.
Tap two green creatures you control: Put a +1/+1 counter on target creature.
Zameck Savant1GU
Creature - Merfolk Wizard (U)
Whenever a blue creature enters the battlefield under your control, you may untap target creature.
Tap two green creatures you control: Draw a card.
Greying Indrick3G
Creature - Beast (C)
Trample The old ones are more docile and less likely to charge than the young bucks, but pity the poor soul of the person foolish enough to get in one's way.
2/4
Simic + Gruul
Ascension Guide2:SymUG::SymUG:
Creature - Elf Shaman (U)
Flying
Whenever Ascension Guide attacks, you may have another target creature you control gain flying until end of turn. "Trust me as you trust your instincts and leap."
3/3
Aggression Guide2:SymGR::SymGR:
Creature - Elf Shaman (U)
First strike
Whenever Aggression Guide attacks, you may have another creature you control gain first strike until end of turn. "Fear me as you fear your death and fight!"
3/3
Let me know if you have a specific question, Big_Cal The intent is to reflect your guilds and their shared color, not the traditional order of the color wheel. In this case, WUB could be Azorius/Dimir, Azorius/Orzhov, or Dimir/Orzhov, which would change how your cards are set up (blue-centric, white-centric, and black-centric respectively).
Infiltrator Remains 2B
Creature — Zombie (C)
Transmute 2BB (2BB, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Scavenge 3B (3B, Exile this card from your graveyard: Put a number of +1/+1 counters equal to this card's power on target creature. Scavenge only as a sorcery.)
Used in life by Dimir, used in death by Golgari.
2/2
Black is card advantage. Why not using the mechanics...
Whispers of Illusion2UB
Enchantment (U)
Whenever a player discards a card, draw a card. New ideas from old ideals. That's the cycle of life.
Whispers of Nature2BG
Enchantment (U)
Whenever a card is exiled from a graveyard, draw a card. New leaves from old leavings. That's the cycle of life.
Private Mod Note
():
Rollback Post to RevisionRollBack
Trophyless guy.
Thought of the Month: I gave up from trying to require the 'i' on my name: SolesticIo
War-Crazed Ogre3R
Creature - Ogre Warrior (C)
When War-Crazed Ogre enters the battlefield, you may discard a card. If you do, creatures you control gain haste until end of turn.
4/2
Legion Guard1WW
Creature - Human Knight (U)
Vigilance RR: Legion Guard gains double strike until end of turn. No man visits Sunhome without the acknowledgment of the guard.
2/2
Festival Guard1BB
Creature - Human Knight (U)
Unleash RR: Festival Guard gains double strike until end of turn. No man visits the Havoc Festival without celebrating with the guard.
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
I'll bet you wish you had a non-unglued/unhinged card that shared your first name.
Pursuit of the Duelist1RW
Enchantment (U)
:symr:, Tap an untapped creature you control: Target creature must be blocked this turn if able.
Whenever a creature you control becomes blocked, untap that creature and put a +1/+1 counter on it.
Ire of the Carnivore1RG
Enchantment (U)
:symr:, Tap an untapped creature you control: Target creature can't be blocked this turn except by two or more creatures.
Whenever a creature you control attacks and isn't blocked, untap that creature and it gets +2/+0 until end of turn.
Gruul Torchblade1R
Creature - Goblin Warrior (C)
When Gruul Torchblade enters the battlefield, untap target creature you control. It gains haste until end of turn.
2/1
Simic Frostblade1U
Creature - Merfolk Warrior (C)
When Simic Frostblade enters the battlefield, tap target creature you don't control. It doesn't untap during its controller's next untap step.
2/1
Round 2 Challenge -
Create a tight pair of uncommons within the colors of your two guilds. A tight pair means they have identical costs and are mechanically very close. They should be mirrored along your central color, for example, if you chose and :selesnya:, you could have twoW cards, a R card and aG card, or a RW card and a GW card, but NOT a R card and a W card. Flavorfully, these cards should work together rather than against each other.
Cephalovortex2U
Creature — Octopus Weird
Graft 1
Whenever an instant or sorcery spell you control resolves, put a +1/+1 counter on Cephalovortex.
0/0
Corona Reader2UR
Creature — Human Wizard (U)
Whenever you cast an instant or sorcery spell, reveal the top card of your library. If that card is red, Corona Reader deals 1 damage to target creature or player. If that card is blue, untap target creature you control. Then put that card on the bottom of your library.
Our findings indicate that the permanation turbulence of spells in regions of strong ley can be utilized as a secondary energy source.
1/2
Abyssal Prophet2GU
Creature — Merfolk Wizard (U)
Whenever you cast an instant or sorcery spell, reveal the top card of your library. If that card is green, put a +1/+1 counter on Abyssal Prophet. If that card is blue, target creature you control gains flying until end of turn. Then put that card on the bottom of your library.
