You spend some time before planeswalking again, coming to understand your powers better. Having mastered a few simple spells, and always feeling out of place on this strange world, you eventually make the jump again, arriving in a new land. But this time, your choice of time and place is not so fortunate, and you immediately run into danger!
Team North arrives on Mercadia. Will you bargain with the Kyren goblins, or have a run-in with the Cho-Arrim?
Team South arrives on Ulgrotha. What horrors has the Baron unleashed? Is there any respite in An-Havva?
Team East arrives on Rabiah. Can you survive in the court of the efreeti? What lies in the ancient tombs of the mummies?
Team West arrives on Shandalar. Will you solve the mysteries of Evos Isle, or encounter the remnants of the Onakke trolls?
Challenge:
Again we have a two-part challenge.
First, design an uncommon creature card that could be found on the plane you have arrived at. This creature should be outside of your planeswalker's color identity and relate flavorfully to the plane you have arrived on.
Second, continue constructing your planeswalker. Design your middle ability, something in the -1 to -3 loyalty range (you don't need to assign loyalty yet). The ability should help you "deal with" the creature, but you can interpret this as you like; it could draw cards to help you think of a plan or summon another creature to cover your escape, for example. Again, keep the space considerations of planeswalkers in mind. I recommend that you include your previous ability to highlight any synergy.
Deadlines:
Submissions are due by 9PM Pacific Time, Sunday, September 9th
Critiques will be due by 9PM Pacific Time, Tuesday, September 11th
North critiques East
South critiques West
East critiques North
West critiques South
Please note - Ninja Caterpie, Savia, and Icarael have been moved to Team North. If you have a (Top 3 Probation), PM a Top 3 for last round to me to have it removed.
North
Socrates = 10/21 = 48
Æthermage = 14/21 = 67
charut = 21/21 = 100
Cardz5000 = 1/21 = 5
Ninja Caterpie = 5/18 = 28
Savia = 3/12 = 25
Icarael = 0/0 = 0 (Top 3 Probation) Lyzl
Phyrexian Editor
Koopa
The Card Creation League is a monthly contest in which players compete over seven rounds. Each month has an overall theme and/or story, determined by that month's host.
Each round, the host will assign a card creation task to the players. This task may vary between teams or players.
The first three rounds are open to everyone who joined in the sign-up thread, which will be posted near the end of the previous month. After these rounds, the Top 8 players will move on to three single elimination rounds to determine a winner.
Rounds usually last three to four days for submissions and about two days for critiques, but the host has final say in making the schedule.
For the first three rounds, players are divided into teams. Four teams is standard, but there may be more or less depending on the number of players. Each team will review another team's cards during the critique period of that round.
Each player must submit a Top 3 ranking for the team he or she critiques at the end of each round. Each 1st place is worth 3 points, 2nd place 2 points, and 3rd place 1 point.
Additionally, each player can receive 2 bonus points per round. One point is awarded for posting a Top 3, and one point for providing critiques for that team's cards.
Suggested areas to critique include creativity, balance, printability, and relation to the overall theme or that player's previous cards.
Players who do not post a card or a Top 3 will be put on "probation." Top 3 violations for a round can be removed by posting or PMing the host with your Top 3 before the end of the next round. Any player that would receive a second violation is disqualified from further competition that month.
At the end of the first three rounds, the Top 8 players will be selected by points (usually the top 2 from each team). In the case of ties, there may be more than 8 players advancing. The host will determine matchups for single elimination. At the end of each elimination round, remaining players not in that matchup will choose a winner to advance. The host will break any ties.
The final round is determined by public poll.
Prior to Top 8, players have a chance of getting a total of 100 points toward their score each Scoring Round. Scores for each Round are determined by the following equation:
Total points of Player A in round N = 100 * X/Y, where:
X = Total number of Scoring Points (Judge Points + Additional Points from Top 3 & Critiques)
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
3 points are given for a First Place Top 3 finish, 2 points for a Second Place, and 1 point for a Third Place. 1 additional point is awarded if a Top 3 is submitted. 1 additional point is awarded if Critiques are given for all entries to be judged.
This way the grading is more streamlined in the fact that all rounds prior to Top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player accumulates points from each Scoring Round until the end of Round 3.
You have Team South listed as having gone to both Ulgrotha and Shandalar, and Team West is not listed. Where did Team West planeswalk to?
Also, are we able to update our planeswalker's first ability based on feedback from Round 1?
Valkas Ogre3RR
Creature - Ogre Barbarian (R)
Devour 1
Whenever Valkas Ogre attacks, you may have it deal damage equal to the number of counters on it to target creature or planeswalker.
2/2
Elyria of the Wilt-Leaf
[+1]: Up to two target creatures you control gain protection from the color of your choice until the beginning of your next turn.
[-2]: Put a gold counter on target creature. That creature gains defender.
(Since I didn't cover it last round, I shall do it this round, and this is mostly just for fun after seeing others do it =3)
Loguh, after wandering the strange wilderness, eventually learned he had arrived in a place called Innistrad, in all honesty, it was a place he rather enjoyed at first. A world of monsters and mayhem. Unfortunantly, it didn't hold his interest long, as the werewolves and vampires tended to make his own hunting less prosperous and more dangerous, having to sacrifice some of the followers he had gained to survive. He planeshifted away, the ex-shaman chief of the Odazi Ogre clan, to search for new and better worlds to build a new clan.
The next place he landed was a desert called Rabiah. The Desert was harsh, but nothing the Ogre couldn't handle he thought, even with what seemed like a sandstorm approaching over the dunes. He had gone through sandstorms and the such before, but nothing like this. When it hit, it was less dust and wind, and more malice and hatred. The Sand seemed to be trying to tear him apart.
Black Sand-DevilBB
Creature - Efreet {U}
Cumulative Upkeep - Pay 1 life
When Black Sand-Devil dies, each opponent loses 1 life for each age counter that was on it.
3/3
Even as he tried to escape it, it seemed to follow him, even though he could see the edges, he couldn't reach them. The storm seemed to have a mind of its own. As he fought to survive this blasted storm of spite, he called about his inner fire once more, that spirits of his fallen clan mates for strength. He did smile a bit as it provided him with an opportunity he thought. He used this inner flame and his spark to call forth one of his fallen brethren right more, a more suiting target for this unnatural storm he hopped, and ordered it in the opposite direction from him. The other ogre rushed the opposite direction of his creator, swinging his club through the air as he did. It seemed to work, drawing the attention of the malevolent storm to give chase.
Loguh, the Last Odazi
Planeswalker - Loguh
{+3}: Target creature you control gets +X/+0 until end of turn, where X is it's power, at the beginning of the end step, sacrifice it.
{-2}: Put a 3/3 red Ogre creature token onto the battlefield.
Would post reworded 1st ability if allowed, but guessing it is not allowed since it wasn't in other rounds. Aw, cool =3
Link in creature type is to show flavor reasons why it is an Efreet and a sandstorm
Frigid Gaspmage1U
Creature - Human Spellshaper (U) 2U,T, Discard a card: Tap target creature. It doesn't untap during its controller's next untap step.
1/1
-1: Put a 1/1 white Human Soldier creature token onto the battlefield.
You have Team South listed as having gone to both Ulgrotha and Shandalar, and Team West is not listed. Where did Team West planeswalk to?
