Lenos, Avenger of the Lost 3BB
Legendary Creature - Human Assassin
When ~ enters the battlefield, destroy target creature you don't control. Put a +1/+1 counter on it for each creature destroyed this way.
Overload 5BB "Whisper the name of your lost, and I'll slit the throat of the guilty"
2/2
Private Mod Note
():
Rollback Post to RevisionRollBack
Winner is Judge and Club Flaming IIW (get the one on top)
Guild ability being used by another guild
Graveyard effects
Legend - Nice card, but repeatable, wide-spectrum removal at uncommon bothers me. Might be fine if it was a sorcery. Flavor is amusing.
Noatz - I think you got the colors around the wrong way - blue puts them on top (temporary removal), then whie shuffles them in ("permanent" removal). The idea is neat though.
herbert west - This level of removal is unnecessary - you've more or less emulated straight-up exiling it. Also, the buyback cost is way too cheap for this kind of effect. If you had to sacrifice the creatures it'd probably be fine.
Big_Cal - Final Judgment that shuffles itself back in. Okay, but boring and generic.
Random_Nation - Hm, interesting. It has the potential to be quite strong, although my main issue with this is that it requires a lot of mana to use effectively. XWBB would probably be okay - consider Lavalanche.
DRey - Flamebreak says this is fine, but why is it white?
Perhaps if he was more than a greedy snake, Korin might have shed a tear, but he had served his purpose and gotten the information he needed. Korin leafed through the documents and noted the information.
Hmmm, well this was quite a list of people he had to kill. Though if they did manage to pull it off it was a shame to waste talent, and Korin was never one to be limited by choice. He knew who he needed to see.
Of all the investments Korin had made over the years keeping a neo-alchemist in his employ was one of his smartest. As he descended down into the dingy basement, he heard the sound of bubbling fluids. As he reached the bottom he, saw the wild haired man pouring a few suspicious liquids into a larger beaker. The liquid cooled and turned a milk white as, the man then turned and whispered low incantations into a small black box , as he finished speaking a several specters rose up and dove into the beaker as the liquid rose and turned grey. The wild haired man stoppered the concoction as Korin, cleared his throat.
“ Is that for me?”
“ A yes, vhat you have requested.” The wild haired man said holding up the bottle “ you vill need to get to a high ground though to make sure it has the full effect you require. Do not open it until you are ready.”
Korin took the bottle and looked at it, it was a wonder, a mixture of the chemical and the supernatural. A mystical plague that would possess it’s victims and then devour them inside and out, however their spirits would be ripped from the void, forever bound to him and under his swayl. After all it’d be a shame to waste talent. It was a tricky spell, and expensive, but well worth the price. He nodded and handed a large sack of coin to the man as he said “ Thank you doctor, you’ve been most helpful.”
***
Later that night he stood on the same balcony that he’d reminisced on when this whole thing started as he held up the bottle and uncorked it. Immediately a grey cloud shot up in to the air as it began to seek out it’s targets.
Spectral BlightxWWBB
Sorcery (R)
Each creature target opponent controls gets –X/-X until end of turn, if a creature dies this way, exile it instead of putting it into its owner's graveyard. Put a 1/1 white Spirit token with flying onto the battlefield under your control for each creature exiled this way. The flesh may be unwilling but I’ve found the spirit to be much more pliable.
-Korin, Extortion Operative
Without a Trace (Uncommon) 3WB
Instant
Exile target creature.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Much to the authorities' chagrin, the only trace of evidence was the glaring absence of it.
I like this card. It's simple, clean, and can eliminate several creatures in an average game. It has a great name too. I do like that you managed to complete the challenge with an uncommon. I would prefer it to be able to eliminate all targets without relying on other cards (discarding a land card,) but that's a minor issue.
Grind Into Pulp2BB
Sorcery
Target creature loses all abilities. Then destroy that creature. If that creature would be put into a graveyard from play this turn, exile it and its owner's graveyard.
Buyback - Tap two untapped creatures you control. "There is a minuscule space the pavement and the dirt. That will be your heaven." - Olt, Guttercrawler
I really like the flavor of this card. It really shows you grinding your target into a pulp. The buyback cost fits into it very well. That said, it's wording is a little inelegant. But that's a small gripe and I can't think how it could be worded better. I would prefer it to be able to eliminate all targets without relying on other cards (tapping two creatures,) but that's a minor issue. All that aside, I think your card and its flavor fit the challenge the best.
Vengeful Beacon3WWW
Sorcery (R)
Exile all creatures. Shuffle Vengeance Beacon into its owner’s library. The battlefield flows with the vengeful light of the guardians, swallowing everything in its beam.
