It's been... weeks? months? you're not sure how long since Jane's attempt at your life. You've survived, but not without cost. To the world, you are dead, all your connections, your resources, everything you've had you now must build from the ground up.
Being dead isn't all that bad, though. You've heard your funeral was pretty good. In addition, since you are dead, you are free from your duties to you liege and country and can now focus on your own private agenda, the one thing that fuels you - Vengeance on Jane.
That faithless wench will soon get what's coming to her, you just need to figure out one thing - Where is she? You recall what she said when right before she poisoned you: "With you gone, no one will know where to look for me". You've come to the conclusion that Jane must be hiding in places that have connections to the contacts she got rid of, so that no one could think of looking for her there. It's a clever plan, but it does have one fault - Jane didn't kill you, and you can think of one place she'll try to hide.
You'll have to get there undetected, but once you're there Jane will surely come sooner or later. That's when you'll get rid of that betraying harlot once and for all. You'll need to make sure it's not another trick, but that's shouldn't prove too difficult either.
The Mission:
Ninja_Caterpie: You've been Jane's colleague for a long time. That she will betray you hurts your feelings, but you're too level headed to let that be your only motive. She's just to dangerous to be allowed to live freely. What that woman knows is enough to topple Empires. Actually, now that you think of it, you and her have in fact taken part in toppling of an empire. What's left of the capital would make a perfect hiding place, and as far as you can tell, you're the only one who knows Jane's connection to it. That's must be where she'll go.
(1. Create a Land card representing the place where Jane is hiding. It must have the subtype "Ruin". You decide what that means.
2. Create a non-creature cardthat will allow you to arrive unnoticed.
3. Create a card to make sure you've gotten the right person this time, and that Jane is truly dead.)
ProphylaxisandSocrates: You've been Jane's students for years and years. You've looked up to her as a mentor and as a person. Now things are different. You've been stung by her betrayal, true, but more than that you feel as though you've got something to prove. Jane was wrong to treat you like a simple student, and you'll show her just how far you've come, using your knife to drive the point in. You try to think what might be the place that Jane is hiding in. Since it has something to do with you, you naturally think of the first assignment you've done together. Let's see, it was in the Caliphate of... No! Wait! right when you were starting Jane had you do some regular detective work. You remember hating being treated like a common copper, it was only later that you've understood the motives behind such an assignment. You now know where to go.
(1. Create a Land card representing the place where Jane is hiding. It must have the subtype "Crimescene". You decide what that means.
2. Create a non-creature cardthat will allow you to arrive unnoticed.
3. Create a card to make sure you've gotten the right person this time, and that Jane is truly dead.)
Big_Cal: That Jane has been a thorn in your side for too long, and now it's finally payback time. Soon, that duplicitous little strumpet will be no more. You will have you're vengeance at last, and thanks to Jane's little attempt with her poison, she won't even know it's coming. It's almost too perfect. The place? That's easy. It has to be the place where you first fought. You've nearly destroyed the area, and the damage was enough that the authorities had been called, putting an end to the fight right before you've had your chance of slaying that sneaky harpy of a woman. Even though it was left in ruin, you're quite certain it's still there. Now, it's time to go there and give Jane what's coming for her.
(1. Create a Land card representing the place where Jane is hiding. It must have the subtype "Ruin". You decide what that means.
2. Create a non-creature cardthat will allow you to arrive unnoticed.
3. Create a card to make sure you've gotten the right person this time, and that Jane is truly dead.)
Everyone should critique everyone else.
Deadline for submissions is Tuesday, January 1st @ 23:59, Pacific Time.
Deadline for critique is Thursday, January 3rd @ 23:59, Pacific Time.
Good luck!
The Card Creation League is a monthly contest in which players compete over seven rounds. Each month has an overall theme and/or story, determined by that month's host.
Each round, the host will assign a card creation task to the players. This task may vary between teams or players.
The first three rounds are open to everyone who joined in the sign-up thread, which will be posted near the end of the previous month. After these rounds, the Top 8 players will move on to three elimination rounds to determine a winner.
Rounds usually last three to four days for submissions and about two days for critiques, but the host has final say in making the schedule.
For the first three rounds, players are divided into teams. Four teams is standard, but there may be more or less depending on the number of players. Each team will review another team's cards during the critique period of that round.
Each player must submit a Top 3 ranking for the team he or she critiques at the end of each round. Each 1st place is worth 3 points, 2nd place 2 points, and 3rd place 1 point.