Also, are we able to update our planeswalker's first ability based on feedback from Round 1?
Fixed this and updated scores with Socrates's Top 3 (from PM).
Please go ahead and update your first round abilities using feedback from last round. The whole point of this contest is to get better at making cards Just try not to make it a completely different ability, you should generally just be making tweaks for wording, rules, or color issues.
Holding this. Looks like a little research is in store...
Team West - Alara
Name: Ontra Panur Colors:G Race: Treefolk Home Plane: Libros (because why not)
Zen Gardener2GG
Creature - Treefolk Shaman (U)
Whenever you gain life, you may payG. If you do, put a 1/1 green Saproling creature token onto the battlefield. "Life is in everything. Seeing it is the goal of a true master."
2/4
Cedarback Veteran2GG
Creature - Treefolk Ranger (U)
Exalted
When Cedarkback Veteran enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield. The Cedarback Rangers are best known for their animal affinity; elite members often train the wildlife into reliable companions.
1/3
///
+0: Until the beginning of your next upkeep, whenever a creature enters the battlefield, put a loyalty counter on ~.
Xathrid Swarm1BB
Creature - Insect (U)
Flying
Whenever a creature enters the battlefield under an opponent's control, put a -1/-1 counter on Xathrid Swarm. "Big mana; big bugs! Just wave your arms and yell and they should go away." - Last words of Anko the "Wise" Guy
4/4
//
-?: Until the beginning of your next upkeep, whenever a nontoken creature enters the battlefield, put a 1/1 green Saproling creature token onto the battlefield.
U// Sedris and the Traitor Kings U// G Seshiro, the Appointed G B// Vaevictus Asmadi - "I'm 'exy and I know it" B// W// Treva, The Renewerer W// B/ Rakdos, Lord of Grouphate B/ W//// Cromat the Charmer W////
Name: Sangrell Par
Colors: UG
Race: Vedalken
Plane: Alara by way of Esper
Brief summary: A former Esper metallurgeon whose eyes were opened to the power of nature. He specialises in transmogrifying and transforming creatures.
Metalcraft - As long as you control three or more artifacts, Fangren Predator gets +2/+2 and has trample.
3/3
+[N]: Destroy target creature. Its controller puts a 3/3 green Ape creature token onto the battlefield.
Sangrell had learned much from his visit to Mirrodin. The metal there felt different to the soulless etherium his own body contained. But the plane had come under attack from an imaginable enemy, and he had had no choice but to flee.
This new plane was not so friendly. After a careless turn in one of Mercadia's perplexing alleyways, Sangrell found himself confronted by a vicious-looking thug...
Back-Alley Extortionists 2BB
Creature - Human Mercenary (U)
Whenever Back-Alley Extortionists or another Mercenary enters the battlefield under your control, target player loses 1 life and you gain 1 life.
Whenever Back-Alley Extortionists becomes blocked, you may search your library for a Mercenary card with converted mana cost 3 or less and put that card onto the battlefield, then shuffle your library.
3/2
A cosh blow to the back of the head dazed Sangrell - he couldn't summon his wits. He needed a moment's reprieve to escape - luckily he had been working on just the thing...
-[N]: Put a 2/4 green Spider creature token with reach onto the battlefield.
An enormous spider erupted from the empty air where Sangrell gestured. The tattooed assailants recoiled in shock - and before they knew it, Sangrell was gone, running from the sounds of the struggle that had erupted behind him. A close escape, thought Sangrell. Too close.
Private Mod Note
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DCI L3 Judge; Regional Coordinator, British Isles & South Africa
I run a Tumblr for Magic-related statistics, graphs, and quizzes. Come check it out!
Vindictive Efreet 1R
Creature- Efreet (U)
Whenever Vindictive Efreet attacks or blocks, flip a coin. If you lose the flip, Vindictive Efreet deals 3 damage to you. Efreeti can be bound to the service of a mortal master, but they don't have to like it.
3/3
+1: Put an ice counter on up to one target creature. Tap that creature. (From last round.)
-1: You get an emblem with "Creatures get -1/-0 for each ice counter on them."
Kami of the Hollow2W
Creature - Spirit (C) W,T: Tap target creature.
Channel — WW, Discard Kami of the Hollow: Tap up to two target creatures.
1/2
Bhoya, the Voiceless
Planeswalker - Bhoya +2: Up to one target creature doesn't untap during its controller's next untap step.
About my planeswalker, Bhoya, the Voiceless:
I did not write much in Round 0, so here it goes.
Bhoya was a deaf (not mute as the name suggests) Loxodon born in Mirrodin. As a white Loxodon, he was meant to be a strong leader and cleric from birth. However, as a baby, he got sick and lost his voice. Because of this, he did not learn to speak and other Loxodons thought that he was mute. Hence, he was given the name Bhoya, the Voiceless.
Just before the war for Mirrodin, Bhoya was poisoned by the Phyrexian oil. At this very moment, he heard Phyrexia call for him. Hearing sound for this first time in his life, his spark ignited and he turned into a planeswalker. He planeswalked to Kamigawa, and he is now trying to realize where he is and what his purpose is on this peculiar plane.
He is a Loxodon cleric warrior by birth, so he is very well rehearsed in arts of healing and pacification. However, he realizes that the Phyrexians promise so much more than that. And, he is willing to follow the voice in his head and see where that leads him.
Because he is a Loxodon, he has a very strong memory and does not forget anything ever. He remembers who treated him how, and also for that reason, he is very connected to his roots. Before his spark ignited, he would never do anything to hurt his family or ancestors but recently he is feeling the same way about forces of Phyrexia. This forces him to question himself, his past, and he is unsure what he will be in the future.
As time passes, I would expect him to be drawn more towards his Phyrexian side and use more of the white's control oriented spells than white's healing magic.
Seasoned Cutthroat2BB
Creature- Mercenary Assassin (U)
When Seasoned Cutthroat enters the battlefield, up to X target creatures get -1/-1 and can't block until the end of turn, where X is the number of Mercenaries you control. ,T: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library. In the last 500 years, powers of Mercadia have grown stronger. Mercenaries adapted.
3/1
Bhoya, the Voiceless
Planeswalker - Bhoya
+2: Up to one target creature doesn't untap during its controller's next untap step. -1: Choose a color. Creatures you control have protection from the chosen color until the beginning of your next turn.
Name: Nihoh Sann Colors:(W/B) Race: Kalashtar Home Plane: Hauth Irit
The world of planeswalkers is so often one of absolutes. Either your spark ignites or it doesn't. Either you survive your first trip through the blind eternities or you don't. Either you have enough power for a task or you don't. However, this trait merely makes the few exceptions all that much more noteworthy.
One such exception would be Nihoh Sann, from the plane of Hauth Irit. Nihoh is a kalashtar, a human with a very small amount of spirit blood in his heritage. Blood from a race of men who were said to be the dreams of a sleeping god. The dream race, the kalashtar are called, are indiscernible from humans except for their wispy, white hair, sleepy eyes, and the strange black and white patterns that appear across all of their skin. On Hauth Irit, the race is often stereotyped by the other races as lazy tricksters.
