You continue on your journey, visiting many well-known planes and gaining experience with magic. You develop your own strategies for getting by on new worlds, whether it is attempting to blend in, staying hidden in the wild places, or openly showing off your power. Your spells grow more powerful with time, and one way or another, your name reaches the ears of other planeswalkers. You begin to run across other walkers, some in friendly encounters, others in heated battles. You come to understand that no place in the Multiverse is ever truly safe for your kind, so you seek out ever stranger planes, on your own personal quest for growth. At some point on your journey, you find yourself on an obscure plane, a place of wonder and danger that drives you to unlock your deepest potential...
Team North arrives on Fabacin.
Team South arrives on Azgol.
Team East arrives on Xerex.
Team West arrives on Iquatana.
Challenge:
As you might expect, two things here.
First, design a rare enchantment or artifact card that hints at the mysteries of this little-known plane. No restrictions on color, and you can decide how this relates to your ultimate ability - is it a challenge you must overcome, or did it help you realize how to use your powers effectively?
Second, finish constructing your planeswalker. The challenges of this plane have helped you unlock your final, ultimate ability. You should now present the full card, assigning a mana cost and loyalty costs for the abilities, as well as a starting loyalty. If you need to make minor changes to your previous abilities based on feedback or to help fit with your ultimate ability, go ahead.
The Card Creation League is a monthly contest in which players compete over seven rounds. Each month has an overall theme and/or story, determined by that month's host.
Each round, the host will assign a card creation task to the players. This task may vary between teams or players.
The first three rounds are open to everyone who joined in the sign-up thread, which will be posted near the end of the previous month. After these rounds, the Top 8 players will move on to three single elimination rounds to determine a winner.
Rounds usually last three to four days for submissions and about two days for critiques, but the host has final say in making the schedule.
For the first three rounds, players are divided into teams. Four teams is standard, but there may be more or less depending on the number of players. Each team will review another team's cards during the critique period of that round.
Each player must submit a Top 3 ranking for the team he or she critiques at the end of each round. Each 1st place is worth 3 points, 2nd place 2 points, and 3rd place 1 point.
Additionally, each player can receive 2 bonus points per round. One point is awarded for posting a Top 3, and one point for providing critiques for that team's cards.
Suggested areas to critique include creativity, balance, printability, and relation to the overall theme or that player's previous cards.
Players who do not post a card or a Top 3 will be put on "probation." Top 3 violations for a round can be removed by posting or PMing the host with your Top 3 before the end of the next round. Any player that would receive a second violation is disqualified from further competition that month.
At the end of the first three rounds, the Top 8 players will be selected by points (usually the top 2 from each team). In the case of ties, there may be more than 8 players advancing. The host will determine matchups for single elimination. At the end of each elimination round, remaining players not in that matchup will choose a winner to advance. The host will break any ties.
The final round is determined by public poll.
Prior to Top 8, players have a chance of getting a total of 100 points toward their score each Scoring Round. Scores for each Round are determined by the following equation:
Total points of Player A in round N = 100 * X/Y, where:
X = Total number of Scoring Points (Judge Points + Additional Points from Top 3 & Critiques)
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
3 points are given for a First Place Top 3 finish, 2 points for a Second Place, and 1 point for a Third Place. 1 additional point is awarded if a Top 3 is submitted. 1 additional point is awarded if Critiques are given for all entries to be judged.
This way the grading is more streamlined in the fact that all rounds prior to Top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player accumulates points from each Scoring Round until the end of Round 3.
Name: Sangrell Par
Colors: GU
Race: Vedalken
Plane: Alara by way of Esper
Brief summary: A former Esper metallurgeon whose eyes were opened to the power of nature. He specialises in the creation, transmogrifying, and transformation of the beasts of the wild.
Metalcraft - As long as you control three or more artifacts, Fangren Predator gets +2/+2 and has trample.
3/3
Back-Alley Extortionists 2BB
Creature - Human Mercenary (U)
Whenever Back-Alley Extortionists or another Mercenary enters the battlefield under your control, target player loses 1 life and you gain 1 life.
Whenever Back-Alley Extortionists becomes blocked, you may search your library for a Mercenary card with converted mana cost 3 or less and put that card onto the battlefield, then shuffle your library.
3/2
It seemed like an age since Sangrell had left behind the devastation of Alara. Through planes full of life, and through planes devoid of it, he had seen some of the most wondrous sights of the multiverse. But this place was beyond anything that he had imagined, a place where nature reacted to him like nothing else. Pods hung tantalisingly from trees, filled with raw genetic material. When he touched one, Sangrell could feel the protolife within reacting to his thoughts, shaping itself to his mind and his intentions.
Directed Evolution GU
Enchantment (R)
Reveal a creature card from your hand and pay its mana cost: Directed Evolution becomes a copy of the revealed card and gains this ability. (This effect doesn't end at end of turn.)
"Hold the thought in your mind, and you will hold its form in your hand." - Sangrell Par, biomancer
Sangrell spent many hours among the groves, perfecting his art. It was so easy, he could see now. The strength of the godbeast that had crushed his former life lay within every living creature. It simply required the right push to show itself.
+1: Destroy target creature. Its controller puts a 3/3 green Ape creature token onto the battlefield.
-2: Put a 2/4 green Spider creature token with reach onto the battlefield.
-7: You get an emblem with "Creatures you control are 6/6 and have flying and trample."
Dreampod Sentinel1GG
Artifact Creature - Construct (R)
Vigilance
Whenever a nontoken creature enters the battlefield without being cast, put two +1/+1 counters on it and one +1/+1 counter on Dreampod Sentinel.
3/3
Kernin Gauntelle1WW
Planeswalker - Kernin (M)
[+1] For each creature type, as long as you control two or more creatures of that type, those creatures are indestructible until your next upkeep.
[-1] Put a 1/1 white Human Soldier creature token onto the battlefield.
[-5] You get an emblem with "Each creature you control gets +1/+1 for each other creature you control that shares at least one creature type with it."
<3>
(NOTE: Is it acceptable that I've shed one color from my signup thread's color identity? You said abilities could be changed, so that seemed OK.)
It had been many years since Loguh's encounter with what he now knew was an Efreet, and since then he had has had much growth and gained much experience. Though his rage continued, for every new plane a new test to survive, and every world's inhabitants a reminder of his lost clan.
Eventually, he stumbled by pure chance onto the plane of Xerex, a place unlike any he had been before. The rules that he had been so used to from every other plane seemed to not apply here, Up and down didn't seem to exist. Needless to say it was quiet perplexing to the Ogre, enough so it inspired the usually rage filled being to explore to attempt to fathom how it was possible.
He started the exploration somewhat simply, following the stairs and such lead to no real problems. He was unaware of all the dangers the existed though, as he eventually fell into a trap of apparently an Insane mage, one who had attempted to steal from Loguh. He had chased the mage into a particularly dense and abandoned area of stairways, and though he seemed to be right on his trail at one point, after a quick turn of some sharp corner, the man was gone.
The Ogre, not willing to let things go, continued attempting to find the man, only to end up confused and lost as stairways and halls lead to areas he had already been or areas on completely different ends of the area from eachother. Marking his path failed as well since when he would attempt to backtrack, the areas behind would shift once he was past them apparently.
Even calling upon the spirits of his Fallen comrades did nothing to help, as he would send one off, and either they would disappear entirely, or appear from a completely different direction then they left. This continued for some time, the Ogres rage building all the time, as the laughter of the mage he had been chasing echoed through the blasted place.
Shifting Labyrinth6
Artifact {R}
Whenever a creature attacks you or a planeswalker you control, you may pay 3. If you do, untap that creature and Prevent all combat damage that would be dealt to and dealt by that creature this turn. The Endless stairways of Xerex could be confusing to some, though at least they didn't move around on you.
I decided to try and simplify it, the coin flip thing was getting ridiculous to try and type up. And this makes it powerful without being overly done I think.
Also, couldn't decided how to balance it, so it's probably a bit on the weaker side with 3 cost instead of 2, but I think 2 might make it a bit op because I realized the way I worded it overrides Hexproof and Shroud.... I think @_@
The laughter only fueled Loguh's rage further, even as his warriors continued to get lost. It was probably out of shear malevolence that the Mage eventually showed himself, though on a platform that no matter how he tried, Loguh nor his summoned creatures could not reach. From there he mocked and taunted the Ogre, filled with Glee that he could so easily tease what he perceived as a brute.
A more rational being may have been driven mad and given up in this impossible maze, a more clever one would work out how to outdo the caster at his own game and most likely fail or just escape without touching the insane mage, unfortunately for the mage though, Loguh was neither of these things. Normally brute force wouldn't help against this cunning this impossible maze, but it had never had to deal with the full rage of Loguh before.
Mustering all his rage, the Ogre Planeswalker focused all of it on that silly little mage that was attempting to out do him. The insane mage continued to smile... until he heard an explosion, then another, then another. All throughout the massive maze of stairs, Loguh's minions were suddenly erupting as all there energy was released at once, and lines of red along the ground were rushing to Loguh, cracking the staircases as they went.
The entire maze started to crack under the explosions and energy rushing around to gather up in Loguh and his club. All the explosions stopped, and Loguh glowed brightly with red angry energy. Cracks could be seen all around the building, the mage could be seen panicking, never before had he seen anything capable of causing such damage to his masterpiece of a maze. And he wouldn't live to see anything else do so as far as Loguh was concerned, as he brought his now rage and anger filled club slamming into the ground in front of him, and all the fury of the lost Odazi and Loguh was released in one brilliant blast, that brought the maze crashing down, burying all with in.
In the aftermath of the blast, from the rubble came a crash and a rumble, as Loguh broke through the piles covering him, victorious once more, and now with a new trick up his sleeve in case any other being thought they could trap or stop him.
Loguh, the Last Odazi3RR
Planeswalker - Loguh {M}
{+3}: Target creature you control gets +X/+0 until end of turn, where X is it's power, at the beginning of your next end step, sacrifice it.