This is pretty similar to Final Judgment. It's not the most creative solution to the challenge, but it is the most straightforward. It gets rid of all of your enemies and their corpses. I like how the card shuffles itself into the library leaving no trace that it was cast. I would prefer it not hit your own spy, but that is a minor issue.
SunstormRRW
Sorcery (R)
Sunstorm deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. Exile Sunstorm. Isn't the sun a tad too strong today?
Pretty intense mana cost. It could conceivably cost RRR given that red has experience exiling creatures that would die. I do like how your spell exiles itself upon resolution. Removing even the evidence that it was cast. I would also prefer it not hit your own spy, but that is a minor issue.
Chronoparoxysm :4mana::symw::symw:
Sorcery (R)
Kicker (You may pay an additional as you cast this spell.)
Put all creatures on top of their owner's library. If Chronoparoxysm was kicked, any number of target players each then shuffle his or her library. "The best part is that after this I won't even remember your unfortunate existence." - Kurasas, the Insider.
As aurorasparrow pointed out, you should state who gets to choose what order the creatures get put on top of the library. That makes a huge difference on this card. Other than that, it seems pretty good. Well costed as far as I can tell, and does a good job of getting rid of people without a trace. Very nice flavor. I'll probably check out the rest of your story later.
Spectral BlightxWWBB
Sorcery (R)
Each creature target opponent controls gets –X/-X until end of turn, if a creature dies this way, exile it instead of putting it into its owner's graveyard. Put a 1/1 white Spirit token with flying onto the battlefield under your control for each creature exiled this way. The flesh may be unwilling but I’ve found the spirit to be much more pliable.
-Korin, Extortion Operative
I can totally grok the flavor of this card. Kill all their creatures and steal the ghosts. However, the mechanics of the card itself feel clunky. First the mana cost is very intense. I feel that spells with 3 or more colored mana symbols should be reserved for something special and iconic. This is very close, but having to pay X after 4 colored mana is going to cripple this card's effectiveness. After putting in 6 mana you might get to kill a couple of small guys and get a couple of spirits. Also, I don't think keeping the ghosts of the enemy is quite the same as getting rid of them without any trace. This card is close to good, very close, but not quite there.
Legend:
Without a Trace :3mana::symb::symw:
Instant (U)
Exile target creature.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
A much better submission than your earlier drafts for this round. Good job.
herbert west:
Grind Into Pulp :2mana::symb::symb:
Sorcery
Target creature loses all abilities. Then destroy that creature. If that creature would be put into a graveyard from play this turn, exile it and its owner's graveyard.
Buyback - Tap two untapped creatures you control.
I don't really understand why you exile your opponent's graveyard with this spell. Otherwise, I really like the flavor and the first effect is actually quite good sometimes.
Big_Cal:
Vengeful Beacon :3mana::symw::symw::symw:
Sorcery (R)
Exile all creatures. Shuffle Vengeance Beacon into its owner’s library.
I think this card needs more to differentiate it from Final Judgment.
Drey:
Sunstorm :smyr::symr::symw:
Sorcery (R)
Sunstorm deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. Exile Sunstorm.
I'd like to see this cost four and do four damage, since red already has a few 3 CMC 3 damage sweepers. As TC said, this doesn't need to be white.
Noatz:
Chronoparoxysm :4mana::symw::symw:
Sorcery (R)
Kicker (You may pay an additional as you cast this spell.)
Put all creatures on top of their owner's library. If Chronoparoxysm was kicked, any number of target players each then shuffle his or her library.
Do you or the creatures' owners choose the order for the creatures? If you do, this card could be incredibly harsh. Still, I like the idea.
Random Nation:
Spectral Blight :xmana::symw::symw::symb::symb:
Sorcery (R)
Each creature target opponent controls gets –X/-X until end of turn, if a creature dies this way, exile it instead of putting it into its owner's graveyard. Put a 1/1 white Spirit token with flying onto the battlefield under your control for each creature exiled this way.
If a 3/3 takes 1 damage than gets -2/-2 from this, then did it die due to Spectral Blight? I do like the name.
My Crits of Who's Left of Team Colleague(Alert me if I missed your entry!)
Create a creature capable of killing as many of Team Protégé as possible.
Ashen Viper (Uncommon) 2RB
Creature – Snake Spirit
2/2
First strike
Wither
Sacrifice Ashen Viper: Ashen Viper deals 2 damage to target creature. Fangs of brimstone, scales of soot, and venom of blazing fire.
Great design. The flavor doesn't fit the challenge without a stretch of the imagination, but mechanically speaking, if it survives long enough, it will kill as many of Team Protégé as possible via wither.
no show
Nether Reaper (Rare) BBB
Creature – Horror
2/2
Deathtouch 1BB: Regenerate Nether Reaper. 3BB,T, Exile Nether Reaper and another creature you control named Nether Reaper: Destroy all creatures target player controls.