Nihoh was once a traveler, and often met this prejudice wherever he found himself. In fact, it is this prejudice that lead to his spark igniting. A disillusioned mob coming after him, flying into a rage purely because a kalashtar were in their town. For Nihoh, his instincts took over the instant he realized what was happening. In his panic, at the sight of those torches and the rope, he planeswalked, leaping into The Blind Eternities. However, as the overwhelming wave of chaos that is The Blind Eternities ripped at him and poured into his mind, he turned every fragment of his will back upon it, forcing the terrifying thing to stop from destroying his body.
Now, Nihoh's spark is different than most, more intense, far more powerful. Powerful enough, in fact, that, instead of his power simply being buffeted back by the fact of reality that is The Blind Eternities, he actually succeeded in holding it at bay, and, mid-walk, came to a full stop. He planeswalked halfway.
However, this is no great feat, not a thing to be lauded, because once he has stopped in the middle of the Eternities, there is no further movement. He will never leave the Eternities again, and almost all of his enormous power is forever bound to hold back the crushing wave of reality from eradicating him.
This has only recently came to pass...
Amulet of Kala4
Enchantment R
Whenever a creature enters the battlefield under your control, you may pay W. If you do, you gain 3 life.
Whenever an opponent sacrifices a creature, you may pay B. If you do, that creature's controller loses 3 life. A dead god, Kala's will lives on in his children, the kalashtar.
West into the Great Unknown
Nihoh's panic remained for three days as he hung there, suspended in the eternal chaos between realities, within a bubble of safety held up by his prodigious spark. Eventually, however, his fear gave way to confusion. He had been here for what must be close to a week, yet he felt no hunger, he had not needed to rest, he felt perfect comfortable. Was he dead? No, he remembered trying to flee, and everything changed before they could get more than two hands on him.
So, what was this place? Was he dreaming? No, he had wandered among dreams before, this was far different. Nothing was taking forms, nothing made even the limited sense it did in dreams. Everything here was chaos, unforming colors of all shapes. He stared out into that unworldly rippling for days, poking at the edge of his bubble to see what, if anything, would change, calling for help despite his doubts that anyone existed out there.
After a time, he decided that he might be in a coma, as that happened to kalashtar from time to time. When near a powerful sleeping entity, they would be forcibly drawn into it's dreams, and would not awaken until the dreamer awakened. It had never happened to Nihoh, and his wasn't exactly how he had heard it described, but he decided this could be some kind of neonate dream, one spawned from a mind that did not understand physics or thought. So, he entered into the dreaming trance that all kalashtar could enter, trying to probe the chaos, find the mind of the dreamer.
He found nothing.
Still, he tried to reach further out with his mind, weeks on weeks he strained his ability, trying to find something, anything, in the abyss. Still, he found nothing. After a time, he gave up, and sat staring at the endless change for a while, before deciding that he had nothing else to do, and returned to honing his ability, practicing, focusing, controlling his mind as best he could while lacking any frame of reference.
Then, one day, almost a year and a half after the day he was trapped, by Hauth Irit days, he felt something, on the peripheral of his spread-out dream vision, a blip out in the abyss. He snapped all of his attention towards that blip in an instant, stunned and overwhelmed that he finally found something, his power instantly condensing from a massive net into an extremely thin, extremely long string hooked to a planeswalker's mind. A planeswalker headed to Alara...
The planeswalker landed in Grixis, and Nihoh broke loose from his mind, spreading tendrils of his honed thoughts, his dream self, out among the sleeping minds of the denizens of Alara. He did not understand what was happening, what he was doing, where this place was, but as he appeared in the lofty dreams of Hegemons and the primitive dreams of God beasts, he learned. Every now and again, a dragon in Jund or a chef in Bant would be visited in their sleep by a pale man with long, wispy hair and sleepy eyes. A man intent on interviewing them, who did not know what this world was.
Death Scout1W
Creature - Human Scout C
Lifelink (W/B),Sacrifice Death Scout: Put a 1/1 white Soldier creature token onto the battlefield.
Unearth 1B
2/1
[+1]: Any player may sacrifice a creature. If no player does, put a 1/1 black Bat creature token with flying and lifelink onto the battlefield.
Rise of the Dreamwalker
Planeswalker...
That's what he was. He was a planeswalker. He had to be. It was the only explanation he had found that had made any sense. It had taken him a long time to even find a mind that knew the word. Two years, it had taken him, until he found the dreams of an artificer. Dreams of an organization called "The Infinite Consortium".
From there he had been able to follow a trail of clues to other individuals who knew of the organization. He learned how Planeswalkers worked, how they traveled from world to world, and he figured out that the space between worlds was known as "The Blind Eternities". Once he had gotten to this point, and discerned that this was where he was, he began to wonder how it was that he was stuck in The Blind Eternities, when no other planeswalker had this problem. He began asking questions of the powerful minds in Esper, the leaders in Bant, demon prince's in Grixis, even one planeswalker who was taking a nap on a bed of leaves in Naya. None thought it possible to even stop in The Blind Eternities, it was too destructive, too raw. They couldn't even begin to fathom the amount of power you would have to sustain in order to be survive there.
Yet, here he was. It was the only explanation that made any sense. Though, clearly, the answer to why this was possible was not in Alara. He would have to look elsewhere. So, he found another planeswalker and looped a bit of his dream self around her mind. As that planeswalker left the plane, a new thread of Nihoh's dream self trailed out behind her. Nihoh had been practicing his control over his dream self over these two years as well, and now, unlike when he first found Alara, the threads of his mind were sound and stable, even across the endless abyss of The Blind Eternities. Though, even with this practiced stability, he was not prepared for what came next, as the planeswalker touched down on a strange world, and Nihoh's sight was suddenly pulled away from her mind.
He was standing in a green field, morning mists still rolling through the air. Before him were three towering figures made of wood and grass, each one's head lost in the fog, each with two glowing, green, eye-shaped patches glaring down at him through the mist. Crackling words he did not understand flitted through the air. This was a dream, he could tell, it was too empty, too muted, but he was not in control of it, and that meant danger for him. He had to get his bearings, he had to take control of the dream. Though, before he could think to act, the foremost tree-man moved...
Nihoh opened his eyes, instantly realizing how incredibly stiff he was. He had been in a dreaming trance for years now, not moving. Though, he couldn't take a moment to work out that unbelievable stitch in his back, else his grip on other planes would wink out forever. Whatever those things had been, they had knocked him out of his dream self. They were clearly hostile, and would not give him the time to get a grip on the dream, so he had to come back in with brute force...
Closing his eyes, he forced a surge of his mind and his power back into the dream. As his fading dream self redoubled, white flashed out, and the tree-men began collapsing around him.
As he left the dream and began to look about the plane for the first time, he realized it was not a dream of a creature, but of the land itself... a grove of tress that slept. He had been forcibly drawn into the dream as his mind passed over it. As he quested out, now, he found more locations like this: oceans, fields, and cliffs that slumbered and woke from time to time. He'd have to be careful where he went while he was in Shandalar...
Wardens of Kalonia3GG
Creature - Elemental U Lifeforce — 3GG: Put a 3/3 green Elemental creature token onto the battlefield. Activate this ability only if you have less life an opponent. "These forests are the original source of your strength. How can one lay siege against the source of all strength itself?"
—Aloako, human philosopher
3/3
[+1]: Any player may sacrifice a creature. If no player does, put a 2/2 black Bat creature token with flying and lifelink onto the battlefield. [-3]: Target player chooses a number of creatures he or she controls equal to the number of creatures you control, then sacrifices the rest.