{-2}: Put a 4/1 red elemental creature token with trample onto the battlefield.
{-12}: You get an emblem with, "Sacrifice a creature: Sacrificed creature deals damage equal to its power to target creature or player."
[6]
Dropped only because it doesn't flavorfully fit with plane....
World-Breaker Kanabō3RR
Legendary Artifact - Equipment{R}
Equipped creature gets +3/+0 and has, "Whenever equipped creature attacks, other attacking creatures you control get +X/+0 until end of turn, where X is the equipped creatures power."
Equip 5 Filled with the rage and anger of every warlord and warrior that ever used it in battle, it gained its name from its effect to cause unending fury fueled wars.
Round 0 Name: Ontra Panur Colors:G Race: Treefolk Home Plane: Libros (because why not)
Zen Gardener2GG
Creature - Treefolk Shaman (U)
Whenever you gain life, you may payG. If you do, put a 1/1 green Saproling creature token onto the battlefield. "Life is in everything. Seeing it is the goal of a true master."
2/4
Round 1 Cedarback Veteran2GG
Creature - Treefolk Ranger (U)
Exalted
When Cedarkback Veteran enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield. The Cedarback Rangers are best known for their animal affinity; elite members often train the wildlife into reliable companions.
1/3
Round 2 Xathrid Swarm1BB
Creature - Insect (U)
Flying
Whenever a creature enters the battlefield under an opponent's control, put a -1/-1 counter on Xathrid Swarm. "Big mana; big bugs! Just wave your arms and yell and they should go away." - Last words of Anko the "Wise" Guy
4/4
Æther Frenzy4UU
Enchantment (R)
At the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's a creature card, the player who controls the creature with the highest power may put that card onto the battlefield under his or her control. Otherwise, put that card on the bottom of its owner's library.
Ontra, Heart of the Wild3G
Planeswalker - Ontra (M)
+0: Until the beginning of your next upkeep, whenever a creature enters the battlefield, put a loyalty counter on Ontra.
-3: Until the beginning of your next upkeep, whenever a nontoken creature enters the battlefield, put a 1/1 green Saproling creature token onto the battlefield.
-8: Put X +1/+1 counters on each creature you control, where X is the number of creatures you control.
<4>
U// Sedris and the Traitor Kings U// G Seshiro, the Appointed G B// Vaevictus Asmadi - "I'm 'exy and I know it" B// W// Treva, The Renewerer W// B/ Rakdos, Lord of Grouphate B/ W//// Cromat the Charmer W////
Name: Nihoh Sann Colors:(W/B) Race: Kalashtar Home Plane: Hauth Irit
The world of planeswalkers is so often one of absolutes. Either your spark ignites or it doesn't. Either you survive your first trip through the blind eternities or you don't. Either you have enough power for a task or you don't. However, this trait merely makes the few exceptions all that much more noteworthy.
One such exception would be Nihoh Sann, from the plane of Hauth Irit. Nihoh is a kalashtar, a human with a very small amount of spirit blood in his heritage. Blood from a race of men who were said to be the dreams of a sleeping god. The dream race, the kalashtar are called, are indiscernible from humans except for their wispy, white hair, sleepy eyes, and the strange black and white patterns that appear across all of their skin. On Hauth Irit, the race is often stereotyped by the other races as lazy tricksters.
Nihoh was once a traveler, and often met this prejudice wherever he found himself. In fact, it is this prejudice that lead to his spark igniting. A disillusioned mob coming after him, flying into a rage purely because a kalashtar were in their town. For Nihoh, his instincts took over the instant he realized what was happening. In his panic, at the sight of those torches and the rope, he planeswalked, leaping into The Blind Eternities. However, as the overwhelming wave of chaos that is The Blind Eternities ripped at him and poured into his mind, he turned every fragment of his will back upon it, forcing the terrifying thing to stop from destroying his body.
Now, Nihoh's spark is different than most, more intense, far more powerful. Powerful enough, in fact, that, instead of his power simply being buffeted back by the fact of reality that is The Blind Eternities, he actually succeeded in holding it at bay, and, mid-walk, came to a full stop. He planeswalked halfway.
However, this is no great feat, not a thing to be lauded, because once he has stopped in the middle of the Eternities, there is no further movement. He will never leave the Eternities again, and almost all of his enormous power is forever bound to hold back the crushing wave of reality from eradicating him.
This has only recently came to pass...
Amulet of Kala4
Enchantment R
Whenever a creature enters the battlefield under your control, you may pay W. If you do, you gain 3 life.
Whenever an opponent sacrifices a creature, you may pay B. If you do, that creature's controller loses 3 life. A dead god, Kala's will lives on in his children, the kalashtar.
West into the Great Unknown
Nihoh's panic remained for three days as he hung there, suspended in the eternal chaos between realities, within a bubble of safety held up by his prodigious spark. Eventually, however, his fear gave way to confusion. He had been here for what must be close to a week, yet he felt no hunger, he had not needed to rest, he felt perfect comfortable. Was he dead? No, he remembered trying to flee, and everything changed before they could get more than two hands on him.
So, what was this place? Was he dreaming? No, he had wandered among dreams before, this was far different. Nothing was taking forms, nothing made even the limited sense it did in dreams. Everything here was chaos, unforming colors of all shapes. He stared out into that unworldly rippling for days, poking at the edge of his bubble to see what, if anything, would change, calling for help despite his doubts that anyone existed out there.
After a time, he decided that he might be in a coma, as that happened to kalashtar from time to time. When near a powerful sleeping entity, they would be forcibly drawn into it's dreams, and would not awaken until the dreamer awakened. It had never happened to Nihoh, and his wasn't exactly how he had heard it described, but he decided this could be some kind of neonate dream, one spawned from a mind that did not understand physics or thought. So, he entered into the dreaming trance that all kalashtar could enter, trying to probe the chaos, find the mind of the dreamer.
He found nothing.
Still, he tried to reach further out with his mind, weeks on weeks he strained his ability, trying to find something, anything, in the abyss. Still, he found nothing. After a time, he gave up, and sat staring at the endless change for a while, before deciding that he had nothing else to do, and returned to honing his ability, practicing, focusing, controlling his mind as best he could while lacking any frame of reference.
Then, one day, almost a year and a half after the day he was trapped, by Hauth Irit days, he felt something, on the peripheral of his spread-out dream vision, a blip out in the abyss. He snapped all of his attention towards that blip in an instant, stunned and overwhelmed that he finally found something, his power instantly condensing from a massive net into an extremely thin, extremely long string hooked to a planeswalker's mind. A planeswalker headed to Alara...
The planeswalker landed in Grixis, and Nihoh broke loose from his mind, spreading tendrils of his honed thoughts, his dream self, out among the sleeping minds of the denizens of Alara. He did not understand what was happening, what he was doing, where this place was, but as he appeared in the lofty dreams of Hegemons and the primitive dreams of God beasts, he learned. Every now and again, a dragon in Jund or a chef in Bant would be visited in their sleep by a pale man with long, wispy hair and sleepy eyes. A man intent on interviewing them, who did not know what this world was.
Death Scout1W
Creature - Human Scout C
Lifelink (W/B),Sacrifice Death Scout: Put a 1/1 white Soldier creature token onto the battlefield.
Unearth 1B
2/1
[+1]: Any player may sacrifice a creature. If no player does, put a 1/1 black Bat creature token with flying and lifelink onto the battlefield.
Rise of the Dreamwalker
Planeswalker...
That's what he was. He was a planeswalker. He had to be. It was the only explanation he had found that had made any sense. It had taken him a long time to even find a mind that knew the word. Two years, it had taken him, until he found the dreams of an artificer. Dreams of an organization called "The Infinite Consortium".
From there he had been able to follow a trail of clues to other individuals who knew of the organization. He learned how Planeswalkers worked, how they traveled from world to world, and he figured out that the space between worlds was known as "The Blind Eternities". Once he had gotten to this point, and discerned that this was where he was, he began to wonder how it was that he was stuck in The Blind Eternities, when no other planeswalker had this problem. He began asking questions of the powerful minds in Esper, the leaders in Bant, demon prince's in Grixis, even one planeswalker who was taking a nap on a bed of leaves in Naya. None thought it possible to even stop in The Blind Eternities, it was too destructive, too raw. They couldn't even begin to fathom the amount of power you would have to sustain in order to be survive there.
Yet, here he was. It was the only explanation that made any sense. Though, clearly, the answer to why this was possible was not in Alara. He would have to look elsewhere. So, he found another planeswalker and looped a bit of his dream self around her mind. As that planeswalker left the plane, a new thread of Nihoh's dream self trailed out behind her. Nihoh had been practicing his control over his dream self over these two years as well, and now, unlike when he first found Alara, the threads of his mind were sound and stable, even across the endless abyss of The Blind Eternities. Though, even with this practiced stability, he was not prepared for what came next, as the planeswalker touched down on a strange world, and Nihoh's sight was suddenly pulled away from her mind.
He was standing in a green field, morning mists still rolling through the air. Before him were three towering figures made of wood and grass, each one's head lost in the fog, each with two glowing, green, eye-shaped patches glaring down at him through the mist. Crackling words he did not understand flitted through the air. This was a dream, he could tell, it was too empty, too muted, but he was not in control of it, and that meant danger for him. He had to get his bearings, he had to take control of the dream. Though, before he could think to act, the foremost tree-man moved...
Nihoh opened his eyes, instantly realizing how incredibly stiff he was. He had been in a dreaming trance for years now, not moving. Though, he couldn't take a moment to work out that unbelievable stitch in his back, else his grip on other planes would wink out forever. Whatever those things had been, they had knocked him out of his dream self. They were clearly hostile, and would not give him the time to get a grip on the dream, so he had to come back in with brute force...
Closing his eyes, he forced a surge of his mind and his power back into the dream. As his fading dream self redoubled, white flashed out, and the tree-men began collapsing around him.
As he left the dream and began to look about the plane for the first time, he realized it was not a dream of a creature, but of the land itself... a grove of tress that slept. He had been forcibly drawn into the dream as his mind passed over it. As he quested out, now, he found more locations like this: oceans, fields, and cliffs that slumbered and woke from time to time. He'd have to be careful where he went while he was in Shandalar...
Wardens of Kalonia3GG
Creature - Elemental U Lifeforce — 3GG: Put a 3/3 green Elemental creature token onto the battlefield. Activate this ability only if you have less life an opponent. "These forests are the original source of your strength. How can one lay siege against the source of all strength itself?"
—Aloako, human philosopher
3/3
[+1]: Any player may sacrifice a creature. If no player does, put a 2/2 black Bat creature token with flying and lifelink onto the battlefield. [-3]: Target player chooses a number of creatures he or she controls equal to the number of creatures you control, then sacrifices the rest.
The Story Continues
His web was growing quite complex. About twenty five years it had been now, and he had strings of his mind trailing from his bubble in The Blind Eternities to sixty eight different worlds. A long time he'd had to practice his ability and grow stronger. When he had first developed a string of his mind into Alara, it had been all of his strength just to keep it together. Now, even with over five dozen threads of his mind connecting him to different worlds, not counting the dozens upon dozens of back up threads he had going from world to world in case some powerful being decided to try and cut one, he wasn't even breaking a sweat.
His ability to keep his web up wasn't the only thing that was improving either. After as much time he had had to practice, not only could he stand within multiple minds at once, but these minds could be entire planes apart. It was no more difficult than juggling. He just had to get the rhythm figured out and then he could do it as long as he want. Though, with nothing but time to practice that rhythm, he was easily up to over three thousand minds at once, and his mind able to articulate and organize itself within each one separately without confusing itself. He was even toying with the process of giving a waking creature a dream or nightmare. He had always been able to give the occasional creature a heart attack with a nightmare, he just had to know what to show in the nightmare. Though, for all his power, he was still vulnerable. He still had to link his mind with another in order to walk among their dreams, and, while there, powerful or clever minds could harm him. Enough force, and it might actually knock him out of the plane entirely. That's why he had backup threads.
Not to mention, for all his ability at controlling dreams, he was no closer to actually escaping his prison. Those few who he had found who were not only knowledgeable enough to know what The Blind Eternities were, but who also seemed intelligent enough to figure out a way out, were convinced that a creature could not be trapped there without also being erased from reality. Many thought that Nihoh was simply a man who broke into their house and cast a spell to enter their dreams. He was actually wanted in some nations, as word got around of a man doing this to dozens of high ranking magi night after night. They would never catch him, of course, and it was giving him practice to both break through mental wards and to see how long he could keep a mind asleep against it's will. In fact, the only thing the hundreds of minds he had interviewed had managed to agree on was that it would take enormous amounts of power to pull off that stunt. So, Nihoh figured he was extremely powerful. A lot of good it was doing him.
He would not be discouraged. He was always finding new places to look. Just recently, in fact, he had an encounter with an ogre planeswalker by the name of Loguh. While the encounter hadn't ended on the best of terms, in Nihoh's opinion, it had given him a new place to seek out: Iquatana. It took him some time of searching across the minds of the multiverse, but he eventually managed to find a planeswalker who intended to go to the world. All Nihoh had to do was wrap a thread of his mind around the planeswalker's mind, and wait. It wasn't all that long, either.
However, as soon as Nihoh sent his mind out into the world, he knew there was something different about this world. Where, in most worlds, he could find individual beings dreaming or awake. In this one, there was no discerning one sleeping creature from another. It all bled, seamlessly, from one place, one creature, into another. It was as though the plane was nothing but a dream formed of Æther. Memory, imagination, even hallucinations had physical form here. There were locations where it was more dense than in others, schools of memories taken the form of jellyfish and hallucinations taken the form of whatever horror they had been born as. Though, Nihoh was enthralled. As he came into these dreams, set foot upon them to explore the dreamscape, he was actually setting foot on the surface of the world. It was still a dream, but this world, he was experiencing it the same way others did. It gave him a small sense of normalcy.
He stayed there for a time, ignoring the rest of the multiverse he had connections to, learning ways of mind magic he had not known before. Though, he knew he couldn't stay here. He had a goal to achieve. Though, over the next few years, he would keep a presence on the plane, in the hope that something like the means for him to create a new body for himself would be there...
Dreams of Hardship2WB
Enchantment R 2W: Creatures you control get +1/+1 until end of turn. 2B: Creatures you don't control get -1/-1 until end of turn. The battles of Iquatana are forever powerful. Even memories of them change the landscape.
Nihoh Sann4WB
Planeswalker - Nihoh M [+1]: Any player may sacrifice a creature. If no player does, put a 2/2 black Spirit creature token with flying and lifelink onto the battlefield. [-3]: Target player chooses a number of creatures he or she controls equal to the number of creatures you control, then sacrifices the rest. [-3]: Target player loses X life and you gain X life, where X is the number of creatures you control. [[5]]
Paradoxical Puzzle Box4
Artifact (R) T: Discard a card. If you have no cards in hand, draw a card instead. The clicking sounds of the moving pieces carried a touch of madness. There was a certain insight to it, though, such as the forging of etherium, turning lead into gold, or, in Maela’s case, making ice move.
Maela Cial1UU
Planeswalker- Maela (M)
[+1]: Tap target permanent and put an ice counter on it.
[-1]: You get an emblem with "Creatures you don't control get -1/-0 for each ice counter on them."
[-7]: Gain control of all permanents with ice counters on them.
[3]
Note that Maela and her abilities have been tweaked a bit from previous rounds.
Ok, due to some confusion with the last line of the Legend rule, my theme doesn't quite work. I'm gonna modify my first round card and planeswalkers first ability. That tweak led to a simple design spreading backwards.
I now use the descriptor unique (a unique object does not share a name with another face up object). Originally, I'd intended for exile to be safe.. but the wording is so much clearer if we just include all face-up cards/tokens.
First, we weave spells in Kamigawa with flair.
Home Plane: kamigawa
Identity: GR
Race: Orochi (snake)
Artist's Panache1RG
Enchantment - (U)
Unique spells you control cannot be countered by spells and abilities. (A unique object does not share a name with another face up object).
Then, the shapable nature of entwine spells on Mirrodin gives power to her artistic dueling.
Flamboyant Riposte 1R
Sorcery - C
Choose one - Target unique creature you control gets +3/0 and first strike until end of turn; or target unique creature you control deals damage equal to its power to target creature. (A unique object does not share a name with another face up object)
Entwine 2R(If you paid the entwine cost, do both)
Now on Ulgothra, we run afoul of an inquisitor. To stop him, we make unique, nameless tokens. (second ability)
Aysen Inquisitor1WW
Creature - Human Cleric (U)
As Aysen Inquisitor enters the battlefield, choose a name. Aysen Inquisitor and other creatures you control have protection from spells and permanents with the chosen name.
Now, the artist Seshaka walks in search of new and wondrous lands... to find a funeral world where life bleeds away into hordes of zombies. At first, the plane seems a place of despair and stagnation.. the power of life wanes only to be converted into a hideous zombie... but careful observation revealed something about the zombie horde: It was growing, faster than Seshaka thought possible. It was not only feeding on life's energy.. but magnifying it. Venturing into a lair, she found a dark idol that spewed forth the zombies. Sensing a trail of mana, she delved deeper into the plane itself. There she found the power that fed the idol.. a mysterious stone, deep beneath the world, that magnified the Idol's energy. With a little study, it could be turned to other uses...
Heart of Azgol 3
Legendary Artifact (R)
When Heart of Azgol enters the battlefield, any number of target players draw a card.
If an effect would put one or more tokens onto battlefield under a single player's control, you may pay 2. If you do, it additionally puts the same tokens onto the battlefield under any number of target other players' control. In the darkness, it reflects infinite horrors upon the world. Taken into the light, it's potential is immeasurable. - Seshaka.
Here she learned to expand her power. She now wields magnified power and shares it with her planeswalking allies!
She becomes:
Seshaka, Singular Blossom3RG
Planeswalker - Seshaka (MR)
[+2] : Unique creatures you control get +2/+2 and haste until end of turn. (A unique object does not share a name with another face up object)
[-3] : Put an X/X colorless creature token into play with no name and no type. X is equal to target creature's power.
[-6]: You gain an emblem with "Planeswalkers you control may activate one additional ability per turn"
[5]
Note: The middle ability is unchanged except for formating... but it now plays well with others.
Note: Nameless tokens don't have a name to share and are by nature unique.
I love how this challenge is similar to Planar Chaos.
Team South
Emus, Master Izmagnus3UR
Planeswalker - Emus (M)
+1: Draw two cards, then discard a card.
-2: Return target instant or sorcery card from your graveyard to your hand.
-7: Search your library for up to three instant or sorcery cards and cast them without paying their mana costs. Then shuffle your library.
4
Master Necromancy3BBB
Enchantment (R) B, exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield under your control. Activate this ability only when you can cast a sorcery. Azgol's fields of rot are even more abundant than Grixis's.
Thoros seeked refuge in this strange plane so he could perfect his abilities without any interruption. The time passes and after a long time of meditation Thoros has finally bonded with this plane, and the plane has revealed its most greatest treasure to Thoros.
Æther Vault3
Legendary Artifact (R)
Hexproof
When Æther Vault enters the battlefield, search your library for three creature cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.
:symtap:: Put the top creature card of the exiled pile onto the battlefield. You skip your next turn. Activate this ability only any time you could cast a sorcery.
Thoros the Relentless2WR
Planeswalker - Thoros
[+1] Destroy target artifact or enchantment.
[-3] Exile each creature that would deal damage to you this turn.
[-6] You get an emblem with "Creatures you control gain double strike and lifelink"
<4>
Private Mod Note
():
Rollback Post to RevisionRollBack
"Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." -Song of All, canto 904
Dreampod Trance3UR
Enchantment (R) UR, Exile X instant or sorcery cards from your graveyard: Search your library for an instant or sorcery spell with converted mana cost X and cast it without paying its mana cost. Then shuffle your library. Even distant memories have their significance among the Dreampods.
Kerick, the Spelltwiner2UR
Planeswalker - Kerick
/+1\ Until the beginning of your next upkeep, you may cast sorcery spells as if they had flash.
\-2/ Kerick, Lightning Rigger deals 1 damage to each of any number of target creatures.
\-6/ You may cast any number of instants or sorceries from your hand without paying their mana costs.
<3>
Fantama, Illusion Master Color Identity: Race: Human Home Plane: Ir
Backstory: Born to a thief on the desolate prison known as Turri Island, Fantama was raised a target of derision and hostility by the other prisoners. Being raised this way would normally break a person, mentally and physically, however Fantama had a unique skillset that set him apart – his spark. Whenever Fantama would attract the ire of another prisoner, he was able to disappear within the shadows, and reappear at will. Although he lacked an understanding of his magical potential, it was through this skill that he was able to survive just as well as any other prisoner. It was not until one particularly brutal beating, in which his mother died to protect him that his spark fully ignited. He quickly jumped from plane to plane, seeking for the darkness of which he was so familiar. Blaming himself for his mother’s death, Fantama lives in his own delusions, muttering to the voices in his head which guilt him. He specializes in creating illusions to manipulate and seeks out learning dark magics so he can deliver revenge upon his parent’s killers and learn the secrets to their resurrection.
Illusory Disguise1UU
Enchantment – Aura (U)
Enchant creature
As Illusory Disguise enters the battlefield, choose a creature on the battlefield.
Enchanted creature is a copy of the chosen creature except it can’t attack or block. "The key to hiding is to do it in plain sight"
- Fantama, Illusion Master
Dupe1U
Instant (C)
Target creature you control becomes a copy of another target creature until the beginning of the next end step.
Scry 2 “You’ll never find the real me until it’s too late.”
- Fantama, Illusion Master
---
[+2]: Exile a card from your hand. Cards you control that share a type with the exiled card become copies of that card until end of turn.
Anaba Soul-Caller1RR
Creature – Minotaur Shaman (U)
Whenever Anaba Soul-Caller attacks, other Minotaur creatures you control get +1/+1 until end of turn.
2/2 “Uncivilized brute… go follow the shiny light!”
- Fantama, Illusion Master
---
[+2]: Exile a card from your hand. Cards you control that share a type with the exiled card become copies of that card until end of turn.
[-3]: Until your next turn, creatures your opponents control are 1/1. Target creature gets -1/-1 until end of turn.
Shadow Lair Quest1UB
Enchantment (R)
Whenever an opponent casts a spell, you may put a quest counter on Shadow Lair Quest.
Remove five quest counters from Shadow Lair Quest and sacrifice it: Put an 8/8 blue and black Leviathan creature token with hexproof onto the battlefield. “Choose every step carefully for it could be your last.”
- Fantama, Illusion Master
--- Fantama, Illusion Master2UB
Planeswalker – Fantama (M)
{+2}: Exile a card from your hand. Cards you control that share a type with the exiled card become copies of that card until end of turn.
{-3}: Until your next turn, creatures your opponents control are 1/1. Target creature gets -1/-1 until end of turn.
{-9}: Put an 8/8 blue and black Leviathan creature token with hexproof onto the battlefield. You get an emblem with “At the beginning of each upkeep, you may have creatures you control become copies of another target creature until end of turn.”
[3]
Bounty of the RighteousWWUU
Enchantment (R)
At the beginning of your upkeep if you have 20 or more life, draw a card.
At the beginning of your end of turn step if you have 7 or more cards in your hand, you gain 4 life.
Arph Ullob, Reluctant Wayfarer3GU
Planeswalker - Arph
+1: Return up to one creature you own to your hand. If you do, add mana to your mana pool equal to its mana cost.
-X: Exile target creature with X time counters on it. If it doesn't have suspend, it gains suspend. (X can't be 0)
-7: You gain an emblem with "Cards you own can't be the target of spells or abilities your opponents control in any zone."
[5]
I'm calling it right now- worst rare in the set. Even good limited players will find better bombs at common and uncommon no sweat. Worst. Episode. Ever.
I really do predict this to be our worst rare in set award winner. I'd be happier opening a jar of eyeballs, so I think anything worse is highly unlikely. This card wont just have zero constructed potential, but not be significantly better than a mass of ghouls in a draft.
He continued his quest to find the butcher of his family. Plane after plane, lead after lead. He continued to search. His search had yet to bear fruit except on a windswept plane of Ir he found an older walker, that told him of a secret laid buried beneath the plane of Iquatana. So he made hate to this strange plane and then descended into the chasm leading below the surface. He continued further and further down, for what seemed like weeks. His eyes adjusting to the dark and avoiding vents of aether and the strange creatures that dwelled within.
Finally he came to the end of chasm, where there were light and torches leading to a door. Though as he approached the door he heard growls behind him. He turned to see a large pack of creatures, aether warped and quite hungry by the looks of it. However he had no time for such distractions. His time had bonded him to the earth and mana of this plane, so he easily called upon it as the earth and ether rose up and began form into elemental creatures, each carrying with it, his pain and frustration, making them hasty, and dangerous.
“ Sic em.” Was the order he gave as the elementals descended upon these planes creatures, ripping them to shreds as he continued through door entering into a large room, filled with strange glowing creatures floating on the shelves their tentacles curling around the air.
This was what he had been looking for, according to the rumors he had heard, a consortium of planeswalkers who had once visited this plane, used the creatures as living memories, ways to store their secrets and information, a consortium in which the mysterious assassin had been a member of. It was a long shot, but the information contained in these creatures might have the answered he needed.
As his loyal elementals ripped the guardian creatures to shreds he began his work to find the secrets he craved…
The Card:
Narcomeba Vault4
Artifact (R) 1,t:Put a memory counter on Narcomeba Catacomb
Sacrifice Narcomeba Vault: Choose one-Draw X cards or Return X cards from your graveyard to your hand, X being the number of memory counters on Narcomeba Vault. Deep beneath the surface it contains the living memories of those who have visited this plane, past and present.
The Walker
Reylan, Shaper of Rage1RG
Planeswalker-Reylan (M)
[+1] Up to one target creature can't block this turn (Round 1)
[-3] Target creature gains trample and gets +X/+0 until end of turn, where X is its power. (Round 2)
[-8] Put X 3/1 red Elemental creature tokens with haste onto the battlefield, where X is the number of lands you control.
[4]
Iquatan LibraryUB
Enchantment (R) 0: Put a page counter on Iquatan Library, then put the top card of your library into your graveyard. Until end of turn, you may play that card. This ability costs 1 life more to activate for each time counter on Iquatan Library.
Idan the Chronomage2WUB
Planeswalker - Idan (M)
Starting Loyalty: 5
+1: Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
-3: Return to your hand all cards in your graveyard that were put there this turn.
-8: Shuffle your hand and graveyard into your library, then draw seven cards. Your life total becomes your starting life total.
Name: First, the only son of the Tarell Chieftain. Loxodon tradition dictates he will get his true name when he becomes a man. Colour Identity:(G/W) Race: Loxodon Home Plane: Shandalar. He comes from the Loxodon outcamp of Tarell, far from their main settlement in Thune. Tarell is so distant that some say it counts as part of Kalonia.
A well-trained cleric can eke out a single pot of healing tonic to the point where it seems neverending.
Song of Strength
5G
Instant
{C}
Affinity for creatures
Regenerate all creatures you control.
As with any melody, it only becomes complete when every voice joins the chorus.
{+?}: Until your next turn, if up to one target creature would die, regenerate it instead.
Dwarven Portal-Guard
3RR
Creature — Dwarf Warrior
{U}
Double strike
"Without them guarding the portal, Ulgrotha could be overrun by whatever lies beyond... But the whole plane would smell a lot better.
—Reveka, Wizard Savant
2/3
{-?}: Put a 2/2 white Soldier creature token with "This creature is indestructible" onto the battlefield.
Throes of Necromancy
2BB
Enchantment
{R}
Creature cards that aren't on the battlefield, creature spells, and creatures are 2/2 black Zombies with no abilities.
"You thought you would remain unturned on Azgol? Naïveté, the true mark of a new planeswalker."
—Ajani Goldmane
Tarek, Draughtkeeper
2GW
Planeswalker — Tarek
{M}
/+1\: Until your next turn, if up to one target creature would be destroyed, regenerate it instead.
\-1/: Put a 1/1 white Soldier creature token with "This creature is indestructible" onto the battlefield.
\-5/: You gain 10 life for each creature you control.
Infinity Golem7
Artifact Creature - Golem (R)
Infinity Golem may block any number of creatures.
Whenever Infinity Golem blocks a creature, put three +1/+1 counters on it.
Tap two untapped artifacts you control: Prevent all combat damage that would be dealt to Infinity Golem by target creature this turn.
3/3
Venge, Burning Tinkerer1RR
Planeswalker - Venge (M)
[+2] Up to one target artifact is indestructible this turn.
[-1] Artifacts you control gain ":symtap:, Discard a card: Draw a card." until end of turn.
[-7] Sacrifice any number of artifacts. For each artifact sacrificed in this way, Venge, Burning Tinkerer deals damage equal to twice that artifact's converted mana cost to target creature or player.
{2}
Private Mod Note
():
Rollback Post to RevisionRollBack
I'll bet you wish you had a non-unglued/unhinged card that shared your first name.
Heart of the Grove2GGU
Enchantment (R)
Creature spells you control have dreamshift. (When you cast a creature spell, exile cards from the top of your library until you exile a creature card that costs X minus 1, where X is the converted mana cost of the cast creature. You may put the revealed creature to your hand. Put the exiled cards on the bottom in a random order.) "The dreamer dreaming a dreamer."
Bhoya, the Voiceless3WW
Planeswalker - Bhoya (M) +2: Up to one target creature doesn't untap during its controller's next untap step. -X: Choose a color. X target creatures you control have protection from the chosen color until the beginning of your next turn. -10: You get an emblem with "Your opponents can't cast creature spells." {3}
Rally of Gatekeepers2GU
Enchantment (R)
Whenever you draw a card, reveal it. If it's a nonland permanent card, you may tap two untapped permanents you control that share a type with it. If you do, draw another card and creatures you control get +1/+1 until end of turn. "The people of this spiralling place were giving out extravagant gifts of magic. I meditated with them long enough for one of them to hand me something I could use to bash my way out." - Drozu Nelek
Drozu Nelek1RG
Planeswalker - Drozu (M)
+1: Until end of turn, permanents you control have "Sacrifice a permanent: Regenerate this permanent."
-2: Drozu Nelek deals damage to target creature or player equal to the number of permanents you control that left the battlefield this turn.
-7: You get an emblem with "At the beginning of your upkeep, you may put a permanent card from your hand or graveyard onto the battlefield."
{[3]}
Team North arrives on Fabacin.
Team South arrives on Azgol.
Team East arrives on Xerex.
Team West arrives on Iquatana.
Challenge:
As you might expect, two things here.
First, design a rare enchantment or artifact card that hints at the mysteries of this little-known plane. No restrictions on color, and you can decide how this relates to your ultimate ability - is it a challenge you must overcome, or did it help you realize how to use your powers effectively?
Second, finish constructing your planeswalker. The challenges of this plane have helped you unlock your final, ultimate ability. You should now present the full card, assigning a mana cost and loyalty costs for the abilities, as well as a starting loyalty. If you need to make minor changes to your previous abilities based on feedback or to help fit with your ultimate ability, go ahead.
Previous Rounds:
Signup Thread
Round 1
Round 2
Deadlines:
Submissions are due by 9PM Pacific Time, Friday, September 14th
Critiques will be due by 9PM Pacific Time, Sunday, September 16th
North critiques West
South critiques North
East critiques South
West critiques East
North
Socrates 48 + 44 = 92
charut 100 + 22 = 122
Cardz5000 5 + 11 = 16
Ninja Caterpie 28 + 94 = 122
Savia 25 + 67 = 92
Æthermage = 14/21 = 67 (Card + Top 3 Probation)
IcaraelLyzl
Phyrexian Editor
Koopa
South
MagicProfessor28 42 + 33 = 75
drewdagreek 58 + 39 = 97
willows 17 + 50
Prophylaxis 67 + 106 = 173
Polendino 42 + 39 = 81
arbitraryarmor 33 (Probation)
East
void_nothing 44 + 33 = 77
yewlas 67 + 67 = 134
KoolKoal 72 + 53 = 125
Arcel 17 + 40 = 57
Chadly Whiplash 50 + 20 = 70
Maokun 17 + 67 = 84
Timothy, MimeslayerWest
Cythare 22 + 13 = 35
Random_Nation 28 + 60 = 88
Krey 44 + 33 = 77
queensauce 33 + 67 = 100
Rithaniel 61 + 60 = 121
foo_intherain 50 + 40 = 90
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
Colors: GU
Race: Vedalken
Plane: Alara by way of Esper
Brief summary: A former Esper metallurgeon whose eyes were opened to the power of nature. He specialises in the creation, transmogrifying, and transformation of the beasts of the wild.
3GG
Artifact Creature - Beast (C)
Metalcraft - As long as you control three or more artifacts, Fangren Predator gets +2/+2 and has trample.
3/3
2BB
Creature - Human Mercenary (U)
Whenever Back-Alley Extortionists or another Mercenary enters the battlefield under your control, target player loses 1 life and you gain 1 life.
Whenever Back-Alley Extortionists becomes blocked, you may search your library for a Mercenary card with converted mana cost 3 or less and put that card onto the battlefield, then shuffle your library.
3/2
It seemed like an age since Sangrell had left behind the devastation of Alara. Through planes full of life, and through planes devoid of it, he had seen some of the most wondrous sights of the multiverse. But this place was beyond anything that he had imagined, a place where nature reacted to him like nothing else. Pods hung tantalisingly from trees, filled with raw genetic material. When he touched one, Sangrell could feel the protolife within reacting to his thoughts, shaping itself to his mind and his intentions.
Directed Evolution
GU
Enchantment (R)
Reveal a creature card from your hand and pay its mana cost: Directed Evolution becomes a copy of the revealed card and gains this ability. (This effect doesn't end at end of turn.)
"Hold the thought in your mind, and you will hold its form in your hand." - Sangrell Par, biomancer
Sangrell spent many hours among the groves, perfecting his art. It was so easy, he could see now. The strength of the godbeast that had crushed his former life lay within every living creature. It simply required the right push to show itself.
Sangrell Par, Biomancer
3GU
Planeswalker - Sangrell (M)
+1: Destroy target creature. Its controller puts a 3/3 green Ape creature token onto the battlefield.
-2: Put a 2/4 green Spider creature token with reach onto the battlefield.
-7: You get an emblem with "Creatures you control are 6/6 and have flying and trample."
4
I run a Tumblr for Magic-related statistics, graphs, and quizzes. Come check it out!
Artifact Creature - Construct (R)
Vigilance
Whenever a nontoken creature enters the battlefield without being cast, put two +1/+1 counters on it and one +1/+1 counter on Dreampod Sentinel.
3/3
Kernin Gauntelle 1WW
Planeswalker - Kernin (M)
[+1] For each creature type, as long as you control two or more creatures of that type, those creatures are indestructible until your next upkeep.
[-1] Put a 1/1 white Human Soldier creature token onto the battlefield.
[-5] You get an emblem with "Each creature you control gets +1/+1 for each other creature you control that shares at least one creature type with it."
<3>
(NOTE: Is it acceptable that I've shed one color from my signup thread's color identity? You said abilities could be changed, so that seemed OK.)
Sure.
Also, scores are up, and there are still a lot of close races for the Top 8 spots (two per team). Good luck!
Current Plane - Xerex
Round 0
Round 1
Round 2
Eventually, he stumbled by pure chance onto the plane of Xerex, a place unlike any he had been before. The rules that he had been so used to from every other plane seemed to not apply here, Up and down didn't seem to exist. Needless to say it was quiet perplexing to the Ogre, enough so it inspired the usually rage filled being to explore to attempt to fathom how it was possible.
He started the exploration somewhat simply, following the stairs and such lead to no real problems. He was unaware of all the dangers the existed though, as he eventually fell into a trap of apparently an Insane mage, one who had attempted to steal from Loguh. He had chased the mage into a particularly dense and abandoned area of stairways, and though he seemed to be right on his trail at one point, after a quick turn of some sharp corner, the man was gone.
The Ogre, not willing to let things go, continued attempting to find the man, only to end up confused and lost as stairways and halls lead to areas he had already been or areas on completely different ends of the area from eachother. Marking his path failed as well since when he would attempt to backtrack, the areas behind would shift once he was past them apparently.
Even calling upon the spirits of his Fallen comrades did nothing to help, as he would send one off, and either they would disappear entirely, or appear from a completely different direction then they left. This continued for some time, the Ogres rage building all the time, as the laughter of the mage he had been chasing echoed through the blasted place.
Artifact {R}
Whenever a creature attacks you or a planeswalker you control, you may pay 3. If you do, untap that creature and Prevent all combat damage that would be dealt to and dealt by that creature this turn.
The Endless stairways of Xerex could be confusing to some, though at least they didn't move around on you.
I decided to try and simplify it, the coin flip thing was getting ridiculous to try and type up. And this makes it powerful without being overly done I think.
Also, couldn't decided how to balance it, so it's probably a bit on the weaker side with 3 cost instead of 2, but I think 2 might make it a bit op because I realized the way I worded it overrides Hexproof and Shroud.... I think @_@
A more rational being may have been driven mad and given up in this impossible maze, a more clever one would work out how to outdo the caster at his own game and most likely fail or just escape without touching the insane mage, unfortunately for the mage though, Loguh was neither of these things. Normally brute force wouldn't help against this cunning this impossible maze, but it had never had to deal with the full rage of Loguh before.
Mustering all his rage, the Ogre Planeswalker focused all of it on that silly little mage that was attempting to out do him. The insane mage continued to smile... until he heard an explosion, then another, then another. All throughout the massive maze of stairs, Loguh's minions were suddenly erupting as all there energy was released at once, and lines of red along the ground were rushing to Loguh, cracking the staircases as they went.
The entire maze started to crack under the explosions and energy rushing around to gather up in Loguh and his club. All the explosions stopped, and Loguh glowed brightly with red angry energy. Cracks could be seen all around the building, the mage could be seen panicking, never before had he seen anything capable of causing such damage to his masterpiece of a maze. And he wouldn't live to see anything else do so as far as Loguh was concerned, as he brought his now rage and anger filled club slamming into the ground in front of him, and all the fury of the lost Odazi and Loguh was released in one brilliant blast, that brought the maze crashing down, burying all with in.
In the aftermath of the blast, from the rubble came a crash and a rumble, as Loguh broke through the piles covering him, victorious once more, and now with a new trick up his sleeve in case any other being thought they could trap or stop him.
Planeswalker - Loguh {M}
{+3}: Target creature you control gets +X/+0 until end of turn, where X is it's power, at the beginning of your next end step, sacrifice it.
{-2}: Put a 4/1 red elemental creature token with trample onto the battlefield.
{-12}: You get an emblem with, "Sacrifice a creature: Sacrificed creature deals damage equal to its power to target creature or player."
[6]
World-Breaker Kanabō 3RR
Legendary Artifact - Equipment{R}
Equipped creature gets +3/+0 and has, "Whenever equipped creature attacks, other attacking creatures you control get +X/+0 until end of turn, where X is the equipped creatures power."
Equip 5
Filled with the rage and anger of every warlord and warrior that ever used it in battle, it gained its name from its effect to cause unending fury fueled wars.
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Round 0
Name: Ontra Panur
Colors: G
Race: Treefolk
Home Plane: Libros (because why not)
Zen Gardener 2GG
Creature - Treefolk Shaman (U)
Whenever you gain life, you may payG. If you do, put a 1/1 green Saproling creature token onto the battlefield.
"Life is in everything. Seeing it is the goal of a true master."
2/4
Round 1
Cedarback Veteran 2GG
Creature - Treefolk Ranger (U)
Exalted
When Cedarkback Veteran enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield.
The Cedarback Rangers are best known for their animal affinity; elite members often train the wildlife into reliable companions.
1/3
Round 2
Xathrid Swarm 1BB
Creature - Insect (U)
Flying
Whenever a creature enters the battlefield under an opponent's control, put a -1/-1 counter on Xathrid Swarm.
"Big mana; big bugs! Just wave your arms and yell and they should go away." - Last words of Anko the "Wise" Guy
4/4
Æther Frenzy 4UU
Enchantment (R)
At the beginning of each player's upkeep, that player reveals the top card of his or her library. If it's a creature card, the player who controls the creature with the highest power may put that card onto the battlefield under his or her control. Otherwise, put that card on the bottom of its owner's library.
Ontra, Heart of the Wild 3G
Planeswalker - Ontra (M)
+0: Until the beginning of your next upkeep, whenever a creature enters the battlefield, put a loyalty counter on Ontra.
-3: Until the beginning of your next upkeep, whenever a nontoken creature enters the battlefield, put a 1/1 green Saproling creature token onto the battlefield.
-8: Put X +1/+1 counters on each creature you control, where X is the number of creatures you control.
<4>
Custom Race: Guaroga
G Seshiro, the Appointed G
B// Vaevictus Asmadi - "I'm 'exy and I know it" B//
W// Treva, The Renewerer W//
B/ Rakdos, Lord of Grouphate B/
W//// Cromat the Charmer W////
Colors: (W/B)
Race: Kalashtar
Home Plane: Hauth Irit
The world of planeswalkers is so often one of absolutes. Either your spark ignites or it doesn't. Either you survive your first trip through the blind eternities or you don't. Either you have enough power for a task or you don't. However, this trait merely makes the few exceptions all that much more noteworthy.
One such exception would be Nihoh Sann, from the plane of Hauth Irit. Nihoh is a kalashtar, a human with a very small amount of spirit blood in his heritage. Blood from a race of men who were said to be the dreams of a sleeping god. The dream race, the kalashtar are called, are indiscernible from humans except for their wispy, white hair, sleepy eyes, and the strange black and white patterns that appear across all of their skin. On Hauth Irit, the race is often stereotyped by the other races as lazy tricksters.
Nihoh was once a traveler, and often met this prejudice wherever he found himself. In fact, it is this prejudice that lead to his spark igniting. A disillusioned mob coming after him, flying into a rage purely because a kalashtar were in their town. For Nihoh, his instincts took over the instant he realized what was happening. In his panic, at the sight of those torches and the rope, he planeswalked, leaping into The Blind Eternities. However, as the overwhelming wave of chaos that is The Blind Eternities ripped at him and poured into his mind, he turned every fragment of his will back upon it, forcing the terrifying thing to stop from destroying his body.
Now, Nihoh's spark is different than most, more intense, far more powerful. Powerful enough, in fact, that, instead of his power simply being buffeted back by the fact of reality that is The Blind Eternities, he actually succeeded in holding it at bay, and, mid-walk, came to a full stop. He planeswalked halfway.
However, this is no great feat, not a thing to be lauded, because once he has stopped in the middle of the Eternities, there is no further movement. He will never leave the Eternities again, and almost all of his enormous power is forever bound to hold back the crushing wave of reality from eradicating him.
This has only recently came to pass...
Amulet of Kala 4
Enchantment R
Whenever a creature enters the battlefield under your control, you may pay W. If you do, you gain 3 life.
Whenever an opponent sacrifices a creature, you may pay B. If you do, that creature's controller loses 3 life.
A dead god, Kala's will lives on in his children, the kalashtar.
Nihoh's panic remained for three days as he hung there, suspended in the eternal chaos between realities, within a bubble of safety held up by his prodigious spark. Eventually, however, his fear gave way to confusion. He had been here for what must be close to a week, yet he felt no hunger, he had not needed to rest, he felt perfect comfortable. Was he dead? No, he remembered trying to flee, and everything changed before they could get more than two hands on him.
So, what was this place? Was he dreaming? No, he had wandered among dreams before, this was far different. Nothing was taking forms, nothing made even the limited sense it did in dreams. Everything here was chaos, unforming colors of all shapes. He stared out into that unworldly rippling for days, poking at the edge of his bubble to see what, if anything, would change, calling for help despite his doubts that anyone existed out there.
After a time, he decided that he might be in a coma, as that happened to kalashtar from time to time. When near a powerful sleeping entity, they would be forcibly drawn into it's dreams, and would not awaken until the dreamer awakened. It had never happened to Nihoh, and his wasn't exactly how he had heard it described, but he decided this could be some kind of neonate dream, one spawned from a mind that did not understand physics or thought. So, he entered into the dreaming trance that all kalashtar could enter, trying to probe the chaos, find the mind of the dreamer.
He found nothing.
Still, he tried to reach further out with his mind, weeks on weeks he strained his ability, trying to find something, anything, in the abyss. Still, he found nothing. After a time, he gave up, and sat staring at the endless change for a while, before deciding that he had nothing else to do, and returned to honing his ability, practicing, focusing, controlling his mind as best he could while lacking any frame of reference.
Then, one day, almost a year and a half after the day he was trapped, by Hauth Irit days, he felt something, on the peripheral of his spread-out dream vision, a blip out in the abyss. He snapped all of his attention towards that blip in an instant, stunned and overwhelmed that he finally found something, his power instantly condensing from a massive net into an extremely thin, extremely long string hooked to a planeswalker's mind. A planeswalker headed to Alara...
The planeswalker landed in Grixis, and Nihoh broke loose from his mind, spreading tendrils of his honed thoughts, his dream self, out among the sleeping minds of the denizens of Alara. He did not understand what was happening, what he was doing, where this place was, but as he appeared in the lofty dreams of Hegemons and the primitive dreams of God beasts, he learned. Every now and again, a dragon in Jund or a chef in Bant would be visited in their sleep by a pale man with long, wispy hair and sleepy eyes. A man intent on interviewing them, who did not know what this world was.
Death Scout 1W
Creature - Human Scout C
Lifelink
(W/B),Sacrifice Death Scout: Put a 1/1 white Soldier creature token onto the battlefield.
Unearth 1B
2/1
Planeswalker...
That's what he was. He was a planeswalker. He had to be. It was the only explanation he had found that had made any sense. It had taken him a long time to even find a mind that knew the word. Two years, it had taken him, until he found the dreams of an artificer. Dreams of an organization called "The Infinite Consortium".
From there he had been able to follow a trail of clues to other individuals who knew of the organization. He learned how Planeswalkers worked, how they traveled from world to world, and he figured out that the space between worlds was known as "The Blind Eternities". Once he had gotten to this point, and discerned that this was where he was, he began to wonder how it was that he was stuck in The Blind Eternities, when no other planeswalker had this problem. He began asking questions of the powerful minds in Esper, the leaders in Bant, demon prince's in Grixis, even one planeswalker who was taking a nap on a bed of leaves in Naya. None thought it possible to even stop in The Blind Eternities, it was too destructive, too raw. They couldn't even begin to fathom the amount of power you would have to sustain in order to be survive there.
Yet, here he was. It was the only explanation that made any sense. Though, clearly, the answer to why this was possible was not in Alara. He would have to look elsewhere. So, he found another planeswalker and looped a bit of his dream self around her mind. As that planeswalker left the plane, a new thread of Nihoh's dream self trailed out behind her. Nihoh had been practicing his control over his dream self over these two years as well, and now, unlike when he first found Alara, the threads of his mind were sound and stable, even across the endless abyss of The Blind Eternities. Though, even with this practiced stability, he was not prepared for what came next, as the planeswalker touched down on a strange world, and Nihoh's sight was suddenly pulled away from her mind.
He was standing in a green field, morning mists still rolling through the air. Before him were three towering figures made of wood and grass, each one's head lost in the fog, each with two glowing, green, eye-shaped patches glaring down at him through the mist. Crackling words he did not understand flitted through the air. This was a dream, he could tell, it was too empty, too muted, but he was not in control of it, and that meant danger for him. He had to get his bearings, he had to take control of the dream. Though, before he could think to act, the foremost tree-man moved...
Nihoh opened his eyes, instantly realizing how incredibly stiff he was. He had been in a dreaming trance for years now, not moving. Though, he couldn't take a moment to work out that unbelievable stitch in his back, else his grip on other planes would wink out forever. Whatever those things had been, they had knocked him out of his dream self. They were clearly hostile, and would not give him the time to get a grip on the dream, so he had to come back in with brute force...
Closing his eyes, he forced a surge of his mind and his power back into the dream. As his fading dream self redoubled, white flashed out, and the tree-men began collapsing around him.
As he left the dream and began to look about the plane for the first time, he realized it was not a dream of a creature, but of the land itself... a grove of tress that slept. He had been forcibly drawn into the dream as his mind passed over it. As he quested out, now, he found more locations like this: oceans, fields, and cliffs that slumbered and woke from time to time. He'd have to be careful where he went while he was in Shandalar...
Wardens of Kalonia 3GG
Creature - Elemental U
Lifeforce — 3GG: Put a 3/3 green Elemental creature token onto the battlefield. Activate this ability only if you have less life an opponent.
"These forests are the original source of your strength. How can one lay siege against the source of all strength itself?"
—Aloako, human philosopher
3/3
[-3]: Target player chooses a number of creatures he or she controls equal to the number of creatures you control, then sacrifices the rest.
His web was growing quite complex. About twenty five years it had been now, and he had strings of his mind trailing from his bubble in The Blind Eternities to sixty eight different worlds. A long time he'd had to practice his ability and grow stronger. When he had first developed a string of his mind into Alara, it had been all of his strength just to keep it together. Now, even with over five dozen threads of his mind connecting him to different worlds, not counting the dozens upon dozens of back up threads he had going from world to world in case some powerful being decided to try and cut one, he wasn't even breaking a sweat.
His ability to keep his web up wasn't the only thing that was improving either. After as much time he had had to practice, not only could he stand within multiple minds at once, but these minds could be entire planes apart. It was no more difficult than juggling. He just had to get the rhythm figured out and then he could do it as long as he want. Though, with nothing but time to practice that rhythm, he was easily up to over three thousand minds at once, and his mind able to articulate and organize itself within each one separately without confusing itself. He was even toying with the process of giving a waking creature a dream or nightmare. He had always been able to give the occasional creature a heart attack with a nightmare, he just had to know what to show in the nightmare. Though, for all his power, he was still vulnerable. He still had to link his mind with another in order to walk among their dreams, and, while there, powerful or clever minds could harm him. Enough force, and it might actually knock him out of the plane entirely. That's why he had backup threads.
Not to mention, for all his ability at controlling dreams, he was no closer to actually escaping his prison. Those few who he had found who were not only knowledgeable enough to know what The Blind Eternities were, but who also seemed intelligent enough to figure out a way out, were convinced that a creature could not be trapped there without also being erased from reality. Many thought that Nihoh was simply a man who broke into their house and cast a spell to enter their dreams. He was actually wanted in some nations, as word got around of a man doing this to dozens of high ranking magi night after night. They would never catch him, of course, and it was giving him practice to both break through mental wards and to see how long he could keep a mind asleep against it's will. In fact, the only thing the hundreds of minds he had interviewed had managed to agree on was that it would take enormous amounts of power to pull off that stunt. So, Nihoh figured he was extremely powerful. A lot of good it was doing him.
He would not be discouraged. He was always finding new places to look. Just recently, in fact, he had an encounter with an ogre planeswalker by the name of Loguh. While the encounter hadn't ended on the best of terms, in Nihoh's opinion, it had given him a new place to seek out: Iquatana. It took him some time of searching across the minds of the multiverse, but he eventually managed to find a planeswalker who intended to go to the world. All Nihoh had to do was wrap a thread of his mind around the planeswalker's mind, and wait. It wasn't all that long, either.
However, as soon as Nihoh sent his mind out into the world, he knew there was something different about this world. Where, in most worlds, he could find individual beings dreaming or awake. In this one, there was no discerning one sleeping creature from another. It all bled, seamlessly, from one place, one creature, into another. It was as though the plane was nothing but a dream formed of Æther. Memory, imagination, even hallucinations had physical form here. There were locations where it was more dense than in others, schools of memories taken the form of jellyfish and hallucinations taken the form of whatever horror they had been born as. Though, Nihoh was enthralled. As he came into these dreams, set foot upon them to explore the dreamscape, he was actually setting foot on the surface of the world. It was still a dream, but this world, he was experiencing it the same way others did. It gave him a small sense of normalcy.
He stayed there for a time, ignoring the rest of the multiverse he had connections to, learning ways of mind magic he had not known before. Though, he knew he couldn't stay here. He had a goal to achieve. Though, over the next few years, he would keep a presence on the plane, in the hope that something like the means for him to create a new body for himself would be there...
Dreams of Hardship 2WB
Enchantment R
2W: Creatures you control get +1/+1 until end of turn.
2B: Creatures you don't control get -1/-1 until end of turn.
The battles of Iquatana are forever powerful. Even memories of them change the landscape.
Planeswalker - Nihoh M
[+1]: Any player may sacrifice a creature. If no player does, put a 2/2 black Spirit creature token with flying and lifelink onto the battlefield.
[-3]: Target player chooses a number of creatures he or she controls equal to the number of creatures you control, then sacrifices the rest.
[-3]: Target player loses X life and you gain X life, where X is the number of creatures you control.
[[5]]
Round 1
Round 2
Paradoxical Puzzle Box 4
Artifact (R)
T: Discard a card. If you have no cards in hand, draw a card instead.
The clicking sounds of the moving pieces carried a touch of madness. There was a certain insight to it, though, such as the forging of etherium, turning lead into gold, or, in Maela’s case, making ice move.
Maela Cial 1UU
Planeswalker- Maela (M)
[+1]: Tap target permanent and put an ice counter on it.
[-1]: You get an emblem with "Creatures you don't control get -1/-0 for each ice counter on them."
[-7]: Gain control of all permanents with ice counters on them.
[3]
Note that Maela and her abilities have been tweaked a bit from previous rounds.
Mechanic Creator's Contest III- Winner
[Clan Flamingo]
Ok, due to some confusion with the last line of the Legend rule, my theme doesn't quite work. I'm gonna modify my first round card and planeswalkers first ability. That tweak led to a simple design spreading backwards.
I now use the descriptor unique (a unique object does not share a name with another face up object). Originally, I'd intended for exile to be safe.. but the wording is so much clearer if we just include all face-up cards/tokens.
First, we weave spells in Kamigawa with flair.
Home Plane: kamigawa
Identity: GR
Race: Orochi (snake)
Artist's Panache 1RG
Enchantment - (U)
Unique spells you control cannot be countered by spells and abilities. (A unique object does not share a name with another face up object).
Then, the shapable nature of entwine spells on Mirrodin gives power to her artistic dueling.
Flamboyant Riposte 1R
Sorcery - C
Choose one - Target unique creature you control gets +3/0 and first strike until end of turn; or target unique creature you control deals damage equal to its power to target creature. (A unique object does not share a name with another face up object)
Entwine 2R(If you paid the entwine cost, do both)
Aysen Inquisitor 1WW
Creature - Human Cleric (U)
As Aysen Inquisitor enters the battlefield, choose a name. Aysen Inquisitor and other creatures you control have protection from spells and permanents with the chosen name.
Now, the artist Seshaka walks in search of new and wondrous lands... to find a funeral world where life bleeds away into hordes of zombies. At first, the plane seems a place of despair and stagnation.. the power of life wanes only to be converted into a hideous zombie... but careful observation revealed something about the zombie horde: It was growing, faster than Seshaka thought possible. It was not only feeding on life's energy.. but magnifying it. Venturing into a lair, she found a dark idol that spewed forth the zombies. Sensing a trail of mana, she delved deeper into the plane itself. There she found the power that fed the idol.. a mysterious stone, deep beneath the world, that magnified the Idol's energy. With a little study, it could be turned to other uses...
Heart of Azgol 3
Legendary Artifact (R)
When Heart of Azgol enters the battlefield, any number of target players draw a card.
If an effect would put one or more tokens onto battlefield under a single player's control, you may pay 2. If you do, it additionally puts the same tokens onto the battlefield under any number of target other players' control.
In the darkness, it reflects infinite horrors upon the world. Taken into the light, it's potential is immeasurable. - Seshaka.
Here she learned to expand her power. She now wields magnified power and shares it with her planeswalking allies!
She becomes:
Seshaka, Singular Blossom 3RG
Planeswalker - Seshaka (MR)
[+2] : Unique creatures you control get +2/+2 and haste until end of turn. (A unique object does not share a name with another face up object)
[-3] : Put an X/X colorless creature token into play with no name and no type. X is equal to target creature's power.
[-6]: You gain an emblem with "Planeswalkers you control may activate one additional ability per turn"
[5]
Note: The middle ability is unchanged except for formating... but it now plays well with others.
Note: Nameless tokens don't have a name to share and are by nature unique.
Team South
Emus, Master Izmagnus 3UR
Planeswalker - Emus (M)
+1: Draw two cards, then discard a card.
-2: Return target instant or sorcery card from your graveyard to your hand.
-7: Search your library for up to three instant or sorcery cards and cast them without paying their mana costs. Then shuffle your library.
4
Master Necromancy 3BBB
Enchantment (R)
B, exile a creature card from your graveyard: Put a 2/2 black Zombie creature token onto the battlefield under your control. Activate this ability only when you can cast a sorcery.
Azgol's fields of rot are even more abundant than Grixis's.
Team West - Now in Iquatana
Thoros seeked refuge in this strange plane so he could perfect his abilities without any interruption. The time passes and after a long time of meditation Thoros has finally bonded with this plane, and the plane has revealed its most greatest treasure to Thoros.
Æther Vault 3
Legendary Artifact (R)
Hexproof
When Æther Vault enters the battlefield, search your library for three creature cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.
:symtap:: Put the top creature card of the exiled pile onto the battlefield. You skip your next turn. Activate this ability only any time you could cast a sorcery.
Thoros the Relentless 2WR
Planeswalker - Thoros
[+1] Destroy target artifact or enchantment.
[-3] Exile each creature that would deal damage to you this turn.
[-6] You get an emblem with "Creatures you control gain double strike and lifelink"
<4>
Dreampod Trance 3UR
Enchantment (R)
UR, Exile X instant or sorcery cards from your graveyard: Search your library for an instant or sorcery spell with converted mana cost X and cast it without paying its mana cost. Then shuffle your library.
Even distant memories have their significance among the Dreampods.
Kerick, the Spelltwiner 2UR
Planeswalker - Kerick
/+1\ Until the beginning of your next upkeep, you may cast sorcery spells as if they had flash.
\-2/ Kerick, Lightning Rigger deals 1 damage to each of any number of target creatures.
\-6/ You may cast any number of instants or sorceries from your hand without paying their mana costs.
<3>
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Fantama, Illusion Master
Color Identity:
Race: Human
Home Plane: Ir
Backstory: Born to a thief on the desolate prison known as Turri Island, Fantama was raised a target of derision and hostility by the other prisoners. Being raised this way would normally break a person, mentally and physically, however Fantama had a unique skillset that set him apart – his spark. Whenever Fantama would attract the ire of another prisoner, he was able to disappear within the shadows, and reappear at will. Although he lacked an understanding of his magical potential, it was through this skill that he was able to survive just as well as any other prisoner. It was not until one particularly brutal beating, in which his mother died to protect him that his spark fully ignited. He quickly jumped from plane to plane, seeking for the darkness of which he was so familiar. Blaming himself for his mother’s death, Fantama lives in his own delusions, muttering to the voices in his head which guilt him. He specializes in creating illusions to manipulate and seeks out learning dark magics so he can deliver revenge upon his parent’s killers and learn the secrets to their resurrection.
Illusory Disguise 1UU
Enchantment – Aura (U)
Enchant creature
As Illusory Disguise enters the battlefield, choose a creature on the battlefield.
Enchanted creature is a copy of the chosen creature except it can’t attack or block.
"The key to hiding is to do it in plain sight"
- Fantama, Illusion Master
Dupe 1U
Instant (C)
Target creature you control becomes a copy of another target creature until the beginning of the next end step.
Scry 2
“You’ll never find the real me until it’s too late.”
- Fantama, Illusion Master
[+2]: Exile a card from your hand. Cards you control that share a type with the exiled card become copies of that card until end of turn.
Anaba Soul-Caller 1RR
Creature – Minotaur Shaman (U)
Whenever Anaba Soul-Caller attacks, other Minotaur creatures you control get +1/+1 until end of turn.
2/2
“Uncivilized brute… go follow the shiny light!”
- Fantama, Illusion Master
[+2]: Exile a card from your hand. Cards you control that share a type with the exiled card become copies of that card until end of turn.
[-3]: Until your next turn, creatures your opponents control are 1/1. Target creature gets -1/-1 until end of turn.
Shadow Lair Quest 1UB
Enchantment (R)
Whenever an opponent casts a spell, you may put a quest counter on Shadow Lair Quest.
Remove five quest counters from Shadow Lair Quest and sacrifice it: Put an 8/8 blue and black Leviathan creature token with hexproof onto the battlefield.
“Choose every step carefully for it could be your last.”
- Fantama, Illusion Master
Fantama, Illusion Master 2UB
Planeswalker – Fantama (M)
{+2}: Exile a card from your hand. Cards you control that share a type with the exiled card become copies of that card until end of turn.
{-3}: Until your next turn, creatures your opponents control are 1/1. Target creature gets -1/-1 until end of turn.
{-9}: Put an 8/8 blue and black Leviathan creature token with hexproof onto the battlefield. You get an emblem with “At the beginning of each upkeep, you may have creatures you control become copies of another target creature until end of turn.”
[3]
Once upon a time...
Bounty of the Righteous WWUU
Enchantment (R)
At the beginning of your upkeep if you have 20 or more life, draw a card.
At the beginning of your end of turn step if you have 7 or more cards in your hand, you gain 4 life.
Arph Ullob, Reluctant Wayfarer 3GU
Planeswalker - Arph
+1: Return up to one creature you own to your hand. If you do, add mana to your mana pool equal to its mana cost.
-X: Exile target creature with X time counters on it. If it doesn't have suspend, it gains suspend. (X can't be 0)
-7: You gain an emblem with "Cards you own can't be the target of spells or abilities your opponents control in any zone."
[5]
Previously...
Round 0: Reylan Bocard
Welcome to The Jungle
Trapped in The Tombs
The Adventure Continues...
He continued his quest to find the butcher of his family. Plane after plane, lead after lead. He continued to search. His search had yet to bear fruit except on a windswept plane of Ir he found an older walker, that told him of a secret laid buried beneath the plane of Iquatana. So he made hate to this strange plane and then descended into the chasm leading below the surface. He continued further and further down, for what seemed like weeks. His eyes adjusting to the dark and avoiding vents of aether and the strange creatures that dwelled within.
Finally he came to the end of chasm, where there were light and torches leading to a door. Though as he approached the door he heard growls behind him. He turned to see a large pack of creatures, aether warped and quite hungry by the looks of it. However he had no time for such distractions. His time had bonded him to the earth and mana of this plane, so he easily called upon it as the earth and ether rose up and began form into elemental creatures, each carrying with it, his pain and frustration, making them hasty, and dangerous.
“ Sic em.” Was the order he gave as the elementals descended upon these planes creatures, ripping them to shreds as he continued through door entering into a large room, filled with strange glowing creatures floating on the shelves their tentacles curling around the air.
This was what he had been looking for, according to the rumors he had heard, a consortium of planeswalkers who had once visited this plane, used the creatures as living memories, ways to store their secrets and information, a consortium in which the mysterious assassin had been a member of. It was a long shot, but the information contained in these creatures might have the answered he needed.
As his loyal elementals ripped the guardian creatures to shreds he began his work to find the secrets he craved…
The Card:
Narcomeba Vault 4
Artifact (R)
1,t:Put a memory counter on Narcomeba Catacomb
Sacrifice Narcomeba Vault: Choose one-Draw X cards or Return X cards from your graveyard to your hand, X being the number of memory counters on Narcomeba Vault.
Deep beneath the surface it contains the living memories of those who have visited this plane, past and present.
The Walker
Reylan, Shaper of Rage 1RG
Planeswalker-Reylan (M)
[+1] Up to one target creature can't block this turn (Round 1)
[-3] Target creature gains trample and gets +X/+0 until end of turn, where X is its power. (Round 2)
[-8] Put X 3/1 red Elemental creature tokens with haste onto the battlefield, where X is the number of lands you control.
[4]
The Anabyn
Stay Hungry My Friends....
Iquatan Library UB
Enchantment (R)
0: Put a page counter on Iquatan Library, then put the top card of your library into your graveyard. Until end of turn, you may play that card. This ability costs 1 life more to activate for each time counter on Iquatan Library.
Idan the Chronomage 2WUB
Planeswalker - Idan (M)
Starting Loyalty: 5
+1: Look at the top three cards of your library. Put one of those cards into your hand, one on top of your library, and one on the bottom of your library.
-3: Return to your hand all cards in your graveyard that were put there this turn.
-8: Shuffle your hand and graveyard into your library, then draw seven cards. Your life total becomes your starting life total.
Avalon: The Legend Begins :: Pirate Set :: Babel: The Æther Wars
Favorite Magic Card: Fowl Play
[Primer] [Barrin's Tome]: A Master Wizard's Spellbook.
Colour Identity: (G/W)
Race: Loxodon
Home Plane: Shandalar. He comes from the Loxodon outcamp of Tarell, far from their main settlement in Thune. Tarell is so distant that some say it counts as part of Kalonia.
Memento:
GW,T: Regenerate target creature.
A well-trained cleric can eke out a single pot of healing tonic to the point where it seems neverending.
Regenerate all creatures you control.
As with any melody, it only becomes complete when every voice joins the chorus.
"Without them guarding the portal, Ulgrotha could be overrun by whatever lies beyond... But the whole plane would smell a lot better.
—Reveka, Wizard Savant
"You thought you would remain unturned on Azgol? Naïveté, the true mark of a new planeswalker."
—Ajani Goldmane
Level 1 Judge
Round 1
Round 2
Infinity Golem 7
Artifact Creature - Golem (R)
Infinity Golem may block any number of creatures.
Whenever Infinity Golem blocks a creature, put three +1/+1 counters on it.
Tap two untapped artifacts you control: Prevent all combat damage that would be dealt to Infinity Golem by target creature this turn.
3/3
Venge, Burning Tinkerer 1RR
Planeswalker - Venge (M)
[+2] Up to one target artifact is indestructible this turn.
[-1] Artifacts you control gain ":symtap:, Discard a card: Draw a card." until end of turn.
[-7] Sacrifice any number of artifacts. For each artifact sacrificed in this way, Venge, Burning Tinkerer deals damage equal to twice that artifact's converted mana cost to target creature or player.
{2}
Previous Rounds
Heart of the Grove 2GGU
Enchantment (R)
Creature spells you control have dreamshift. (When you cast a creature spell, exile cards from the top of your library until you exile a creature card that costs X minus 1, where X is the converted mana cost of the cast creature. You may put the revealed creature to your hand. Put the exiled cards on the bottom in a random order.)
"The dreamer dreaming a dreamer."
Bhoya, the Voiceless 3WW
Planeswalker - Bhoya (M)
+2: Up to one target creature doesn't untap during its controller's next untap step.
-X: Choose a color. X target creatures you control have protection from the chosen color until the beginning of your next turn.
-10: You get an emblem with "Your opponents can't cast creature spells."
{3}
Last round.
Rally of Gatekeepers 2GU
Enchantment (R)
Whenever you draw a card, reveal it. If it's a nonland permanent card, you may tap two untapped permanents you control that share a type with it. If you do, draw another card and creatures you control get +1/+1 until end of turn.
"The people of this spiralling place were giving out extravagant gifts of magic. I meditated with them long enough for one of them to hand me something I could use to bash my way out." - Drozu Nelek
Drozu Nelek 1RG
Planeswalker - Drozu (M)
+1: Until end of turn, permanents you control have "Sacrifice a permanent: Regenerate this permanent."
-2: Drozu Nelek deals damage to target creature or player equal to the number of permanents you control that left the battlefield this turn.
-7: You get an emblem with "At the beginning of your upkeep, you may put a permanent card from your hand or graveyard onto the battlefield."
{[3]}
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