Great design. With some teamwork, it definitely kills as many of Team Protégé as possible.
Firewind Intercessor (Mythic) 4WW
Creature - Archon
4/4
Flying 2W: Destroy target permanent that dealt damage to you or a permanent you control this turn.
When Firewind Intercessor dies, you may return any number of other target permanent cards in your graveyard that were put there this turn to the battlefield.
Great design. The flavor is good in a vacuum, but out of place in context of the challenge. The third ability feels tagged on. Mechanically speaking, the second ability poses an interesting way to kill as many of Team Protégé as possible.
Massacre Girl (Rare) 3BR
Legendary Creature – Human Warrior
4/3
Haste
Deathtouch 1BR,T: Massacre Girl fights target creature.
Whenever a creature dies, untap Massacre Girl and put a +1/+1 counter on it.
Good design. The name isn’t my style and I doubt even WotC would print a card with such a name. It sounds like the name of a villain or dark heroin from Sin City or the Watchmen. Legendary could be dropped with a more Magic friendly name. "Whenever a creature dies" really makes this card potent. I'm not sure if that's a good thing or not as far as balance. It's probably alright though. Given enough time, she can definitely kill as many of Team Protégé as possible.
Voodoo Necromancer (Mythic) 3BBB
Creature – Demon Shaman
2/4 T, Sacrifice a nonland permanent: Put a 2/2 black Zombie creature token onto the battlefield.
Whenever a creature you control dies, each other player sacrifices a creature.
Fair design. The concept is there, but it needs refinement. The mana cost : p/t is too weak for a mythic. It could be rare and/or cost less or could have a significantly larger "body". The flavor is a little off – a voodoo necromancer demon shaman that can sacrifice a noncreature permanent to make a zombie.
Voodoo = Shaman
Necromancer = Wizard
2/4 =/= Demon
Sacrifice an Equipment or Aura =/= 2/2 black Zombie creature token
That being said, it does at least potentially technically kill as many of Team Protégé as possible.
Legend
Simplicity is good, and it fits the challenge fairly well. I guess it's ok in slow formats like EDH, couldn't bring the cost down much more without it being over the curve. It's not hugely innovative though, you could have tried a more unique effect with Retrace to complete the rare retrace cycle that Pyrrhic Revival missed out on.
Noatz
Nice RP! Couple of minor wording things (I don't think you need "then," "shuffles"), but white does do this to creatures, and I suppose blue can do the shuffle.
Note: As with Terminus, I don't think you need to specify who chooses the order, it is assumed to be the owner.
herbert west
Kind of a lot going on here. First, the buyback cost is too cheap, it isn't at all hard to cast this every turn. You really played to the challenge, but the card has a weird set of instructions. I don't know why it exiles the graveyard, it could just straight up exile the creature. There might be some interesting space with something like "That creature leaving the battlefield doesn't cause abilities to trigger," but it would need a lot of context to make sense, and I think black generally wants to trigger death triggers.
Big_Cal
Ok, but flavorfully I don't know how your guy survives this. Reusable board wipe is nice for certain decks and formats, it's a bit unfun if it happens too often, but shuffling should prevent that.
Random_Nation
Tweaks I would have made: all opponents, and it just generates a spirit if they die, skipping the exile bit, although maybe the rules don't support "each creature that died this way?" Seize the Soul was already a little wonky, but this is just slightly different wonkiness.
kill-joy
Killed in action
DRey Flamebreak, but adding white and making it exile instead of preventing regeneration and hitting players. I don't see very much white about it.
Good design. The name isn’t my style and I doubt even WotC would print a card with such a name. It sounds like the name of a villain or dark heroin from Sin City or the Watchmen. Legendary could be dropped with a more Magic friendly name.
Proph: Creature destruction that turns into Plague Wind and ignores indestructibility. Fairly costed and suitably poowerful and epic for the challenge. honestly I can't think of anything to say.
Socrate: I like the way it makes the sacrifice choice harder for your opponents; if they sacrifice something useless like a mana dork, it doen't hurt you much and you get free card advantage, but if they sacrifice something big it hurts both of you more. Interesting play dynamic, and it's probably fair because it kills you.
shtingah: This isn't blue (or black, funnily enough) and shouldn't be hybrid. The -X/-X part is firmly black and drawing them cards is firmly blue; making it hybrid hurts the colour pie too much with blue spot removal. It should probably be UB; then you could maybe make it instant and make the optional discard non-random. The card itself seems like way too much card disadvantage; each creature you want to kill ends up giving +1 card advantage to your opponent.