Spending time on Naya and learning from it’s inhabitants, Reylan began to grasp his newfound abilities with more confidence, so as he once again flung himself into the Multiverse he steered through with a newfound confidence. As he careened through, he saw the trail of another planeswalker, a trail he knew all to well. It was potent with black mana, the same corrupted trail of the assassin that had murdered his family. Reylan careened and followed the trail before it disappeared, to plane bursting with mana as he materialized in a thick forest.
The mana here was full and plentiful, he could feel it, even the plants were slightly moving, with magical sentience and potency. It was easy for him to call up a tracking spell to follow the assassin, deeper into the forest to a crypt. As he entered the crypt, his spell dissipated as the assassins trail vanished. Confused he stepped forward into the crypt his foot hitting a panel and it depressed.
The door to the crypt slammed shut behind him, it was only then Reylan realized that he never question why it had been so easy to follow the trail. It seemed he’d walked into a trap. He heard heavy, hollow footsteps, as a hulking skeleton rose from the alcove in the wall, moving to squash him.
The card
Onakke Remnant3BB
Creature-Troll Skeleton (U)
Trample B: Regenerate Onakke Remnant The Onakke may be gone, but they are not forgotten.
4/3
Reylan felt a gamut of emotions rise up, worry at the creature moving to crush him, anger at being so easily duped. However he had to act quickly, taking those emotions he channeled them into his body, using the emotions to bolster himself, doubling his strength. He then took the skeleton head on, his fist smashing though the skeletons ribcage, breaking it open and then sending a punishing uppercut with his other fist sending the creatures head spinning off.
Once it was vanquished he moved on, skeletons were notoriously difficult, and if he waited to long the assassin might regenerate the thing. Searching further into the crypt he was rewarded only with empty silence and blank walls. The skeleton he’d vanquished stayed in pieces, whoever had raised him the first place was gone once again.
He had been baited, duped and the assassin had once again walked away from this plane . He let out a growl of frustration, as his fists struck out at the temple door, busting it off it’s hinges as he exited the temple. His resolved strengthened, he would continue searching, one plane after another...until this murder couldn’t hide any longer.
The Walker:
[+1] Up to one target creature can't block this turn (Round 1)
[-3] Target creature gains trample and gets +X/+0 until end of turn, where X is its power.
Baron's Bats2BB
Creature - Bat (U)
Flying
When Baron's Bats enters the battlefield, it fights target creature.
Whenever a creature dealt damage by Baron's Bats this turn dies, put a +1/+1 counter on Baron's Bats.
2/3
(UR)
+1: Draw two cards, then discard a card. -2: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
One of my damage spells gains flashback so I can kill the bats.
Thoros found a cave where he spent the night. In the cave he began testing his new mana enchanced senses, suddently a surge of mana blinded his senses. Thoros instinctively tried to look where that mana surge came from and planeswalked there. Thoros arrived at some long abandoned ruins. He began searching the ruins for a safe place to stay, but a ghostly force materialized in front of him. A massive spirit resembling a troll, "Intruder, Defiler, Your bones will join the many that has tried to steal from the Onakke!"
Guardian of the Tomb2B
Creature - Spirit Troll (U)
Defender
Whenever a creature attacks you, you may pay BB . If you do, return Guardian of the Tomb from your graveyard to the battlefield.
1/4 "The Onakke are gone, their legacy lay in the dust, but their treasures are always guarded." - Kothophed
For the planeswalker:
[+?] Destroy target artifact or enchantment. [-?] Exile target attacking or blocking creature you don't control
Name: Seshaka the Iconoclast (Later evolving into the Unique: Seshaka, Singular Blossom)
Color Identity: Green and Red
Race: Orochi (Snake)
Theme: Uniqueness and Artistry
Home Plane: Kamigawa
Brief Story: An Orochi shaman of the Sakura Tribe who is mysteriously talented in two forms of mana. Breaking from her tribe, she seeks to master new forms, wielding the artistic side of red magic. (Longer story to follow)
Artist's Panache :1mana::symr::symg:
Enchantment (U)
Spells you control cannot be countered by spells or abilities unless they share a name with a card in play or in a graveyard. In dueling, as in life, the key is variety. For how can one react to the unexpected and the new?
- Seshaka
A visit to Mirrodin yields:
Flamboyant Riposte :1mana::symr:
Sorcery (C)
Choose one - Target creature you control gets +3/+0, first strike and is Legendary until end of turn; or target creature you control deals damage equal to its power to target creature.
Entwine :2mana::symr: (Choose both if you pay the entwine cost.) To hack and slash is the work of barbarians; A true master must paint with a blade. - Seshaka
We head from Mirrodin to Ulgothra where I run afoul of the:
Aysen Inquistor1WW
Creature - Human Cleric (U)
As Aysen Inquisitor enters the battlefield, choose a name.
Aysen Inquisitor and other creatures you control have protection from spells and permanents with the chosen name. All fear is fear of the unknown. Know the horrors you face and go forth unafraid. - Inquisition Creed
2/3
But how is that going to get past my unique artistic creations?(Bold is the new one)
Seshaka, Singular Blossom ?RG
+? : Up to one target creature you control gets +3/+3, trample, and is Legendary until end of turn. -? : Put an X/X creature token onto the battlefield, where X is target creatures' power. (These tokens have no name or type)
(As I understand it, if a creature with no name is made Legendary (via the first spell or first ability), it won't trigger the Legend rule.. please correct me if I'm wrong)
Finicky LimbwhipperGG
Creature — Meggoshi Warrior {R}
Forestbond (You may pair this creature with an unpaired forest when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as ~ is paired with a land, that land is a 1/1 green Elemental creature with "Whenever this creature deals damage to an opponent flip Finicky Limbwhipper", It's still a land.
1/1
//////////////////////////////// Titanic Boughraiser
Creature — Meggoshi Shaman
As long as Titanic Boughraiser is paired with a land, that land is a 6/6 green Elemental creature with trample, It's still a land.
2/3
/+?\ Choose a color. You may have target land become a 1/1 Elemental creature that is the chosen color. It's still a land.
Brutish Mugger :symb::symb:
Creature — Human Mercenary {U}
Whenever Brutish Mugger becomes blocked, each opponent loses 3 life. I was just hired to make you pay, how much I make you pay is up to you.
1/2
\-?/ Elementals you control get +3/+3 and gain Trample until the end of turn.
Khamsin Djinn3UU
Creature - Djinn (U)
Flying
Whenever Khamsin Djinn deals combat damage to a creature, put that creature on top of its owner's library.
Whenever Khamsin Djinn deals combat damage to a player, that player puts a creature he or she controls on top of its owner's library.
3/3
+1: Until end of turn, permanents you control have "Sacrifice a permanent: Regenerate this permanent."
-3: Drozu Nelek deals damage to target creature or player equal to the number of permanents you control that left the battlefield this turn.
Name: First, the only son of the Tarell Chieftain. Loxodon tradition dictates he will get his true name when he becomes a man. Colour Identity:(G/W) Race: Loxodon Home Plane: Shandalar. He comes from the Loxodon outcamp of Tarell, far from their main settlement in Thune. Tarell is so distant that some say it counts as part of Kalonia.
A well-trained cleric can eke out a single pot of healing tonic to the point where it seems neverending.