Additionally, each player can receive 2 bonus points per round. One point is awarded for posting a Top 3, and one point for providing critiques for that team's cards.
Suggested areas to critique include creativity, balance, printability, and relation to the overall theme or that player's previous cards.
Players who do not post a card or a Top 3 will be put on "probation." Top 3 violations for a round can be removed by posting or PMing the host with your Top 3 before the end of the next round. Any player that would receive a second violation is disqualified from further competition that month.
At the end of the first three rounds, the Top 8 players will be selected by points (usually the top 2 from each team). In the case of ties, there may be more than 8 players advancing. The suggested scoring method is for each player to critique all remaining players in the same Top 3 style as the first three rounds, with the top half advancing each round, so Top 8, then Top 4, then Finals.
The final round is determined by public poll.
Prior to Top 8, players have a chance of getting a total of 100 points toward their score each Scoring Round. Scores for each Round are determined by the following equation:
Total points of Player A in round N = 100 * X/Y, where:
X = Total number of Scoring Points (Judge Points + Additional Points from Top 3 & Critiques)
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
3 points are given for a First Place Top 3 finish, 2 points for a Second Place, and 1 point for a Third Place. 1 additional point is awarded if a Top 3 is submitted. 1 additional point is awarded if Critiques are given for all entries to be judged.
This way the grading is more streamlined in the fact that all rounds prior to Top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player accumulates points from each Scoring Round until the end of Round 3.
Vigilante's Alley
Land - Crimescene (R)
If a creature would die and there's no body at Vigilante's Alley, you may exile it as Vigilante's Alley's body instead.
Whenever a creature you control dies, if it has the same name as a body at a Crimescene you control, destroy each creature that dealt damage to it this turn. T, Pay 1 life: Add W or B to your mana pool.
At which I arrive unnoticed!
Blend InU
Enchantment - Aura (C)
Enchant creature
Enchanted creature is unblockable as long as one of its colors is the most common or tied for the most common among creatures. "We're all hiding in plain sight, really. I'm just the only one doing it on purpose."
-Braddock, Shadowsage
And correctly identify the body!
Corpse-Scanner Nanites3
Artifact Creature - Construct (R)
Haste
You have protection from cards with the same name as a card exiled with Corpse-Scanner Nanites. T: Exile target creature card from a graveyard. The way they skitter in and out through the orifices is undeniably disgusting. But the end result is worth vomiting for.
1/1
Expanding Wastes
Land - Ruin (R)
Whenever a land is put into a graveyard from the battlefield, its controller puts a token onto the battlefield that's a copy of Expanding Wastes. T, Pay 1 life: Add 1 to your mana pool.
Ruins just care about lands dying.
Raze to the GroundR
Sorcery (U)
As an additional cost to cast Raze to the Ground, sacrifice a land.
Search your library for a Ruin and put it onto the battlefield.
may add more when I feel like it.
Lace with Dreams1U
Instant (U)
Tap target creature. It doesn't untap during its controller's next untap step.
Cipher (Then you may exile this spell encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
(dat synergy with my main creature)
Read Intentions2WUB
Sorcery (R)
Target player reveals his or her hand. For each nonland card that shares a name with a card on the battlefield, exile both.
Crime scenes are lands with "Whenever a creature dies, exile that creature" and a host of effects. This is the most basic one.
Empty Room
Land (U) t: Add 1 to your mana pool.
Whenever a creature dies, you may exile that creature. If you do, then transform Empty Room.
// Bloody Parlour
Land - Crimescene (U) t: Add one mana of each color of a card exiled by Bloody Parlour.
Formchanger Ring3
Artifact - Equipment (R) Imprint - When Formchanger Ring enters the battlefield, exile a creature card from your hand.
Equipped creature is a copy of the exiled creature.
Equip 4
Corpse Vomiter2BG
Creature - Beast Horror (U) Imprint - When Corpse Vomiter enters the battlefield, exile target creature card from a graveyard. 1BG, put a card exiled by Corpse Vomiter into it's owner's graveyard, T: Corpse Vomiter deals damage to target creature or player equal to the power of the exiled card.
2/2
I really don't know how to do the third challenge.
Whoa Ninja did you just design today's preview card?
The third card was meant to be flavoured as you reading their mind to make sure that it was actually Jane inside their head as well as outside it, and then destroying her once you're sure.
anyway.