Vexing Arcanix: The Spy thing still feels rather tacky, but at least this card is pretty spot-on with flavour. Mechanically, it doesn't feel blue but at least it is in flavour; replacing all of their guys with your own agents. Heh. The most interesting part I feel is you can use it to create your own barricade.
the other guys are gone and I can't find Icarael so
Fortunately, I didn't judge your card based on the name. If I had known of Massacre Girl, based on the flavor text of the card you linked, I would have mentioned that she should almost certainly be an assassin and not a warrior. I like the card.
That being said, I'm also sad. Sad due to a certain trend I see subtly developing in Magic, but that's a subject for another time and place.
Legend
Simplicity is good, and it fits the challenge fairly well. I guess it's ok in slow formats like EDH, couldn't bring the cost down much more without it being over the curve. It's not hugely innovative though, you could have tried a more unique effect with Retrace to complete the rare retrace cycle that Pyrrhic Revival missed out on.
Well, horizontal cycles can be composed of cards with varying rarities, but that's not what I was going for. I wasn't even aware of the cycle you mention. And yeah, I was going for simple and tasty. It's tuff to be innovative when the challenge is pretty much "exile a bunch of creatures", so I focused on flavor. *shrugs*
The reason my card exiles the graveyard as part of the ability is that there is to be no trace left. So my thinking was that this creature gets absolutely pulverized and even beaten into the dirt, breaking that apart as well.
Private Mod Note
():
Rollback Post to RevisionRollBack
BInfect BWDeath & Taxes UBRAffinity
RBurn UBRSac Land Tendrils UBRGOops, All Spells
WUGPhelddagrif GGGOmnath, Locus of Mana BBBXiahou Dun, the One-Eyed RRRAshling, the Pilgrim BBWTeysa, Scion of Orzhov UUUTalrand, Sky Summoner UUBVela the Night-Clad GGBVhati il-Dal RUWRuhan of the Fomori
Spectral BlightxWWBB
Sorcery (R)
Each creature target opponent controls gets –X/-X until end of turn, if a creature dies this way, exile it instead of putting it into its owner's graveyard. Put a 1/1 white Spirit token with flying onto the battlefield under your control for each creature exiled this way. The flesh may be unwilling but I’ve found the spirit to be much more pliable.
-Korin, Extortion Operative
well, i've never seen the exile as dies trigger thing on a black -X rather thing than a damage based red thing... while the one-sidedness of this is pretty harsh at least it doesn't do what March of Souls does which would be boring. this is pretty sexy by comparison and would probably be a mythic rare
Chronoparoxysm :4mana::symw::symw:
Sorcery (R)
Kicker (You may pay an additional as you cast this spell.)
Put all creatures on top of their owner's library. If Chronoparoxysm was kicked, any number of target players each then shuffle his or her library. "The best part is that after this I won't even remember your unfortunate existence." - Kurasas, the Insider.
well, that's interesting. even the flavor text is rad.
the kicker adds a lot of choices, i can see times when you'll want to make yourself shuffle but not your opponents and vice versa.
one point against this kinda thing might be making the late game stale by effectively causing the motions of previous turns to be repeated when cards draw before are drawn again and you know there'll be nothing new for awhile.
there could be some interest there still though, since different choices might be made with the same resources as before, if you understand what i'm trying to say without getting to much into the thought
SunstormRRW
Sorcery (R)
Sunstorm deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. Exile Sunstorm. Isn't the sun a tad too strong today?
i get that the sunstorm exiling itself helps fit the challenge, but outside of that context seems only just a bit odd.
red can usually do this kinda exiling after damage thing just fine with white's help, but the mana cost is cool though and it is alright
Vengeance Beacon3WWW
Sorcery (R)
Exile all creatures. Shuffle Vengeance Beacon into its owner’s library. The battlefield flows with the vengeful light of the guardians, swallowing everything in its beam.
yes, the shuffling is a nice take on the challenge of "leave no trace." this is a smart effect to have on a beacon card. it makes a lot of sense- would enjoy this in EDH.
Grind Into Pulp2BB
Sorcery
Target creature loses all abilities. Then destroy that creature. If that creature would be put into a graveyard from play this turn, exile it and its owner's graveyard.
Buyback - Tap two untapped creatures you control.
Is making a creature lose abilities seems a roundabout way of getting past indestructibility? If so, it might as well just say "exile target..."
Maybe the ability loss is meant to hose the Avatar cards of contestants in this game?
For the vast majority of creatures in the game, making them lose abilities before they die will be irrelevant.
Creatures that regenerate can use their ability before they lose it, of course.
The buyback is way easy to pay, it's like nothing. This is a potent killing machine. Should require tapping four or more like five or six creatures.
Without a Trace (Uncommon) 3WB
Instant
Exile target creature.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) Much to the authorities' chagrin, the only trace of evidence was the glaring absence of it.
probably ok. maybe? was going to say i'd've preferred it as a sorcery, but maybe not- maybe the suspense factor is better at instant speed with the opponent wondering "do they have the land in hand?"
there's not a whole lot to say. it's multicolored and it's got retrace. it's a card.