Song of Strength
5G
Instant
{C}
Affinity for creatures
Regenerate all creatures you control.
As with any melody, it only becomes complete when every voice joins the chorus.
{+?}: Until your next turn, if up to one target creature would die, regenerate it instead.
Dwarven Portal-Guard
3RR
Creature — Dwarf Warrior
{U}
Double strike
"Without them guarding the portal, Ulgrotha could be overrun by whatever lies beyond... But the whole plane would smell a lot better.
—Reveka, Wizard Savant
2/3
{-?}: Put a 2/2 white Soldier creature token with "This creature is indestructible" onto the battlefield.
Fantama, Illusion Master Color Identity: Race: Human Home Plane: Ir
Backstory: Born to a thief on the desolate prison known as Turri Island, Fantama was raised a target of derision and hostility by the other prisoners. Being raised this way would normally break a person, mentally and physically, however Fantama had a unique skillset that set him apart – his spark. Whenever Fantama would attract the ire of another prisoner, he was able to disappear within the shadows, and reappear at will. Although he lacked an understanding of his magical potential, it was through this skill that he was able to survive just as well as any other prisoner. It was not until one particularly brutal beating, in which his mother died to protect him that his spark fully ignited. He quickly jumped from plane to plane, seeking for the darkness of which he was so familiar. Blaming himself for his mother’s death, Fantama lives in his own delusions, muttering to the voices in his head which guilt him. He specializes in creating illusions to manipulate and seeks out learning dark magics so he can deliver revenge upon his parent’s killers and learn the secrets to their resurrection.
Illusory Disguise1UU
Enchantment – Aura (U)
Enchant creature
As Illusory Disguise enters the battlefield, choose a creature on the battlefield.
Enchanted creature is a copy of the chosen creature except it can’t attack or block. "The key to hiding is to do it in plain sight"
- Fantama, Illusion Master
Dupe1U
Instant (C)
Target creature you control becomes a copy of another target creature until the beginning of the next end step.
Scry 2 “You’ll never find the real me until it’s too late.”
- Fantama, Illusion Master
---
[+2]: Exile a card from your hand. Cards you control that share a type with the exiled card become copies of that card until end of turn.
Anaba Soul-Caller1RR
Creature – Minotaur Shaman (U)
Whenever Anaba Soul-Caller attacks, other Minotaur creatures you control get +1/+1 until end of turn.
2/2 “Uncivilized brute… go follow the shiny light!”
- Fantama, Illusion Master
---
[+2]: Exile a card from your hand. Cards you control that share a type with the exiled card become copies of that card until end of turn.
[-3]: Until your next turn, creatures your opponents control are 1/1. Target creature gets -1/-1 until end of turn.
Rishadan Streetear2U
Creature - Human Rogue (U)
Whenever Rishadan Streetear deals combat damage to a player, look at that player's hand. B, Sacrifice Rishadan Streetear: Name a nonland card. Each opponent reveals his or her hand and discards all cards with that name.
2/1
/+?\ Until the beginning of your next upkeep, you may cast sorcery spells as if they had flash.
\-?/ CARDNAME deals 1 damage to each of any number of target creatures.
Team North arrives on Mercadia. Will you bargain with the Kyren goblins, or have a run-in with the Cho-Arrim?
Team South arrives on Ulgrotha. What horrors has the Baron unleashed? Is there any respite in An-Havva?
Team East arrives on Rabiah. Can you survive in the court of the efreeti? What lies in the ancient tombs of the mummies?
Team West arrives on Shandalar. Will you solve the mysteries of Evos Isle, or encounter the remnants of the Onakke trolls?
Challenge:
Again we have a two-part challenge.
First, design an uncommon creature card that could be found on the plane you have arrived at. This creature should be outside of your planeswalker's color identity and relate flavorfully to the plane you have arrived on.
Second, continue constructing your planeswalker. Design your middle ability, something in the -1 to -3 loyalty range (you don't need to assign loyalty yet). The ability should help you "deal with" the creature, but you can interpret this as you like; it could draw cards to help you think of a plan or summon another creature to cover your escape, for example. Again, keep the space considerations of planeswalkers in mind. I recommend that you include your previous ability to highlight any synergy.
Previous Rounds:
Signup Thread
Round 1
Deadlines:
Submissions are due by 9PM Pacific Time, Sunday, September 9th
Critiques will be due by 9PM Pacific Time, Tuesday, September 11th
North critiques East
South critiques West
East critiques North
West critiques South
North
Socrates = 10/21 = 48
Æthermage = 14/21 = 67
charut = 21/21 = 100
Cardz5000 = 1/21 = 5
Ninja Caterpie = 5/18 = 28
Savia = 3/12 = 25
Icarael = 0/0 = 0 (Top 3 Probation)
LyzlPhyrexian Editor
Koopa
South
MagicProfessor28 = 5/12 = 42
drewdagreek = 7/12 = 58
willows = 2/12 = 17
Prophylaxis = 8/12 = 67
Polendino = 5/12 = 42
arbitraryarmor = 4/12 = 33 (Top 3 Probation)
East
void_nothing = 8/18 = 44
yewlas = 12/18 = 67
KoolKoal = 13/18 = 72
Arcel = 3/18 = 17
Chadly Whiplash = 9/18 = 50
Maokun = 3/18 = 17
Timothy, MimeslayerWest
Cythare = 4/18 = 22
Random_Nation = 5/18 = 28
Krey = 8/18 = 44
queensauce = 6/18 = 33
Rithaniel = 11/18 = 61
foo_intherain = 9/18 = 50
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
Also, are we able to update our planeswalker's first ability based on feedback from Round 1?
Valkas Ogre 3RR
Creature - Ogre Barbarian (R)
Devour 1
Whenever Valkas Ogre attacks, you may have it deal damage equal to the number of counters on it to target creature or planeswalker.
2/2
Elyria of the Wilt-Leaf
[+1]: Up to two target creatures you control gain protection from the color of your choice until the beginning of your next turn.
[-2]: Put a gold counter on target creature. That creature gains defender.
Draft my cube! (630 cards)
WIP(still)
Round 0
Round 1
The next place he landed was a desert called Rabiah. The Desert was harsh, but nothing the Ogre couldn't handle he thought, even with what seemed like a sandstorm approaching over the dunes. He had gone through sandstorms and the such before, but nothing like this. When it hit, it was less dust and wind, and more malice and hatred. The Sand seemed to be trying to tear him apart.
Creature - Efreet {U}
Cumulative Upkeep - Pay 1 life
When Black Sand-Devil dies, each opponent loses 1 life for each age counter that was on it.
3/3
Planeswalker - Loguh
{+3}: Target creature you control gets +X/+0 until end of turn, where X is it's power, at the beginning of the end step, sacrifice it.
{-2}: Put a 3/3 red Ogre creature token onto the battlefield.
Would post reworded 1st ability if allowed, but guessing it is not allowed since it wasn't in other rounds.Aw, cool =3Link in creature type is to show flavor reasons why it is an Efreet and a sandstorm
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Creature - Human Spellshaper (U)
2U,T, Discard a card: Tap target creature. It doesn't untap during its controller's next untap step.
1/1
-1: Put a 1/1 white Human Soldier creature token onto the battlefield.
Fixed this and updated scores with Socrates's Top 3 (from PM).
Please go ahead and update your first round abilities using feedback from last round. The whole point of this contest is to get better at making cards Just try not to make it a completely different ability, you should generally just be making tweaks for wording, rules, or color issues.
Team West - Alara
Name: Ontra Panur
Colors: G
Race: Treefolk
Home Plane: Libros (because why not)
Zen Gardener 2GG
Creature - Treefolk Shaman (U)
Whenever you gain life, you may payG. If you do, put a 1/1 green Saproling creature token onto the battlefield.
"Life is in everything. Seeing it is the goal of a true master."
2/4
Creature - Treefolk Ranger (U)
Exalted
When Cedarkback Veteran enters the battlefield, put a 2/2 green Wolf creature token onto the battlefield.
The Cedarback Rangers are best known for their animal affinity; elite members often train the wildlife into reliable companions.
1/3
///
+0: Until the beginning of your next upkeep, whenever a creature enters the battlefield, put a loyalty counter on ~.
Xathrid Swarm 1BB
Creature - Insect (U)
Flying
Whenever a creature enters the battlefield under an opponent's control, put a -1/-1 counter on Xathrid Swarm.
"Big mana; big bugs! Just wave your arms and yell and they should go away." - Last words of Anko the "Wise" Guy
4/4
//
-?: Until the beginning of your next upkeep, whenever a nontoken creature enters the battlefield, put a 1/1 green Saproling creature token onto the battlefield.
Custom Race: Guaroga
G Seshiro, the Appointed G
B// Vaevictus Asmadi - "I'm 'exy and I know it" B//
W// Treva, The Renewerer W//
B/ Rakdos, Lord of Grouphate B/
W//// Cromat the Charmer W////
Colors: UG
Race: Vedalken
Plane: Alara by way of Esper
Brief summary: A former Esper metallurgeon whose eyes were opened to the power of nature. He specialises in transmogrifying and transforming creatures.
3GG
Artifact Creature - Beast (C)
Metalcraft - As long as you control three or more artifacts, Fangren Predator gets +2/+2 and has trample.
3/3
Sangrell had learned much from his visit to Mirrodin. The metal there felt different to the soulless etherium his own body contained. But the plane had come under attack from an imaginable enemy, and he had had no choice but to flee.
This new plane was not so friendly. After a careless turn in one of Mercadia's perplexing alleyways, Sangrell found himself confronted by a vicious-looking thug...
Back-Alley Extortionists
2BB
Creature - Human Mercenary (U)
Whenever Back-Alley Extortionists or another Mercenary enters the battlefield under your control, target player loses 1 life and you gain 1 life.
Whenever Back-Alley Extortionists becomes blocked, you may search your library for a Mercenary card with converted mana cost 3 or less and put that card onto the battlefield, then shuffle your library.
3/2
A cosh blow to the back of the head dazed Sangrell - he couldn't summon his wits. He needed a moment's reprieve to escape - luckily he had been working on just the thing...
-[N]: Put a 2/4 green Spider creature token with reach onto the battlefield.
An enormous spider erupted from the empty air where Sangrell gestured. The tattooed assailants recoiled in shock - and before they knew it, Sangrell was gone, running from the sounds of the struggle that had erupted behind him. A close escape, thought Sangrell. Too close.
I run a Tumblr for Magic-related statistics, graphs, and quizzes. Come check it out!
Round 1
Vindictive Efreet 1R
Creature- Efreet (U)
Whenever Vindictive Efreet attacks or blocks, flip a coin. If you lose the flip, Vindictive Efreet deals 3 damage to you.
Efreeti can be bound to the service of a mortal master, but they don't have to like it.
3/3
+1: Put an ice counter on up to one target creature. Tap that creature. (From last round.)
-1: You get an emblem with "Creatures get -1/-0 for each ice counter on them."
Mechanic Creator's Contest III- Winner
[Clan Flamingo]
Creature- Mercenary Assassin (U)
When Seasoned Cutthroat enters the battlefield, up to X target creatures get -1/-1 and can't block until the end of turn, where X is the number of Mercenaries you control.
,T: Search your library for a Mercenary permanent card with converted mana cost 3 or less and put it onto the battlefield. Then shuffle your library.
In the last 500 years, powers of Mercadia have grown stronger. Mercenaries adapted.
3/1
Bhoya, the Voiceless
Planeswalker - Bhoya
+2: Up to one target creature doesn't untap during its controller's next untap step.
-1: Choose a color. Creatures you control have protection from the chosen color until the beginning of your next turn.
Colors: (W/B)
Race: Kalashtar
Home Plane: Hauth Irit
The world of planeswalkers is so often one of absolutes. Either your spark ignites or it doesn't. Either you survive your first trip through the blind eternities or you don't. Either you have enough power for a task or you don't. However, this trait merely makes the few exceptions all that much more noteworthy.
One such exception would be Nihoh Sann, from the plane of Hauth Irit. Nihoh is a kalashtar, a human with a very small amount of spirit blood in his heritage. Blood from a race of men who were said to be the dreams of a sleeping god. The dream race, the kalashtar are called, are indiscernible from humans except for their wispy, white hair, sleepy eyes, and the strange black and white patterns that appear across all of their skin. On Hauth Irit, the race is often stereotyped by the other races as lazy tricksters.
Nihoh was once a traveler, and often met this prejudice wherever he found himself. In fact, it is this prejudice that lead to his spark igniting. A disillusioned mob coming after him, flying into a rage purely because a kalashtar were in their town. For Nihoh, his instincts took over the instant he realized what was happening. In his panic, at the sight of those torches and the rope, he planeswalked, leaping into The Blind Eternities. However, as the overwhelming wave of chaos that is The Blind Eternities ripped at him and poured into his mind, he turned every fragment of his will back upon it, forcing the terrifying thing to stop from destroying his body.
Now, Nihoh's spark is different than most, more intense, far more powerful. Powerful enough, in fact, that, instead of his power simply being buffeted back by the fact of reality that is The Blind Eternities, he actually succeeded in holding it at bay, and, mid-walk, came to a full stop. He planeswalked halfway.
However, this is no great feat, not a thing to be lauded, because once he has stopped in the middle of the Eternities, there is no further movement. He will never leave the Eternities again, and almost all of his enormous power is forever bound to hold back the crushing wave of reality from eradicating him.
This has only recently came to pass...
Amulet of Kala 4
Enchantment R
Whenever a creature enters the battlefield under your control, you may pay W. If you do, you gain 3 life.
Whenever an opponent sacrifices a creature, you may pay B. If you do, that creature's controller loses 3 life.
A dead god, Kala's will lives on in his children, the kalashtar.
Nihoh's panic remained for three days as he hung there, suspended in the eternal chaos between realities, within a bubble of safety held up by his prodigious spark. Eventually, however, his fear gave way to confusion. He had been here for what must be close to a week, yet he felt no hunger, he had not needed to rest, he felt perfect comfortable. Was he dead? No, he remembered trying to flee, and everything changed before they could get more than two hands on him.
So, what was this place? Was he dreaming? No, he had wandered among dreams before, this was far different. Nothing was taking forms, nothing made even the limited sense it did in dreams. Everything here was chaos, unforming colors of all shapes. He stared out into that unworldly rippling for days, poking at the edge of his bubble to see what, if anything, would change, calling for help despite his doubts that anyone existed out there.