There is nothing we need that the waters do not bring forth into our waiting hands.
2/1
I'm a proud member of the Online Campaign for Real English. If you believe in capital letters, correct spelling, and good sentence structure, then copy this into your signature.
(Please accept the late entry, I was polishing it last night and couldn't post)
Orzhov / Dimir
Conditional TributeWB
Sorcery (U)
Target opponent chooses a permanent they control. You may pay . If you do, repeat this process except that opponent can't choose a card already chosen for Conditional Tribute. Then they sacrifice the chosen permanent.
"Name your price. I will get it refunded."
------------------
Plunge Into StaticUB
Sorcery (U)
Target player exiles the top four cards of their library. If any nonland cards share a name with a card revealed in this way, you may repeat this process.
"You can't find yourself in a daze."
Private Mod Note
():
Rollback Post to RevisionRollBack
BInfect BWDeath & Taxes UBRAffinity
RBurn UBRSac Land Tendrils UBRGOops, All Spells
WUGPhelddagrif GGGOmnath, Locus of Mana BBBXiahou Dun, the One-Eyed RRRAshling, the Pilgrim BBWTeysa, Scion of Orzhov UUUTalrand, Sky Summoner UUBVela the Night-Clad GGBVhati il-Dal RUWRuhan of the Fomori
Scores updated. We appear to have lost Socrates and herbert west, but Small Child still needs to provide a Round 1 Top 3 if he wants to have a chance at making Top 8.
WUGPhelddagrif GGGOmnath, Locus of Mana BBBXiahou Dun, the One-Eyed RRRAshling, the Pilgrim BBWTeysa, Scion of Orzhov UUUTalrand, Sky Summoner UUBVela the Night-Clad GGBVhati il-Dal RUWRuhan of the Fomori
Considering GM posted that at the same time as your late entry, I'm guessing he didn't notice it since I don't remember him ever being strict about the deadlines.
Private Mod Note
():
Rollback Post to RevisionRollBack
I'll bet you wish you had a non-unglued/unhinged card that shared your first name.
Izzet + Boros
Boros Gatewarden 1WR
Creature - Human Soldier (U)
Defender, First Strike
(W/R): Attacking creatures get +1/+0 and First Strike until end of turn. Activate this ability only once each turn.
4/2
Izzet Gatewarden 1UR
Creature - Drake (U)
Defender, Flying
(U/R): Creatures that are attacking you lose all abilities until end of turn.
2/4
Gruul >> G << Simic
Instant (C)
Target creature gets +X/+X until end of turn where X is the total amount of +1/+1 counters on permanents you control.
When you are truly part of a group, you can feel their strength pushing you into greatness.
Creature - Human Shaman (U)
Whenever a red creature enters the battlefield under your control, Rubblebelt Savant deals 1 damage to target creature.
Tap two green creatures you control: Put a +1/+1 counter on target creature.
Creature - Merfolk Wizard (U)
Whenever a blue creature enters the battlefield under your control, you may untap target creature.
Tap two green creatures you control: Draw a card.
Creature - Beast (C)
Trample
The old ones are more docile and less likely to charge than the young bucks, but pity the poor soul of the person foolish enough to get in one's way.
2/4
Simic + Gruul
Ascension Guide 2:SymUG::SymUG:
Creature - Elf Shaman (U)
Flying
Whenever Ascension Guide attacks, you may have another target creature you control gain flying until end of turn.
"Trust me as you trust your instincts and leap."
3/3
Aggression Guide 2:SymGR::SymGR:
Creature - Elf Shaman (U)
First strike
Whenever Aggression Guide attacks, you may have another creature you control gain first strike until end of turn.
"Fear me as you fear your death and fight!"
3/3
Black is card advantage. Why not using the mechanics...
Whispers of Illusion 2UB
Enchantment (U)
Whenever a player discards a card, draw a card.
New ideas from old ideals. That's the cycle of life.
Whispers of Nature 2BG
Enchantment (U)
Whenever a card is exiled from a graveyard, draw a card.
New leaves from old leavings. That's the cycle of life.
Thought of the Month:
I gave up from trying to require the 'i' on my name: SolesticIo
Creature - Ogre Warrior (C)
When War-Crazed Ogre enters the battlefield, you may discard a card. If you do, creatures you control gain haste until end of turn.
4/2
Creature - Human Knight (U)
Vigilance
RR: Legion Guard gains double strike until end of turn.
No man visits Sunhome without the acknowledgment of the guard.
2/2
Festival Guard 1BB
Creature - Human Knight (U)
Unleash
RR: Festival Guard gains double strike until end of turn.
No man visits the Havoc Festival without celebrating with the guard.
2/2
Boros + Gruul
Round 1
Pursuit of the Duelist 1RW
Enchantment (U)
:symr:, Tap an untapped creature you control: Target creature must be blocked this turn if able.
Whenever a creature you control becomes blocked, untap that creature and put a +1/+1 counter on it.
Ire of the Carnivore 1RG
Enchantment (U)
:symr:, Tap an untapped creature you control: Target creature can't be blocked this turn except by two or more creatures.
Whenever a creature you control attacks and isn't blocked, untap that creature and it gets +2/+0 until end of turn.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Gruul Torchblade 1R
Creature - Goblin Warrior (C)
When Gruul Torchblade enters the battlefield, untap target creature you control. It gains haste until end of turn.
2/1
Simic Frostblade 1U
Creature - Merfolk Warrior (C)
When Simic Frostblade enters the battlefield, tap target creature you don't control. It doesn't untap during its controller's next untap step.
2/1
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
Undercity Sneak
Sorcery (U)
Creatures with power 2 or less are unblockable this turn.
Draw a card.
"Right underneath their noses."
Overruling Warrant
Sorcery (U)
Creatures with power 4 or greater can't block this turn.
Draw a card.
"Through the front door!"
Quick reminder to all:
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
:izzet:+:simic:
Creature — Octopus Weird
Graft 1
Whenever an instant or sorcery spell you control resolves, put a +1/+1 counter on Cephalovortex.
0/0
Creature — Human Wizard (U)
Whenever you cast an instant or sorcery spell, reveal the top card of your library. If that card is red, Corona Reader deals 1 damage to target creature or player. If that card is blue, untap target creature you control. Then put that card on the bottom of your library.
Our findings indicate that the permanation turbulence of spells in regions of strong ley can be utilized as a secondary energy source.
1/2
Abyssal Prophet 2GU
Creature — Merfolk Wizard (U)
Whenever you cast an instant or sorcery spell, reveal the top card of your library. If that card is green, put a +1/+1 counter on Abyssal Prophet. If that card is blue, target creature you control gains flying until end of turn. Then put that card on the bottom of your library.
There is nothing we need that the waters do not bring forth into our waiting hands.
2/1
Arcel - Not bad. There's some nonsymmetry here, but it's neccessary.
Asrama - A shame. Good to see you're keeping real life a proper priority, though.
aurorasparrow - Hrmm...these feel more like an opposed pair than an allied pair.
DeusofCalamity - Clean, simple, flavorful, and on cost and rarity. Grats.
KoolKoal - It feels weird to have one card with a guild keyword.
Link - Neat. I especially like the P/T flip. Great designs.
Maokun - The names are a bit stiff and the effects are too similar for my tastes.
Solesticio - That flavor text. *drools* The Golgari end is a bit narrow, but it plays with scavenge, so I don't mind.
Top 3
1. DeusofCalamity
2. Link
3. Solesticio
Glorious avatar and signature done by Rivenor at Miraculous Recovery Signatures.
***Former MCC Organizer***
Come join us! Show us your creative side.
I'm a proud member of the Online Campaign for Real English. If you believe in capital letters, correct spelling, and good sentence structure, then copy this into your signature.
Orzhov / Dimir
Conditional Tribute WB
Sorcery (U)
Target opponent chooses a permanent they control. You may pay . If you do, repeat this process except that opponent can't choose a card already chosen for Conditional Tribute. Then they sacrifice the chosen permanent.
"Name your price. I will get it refunded."
------------------
Plunge Into Static UB
Sorcery (U)
Target player exiles the top four cards of their library. If any nonland cards share a name with a card revealed in this way, you may repeat this process.
"You can't find yourself in a daze."
B Infect
BW Death & Taxes
UBR Affinity
R Burn
UBR Sac Land Tendrils
UBRG Oops, All Spells
WUG Phelddagrif
GGG Omnath, Locus of Mana
BBB Xiahou Dun, the One-Eyed
RRR Ashling, the Pilgrim
BBW Teysa, Scion of Orzhov
UUU Talrand, Sky Summoner
UUB Vela the Night-Clad
GGB Vhati il-Dal
RUW Ruhan of the Fomori
and herbert west, but Small Child still needs to provide a Round 1 Top 3 if he wants to have a chance at making Top 8.Damn, I need to get better at these deadlines.
B Infect
BW Death & Taxes
UBR Affinity
R Burn
UBR Sac Land Tendrils
UBRG Oops, All Spells
WUG Phelddagrif
GGG Omnath, Locus of Mana
BBB Xiahou Dun, the One-Eyed
RRR Ashling, the Pilgrim
BBW Teysa, Scion of Orzhov
UUU Talrand, Sky Summoner
UUB Vela the Night-Clad
GGB Vhati il-Dal
RUW Ruhan of the Fomori
Jimmy Groove
2. Random_Nation
3. herbert west
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)