Socrates: Oooh, very nice, I like how its self balance and the fact that its only efficient if your opponent has a few creatures to select from or even just one or two key creatures only on the field. And it becomes pretty pointless if they have a large field unless you are trying to suicide
EtR: N/A
Prophylaxis: A Black overload that seems just about perfect to me, I miss the flavor portion, but besides that, 4 cmc for a creature kill that is indirect, and 9 for a 1 sided field wipe, seems about right.
schtingah: It fits the challenge, though it does give your opponents quiet a bit of card advantage... which for its effect, seems to make sense for costing only 1 mana of either Blue or Black...
Cythare: N/A
Icarael: Dropped
Vexing Arcanix: Eh, I'm not sure about this, it feels like it does to much for its cost, and I'm sorry, it just doesn't seem like it would either be useless or overpowered depending on the environment that it was played in, I feel like it doesn't have a middle ground.
Lenos, Avenger of the Lost 3BB
Legendary Creature - Human Assassin
When ~ enters the battlefield, destroy target creature you don't control. Put a +1/+1 counter on it for each creature destroyed this way.
Overload 5BB
"Whisper the name of your lost, and I'll slit the throat of the guilty"
2/2
Guild ability being used by another guild
Graveyard effects
Done:
1 Mana Legendary Permanent
Kamigawa re-done
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
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I've got tons of art from the web. Want art for a render? PM me! Want to create your own collection? Start here!
Legend - Nice card, but repeatable, wide-spectrum removal at uncommon bothers me. Might be fine if it was a sorcery. Flavor is amusing.
Noatz - I think you got the colors around the wrong way - blue puts them on top (temporary removal), then whie shuffles them in ("permanent" removal). The idea is neat though.
herbert west - This level of removal is unnecessary - you've more or less emulated straight-up exiling it. Also, the buyback cost is way too cheap for this kind of effect. If you had to sacrifice the creatures it'd probably be fine.
Big_Cal - Final Judgment that shuffles itself back in. Okay, but boring and generic.
Random_Nation - Hm, interesting. It has the potential to be quite strong, although my main issue with this is that it requires a lot of mana to use effectively. XWBB would probably be okay - consider Lavalanche.
DRey - Flamebreak says this is fine, but why is it white?
Top 3:
1 - Legend
2 - Random_Nation
3 - Noatz
[Clan Flamingo] Tier Archivist
[15:21] <@CC> Remember, if you argue, you are an idiot.
Untrophied Wins:
Perfect MCC Scores: 2
---------------------------------------------------------------
Isn't this at like 2.5 hours from now?
hmm.. yeah...sorry, been drinking and got a bit confused with the date. Y'all got 9 more hours.
Host, December 2015: A Winter Wonderland? - R1|R2|R3|Top 8|Semifinals|Finals|Poll
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[22:02] <@ChanServ> Prophylaxis: Never.
Generals meant to be drafted first in a single pack of 6 cards.
And here is the actual cube, meant to be drafted in 4 regular sized packs. (60 card decks)
Sign up:
The Spy
Round 1
The Method
Round 2
The Contact
Round 3
Lord Boyle was dead.
Perhaps if he was more than a greedy snake, Korin might have shed a tear, but he had served his purpose and gotten the information he needed. Korin leafed through the documents and noted the information.
Hmmm, well this was quite a list of people he had to kill. Though if they did manage to pull it off it was a shame to waste talent, and Korin was never one to be limited by choice. He knew who he needed to see.
Of all the investments Korin had made over the years keeping a neo-alchemist in his employ was one of his smartest. As he descended down into the dingy basement, he heard the sound of bubbling fluids. As he reached the bottom he, saw the wild haired man pouring a few suspicious liquids into a larger beaker. The liquid cooled and turned a milk white as, the man then turned and whispered low incantations into a small black box , as he finished speaking a several specters rose up and dove into the beaker as the liquid rose and turned grey. The wild haired man stoppered the concoction as Korin, cleared his throat.
“ Is that for me?”
“ A yes, vhat you have requested.” The wild haired man said holding up the bottle “ you vill need to get to a high ground though to make sure it has the full effect you require. Do not open it until you are ready.”
Korin took the bottle and looked at it, it was a wonder, a mixture of the chemical and the supernatural. A mystical plague that would possess it’s victims and then devour them inside and out, however their spirits would be ripped from the void, forever bound to him and under his swayl. After all it’d be a shame to waste talent. It was a tricky spell, and expensive, but well worth the price. He nodded and handed a large sack of coin to the man as he said “ Thank you doctor, you’ve been most helpful.”
***
Later that night he stood on the same balcony that he’d reminisced on when this whole thing started as he held up the bottle and uncorked it. Immediately a grey cloud shot up in to the air as it began to seek out it’s targets.
Spectral Blight xWWBB
Sorcery (R)
Each creature target opponent controls gets –X/-X until end of turn, if a creature dies this way, exile it instead of putting it into its owner's graveyard. Put a 1/1 white Spirit token with flying onto the battlefield under your control for each creature exiled this way.
The flesh may be unwilling but I’ve found the spirit to be much more pliable.
-Korin, Extortion Operative
The Anabyn
Stay Hungry My Friends....
3WB
Instant
Exile target creature.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
Much to the authorities' chagrin, the only trace of evidence was the glaring absence of it.
I like this card. It's simple, clean, and can eliminate several creatures in an average game. It has a great name too. I do like that you managed to complete the challenge with an uncommon. I would prefer it to be able to eliminate all targets without relying on other cards (discarding a land card,) but that's a minor issue.
Sorcery
Target creature loses all abilities. Then destroy that creature. If that creature would be put into a graveyard from play this turn, exile it and its owner's graveyard.
Buyback - Tap two untapped creatures you control.
"There is a minuscule space the pavement and the dirt. That will be your heaven." - Olt, Guttercrawler
I really like the flavor of this card. It really shows you grinding your target into a pulp. The buyback cost fits into it very well. That said, it's wording is a little inelegant. But that's a small gripe and I can't think how it could be worded better. I would prefer it to be able to eliminate all targets without relying on other cards (tapping two creatures,) but that's a minor issue. All that aside, I think your card and its flavor fit the challenge the best.
Sorcery (R)
Exile all creatures. Shuffle Vengeance Beacon into its owner’s library.
The battlefield flows with the vengeful light of the guardians, swallowing everything in its beam.
This is pretty similar to Final Judgment. It's not the most creative solution to the challenge, but it is the most straightforward. It gets rid of all of your enemies and their corpses. I like how the card shuffles itself into the library leaving no trace that it was cast. I would prefer it not hit your own spy, but that is a minor issue.
Sorcery (R)
Sunstorm deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. Exile Sunstorm.
Isn't the sun a tad too strong today?
Pretty intense mana cost. It could conceivably cost RRR given that red has experience exiling creatures that would die. I do like how your spell exiles itself upon resolution. Removing even the evidence that it was cast. I would also prefer it not hit your own spy, but that is a minor issue.
Sorcery (R)
Kicker (You may pay an additional as you cast this spell.)
Put all creatures on top of their owner's library. If Chronoparoxysm was kicked, any number of target players each then shuffle his or her library.
"The best part is that after this I won't even remember your unfortunate existence." - Kurasas, the Insider.
As aurorasparrow pointed out, you should state who gets to choose what order the creatures get put on top of the library. That makes a huge difference on this card. Other than that, it seems pretty good. Well costed as far as I can tell, and does a good job of getting rid of people without a trace. Very nice flavor. I'll probably check out the rest of your story later.
Sorcery (R)
Each creature target opponent controls gets –X/-X until end of turn, if a creature dies this way, exile it instead of putting it into its owner's graveyard. Put a 1/1 white Spirit token with flying onto the battlefield under your control for each creature exiled this way.
The flesh may be unwilling but I’ve found the spirit to be much more pliable.
-Korin, Extortion Operative
I can totally grok the flavor of this card. Kill all their creatures and steal the ghosts. However, the mechanics of the card itself feel clunky. First the mana cost is very intense. I feel that spells with 3 or more colored mana symbols should be reserved for something special and iconic. This is very close, but having to pay X after 4 colored mana is going to cripple this card's effectiveness. After putting in 6 mana you might get to kill a couple of small guys and get a couple of spirits. Also, I don't think keeping the ghosts of the enemy is quite the same as getting rid of them without any trace. This card is close to good, very close, but not quite there.
1. herbert west
2. Legend
3. Noatz
Legend:
Without a Trace :3mana::symb::symw:
Instant (U)
Exile target creature.
Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
A much better submission than your earlier drafts for this round. Good job.
herbert west:
Grind Into Pulp :2mana::symb::symb:
Sorcery
Target creature loses all abilities. Then destroy that creature. If that creature would be put into a graveyard from play this turn, exile it and its owner's graveyard.
Buyback - Tap two untapped creatures you control.
I don't really understand why you exile your opponent's graveyard with this spell. Otherwise, I really like the flavor and the first effect is actually quite good sometimes.
Big_Cal:
Vengeful Beacon :3mana::symw::symw::symw:
Sorcery (R)
Exile all creatures. Shuffle Vengeance Beacon into its owner’s library.
I think this card needs more to differentiate it from Final Judgment.
Drey:
Sunstorm :smyr::symr::symw:
Sorcery (R)
Sunstorm deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead. Exile Sunstorm.
I'd like to see this cost four and do four damage, since red already has a few 3 CMC 3 damage sweepers. As TC said, this doesn't need to be white.
Noatz:
Chronoparoxysm :4mana::symw::symw:
Sorcery (R)
Kicker (You may pay an additional as you cast this spell.)
Put all creatures on top of their owner's library. If Chronoparoxysm was kicked, any number of target players each then shuffle his or her library.
Do you or the creatures' owners choose the order for the creatures? If you do, this card could be incredibly harsh. Still, I like the idea.
Random Nation:
Spectral Blight :xmana::symw::symw::symb::symb:
Sorcery (R)
Each creature target opponent controls gets –X/-X until end of turn, if a creature dies this way, exile it instead of putting it into its owner's graveyard. Put a 1/1 white Spirit token with flying onto the battlefield under your control for each creature exiled this way.
If a 3/3 takes 1 damage than gets -2/-2 from this, then did it die due to Spectral Blight? I do like the name.
Top 3:
1. herbert west
2. Legend
3. Noatz
4th place at CCC&G Pro Tour
Chances of bad hands (<2 or >4 land):
21: 28.9%
22: 27.5%
23: 26.3%
24: 25.5%
25: 25.1%
26: 25.3%
Create a creature capable of killing as many of Team Protégé as possible.
Great design. The flavor doesn't fit the challenge without a stretch of the imagination, but mechanically speaking, if it survives long enough, it will kill as many of Team Protégé as possible via wither.
Great design. With some teamwork, it definitely kills as many of Team Protégé as possible.
Great design. The flavor is good in a vacuum, but out of place in context of the challenge. The third ability feels tagged on. Mechanically speaking, the second ability poses an interesting way to kill as many of Team Protégé as possible.
Good design. The name isn’t my style and I doubt even WotC would print a card with such a name. It sounds like the name of a villain or dark heroin from Sin City or the Watchmen. Legendary could be dropped with a more Magic friendly name. "Whenever a creature dies" really makes this card potent. I'm not sure if that's a good thing or not as far as balance. It's probably alright though. Given enough time, she can definitely kill as many of Team Protégé as possible.
Fair design. The concept is there, but it needs refinement. The mana cost : p/t is too weak for a mythic. It could be rare and/or cost less or could have a significantly larger "body". The flavor is a little off – a voodoo necromancer demon shaman that can sacrifice a noncreature permanent to make a zombie.
Voodoo = Shaman
Necromancer = Wizard
2/4 =/= Demon
Sacrifice an Equipment or Aura =/= 2/2 black Zombie creature token
That being said, it does at least potentially technically kill as many of Team Protégé as possible.
1st Place: Maokun
2nd Place: Ninja_Caterpie
3rd Place: void_nothing
Legend
Simplicity is good, and it fits the challenge fairly well. I guess it's ok in slow formats like EDH, couldn't bring the cost down much more without it being over the curve. It's not hugely innovative though, you could have tried a more unique effect with Retrace to complete the rare retrace cycle that Pyrrhic Revival missed out on.
Noatz
Nice RP! Couple of minor wording things (I don't think you need "then," "shuffles"), but white does do this to creatures, and I suppose blue can do the shuffle.
Note: As with Terminus, I don't think you need to specify who chooses the order, it is assumed to be the owner.
herbert west
Kind of a lot going on here. First, the buyback cost is too cheap, it isn't at all hard to cast this every turn. You really played to the challenge, but the card has a weird set of instructions. I don't know why it exiles the graveyard, it could just straight up exile the creature. There might be some interesting space with something like "That creature leaving the battlefield doesn't cause abilities to trigger," but it would need a lot of context to make sense, and I think black generally wants to trigger death triggers.
Big_Cal
Ok, but flavorfully I don't know how your guy survives this. Reusable board wipe is nice for certain decks and formats, it's a bit unfun if it happens too often, but shuffling should prevent that.
Random_Nation
Tweaks I would have made: all opponents, and it just generates a spirit if they die, skipping the exile bit, although maybe the rules don't support "each creature that died this way?" Seize the Soul was already a little wonky, but this is just slightly different wonkiness.
kill-joy
Killed in action
DRey
Flamebreak, but adding white and making it exile instead of preventing regeneration and hitting players. I don't see very much white about it.
Lordshadow
Swallowed by shadows
2. Big_Cal
3. Legend
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Except it's actually a name Wizards made...
Socrate: I like the way it makes the sacrifice choice harder for your opponents; if they sacrifice something useless like a mana dork, it doen't hurt you much and you get free card advantage, but if they sacrifice something big it hurts both of you more. Interesting play dynamic, and it's probably fair because it kills you.
shtingah: This isn't blue (or black, funnily enough) and shouldn't be hybrid. The -X/-X part is firmly black and drawing them cards is firmly blue; making it hybrid hurts the colour pie too much with blue spot removal. It should probably be UB; then you could maybe make it instant and make the optional discard non-random. The card itself seems like way too much card disadvantage; each creature you want to kill ends up giving +1 card advantage to your opponent.
Vexing Arcanix: The Spy thing still feels rather tacky, but at least this card is pretty spot-on with flavour. Mechanically, it doesn't feel blue but at least it is in flavour; replacing all of their guys with your own agents. Heh. The most interesting part I feel is you can use it to create your own barricade.
the other guys are gone and I can't find Icarael so
2. Prophylaxis
3. Vexing Arcanix
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
I'm wrong.
Fortunately, I didn't judge your card based on the name. If I had known of Massacre Girl, based on the flavor text of the card you linked, I would have mentioned that she should almost certainly be an assassin and not a warrior. I like the card.
That being said, I'm also sad. Sad due to a certain trend I see subtly developing in Magic, but that's a subject for another time and place.
Well, horizontal cycles can be composed of cards with varying rarities, but that's not what I was going for. I wasn't even aware of the cycle you mention. And yeah, I was going for simple and tasty. It's tuff to be innovative when the challenge is pretty much "exile a bunch of creatures", so I focused on flavor. *shrugs*
Good luck to the rest of you.
----------------------------
Club Flamingo Wins: 10
----------------------------
EDH Decks
BG Vicious Varolz | RW Jor Kadeen, the Mean Machine | RG Atarka: Muh_Dragons.dec (WIP) | WU Brago, Blink Eternal (WIP)
----------------------------
B Infect
BW Death & Taxes
UBR Affinity
R Burn
UBR Sac Land Tendrils
UBRG Oops, All Spells
WUG Phelddagrif
GGG Omnath, Locus of Mana
BBB Xiahou Dun, the One-Eyed
RRR Ashling, the Pilgrim
BBW Teysa, Scion of Orzhov
UUU Talrand, Sky Summoner
UUB Vela the Night-Clad
GGB Vhati il-Dal
RUW Ruhan of the Fomori
1. Noatz
2. Big_Cal
3. Legend
well, i've never seen the exile as dies trigger thing on a black -X rather thing than a damage based red thing... while the one-sidedness of this is pretty harsh at least it doesn't do what March of Souls does which would be boring. this is pretty sexy by comparison and would probably be a mythic rare
well, that's interesting. even the flavor text is rad.
the kicker adds a lot of choices, i can see times when you'll want to make yourself shuffle but not your opponents and vice versa.
one point against this kinda thing might be making the late game stale by effectively causing the motions of previous turns to be repeated when cards draw before are drawn again and you know there'll be nothing new for awhile.
there could be some interest there still though, since different choices might be made with the same resources as before, if you understand what i'm trying to say without getting to much into the thought
i get that the sunstorm exiling itself helps fit the challenge, but outside of that context seems only just a bit odd.
red can usually do this kinda exiling after damage thing just fine with white's help, but the mana cost is cool though and it is alright
yes, the shuffling is a nice take on the challenge of "leave no trace." this is a smart effect to have on a beacon card. it makes a lot of sense- would enjoy this in EDH.
Is making a creature lose abilities seems a roundabout way of getting past indestructibility? If so, it might as well just say "exile target..."
Maybe the ability loss is meant to hose the Avatar cards of contestants in this game?
For the vast majority of creatures in the game, making them lose abilities before they die will be irrelevant.
Creatures that regenerate can use their ability before they lose it, of course.
The buyback is way easy to pay, it's like nothing. This is a potent killing machine. Should require tapping four or more like five or six creatures.
probably ok. maybe? was going to say i'd've preferred it as a sorcery, but maybe not- maybe the suspense factor is better at instant speed with the opponent wondering "do they have the land in hand?"
there's not a whole lot to say. it's multicolored and it's got retrace. it's a card.
EtR: N/A
Prophylaxis: A Black overload that seems just about perfect to me, I miss the flavor portion, but besides that, 4 cmc for a creature kill that is indirect, and 9 for a 1 sided field wipe, seems about right.
schtingah: It fits the challenge, though it does give your opponents quiet a bit of card advantage... which for its effect, seems to make sense for costing only 1 mana of either Blue or Black...
Cythare: N/A
Icarael: Dropped
Vexing Arcanix: Eh, I'm not sure about this, it feels like it does to much for its cost, and I'm sorry, it just doesn't seem like it would either be useless or overpowered depending on the environment that it was played in, I feel like it doesn't have a middle ground.
2) Socrates
3) schtingah
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren