Adventures in Segovia This is not a stable time loop.
What a mess. You finally get your reports in, and you can sense them being put into a file without even being read. The only response? "We've got some new locations for you to look at."
Sighing, you each make your way to a new plane, to produce more paperwork that undoubtedly won't be looked at, either...
Entries are due by 11:59am Pacific time, Thursday, November 1st.
Our final three is:
The plane of Tombstone is home to goblin cowboys, angel snipers, and demons of all alignments. Unfortunately, it's also home to the nastiest range war you've ever seen, between the forces of the dwarven Governor of Butte County, Dougal MacAngus, and the gang known only as The Shadows...
It's hard to believe that magic would still thrive in a world like Anguya - a world not too far off Earth in the 1970s. Here, the main fight is between organized crime, corrupt politicians and policemen, and private investigators like Samuel Shortman, a giant with a taste for candy and a need for justice.
You get stuck with all the bad assignments. This time, you're stuck on a world where everything is kind of slimy. In fact, everything is composed of oozes of varying sizes, which can join together to form larger creatures. This is the world of Tewuru...
The Card Creation League is a monthly contest in which players compete over seven rounds. Each month has an overall theme and/or story, determined by that month's host.
Each round, the host will assign a card creation task to the players. This task may vary between teams or players.
The first three rounds are open to everyone who joined in the sign-up thread, which will be posted near the end of the previous month. After these rounds, the Top 8 players will move on to three elimination rounds to determine a winner.
Rounds usually last three to four days for submissions and about two days for critiques, but the host has final say in making the schedule.
For the first three rounds, players are divided into teams. Four teams is standard, but there may be more or less depending on the number of players. Each team will review another team's cards during the critique period of that round.
Each player must submit a Top 3 ranking for the team he or she critiques at the end of each round. Each 1st place is worth 3 points, 2nd place 2 points, and 3rd place 1 point.
Additionally, each player can receive 2 bonus points per round. One point is awarded for posting a Top 3, and one point for providing critiques for that team's cards.
Suggested areas to critique include creativity, balance, printability, and relation to the overall theme or that player's previous cards.
Players who do not post a card or a Top 3 will be put on "probation." Top 3 violations for a round can be removed by posting or PMing the host with your Top 3 before the end of the next round. Any player that would receive a second violation is disqualified from further competition that month.
At the end of the first three rounds, the Top 8 players will be selected by points (usually the top 2 from each team). In the case of ties, there may be more than 8 players advancing. The suggested scoring method is for each player to critique all remaining players in the same Top 3 style as the first three rounds, with the top half advancing each round, so Top 8, then Top 4, then Finals.
The final round is determined by public poll.
Prior to Top 8, players have a chance of getting a total of 100 points toward their score each Scoring Round. Scores for each Round are determined by the following equation:
Total points of Player A in round N = 100 * X/Y, where:
X = Total number of Scoring Points (Judge Points + Additional Points from Top 3 & Critiques)
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
3 points are given for a First Place Top 3 finish, 2 points for a Second Place, and 1 point for a Third Place. 1 additional point is awarded if a Top 3 is submitted. 1 additional point is awarded if Critiques are given for all entries to be judged.
This way the grading is more streamlined in the fact that all rounds prior to Top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player accumulates points from each Scoring Round until the end of Round 3.
Taking care of this now before the hurricane takes me out.
The Prompt: It's hard to believe that magic would still thrive in a world like Anguya - a world not too far off Earth in the 1970s.
Here, the main fight is between organized crime, corrupt politicians and policemen, and private investigators like Samuel Shortman,
a giant with a taste for candy and a need for justice.
The Cards:
Blameless Bureaucrat :symb::symb:
Creature - Giant Advisor (U)
Intimidate
If damage would be dealt to Blameless Bureaucrat, prevent that damage. Target creature you control gets -X/-X until end of turn, where X is equal to the amount of damage prevented in this way. "There are only two kinds of people as far as the bureaucrats are concerned: the pawns and the scapegoats." - Samuel Shortman, Private Eye
2/2
Courageous Cop :symw::symw:
Creature - Giant Soldier (U)
Vigilance
If damage would be dealt to another creature you control, you may prevent that damage. If you do, Courageous Cop gets -X/-X until end of turn, where X is equal to the amount of damage prevented in this way. "Not all the cops are bad, sure, but the good ones don't usually last long." - Samuel Shortman, Private Eye
2/2
Arcanum Pistol
Artifact - Equipment (U)
Equipped creature has ":symtap:: Put two charge counters on Arcanum Pistol."
Equipped creature has ":symtap:, Remove a charge counter from Arcanum Pistol: Arcanum Pistol deals 1 damage to target creature or player."
Equip :sym2r::sym2r:
Giant's Frenzy :symr::symg:
Instant (U)
Put a +1/+1 counter on target creature. It gains double strike until end of turn. "Alright, who took my candy?" - Samuel Shortman,
City Hall
Land (R)
:symwb:, :symtap:: Reveal the top three cards of your library. For each Plains or Swamp card revealed in this way, you may sacrifice a permanent. If you do, put that card onto the battlefield. Put the rest into your graveyard. "Any objections to the new zoning laws? Good." - Mayor Tanney, first council session following the funeral of Alderman Lansig
Municipal Power Core :sym2w::sym2u::sym2b::sym2r::sym2g:
Artifact (M)
:2mana:: Add one mana of any color to your mana pool.
:4mana:: Untap up to four target permanents.
:6mana:, Sacrifice Municipal Power Core: Destroy all nonland permanents. They can't be regenerated. "Our engineers assure me that it is perfectly safe." - Mayor Tanney
Adventures in SegoviaThis is not a stable time loop.
What a mess. You finally get your reports in, and you can sense them being put into a file without even being read. The only response? "We've got some new locations for you to look at."
Sighing, you each make your way to a new plane, to produce more paperwork that undoubtedly won't be looked at, either...
FINAL CHALLENGE: Repeat the Rounds 1-3 challenges for a set based on the prompt in the spoiler below. Round 1 - mirrored pair of creatures; Round 2 - instant/sorcery + enchantment/artifact, one is removal and the other helps combat performance; Round 3 - an odd land and a five-color spell
Entries are due by 11:59am Pacific time, Thursday, November 1st.
Our final three is:
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
The Prompt:
It's hard to believe that magic would still thrive in a world like Anguya - a world not too far off Earth in the 1970s.
Here, the main fight is between organized crime, corrupt politicians and policemen, and private investigators like Samuel Shortman,
a giant with a taste for candy and a need for justice.
The Cards:
Creature - Giant Advisor (U)
Intimidate
If damage would be dealt to Blameless Bureaucrat, prevent that damage. Target creature you control gets -X/-X until end of turn, where X is equal to the amount of damage prevented in this way.
"There are only two kinds of people as far as the bureaucrats are concerned: the pawns and the scapegoats." - Samuel Shortman, Private Eye
2/2
Courageous Cop :symw::symw:
Creature - Giant Soldier (U)
Vigilance
If damage would be dealt to another creature you control, you may prevent that damage. If you do, Courageous Cop gets -X/-X until end of turn, where X is equal to the amount of damage prevented in this way.
"Not all the cops are bad, sure, but the good ones don't usually last long." - Samuel Shortman, Private Eye
2/2
Artifact - Equipment (U)
Equipped creature has ":symtap:: Put two charge counters on Arcanum Pistol."
Equipped creature has ":symtap:, Remove a charge counter from Arcanum Pistol: Arcanum Pistol deals 1 damage to target creature or player."
Equip :sym2r::sym2r:
Giant's Frenzy :symr::symg:
Instant (U)
Put a +1/+1 counter on target creature. It gains double strike until end of turn.
"Alright, who took my candy?" - Samuel Shortman,
Land (R)
:symwb:, :symtap:: Reveal the top three cards of your library. For each Plains or Swamp card revealed in this way, you may sacrifice a permanent. If you do, put that card onto the battlefield. Put the rest into your graveyard.
"Any objections to the new zoning laws? Good." - Mayor Tanney, first council session following the funeral of Alderman Lansig
Municipal Power Core :sym2w::sym2u::sym2b::sym2r::sym2g:
Artifact (M)
:2mana:: Add one mana of any color to your mana pool.
:4mana:: Untap up to four target permanents.
:6mana:, Sacrifice Municipal Power Core: Destroy all nonland permanents. They can't be regenerated.
"Our engineers assure me that it is perfectly safe." - Mayor Tanney