Create a card that can kill members of team Nemesis in the most exuberant manner possible, killing more than one in one blow.
Drown in Blood1BB
Instant {U}
Multikicker 1B
Destroy target nonblack creature. Its controller sacrifices another creature for each time Drown in Blood was kicked.
Fairly simple, but elegant. In a good place at uncommon, though maybe a bit of a limited bomb. I am unsure however why black creatures can't drown in blood.
Overwhelming PowerXGW
Sorcery (M)
Kicker B(You may pay an additional B as this spell is cast.)
Creatures target player controls get +X/+X until end of turn. Then, if Overwhelming Power was kicked, destroy each creature with power 5 or greater. "Death is drawn to power like flies to a corpse."
- Gerolf, Behemoth Hunter
Multifunctional, I like it. The heavy color investment makes this balanced well.
Show of ForceXBBG
Sorcery (R)
Target creature gets +X/+X until end of turn. Destroy each creature with power less than that creature's power. "Sometimes the best way to ensure that word does not spread is to crush everything within earshot."
-Khaym, Grave Oracle
Love the name, like the mechanic. Might be a tad powerful though.
Mass Murder3BB
Instant (U)
Destroy up to one target creature of each color.
The name doesn't do much for me, and I don't really get the flavour either. A bit boring imo.
Master Stroke :xmana::2mana::symb::symb:
Instant [R]
Destroy X target tapped creatures.
I like it. I feel that there was room for flavour text though.
Lenos, Avenger of the Lost3BB
Legendary Creature - Human Assassin
When ~ enters the battlefield, destroy target creature you don't control. Put a +1/+1 counter on it for each creature destroyed this way.
Overload 5BB "Whisper the name of your lost, and I'll slit the throat of the guilty"
2/2
I'm unsure what an Izzet mechanic is doing on a black card, but ok. I also feel the mechanic is new enough to still require reminder text. Otherwise, the card is perfectly fine.
1. TacticalCelebrant
2. Igmhorus
3. Gerrard's Mom
EDIT: Added aurorasparrow's card. Sorry for missing it.
Well, I would normally don't crit the crits, but I've noticed that this contest is heaviled influenced by this, and it's not against the rules, so I will do it.
SunstormRRW
Sorcery (R)
Sunstorm deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. Exile Sunstorm. Isn't the sun a tad too strong today?
Pretty intense mana cost. It could conceivably cost RRR given that red has experience exiling creatures that would die. I do like how your spell exiles itself upon resolution. Removing even the evidence that it was cast. I would also prefer it not hit your own spy, but that is a minor issue.
Actually exiling is not primary in red, yes we all know red can exile creatures (heck there are two cards in standard that do it) but I don't think I've ever saw a red sweeper that also exiles, exiling is also much more common in white so I think the white mane is a nice touch. Also this certainly COULD not be costed at RRR exactly because of flamebreak, Break is still a fine card today and Wizards takes much caution about power creeping spells (the same can't be said about creatures that have greatly increased in power since original Mirrodin).
Drey:
Sunstorm :smyr::symr::symw:
Sorcery (R)
Sunstorm deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. Exile Sunstorm.
I'd like to see this cost four and do four damage, since red already has a few 3 CMC 3 damage sweepers. As TC said, this doesn't need to be white.
I've already explained the white part, however this argument is pretty flimsy. So Wizards should not be printing more 3 CMC 3 dmg sweepers just because there are many of them out there? Do you realize there are many everything out there? There are many spot removal, there are many discard, there are many pumps, there are many creatures.... The more time passes the more everything we will have, this is unescapable truth and there's no way to circunvent this, unless wizards eventually caves-in and stop printing new magic cards because variants are a big no-no and it's impossible to create only original cards.
DRey Flamebreak, but adding white and making it exile instead of preventing regeneration and hitting players. I don't see very much white about it.