Socrates:
Vigilante's Alley seems rather complicated as a crimescene mechanic. It seems convoluted and adds a lot of extra words to the magic vocabulary which, while flavourful, probably work just as well as imprint. That said, it's probably flavourful enough to get away with it. The card itself seems rather weak; it takes a lot of work to get it online and then it just works once (or just makes those creatures unblockable).
Blend In is flavourful and clever. Maybe it should cost more (and I think it should be uncommon as well), but it is pretty good. Only real problem is it's a bit annoying to have to count creatures all the time. Although usually creatures won't get that packed in constructd, in limited (especially because this is a common) the boards will be full of different-coloured creatures and having either keep track or count every combat can be annoying
Corpse-Scanner Nanites is icky. It seems pretty decent as a form of graveyard hate. Nothing too broken or underpowered about it, either.
Big_Cal:
Wrecked Cavern is a fine interpretation of the Ruin mechanic, but I don't think it's worth being a mythic at all. It doesn't accelerate yor mana (only fix it) and it's incredibly limited. I hink it would be fine, in fact, if it was normal activation. You can't do tricks by sacrificing a land you already used for mana; when you play this, it'll tap for its own mana and the land you sacrificed and nothing else.
Looter's Mantle is a clever reference to Looter il-Kor. Besides the fact that shadow creates too much of a secondary battlefield to be printed anymore, giving it (and a fairly relevant combat trigger) on an equipment seems quite powerful. I suppose Whispersilk Cloak's existence means it's okay, but you can stack more equipment on this while you can't (easily) if a creature has the cloak on it.
Burn to Ash is a fairly simple overkill card. Reminds me of Eradicate and has a very similar flavour. It's not a very powerful card, so I think the red should be enough to make up for the added damage.
Prophylaxis:
Empty Room is a very nice, simple use of the transform mechanic and a flavourful interpretation of crime scenes. I think it's a bit underpowered; most of the time it'll only work as a land of one colour because of the lack of gold creatures in general. Maybe you could have it transform whenever you want it so you could 'charge up' dead body counters instead of automatic transformation?
Formchanger Ring is a very clever, cool twist on the clone mchanic. I was going to say it looks overcosted but then I realised this practically cheats creatures out. Exile Emrakul or Blghtsteel Colossus: GG. It's a bit too complicated a combo - requiring a dude, this AND a bomb in hand - to be really overpowered, but it is something to think about, I reckon. Cool carde either way; I think that possibility only make it btter rather than worse.
Corpse Vomiter seems pretty bad after you've used it once. It feels like it should be able to eat more things; maybe as an upkeep trigger it eats something new and spits out something? I guess then you get the odd flavour of eating the same thing multiple times. It feels ike it should also be red more than black or green, bt it doesn't really fit flavourfully into red.
1. Prophylaxis
2. Socrates
3. Big_Cal
Private Mod Note
():
Rollback Post to RevisionRollBack
If you're having creature problems I feel bad for you son
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
I do believe we're missing Socrates. I'll give him a few more hours, then I'll post my own crits (because I really wanna and also because the final really needs to be two people) and then I'll post the final round.
Vigilante's Alley
Land - Crimescene (R)
If a creature would die and there's no body at Vigilante's Alley, you may exile it as Vigilante's Alley's body instead.
Whenever a creature you control dies, if it has the same name as a body at a Crimescene you control, destroy each creature that dealt damage to it this turn. T, Pay 1 life: Add W or B to your mana pool.
At which I arrive unnoticed!
Blend InU
Enchantment - Aura (C)
Enchant creature
Enchanted creature is unblockable as long as one of its colors is the most common or tied for the most common among creatures. "We're all hiding in plain sight, really. I'm just the only one doing it on purpose."
-Braddock, Shadowsage
And correctly identify the body!
Corpse-Scanner Nanites3
Artifact Creature - Construct (R)
Haste
You have protection from cards with the same name as a card exiled with Corpse-Scanner Nanites. T: Exile target creature card from a graveyard. The way they skitter in and out through the orifices is undeniably disgusting. But the end result is worth vomiting for.
1/1
Vigilante Alley - Cool top-down design for a crimescene, but the execution in this case is kinda weak. With the exception of Relentless Rats, the trigger will only rarely apply, and even then, you'll only get rid of one creature, maybe. It just doesn't worth getting hit for one life for mana.