After a time, he decided that he might be in a coma, as that happened to kalashtar from time to time. When near a powerful sleeping entity, they would be forcibly drawn into it's dreams, and would not awaken until the dreamer awakened. It had never happened to Nihoh, and his wasn't exactly how he had heard it described, but he decided this could be some kind of neonate dream, one spawned from a mind that did not understand physics or thought. So, he entered into the dreaming trance that all kalashtar could enter, trying to probe the chaos, find the mind of the dreamer.
He found nothing.
Still, he tried to reach further out with his mind, weeks on weeks he strained his ability, trying to find something, anything, in the abyss. Still, he found nothing. After a time, he gave up, and sat staring at the endless change for a while, before deciding that he had nothing else to do, and returned to honing his ability, practicing, focusing, controlling his mind as best he could while lacking any frame of reference.
Then, one day, almost a year and a half after the day he was trapped, by Hauth Irit days, he felt something, on the peripheral of his spread-out dream vision, a blip out in the abyss. He snapped all of his attention towards that blip in an instant, stunned and overwhelmed that he finally found something, his power instantly condensing from a massive net into an extremely thin, extremely long string hooked to a planeswalker's mind. A planeswalker headed to Alara...
The planeswalker landed in Grixis, and Nihoh broke loose from his mind, spreading tendrils of his honed thoughts, his dream self, out among the sleeping minds of the denizens of Alara. He did not understand what was happening, what he was doing, where this place was, but as he appeared in the lofty dreams of Hegemons and the primitive dreams of God beasts, he learned. Every now and again, a dragon in Jund or a chef in Bant would be visited in their sleep by a pale man with long, wispy hair and sleepy eyes. A man intent on interviewing them, who did not know what this world was.
Death Scout 1W
Creature - Human Scout C
Lifelink
(W/B),Sacrifice Death Scout: Put a 1/1 white Soldier creature token onto the battlefield.
Unearth 1B
2/1
Planeswalker...
That's what he was. He was a planeswalker. He had to be. It was the only explanation he had found that had made any sense. It had taken him a long time to even find a mind that knew the word. Two years, it had taken him, until he found the dreams of an artificer. Dreams of an organization called "The Infinite Consortium".
From there he had been able to follow a trail of clues to other individuals who knew of the organization. He learned how Planeswalkers worked, how they traveled from world to world, and he figured out that the space between worlds was known as "The Blind Eternities". Once he had gotten to this point, and discerned that this was where he was, he began to wonder how it was that he was stuck in The Blind Eternities, when no other planeswalker had this problem. He began asking questions of the powerful minds in Esper, the leaders in Bant, demon prince's in Grixis, even one planeswalker who was taking a nap on a bed of leaves in Naya. None thought it possible to even stop in The Blind Eternities, it was too destructive, too raw. They couldn't even begin to fathom the amount of power you would have to sustain in order to be survive there.
Yet, here he was. It was the only explanation that made any sense. Though, clearly, the answer to why this was possible was not in Alara. He would have to look elsewhere. So, he found another planeswalker and looped a bit of his dream self around her mind. As that planeswalker left the plane, a new thread of Nihoh's dream self trailed out behind her. Nihoh had been practicing his control over his dream self over these two years as well, and now, unlike when he first found Alara, the threads of his mind were sound and stable, even across the endless abyss of The Blind Eternities. Though, even with this practiced stability, he was not prepared for what came next, as the planeswalker touched down on a strange world, and Nihoh's sight was suddenly pulled away from her mind.
He was standing in a green field, morning mists still rolling through the air. Before him were three towering figures made of wood and grass, each one's head lost in the fog, each with two glowing, green, eye-shaped patches glaring down at him through the mist. Crackling words he did not understand flitted through the air. This was a dream, he could tell, it was too empty, too muted, but he was not in control of it, and that meant danger for him. He had to get his bearings, he had to take control of the dream. Though, before he could think to act, the foremost tree-man moved...
Nihoh opened his eyes, instantly realizing how incredibly stiff he was. He had been in a dreaming trance for years now, not moving. Though, he couldn't take a moment to work out that unbelievable stitch in his back, else his grip on other planes would wink out forever. Whatever those things had been, they had knocked him out of his dream self. They were clearly hostile, and would not give him the time to get a grip on the dream, so he had to come back in with brute force...
Closing his eyes, he forced a surge of his mind and his power back into the dream. As his fading dream self redoubled, white flashed out, and the tree-men began collapsing around him.
As he left the dream and began to look about the plane for the first time, he realized it was not a dream of a creature, but of the land itself... a grove of tress that slept. He had been forcibly drawn into the dream as his mind passed over it. As he quested out, now, he found more locations like this: oceans, fields, and cliffs that slumbered and woke from time to time. He'd have to be careful where he went while he was in Shandalar...
Wardens of Kalonia 3GG
Creature - Elemental U
Lifeforce — 3GG: Put a 3/3 green Elemental creature token onto the battlefield. Activate this ability only if you have less life an opponent.
"These forests are the original source of your strength. How can one lay siege against the source of all strength itself?"
—Aloako, human philosopher
3/3
[-3]: Target player chooses a number of creatures he or she controls equal to the number of creatures you control, then sacrifices the rest.
Previously...
Round 0: Reylan Boacrd
Welcome to The Jungle
The Adventure Continues...
Spending time on Naya and learning from it’s inhabitants, Reylan began to grasp his newfound abilities with more confidence, so as he once again flung himself into the Multiverse he steered through with a newfound confidence. As he careened through, he saw the trail of another planeswalker, a trail he knew all to well. It was potent with black mana, the same corrupted trail of the assassin that had murdered his family. Reylan careened and followed the trail before it disappeared, to plane bursting with mana as he materialized in a thick forest.
The mana here was full and plentiful, he could feel it, even the plants were slightly moving, with magical sentience and potency. It was easy for him to call up a tracking spell to follow the assassin, deeper into the forest to a crypt. As he entered the crypt, his spell dissipated as the assassins trail vanished. Confused he stepped forward into the crypt his foot hitting a panel and it depressed.
The door to the crypt slammed shut behind him, it was only then Reylan realized that he never question why it had been so easy to follow the trail. It seemed he’d walked into a trap. He heard heavy, hollow footsteps, as a hulking skeleton rose from the alcove in the wall, moving to squash him.
The card
Onakke Remnant 3BB
Creature-Troll Skeleton (U)
Trample
B: Regenerate Onakke Remnant
The Onakke may be gone, but they are not forgotten.
4/3
Reylan felt a gamut of emotions rise up, worry at the creature moving to crush him, anger at being so easily duped. However he had to act quickly, taking those emotions he channeled them into his body, using the emotions to bolster himself, doubling his strength. He then took the skeleton head on, his fist smashing though the skeletons ribcage, breaking it open and then sending a punishing uppercut with his other fist sending the creatures head spinning off.
Once it was vanquished he moved on, skeletons were notoriously difficult, and if he waited to long the assassin might regenerate the thing. Searching further into the crypt he was rewarded only with empty silence and blank walls. The skeleton he’d vanquished stayed in pieces, whoever had raised him the first place was gone once again.
He had been baited, duped and the assassin had once again walked away from this plane . He let out a growl of frustration, as his fists struck out at the temple door, busting it off it’s hinges as he exited the temple. His resolved strengthened, he would continue searching, one plane after another...until this murder couldn’t hide any longer.