Already explained the reason for the white. I suppose you noticed per the mod request we were kinda ordered to create a mass removal that exiled creatures, there's no much space for manuevering with that. So I think the critic "This is like X without Y, Z" it's not very fair because all mass removals relate to their elders in some way.
i get that the sunstorm exiling itself helps fit the challenge, but outside of that context seems only just a bit odd.
red can usually do this kinda exiling after damage thing just fine with white's help, but the mana cost is cool though and it is alright
Fortunately we are in a contest here, and it's obligatory that all cards follow the mods request. So I don't understand this whole "it looks odd outside the contest". I added that clause for two reasons
a)because of the mods request
b)to decrease the card power a little bit. if you haven't noticed the card is very, very good, it would completely obliterates reanimation (BR zombies anyone?) strategies.
I've already explained the white mana and the exiling bit.
Crits next.
Private Mod Note
():
Rollback Post to RevisionRollBack
The game is not being dumbed down. Control is doing fine; Draw-Go is not the only kind of control. Aggro is doing fine; Red Deck Wins is not the only kind of aggro. Creature combat is an important core concept and belongs in every color. Mythic rarity is not destroying the game. People whine too much for no good reason. Magic is more popular than ever, so keep calm, brew some decks and play some damn cards.
Actually exiling is not primary in red, yes we all know red can exile creatures (heck there are two cards in standard that do it) but I don't think I've ever saw a red sweeper that also exiles, exiling is also much more common in white so I think the white mane is a nice touch.
Exiling burn has always been part of red's identity - burn it so hard nothing's left to bury. You can't compare it to white's method of exiling things, which is more like a straight "cease to exist" thing - Journey to Nowhere, Path to Exile, Angel of Serenity.
DRey, while it is important to fulfill the restrictions, the key to getting good reviews is to make a card that looks like it would actually be printed. Spells normally only exile themselves if they get something back from the graveyard (Treasured Find), to cut down on being able to get the same thing back again and again. The only reason for it on your card is because of the challenge; I wouldn't expect to see that ability on a card in a new set.
I understand your concerns, but also keep in mind that the goal of this contest is to help you grow as a designer by getting feedback from many of your peers. I would approach the critiques with the attitude "how can I use this to make better cards in the future?" not "I need to prove why your critique is wrong." In my experience, the best thing to do is to look through Gatherer carefully for similar ideas. There is actually an exiling sweeper in red in Standard as well, Worldfire. As you said, most cards do something very close to an existing card, often we're just trying for elegant new combinations of existing abilities.
Feel free to PM me if you have any additional questions or concerns!
Small Child - In a duel, this is pretty good - hey, two Clones with restrictions. In EDH this is pretty insane shenanigans but I suppose that was part of the point. This feels like the sort of thing that'd be printed in a future Commander set. I like it, unsubtle though it may be. Socrates - This card is in a weird place. At 2B to cast and 2B,T to activate it feels very not-good, but going lower on both would be backbreaking. TBH, it's fragile enough that I think it could cost 1B and be a pretty okay rare; it's still pretty expensive to use though. Prophylaxis - R&D apparently wants overload to be Izzet-exclusive to keep the mechanic special, but heck with that, this is a cool, if obvious, application of it. I feel like black would not get the "you don't control" clause and overload at a lower cost, though. The non-targeting, non-destroying removal feels overly arms-race-ish. On Ashling the Extinguisher it was special, but this feels too obviously like something to screw with hexproof, protection, and indestructibility. schtingah - This feels like an abuse of the hybrid-mana mechanic almost to the degree that Augury Adept is. Simply put, this is both blue and black and shouldn't be castable for one or the other. Also, why not just "Replicate - Discard a card at random"? Isn't that accomplishing the same thing as that first ability without having to write it all out? That said, the fill-their-hand-and-dump-yours aspect of it is a cool balancing effect to the potentially brutal removal this offers, and if you squint it's sort of acceptable in blue (black is much easier to justify). Vexing Arcanix - Three mana to turn all their d00dz into 2/2 defenders? Seems... way too strong in terms of one-sided wraths. Sure, it's not quite Plague Wind as it doesn't leave your opponent undefended, but it definitely cripples their offense, and following this up with a Pyroclasm sweeps their side of the board, period. Spy creatures with defender also feel weird flavorwise even when we're talking sleeper agents.
Is making a creature lose abilities seems a roundabout way of getting past indestructibility? If so, it might as well just say "exile target..."
Maybe the ability loss is meant to hose the Avatar cards of contestants in this game?
For the vast majority of creatures in the game, making them lose abilities before they die will be irrelevant.
Creatures that regenerate can use their ability before they lose it, of course.
The buyback is way easy to pay, it's like nothing. This is a potent killing machine. Should require tapping four or more like five or six creatures.
Might as well say exile? If I meant exile, I would type in exile. Creatures that have "leave the battlefield" triggers won't occur because they would lose their abilities.
I would agree that the Buyback may be too cheap, though. I don't know about five or six, but I could see three in a la Gaze of Justice or Hand of Justice (yes, I know those cards are white).
----------------------
Arcel
I love the simplicity of this design, but I feel like it's a little too simple. It's a solid card, but the overall effect isn't too exciting to me. Your roleplaying addition was cool, but I don't feel like it really provide much for the card.
Ninja Caterpie
Kind of a lame name, which to be honest, can really lead a card underwhelming me. Too expensive to fight anyone with the Haste involved. I don't see the fighting occurring until more creatures have been killed anyway, which is easy for Red/Black. I like the body on this card, but the interactions with itself could use some work.
Saagn
Kind of broken because of the nonland permanent being able to include himself. Then you'd get to Innocent Blood the board and produce a Zombie, which doesn't necessarily make a whole lot of sense.
void nothing
How does this kill anyone, let alone as many as possible> I guess it's a nice idea since he can recover things you'd lose to your opponent's attempt at killing you and you could prevent the killing of your own, but I feel like it's far more reactionary than a way to kill someone outright, let alone as many as possible. Though I am relieved to see a new idea exercised as opposed to a spell that outright kills, at least you tried something new.
WUGPhelddagrif GGGOmnath, Locus of Mana BBBXiahou Dun, the One-Eyed RRRAshling, the Pilgrim BBWTeysa, Scion of Orzhov UUUTalrand, Sky Summoner UUBVela the Night-Clad GGBVhati il-Dal RUWRuhan of the Fomori
Exiling burn has always been part of red's identity - burn it so hard nothing's left to bury. You can't compare it to white's method of exiling things, which is more like a straight "cease to exist" thing - Journey to Nowhere, Path to Exile, Angel of Serenity.
Clearly you haven't understood my point, please reread my post again, exiling is certainly in red pie, but certainly not as much as it's on white's, it's terciary, maybe secondary at most. Heck I've even mentioned Annihilating Fire and Pillar of Flames...
DRey, while it is important to fulfill the restrictions, the key to getting good reviews is to make a card that looks like it would actually be printed. Spells normally only exile themselves if they get something back from the graveyard (Treasured Find), to cut down on being able to get the same thing back again and again. The only reason for it on your card is because of the challenge; I wouldn't expect to see that ability on a card in a new set.
Ah! you are 100% correct, I do know and agree with this and I knew that when I designed my card, in fact I thought long and hard about this exiling (it wasn't present in the previous incarnation), but in the end I decided to put it because.
a)It slighty weakens a very powerful card.
b)because of the restrictions.
c)because of "OMG you just created a variant of slagstorm/flamebreak/ firespout ... how unoriginal".
In the end I did do it, but with a heavy heart and this critic I do accept without complaints because I do know it's feels tacked on, because it was.
I understand your concerns, but also keep in mind that the goal of this contest is to help you grow as a designer by getting feedback from many of your peers. I would approach the critiques with the attitude "how can I use this to make better cards in the future?" not "I need to prove why your critique is wrong." In my experience, the best thing to do is to look through Gatherer carefully for similar ideas.
I agree, my point actually was never to "all my critics are bad", what I wanted by my post was to actually make then realize the other side of the coin, hopefully everyone will grow as a designer and critic from this.
There is actually an exiling sweeper in red in Standard as well, Worldfire. As you said, most cards do something very close to an existing card, often we're just trying for elegant new combinations of existing abilities.
Hahahha, indeed, but hopefully you understand that Worldfire is not a good representative what of what red can do considering the color pie, after all it can even exile enchatments, and no one will ever argue that red can exile enchatments just because of worldfire right?, worldfire is a very flavorful top-down card, kind of like form of the dragon.
The game is not being dumbed down. Control is doing fine; Draw-Go is not the only kind of control. Aggro is doing fine; Red Deck Wins is not the only kind of aggro. Creature combat is an important core concept and belongs in every color. Mythic rarity is not destroying the game. People whine too much for no good reason. Magic is more popular than ever, so keep calm, brew some decks and play some damn cards.
I love this card, everything checks here, top notch material really.
Power wise this is perfect, I could see this card seeing print, however this is kinda clunky and the abilities while sinergic feels tacked on. I don't dislike it though.
I like this, however this a bit way too powerful, it protects against sweepers at no mana cost, it kills stuff easily, and it's a big flying body. Loses points because of low printability
Beautiful card, I think the stats could be greatly reduced because BR are not known for good mana to p/t ratio and this card is very skilled. I could see it seeing print as a 2/2.
This combo with itselfs in a pretty nasty way, I would prefer if it had the non-token creature. Despite this, it's a good balanced card.
The game is not being dumbed down. Control is doing fine; Draw-Go is not the only kind of control. Aggro is doing fine; Red Deck Wins is not the only kind of aggro. Creature combat is an important core concept and belongs in every color. Mythic rarity is not destroying the game. People whine too much for no good reason. Magic is more popular than ever, so keep calm, brew some decks and play some damn cards.
Clearly you haven't understood my point, please reread my post again, exiling is certainly in red pie, but certainly not as much as it's on white's, it's terciary, maybe secondary at most. Heck I've even mentioned Annihilating Fire and Pillar of Flames...
Again, you're missing the point. You're treating exile as a single action, but it's got more than one facet. What white gets is straight-upremovingsomethingfromexistence; what red gets is damagethatleavesnothingbehind. Note the significantly different flavor and mechanical differences between the two. Similarly, black (and to a smaller extent blue) can get exilingfromotherzones.
Let me make a little exercise with you Occulus, hopefully you will understand.
Which is the best designed card?
creature1 R
haste
1/1
creature2 G
haste
1/1
creature3 :SymRG:
haste
1/1
Haste is both in red and green, primary in red, terciary in green. While all those cards could theorically be printed, both the hybrid and the red one are better designed imho. This is my point, to tell the truth I don't know what's your point, but I think we can agree with my point correct?
Private Mod Note
():
Rollback Post to RevisionRollBack
The game is not being dumbed down. Control is doing fine; Draw-Go is not the only kind of control. Aggro is doing fine; Red Deck Wins is not the only kind of aggro. Creature combat is an important core concept and belongs in every color. Mythic rarity is not destroying the game. People whine too much for no good reason. Magic is more popular than ever, so keep calm, brew some decks and play some damn cards.
I've already posted this on the discussion thread but I should also mention it here that I doubt I'd be able to post the next round today. That means it's going to go up on Saturday, so you'll have to wait until then to find out who survived the last round and get a step closer to figuring out what happened to Jane. Apologies.
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
Again, sorry for the late reviews. Also, gotta say I'm a little bummed that we only got 1 critique for team bow-chicka-bow-bow
Without a Trace (Uncommon)
:3mana::symw::symb:
Instant
Exile target creature.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Much to the authorities' chagrin, the only trace of evidence was the glaring absence of it.
Simpleand elegant. Nothing more to say. Nice job!
Chronoparoxysm :4mana::symw::symw:
Sorcery (R)
Kicker (You may pay an additional as you cast this spell.)
Put all creatures on top of their owner's library. If Chronoparoxysm was kicked, any number of target players each then shuffle his or her library. "The best part is that after this I won't even remember your unfortunate existence." - Kurasas, the Insider.
Name and flavor is incredible. But this card has one huge issue for me. Putting on top is very much a blue thing, unless the creature is in combat.
Grind Into Pulp :2mana::symb::symb:
Sorcery
Target creature loses all abilities. Then destroy that creature. If that creature would be put into a graveyard from play this turn, exile it and its owner's graveyard.
Buyback - Tap two untapped creatures you control.
I got the flavor of this, but the hugh majority of cases, this will simply be a exile target creature card. All the rest just adds more complication.
Exile all creatures. Shuffle Vengeance Beacon into its owner’s library. The battlefield flows with the vengeful light of the guardians, swallowing everything in its beam.
Nicely done. I think this is right on the border between clean and elegant and too simple, but given the task and the flavor, it works. The name is just not right for me. It does not sound white and Vengeance seems more like a target creature thing. This just exiles everybody and everyone.
Spectral Blight :xmana::symw::symw::symb::symb:
Sorcery (R)
Each creature target opponent controls gets –X/-X until end of turn, if a creature dies this way, exile it instead of putting it into its owner's graveyard. Put a 1/1 white Spirit token with flying onto the battlefield under your control for each creature exiled this way. The flesh may be unwilling but I’ve found the spirit to be much more pliable.
-Korin, Extortion Operative
This could easily be mono-black, just having the spirit be black. If it were to be white, double is too much. The "if a creature..." part should be a separate phrase.
Sunstorm :symr::symr::symw:
Sorcery (R)
Sunstorm deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. Exile Sunstorm. Isn't the sun a tad too strong today?
Very straightforward. I see flavorwise why this is white, and while I have no problem with it, it could be easily mono-red. The exile itself part seems a little unnecessary.
Create a card that can kill members of team Nemesis in the most exuberant manner possible, killing more than one in one blow.
Instant {U}
Multikicker 1B
Destroy target nonblack creature. Its controller sacrifices another creature for each time Drown in Blood was kicked.
Sorcery (M)
Kicker B (You may pay an additional B as this spell is cast.)
Creatures target player controls get +X/+X until end of turn. Then, if Overwhelming Power was kicked, destroy each creature with power 5 or greater.
"Death is drawn to power like flies to a corpse."
- Gerolf, Behemoth Hunter
Sorcery (R)
Target creature gets +X/+X until end of turn. Destroy each creature with power less than that creature's power.
"Sometimes the best way to ensure that word does not spread is to crush everything within earshot."
-Khaym, Grave Oracle
Instant (U)
Destroy up to one target creature of each color.
Instant [R]
Destroy X target tapped creatures.
Legendary Creature - Human Assassin
When ~ enters the battlefield, destroy target creature you don't control. Put a +1/+1 counter on it for each creature destroyed this way.
Overload 5BB
"Whisper the name of your lost, and I'll slit the throat of the guilty"
2/2
2. Igmhorus
3. Gerrard's Mom
EDIT: Added aurorasparrow's card. Sorry for missing it.
Actually exiling is not primary in red, yes we all know red can exile creatures (heck there are two cards in standard that do it) but I don't think I've ever saw a red sweeper that also exiles, exiling is also much more common in white so I think the white mane is a nice touch. Also this certainly COULD not be costed at RRR exactly because of flamebreak, Break is still a fine card today and Wizards takes much caution about power creeping spells (the same can't be said about creatures that have greatly increased in power since original Mirrodin).
I've already explained the white part, however this argument is pretty flimsy. So Wizards should not be printing more 3 CMC 3 dmg sweepers just because there are many of them out there? Do you realize there are many everything out there? There are many spot removal, there are many discard, there are many pumps, there are many creatures.... The more time passes the more everything we will have, this is unescapable truth and there's no way to circunvent this, unless wizards eventually caves-in and stop printing new magic cards because variants are a big no-no and it's impossible to create only original cards.
Already explained the reason for the white. I suppose you noticed per the mod request we were kinda ordered to create a mass removal that exiled creatures, there's no much space for manuevering with that. So I think the critic "This is like X without Y, Z" it's not very fair because all mass removals relate to their elders in some way.
Fortunately we are in a contest here, and it's obligatory that all cards follow the mods request. So I don't understand this whole "it looks odd outside the contest". I added that clause for two reasons
a)because of the mods request
b)to decrease the card power a little bit. if you haven't noticed the card is very, very good, it would completely obliterates reanimation (BR zombies anyone?) strategies.
I've already explained the white mana and the exiling bit.
Crits next.
Mythic rarity is not destroying the game. People whine too much for no good reason. Magic is more popular than ever, so keep calm, brew some decks and play some damn cards.
2)Prophylaxis
3)Socrates
Yamabushi's Storm
Exiling burn has always been part of red's identity - burn it so hard nothing's left to bury. You can't compare it to white's method of exiling things, which is more like a straight "cease to exist" thing - Journey to Nowhere, Path to Exile, Angel of Serenity.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
I understand your concerns, but also keep in mind that the goal of this contest is to help you grow as a designer by getting feedback from many of your peers. I would approach the critiques with the attitude "how can I use this to make better cards in the future?" not "I need to prove why your critique is wrong." In my experience, the best thing to do is to look through Gatherer carefully for similar ideas. There is actually an exiling sweeper in red in Standard as well, Worldfire. As you said, most cards do something very close to an existing card, often we're just trying for elegant new combinations of existing abilities.
Feel free to PM me if you have any additional questions or concerns!
Master Stroke :xmana::2mana::symb::symb:
Instant [R]
Destroy X target tapped creatures.
and Drey: even if I consider your arguments, it doesn't put your card into the top 3. It's too derivative.
4th place at CCC&G Pro Tour
Chances of bad hands (<2 or >4 land):
21: 28.9%
22: 27.5%
23: 26.3%
24: 25.5%
25: 25.1%
26: 25.3%
I just wanna say that this is awesome.
4th place at CCC&G Pro Tour
Chances of bad hands (<2 or >4 land):
21: 28.9%
22: 27.5%
23: 26.3%
24: 25.5%
25: 25.1%
26: 25.3%
Small Child - In a duel, this is pretty good - hey, two Clones with restrictions. In EDH this is pretty insane shenanigans but I suppose that was part of the point. This feels like the sort of thing that'd be printed in a future Commander set. I like it, unsubtle though it may be.
Socrates - This card is in a weird place. At 2B to cast and 2B,T to activate it feels very not-good, but going lower on both would be backbreaking. TBH, it's fragile enough that I think it could cost 1B and be a pretty okay rare; it's still pretty expensive to use though.
Prophylaxis - R&D apparently wants overload to be Izzet-exclusive to keep the mechanic special, but heck with that, this is a cool, if obvious, application of it. I feel like black would not get the "you don't control" clause and overload at a lower cost, though. The non-targeting, non-destroying removal feels overly arms-race-ish. On Ashling the Extinguisher it was special, but this feels too obviously like something to screw with hexproof, protection, and indestructibility.
schtingah - This feels like an abuse of the hybrid-mana mechanic almost to the degree that Augury Adept is. Simply put, this is both blue and black and shouldn't be castable for one or the other. Also, why not just "Replicate - Discard a card at random"? Isn't that accomplishing the same thing as that first ability without having to write it all out? That said, the fill-their-hand-and-dump-yours aspect of it is a cool balancing effect to the potentially brutal removal this offers, and if you squint it's sort of acceptable in blue (black is much easier to justify).
Vexing Arcanix - Three mana to turn all their d00dz into 2/2 defenders? Seems... way too strong in terms of one-sided wraths. Sure, it's not quite Plague Wind as it doesn't leave your opponent undefended, but it definitely cripples their offense, and following this up with a Pyroclasm sweeps their side of the board, period. Spy creatures with defender also feel weird flavorwise even when we're talking sleeper agents.
3. Vexing Arcanix
2. schtingah
1. Socrates
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Might as well say exile? If I meant exile, I would type in exile. Creatures that have "leave the battlefield" triggers won't occur because they would lose their abilities.
I would agree that the Buyback may be too cheap, though. I don't know about five or six, but I could see three in a la Gaze of Justice or Hand of Justice (yes, I know those cards are white).
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Arcel
I love the simplicity of this design, but I feel like it's a little too simple. It's a solid card, but the overall effect isn't too exciting to me. Your roleplaying addition was cool, but I don't feel like it really provide much for the card.
Ninja Caterpie
Kind of a lame name, which to be honest, can really lead a card underwhelming me. Too expensive to fight anyone with the Haste involved. I don't see the fighting occurring until more creatures have been killed anyway, which is easy for Red/Black. I like the body on this card, but the interactions with itself could use some work.
Saagn
Kind of broken because of the nonland permanent being able to include himself. Then you'd get to Innocent Blood the board and produce a Zombie, which doesn't necessarily make a whole lot of sense.
void nothing
How does this kill anyone, let alone as many as possible> I guess it's a nice idea since he can recover things you'd lose to your opponent's attempt at killing you and you could prevent the killing of your own, but I feel like it's far more reactionary than a way to kill someone outright, let alone as many as possible. Though I am relieved to see a new idea exercised as opposed to a spell that outright kills, at least you tried something new.
TOP 3
1. Arcel
2. Saagn
3. void nothing
B Infect
BW Death & Taxes
UBR Affinity
R Burn
UBR Sac Land Tendrils
UBRG Oops, All Spells
WUG Phelddagrif
GGG Omnath, Locus of Mana
BBB Xiahou Dun, the One-Eyed
RRR Ashling, the Pilgrim
BBW Teysa, Scion of Orzhov
UUU Talrand, Sky Summoner
UUB Vela the Night-Clad
GGB Vhati il-Dal
RUW Ruhan of the Fomori
1. TacticalCelebrant
2. Gerrard's Mom
3. lgmhorus
2 lgmhorus
3 TacticalCelebrant
Time is not on my side
Ah! you are 100% correct, I do know and agree with this and I knew that when I designed my card, in fact I thought long and hard about this exiling (it wasn't present in the previous incarnation), but in the end I decided to put it because.
a)It slighty weakens a very powerful card.
b)because of the restrictions.
c)because of "OMG you just created a variant of slagstorm/flamebreak/ firespout ... how unoriginal".
In the end I did do it, but with a heavy heart and this critic I do accept without complaints because I do know it's feels tacked on, because it was.
I agree, my point actually was never to "all my critics are bad", what I wanted by my post was to actually make then realize the other side of the coin, hopefully everyone will grow as a designer and critic from this.
Hahahha, indeed, but hopefully you understand that Worldfire is not a good representative what of what red can do considering the color pie, after all it can even exile enchatments, and no one will ever argue that red can exile enchatments just because of worldfire right?, worldfire is a very flavorful top-down card, kind of like form of the dragon.
Mythic rarity is not destroying the game. People whine too much for no good reason. Magic is more popular than ever, so keep calm, brew some decks and play some damn cards.
I love this card, everything checks here, top notch material really.
I like this, however this a bit way too powerful, it protects against sweepers at no mana cost, it kills stuff easily, and it's a big flying body. Loses points because of low printability
This combo with itselfs in a pretty nasty way, I would prefer if it had the non-token creature. Despite this, it's a good balanced card.
1st Place: Arcel
2nd Place: Ninja Caterpie
3rd Place: Maokun
Mythic rarity is not destroying the game. People whine too much for no good reason. Magic is more popular than ever, so keep calm, brew some decks and play some damn cards.
Again, you're missing the point. You're treating exile as a single action, but it's got more than one facet. What white gets is straight-up removing something from existence; what red gets is damage that leaves nothing behind. Note the significantly different flavor and mechanical differences between the two. Similarly, black (and to a smaller extent blue) can get exiling from other zones.
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
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Which is the best designed card?
creature1 R
haste
1/1
creature2 G
haste
1/1
creature3 :SymRG:
haste
1/1
Haste is both in red and green, primary in red, terciary in green. While all those cards could theorically be printed, both the hybrid and the red one are better designed imho. This is my point, to tell the truth I don't know what's your point, but I think we can agree with my point correct?
Mythic rarity is not destroying the game. People whine too much for no good reason. Magic is more popular than ever, so keep calm, brew some decks and play some damn cards.
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1.Ninja Caterpie
.Arcel
.Void Nothing
The Anabyn
Stay Hungry My Friends....
Without a Trace (Uncommon)
:3mana::symw::symb:
Instant
Exile target creature.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Much to the authorities' chagrin, the only trace of evidence was the glaring absence of it.
Simpleand elegant. Nothing more to say. Nice job!
Chronoparoxysm :4mana::symw::symw:
Sorcery (R)
Kicker (You may pay an additional as you cast this spell.)
Put all creatures on top of their owner's library. If Chronoparoxysm was kicked, any number of target players each then shuffle his or her library.
"The best part is that after this I won't even remember your unfortunate existence." - Kurasas, the Insider.
Name and flavor is incredible. But this card has one huge issue for me. Putting on top is very much a blue thing, unless the creature is in combat.
Grind Into Pulp :2mana::symb::symb:
Sorcery
Target creature loses all abilities. Then destroy that creature. If that creature would be put into a graveyard from play this turn, exile it and its owner's graveyard.
Buyback - Tap two untapped creatures you control.
I got the flavor of this, but the hugh majority of cases, this will simply be a exile target creature card. All the rest just adds more complication.
Vengeance Beacon :3mana::symw::symw::symw:
Sorcery (R)
Exile all creatures. Shuffle Vengeance Beacon into its owner’s library.
The battlefield flows with the vengeful light of the guardians, swallowing everything in its beam.
Nicely done. I think this is right on the border between clean and elegant and too simple, but given the task and the flavor, it works. The name is just not right for me. It does not sound white and Vengeance seems more like a target creature thing. This just exiles everybody and everyone.
Spectral Blight :xmana::symw::symw::symb::symb:
Sorcery (R)
Each creature target opponent controls gets –X/-X until end of turn, if a creature dies this way, exile it instead of putting it into its owner's graveyard. Put a 1/1 white Spirit token with flying onto the battlefield under your control for each creature exiled this way.
The flesh may be unwilling but I’ve found the spirit to be much more pliable.
-Korin, Extortion Operative
This could easily be mono-black, just having the spirit be black. If it were to be white, double is too much. The "if a creature..." part should be a separate phrase.
Sunstorm :symr::symr::symw:
Sorcery (R)
Sunstorm deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. Exile Sunstorm.
Isn't the sun a tad too strong today?
Very straightforward. I see flavorwise why this is white, and while I have no problem with it, it could be easily mono-red. The exile itself part seems a little unnecessary.
1.Legend
2.Big_cal
3.DRey
Guild ability being used by another guild
Graveyard effects
Done:
1 Mana Legendary Permanent
Kamigawa re-done