Blend In - Simple design that's a great evolution of the "most common color" mechanic from Invasion.
Corpse-Scanner Nanites - I like the card, but again, fairly weak. As a 1/1, it's painfully easy to get rid of. I can't help but feel this would have worked better as a regular artifact with a higher cost.
( Wrecked Cavern Land - Ruin (M) (When a Ruin enters the battlefield, sacrifice an untapped land.)
T: Add to your mana pool two mana of any colour a land in your graveyard could produce. Activate this ability only any time you could cast a sorcery.
(this could easily be fleshed out to a larger mechanic with lands all caring about the graveyard)
Looter's Mantle2
Artifact - Equipment (U)
Equipped creature has shadow and “whenever this creature deals combat damage to a player, draw a card, then discard a card”.
Equip 3 Douse in gloom, hide from sight.
Burn to Ash2BR
Sorcery (R)
Exile target creature. Burn to Ash deals damage equal to that creature’s power to it’s controller. Search its controller’s graveyard, hand, and library for all cards with the same name as that creature and exile them. That player then shuffles his or her library.
Wrecked Cavern - Two mana seems a bit steep considering it can be fairy easy to get this card online. This might need some playtesting. I like how you've made ruins care about graveyards, it makes a lot of sense, but it feels weird that a ruin is stronger than any regular land.
Looter's Mantle - It's ok. I guess. It's basically Whispersilk Cloak plus the looter ability. It's balanced, but a bit unexciting for this far in the CCL.
Burn to Ash - Extinction plus damage. For the same cost. Once again, only ok. I don't mind the card being better than an old uncommon, but I feel this could have pushed the envelope a bit more.
Expanding Wastes
Land - Ruin (R)
Whenever a land is put into a graveyard from the battlefield, its controller puts a token onto the battlefield that's a copy of Expanding Wastes. T, Pay 1 life: Add 1 to your mana pool.
Ruins just care about lands dying.
Lace with Dreams1U
Instant (U)
Tap target creature. It doesn't untap during its controller's next untap step.
Cipher (Then you may exile this spell encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
(dat synergy with my main creature)
Read Intentions2WUB
Sorcery (R)
Target player reveals his or her hand. For each nonland card that shares a name with a card on the battlefield, exile both.
Expanding Wastes - This card is trouble. Any land sacrifice outlet will basically let you win the game by sacrificing lands again and again. The word "non-token" needs to be there. I like your interpretation of ruins, though, and once fixed it could be an interesting (though underpowered) Johnny card.
Lace with Dreams - I wonder why wizards made this a sorcery. Your version seems much more fun to me. I guess you could cast it and score a copy immediately, but as an uncommon, it shouldn't harm limited that much.
Read Intentions - The final challenge was the widest in its definitions of them all, so I accept your explanation as to the flavor. The card itself, however, is painfully weak. It's cost means that it would be too late in the game for you to get too many hits with it, and more often than not, you've just spent five mana for a Peek that won't even give a chance to draw a card.
Crime scenes are lands with "Whenever a creature dies, exile that creature" and a host of effects. This is the most basic one.
Empty Room Land (U) t: Add 1 to your mana pool.
Whenever a creature dies, you may exile that creature. If you do, then transform Empty Room.
// Bloody Parlour
Land - Crimescene (U) t: Add one mana of each color of a card exiled by Bloody Parlour.
Formchanger Ring3
Artifact - Equipment (R) Imprint - When Formchanger Ring enters the battlefield, exile a creature card from your hand.
Equipped creature is a copy of the exiled creature.
Equip 4
Corpse Vomiter 2BG
Creature - Beast Horror (U) Imprint - When Corpse Vomiter enters the battlefield, exile target creature card from a graveyard. 1BG, put a card exiled by Corpse Vomiter into it's owner's graveyard, T: Corpse Vomiter deals damage to target creature or player equal to the power of the exiled card.
2/2
I really don't know how to do the third challenge.
Empty Room - A very simple execution of the crimescene flavor. I really like it, but wish it was a common. As you've said, it's the simplest execution of the mechanic, and a color enabler at common is something that nearly every set has.
Formchanger Ring - I'm torn. I really like the simplicity of the design, but I'm worried about the ease of sneaking any creature you want onto the battlefield. On the other hand, this card offers a three-to-one card disadvantage, and a fairly steep cost compared to other equipments, and you'll need a lot of luck to mess up limited with this card. I'll give it my seal of approval, but mostly for design's sake.
Corpse Vomiter - Yeah.. I'm not too sure how this qualifies as filling the third challenge, but it was pretty vague, so I'll accept it. One time imprint like that is a bit underwhelming and the second ability feels more red than green. Actually the whole car would have been better as RB. The weakest part of your submission.
Episode Five - A Dish Best Served Cold
It's been... weeks? months? you're not sure how long since Jane's attempt at your life. You've survived, but not without cost. To the world, you are dead, all your connections, your resources, everything you've had you now must build from the ground up.
Being dead isn't all that bad, though. You've heard your funeral was pretty good. In addition, since you are dead, you are free from your duties to you liege and country and can now focus on your own private agenda, the one thing that fuels you - Vengeance on Jane.
That faithless wench will soon get what's coming to her, you just need to figure out one thing - Where is she? You recall what she said when right before she poisoned you: "With you gone, no one will know where to look for me". You've come to the conclusion that Jane must be hiding in places that have connections to the contacts she got rid of, so that no one could think of looking for her there. It's a clever plan, but it does have one fault - Jane didn't kill you, and you can think of one place she'll try to hide.
You'll have to get there undetected, but once you're there Jane will surely come sooner or later. That's when you'll get rid of that betraying harlot once and for all. You'll need to make sure it's not another trick, but that's shouldn't prove too difficult either.
The Mission:
Ninja_Caterpie: You've been Jane's colleague for a long time. That she will betray you hurts your feelings, but you're too level headed to let that be your only motive. She's just to dangerous to be allowed to live freely. What that woman knows is enough to topple Empires. Actually, now that you think of it, you and her have in fact taken part in toppling of an empire. What's left of the capital would make a perfect hiding place, and as far as you can tell, you're the only one who knows Jane's connection to it. That's must be where she'll go.
(1. Create a Land card representing the place where Jane is hiding. It must have the subtype "Ruin". You decide what that means.
2. Create a non-creature card that will allow you to arrive unnoticed.
3. Create a card to make sure you've gotten the right person this time, and that Jane is truly dead.)
Prophylaxis and Socrates: You've been Jane's students for years and years. You've looked up to her as a mentor and as a person. Now things are different. You've been stung by her betrayal, true, but more than that you feel as though you've got something to prove. Jane was wrong to treat you like a simple student, and you'll show her just how far you've come, using your knife to drive the point in. You try to think what might be the place that Jane is hiding in. Since it has something to do with you, you naturally think of the first assignment you've done together. Let's see, it was in the Caliphate of... No! Wait! right when you were starting Jane had you do some regular detective work. You remember hating being treated like a common copper, it was only later that you've understood the motives behind such an assignment. You now know where to go.
(1. Create a Land card representing the place where Jane is hiding. It must have the subtype "Crimescene". You decide what that means.
2. Create a non-creature card that will allow you to arrive unnoticed.
3. Create a card to make sure you've gotten the right person this time, and that Jane is truly dead.)
Big_Cal: That Jane has been a thorn in your side for too long, and now it's finally payback time. Soon, that duplicitous little strumpet will be no more. You will have you're vengeance at last, and thanks to Jane's little attempt with her poison, she won't even know it's coming. It's almost too perfect. The place? That's easy. It has to be the place where you first fought. You've nearly destroyed the area, and the damage was enough that the authorities had been called, putting an end to the fight right before you've had your chance of slaying that sneaky harpy of a woman. Even though it was left in ruin, you're quite certain it's still there. Now, it's time to go there and give Jane what's coming for her.
(1. Create a Land card representing the place where Jane is hiding. It must have the subtype "Ruin". You decide what that means.
2. Create a non-creature card that will allow you to arrive unnoticed.
3. Create a card to make sure you've gotten the right person this time, and that Jane is truly dead.)
Everyone should critique everyone else.
Deadline for submissions is Tuesday, January 1st @ 23:59, Pacific Time.
Deadline for critique is Thursday, January 3rd @ 23:59, Pacific Time.
Good luck!
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Scene of the crime!
Vigilante's Alley
Land - Crimescene (R)
If a creature would die and there's no body at Vigilante's Alley, you may exile it as Vigilante's Alley's body instead.
Whenever a creature you control dies, if it has the same name as a body at a Crimescene you control, destroy each creature that dealt damage to it this turn.
T, Pay 1 life: Add W or B to your mana pool.
At which I arrive unnoticed!
Blend In U
Enchantment - Aura (C)
Enchant creature
Enchanted creature is unblockable as long as one of its colors is the most common or tied for the most common among creatures.
"We're all hiding in plain sight, really. I'm just the only one doing it on purpose."
-Braddock, Shadowsage
And correctly identify the body!
Corpse-Scanner Nanites 3
Artifact Creature - Construct (R)
Haste
You have protection from cards with the same name as a card exiled with Corpse-Scanner Nanites.
T: Exile target creature card from a graveyard.
The way they skitter in and out through the orifices is undeniably disgusting. But the end result is worth vomiting for.
1/1
Expanding Wastes
Land - Ruin (R)
Whenever a land is put into a graveyard from the battlefield, its controller puts a token onto the battlefield that's a copy of Expanding Wastes.
T, Pay 1 life: Add 1 to your mana pool.
Ruins just care about lands dying.
Sorcery (U)
As an additional cost to cast Raze to the Ground, sacrifice a land.
Search your library for a Ruin and put it onto the battlefield.
may add more when I feel like it.
Lace with Dreams 1U
Instant (U)
Tap target creature. It doesn't untap during its controller's next untap step.
Cipher (Then you may exile this spell encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.)
(dat synergy with my main creature)
Read Intentions 2WUB
Sorcery (R)
Target player reveals his or her hand. For each nonland card that shares a name with a card on the battlefield, exile both.
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Indeed that's true. I'm really pleased with the work done so far. You guys are awesome.
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Empty Room
Land (U)
t: Add 1 to your mana pool.
Whenever a creature dies, you may exile that creature. If you do, then transform Empty Room.
//
Bloody Parlour
Land - Crimescene (U)
t: Add one mana of each color of a card exiled by Bloody Parlour.
Formchanger Ring 3
Artifact - Equipment (R)
Imprint - When Formchanger Ring enters the battlefield, exile a creature card from your hand.
Equipped creature is a copy of the exiled creature.
Equip 4
Corpse Vomiter 2BG
Creature - Beast Horror (U)
Imprint - When Corpse Vomiter enters the battlefield, exile target creature card from a graveyard.
1BG, put a card exiled by Corpse Vomiter into it's owner's graveyard, T: Corpse Vomiter deals damage to target creature or player equal to the power of the exiled card.
2/2
I really don't know how to do the third challenge.
Whoa Ninja did you just design today's preview card?
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL November 2010: The Perfect Crime - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
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it's a bit late for me so i'll do it tomorrow in like 12 hours.
ps. the actual card is a sorcery, and I think it was a pretty obvious design.
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
2. Big_Cal
3. Socrates
anyway.
Vigilante's Alley seems rather complicated as a crimescene mechanic. It seems convoluted and adds a lot of extra words to the magic vocabulary which, while flavourful, probably work just as well as imprint. That said, it's probably flavourful enough to get away with it. The card itself seems rather weak; it takes a lot of work to get it online and then it just works once (or just makes those creatures unblockable).
Blend In is flavourful and clever. Maybe it should cost more (and I think it should be uncommon as well), but it is pretty good. Only real problem is it's a bit annoying to have to count creatures all the time. Although usually creatures won't get that packed in constructd, in limited (especially because this is a common) the boards will be full of different-coloured creatures and having either keep track or count every combat can be annoying
Corpse-Scanner Nanites is icky. It seems pretty decent as a form of graveyard hate. Nothing too broken or underpowered about it, either.
Big_Cal:
Wrecked Cavern is a fine interpretation of the Ruin mechanic, but I don't think it's worth being a mythic at all. It doesn't accelerate yor mana (only fix it) and it's incredibly limited. I hink it would be fine, in fact, if it was normal activation. You can't do tricks by sacrificing a land you already used for mana; when you play this, it'll tap for its own mana and the land you sacrificed and nothing else.
Looter's Mantle is a clever reference to Looter il-Kor. Besides the fact that shadow creates too much of a secondary battlefield to be printed anymore, giving it (and a fairly relevant combat trigger) on an equipment seems quite powerful. I suppose Whispersilk Cloak's existence means it's okay, but you can stack more equipment on this while you can't (easily) if a creature has the cloak on it.
Burn to Ash is a fairly simple overkill card. Reminds me of Eradicate and has a very similar flavour. It's not a very powerful card, so I think the red should be enough to make up for the added damage.
Prophylaxis:
Empty Room is a very nice, simple use of the transform mechanic and a flavourful interpretation of crime scenes. I think it's a bit underpowered; most of the time it'll only work as a land of one colour because of the lack of gold creatures in general. Maybe you could have it transform whenever you want it so you could 'charge up' dead body counters instead of automatic transformation?
Formchanger Ring is a very clever, cool twist on the clone mchanic. I was going to say it looks overcosted but then I realised this practically cheats creatures out. Exile Emrakul or Blghtsteel Colossus: GG. It's a bit too complicated a combo - requiring a dude, this AND a bomb in hand - to be really overpowered, but it is something to think about, I reckon. Cool carde either way; I think that possibility only make it btter rather than worse.
Corpse Vomiter seems pretty bad after you've used it once. It feels like it should be able to eat more things; maybe as an upkeep trigger it eats something new and spits out something? I guess then you get the odd flavour of eating the same thing multiple times. It feels ike it should also be red more than black or green, bt it doesn't really fit flavourfully into red.
2. Socrates
3. Big_Cal
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
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2. Prophy
3. Big Cal
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
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Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Vigilante Alley - Cool top-down design for a crimescene, but the execution in this case is kinda weak. With the exception of Relentless Rats, the trigger will only rarely apply, and even then, you'll only get rid of one creature, maybe. It just doesn't worth getting hit for one life for mana.
Blend In - Simple design that's a great evolution of the "most common color" mechanic from Invasion.
Corpse-Scanner Nanites - I like the card, but again, fairly weak. As a 1/1, it's painfully easy to get rid of. I can't help but feel this would have worked better as a regular artifact with a higher cost.
Wrecked Cavern - Two mana seems a bit steep considering it can be fairy easy to get this card online. This might need some playtesting. I like how you've made ruins care about graveyards, it makes a lot of sense, but it feels weird that a ruin is stronger than any regular land.
Looter's Mantle - It's ok. I guess. It's basically Whispersilk Cloak plus the looter ability. It's balanced, but a bit unexciting for this far in the CCL.
Burn to Ash - Extinction plus damage. For the same cost. Once again, only ok. I don't mind the card being better than an old uncommon, but I feel this could have pushed the envelope a bit more.
Expanding Wastes - This card is trouble. Any land sacrifice outlet will basically let you win the game by sacrificing lands again and again. The word "non-token" needs to be there. I like your interpretation of ruins, though, and once fixed it could be an interesting (though underpowered) Johnny card.
Lace with Dreams - I wonder why wizards made this a sorcery. Your version seems much more fun to me. I guess you could cast it and score a copy immediately, but as an uncommon, it shouldn't harm limited that much.
Read Intentions - The final challenge was the widest in its definitions of them all, so I accept your explanation as to the flavor. The card itself, however, is painfully weak. It's cost means that it would be too late in the game for you to get too many hits with it, and more often than not, you've just spent five mana for a Peek that won't even give a chance to draw a card.
Empty Room - A very simple execution of the crimescene flavor. I really like it, but wish it was a common. As you've said, it's the simplest execution of the mechanic, and a color enabler at common is something that nearly every set has.
Formchanger Ring - I'm torn. I really like the simplicity of the design, but I'm worried about the ease of sneaking any creature you want onto the battlefield. On the other hand, this card offers a three-to-one card disadvantage, and a fairly steep cost compared to other equipments, and you'll need a lot of luck to mess up limited with this card. I'll give it my seal of approval, but mostly for design's sake.
Corpse Vomiter - Yeah.. I'm not too sure how this qualifies as filling the third challenge, but it was pretty vague, so I'll accept it. One time imprint like that is a bit underwhelming and the second ability feels more red than green. Actually the whole car would have been better as RB. The weakest part of your submission.
1. Prophylaxis
2. Socrates
3. Ninja Caterpie
Prophylaxis - 11
Ninja Caterpie - 9
Socrates - 6
Big_Cal - 4
Congratulations Prophylaxis and Ninja Caterpie for reaching the finals!
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
Host, CCL April 2014: A Game of Fate - Signup|R1|R2|R3|Top 8|Semifinal|Finals|Poll
Host, CCL December 2012: Spy Games - Signup|R1|R2|R3|Top 8|Semifinals|Finals|Poll
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Host, CCL August 2009: A Commander's Journey: Signups|R1|R2|R3|Top 8|Semifinals|Finals|Poll
I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!