The Walker:
[+1] Up to one target creature can't block this turn (Round 1)
[-3] Target creature gains trample and gets +X/+0 until end of turn, where X is its power.
The Anabyn
Stay Hungry My Friends....
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots
Baron's Bats 2BB
Creature - Bat (U)
Flying
When Baron's Bats enters the battlefield, it fights target creature.
Whenever a creature dealt damage by Baron's Bats this turn dies, put a +1/+1 counter on Baron's Bats.
2/3
(UR)
+1: Draw two cards, then discard a card.
-2: Target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
One of my damage spells gains flashback so I can kill the bats.
What happened before
Thoros found a cave where he spent the night. In the cave he began testing his new mana enchanced senses, suddently a surge of mana blinded his senses. Thoros instinctively tried to look where that mana surge came from and planeswalked there. Thoros arrived at some long abandoned ruins. He began searching the ruins for a safe place to stay, but a ghostly force materialized in front of him. A massive spirit resembling a troll, "Intruder, Defiler, Your bones will join the many that has tried to steal from the Onakke!"
Guardian of the Tomb 2B
Creature - Spirit Troll (U)
Defender
Whenever a creature attacks you, you may pay BB . If you do, return Guardian of the Tomb from your graveyard to the battlefield.
1/4
"The Onakke are gone, their legacy lay in the dust, but their treasures are always guarded." - Kothophed
For the planeswalker:
[+?] Destroy target artifact or enchantment.
[-?] Exile target attacking or blocking creature you don't control
Name: Seshaka the Iconoclast (Later evolving into the Unique: Seshaka, Singular Blossom)
Color Identity: Green and Red
Race: Orochi (Snake)
Theme: Uniqueness and Artistry
Home Plane: Kamigawa
Brief Story: An Orochi shaman of the Sakura Tribe who is mysteriously talented in two forms of mana. Breaking from her tribe, she seeks to master new forms, wielding the artistic side of red magic. (Longer story to follow)
Artist's Panache :1mana::symr::symg:
Enchantment (U)
Spells you control cannot be countered by spells or abilities unless they share a name with a card in play or in a graveyard.
In dueling, as in life, the key is variety. For how can one react to the unexpected and the new?
- Seshaka
A visit to Mirrodin yields:
Flamboyant Riposte :1mana::symr:
Sorcery (C)
Choose one - Target creature you control gets +3/+0, first strike and is Legendary until end of turn; or target creature you control deals damage equal to its power to target creature.
Entwine :2mana::symr: (Choose both if you pay the entwine cost.)
To hack and slash is the work of barbarians; A true master must paint with a blade. - Seshaka
We head from Mirrodin to Ulgothra where I run afoul of the:
Aysen Inquistor 1WW
Creature - Human Cleric (U)
As Aysen Inquisitor enters the battlefield, choose a name.
Aysen Inquisitor and other creatures you control have protection from spells and permanents with the chosen name.
All fear is fear of the unknown. Know the horrors you face and go forth unafraid. - Inquisition Creed
2/3
But how is that going to get past my unique artistic creations?(Bold is the new one)
Seshaka, Singular Blossom ?RG
+? : Up to one target creature you control gets +3/+3, trample, and is Legendary until end of turn.
-? : Put an X/X creature token onto the battlefield, where X is target creatures' power. (These tokens have no name or type)
(As I understand it, if a creature with no name is made Legendary (via the first spell or first ability), it won't trigger the Legend rule.. please correct me if I'm wrong)
Brutish Mugger :symb::symb:
Creature — Human Mercenary {U}
Whenever Brutish Mugger becomes blocked, each opponent loses 3 life.
I was just hired to make you pay, how much I make you pay is up to you.
1/2
Last round.
Khamsin Djinn 3UU
Creature - Djinn (U)
Flying
Whenever Khamsin Djinn deals combat damage to a creature, put that creature on top of its owner's library.
Whenever Khamsin Djinn deals combat damage to a player, that player puts a creature he or she controls on top of its owner's library.
3/3
+1: Until end of turn, permanents you control have "Sacrifice a permanent: Regenerate this permanent."
-3: Drozu Nelek deals damage to target creature or player equal to the number of permanents you control that left the battlefield this turn.
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Colour Identity: (G/W)
Race: Loxodon
Home Plane: Shandalar. He comes from the Loxodon outcamp of Tarell, far from their main settlement in Thune. Tarell is so distant that some say it counts as part of Kalonia.
Memento:
GW,T: Regenerate target creature.
A well-trained cleric can eke out a single pot of healing tonic to the point where it seems neverending.
Regenerate all creatures you control.
As with any melody, it only becomes complete when every voice joins the chorus.
"Without them guarding the portal, Ulgrotha could be overrun by whatever lies beyond... But the whole plane would smell a lot better.
—Reveka, Wizard Savant
Level 1 Judge
Fantama, Illusion Master
Color Identity:
Race: Human
Home Plane: Ir
Backstory: Born to a thief on the desolate prison known as Turri Island, Fantama was raised a target of derision and hostility by the other prisoners. Being raised this way would normally break a person, mentally and physically, however Fantama had a unique skillset that set him apart – his spark. Whenever Fantama would attract the ire of another prisoner, he was able to disappear within the shadows, and reappear at will. Although he lacked an understanding of his magical potential, it was through this skill that he was able to survive just as well as any other prisoner. It was not until one particularly brutal beating, in which his mother died to protect him that his spark fully ignited. He quickly jumped from plane to plane, seeking for the darkness of which he was so familiar. Blaming himself for his mother’s death, Fantama lives in his own delusions, muttering to the voices in his head which guilt him. He specializes in creating illusions to manipulate and seeks out learning dark magics so he can deliver revenge upon his parent’s killers and learn the secrets to their resurrection.
Illusory Disguise 1UU
Enchantment – Aura (U)
Enchant creature
As Illusory Disguise enters the battlefield, choose a creature on the battlefield.
Enchanted creature is a copy of the chosen creature except it can’t attack or block.
"The key to hiding is to do it in plain sight"
- Fantama, Illusion Master
Dupe 1U
Instant (C)
Target creature you control becomes a copy of another target creature until the beginning of the next end step.
Scry 2
“You’ll never find the real me until it’s too late.”
- Fantama, Illusion Master
[+2]: Exile a card from your hand. Cards you control that share a type with the exiled card become copies of that card until end of turn.
Anaba Soul-Caller 1RR
Creature – Minotaur Shaman (U)
Whenever Anaba Soul-Caller attacks, other Minotaur creatures you control get +1/+1 until end of turn.
2/2
“Uncivilized brute… go follow the shiny light!”
- Fantama, Illusion Master
[+2]: Exile a card from your hand. Cards you control that share a type with the exiled card become copies of that card until end of turn.
[-3]: Until your next turn, creatures your opponents control are 1/1. Target creature gets -1/-1 until end of turn.
Rishadan Streetear 2U
Creature - Human Rogue (U)
Whenever Rishadan Streetear deals combat damage to a player, look at that player's hand.
B, Sacrifice Rishadan Streetear: Name a nonland card. Each opponent reveals his or her hand and discards all cards with that name.
2/1
/+?\ Until the beginning of your next upkeep, you may cast sorcery spells as if they had flash.
\-?/ CARDNAME deals 1 damage to each of any number of target creatures.
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots