The Great Chaos: Reality Twist
After a tremendous battle, the dust clears and two of you are left standing. The Coven's guards are dead or gone. Most of the Coven of Zaltakazzeramar has met the same fate, though it appears there is a lone survivor. Gathering herself up from behind the tattered remains of their judicial bench, she stares at the two of you in complete disbelief.
"What have you fools done? After our powers were diminished, the Coven's combined resources was the only thing holding this plane together! You came seeking vengeance? You have it! Everyone here is going to be ripped into Æther and scattered as motes throughout the Blind Eternities!"
You look to each other, knowing that even after all you have endured recently, this is not the outcome you had sought. The impending doom of thousands of people begins to weigh heavly upon your shoulders, when a flash of inspiration passes between you. The knowledge that there is a way to save this place resonates through your consciousness, though it will mean both of you giving up your Sparks. Working together, you focus on preserving this plane, but also shaping it towards some of your own desires as well. With moments to spare, you funnel all the energy you can muster into an act of restoring order to the building chaos.
You feel resistance from your companion, as your conflicting ideas on how to reshape and restore Zaltakazzeramar do battle. You flex your will, determined to establish your view as the correct one.
Finalists
Balefire
Gerrard's Mom
Final Challenge
You need only design two cards for this final round.
1) Design a "Plane — Zaltakazzeramar" card, reshaping the plane into your 'ideal' place.
2) Design a Legendary Creature card for your about-to-be-ex-Walker. Use at least the color(s) you selected in your Round 3 entry. You may include more colors. EDIT: Don't forget, he's going to be stuck on this new plane. Take that into consideration when you design this card.
Plane Cards
The Idless Cacophony
Plane — Zaltakazzeramar
Each player plays with his or her hand revealed. Each player controls the next player in turn order instead of himself or herself.
Whenever you roll , you control target player until end of turn.
The Aureole Morass
Plane — Zaltakazzeramar
Whenever a nontoken creature dies, that creature’s controller puts X 1/1 green Saproling creature tokens onto the battlefield, where X is equal to that creature’s power.
Whenever a player rolls , that player sacrifices all Saprolings he or she controls, then puts that many +1/+1 counters on target creature.
Ex-Walker Legends
Veloren, the Sporetender :1mana::symg::symb:
Legendary Creature — Human Druid {R}
:symbg:, Sacrifice a creature: Put a +1/+1 counter on target creature you control.
:symtap:, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.
2/2
Cantivus Ghostcloak :2mana::symw::symb:
Legendary Creature — Human Wizard (R)
Protection from noncreatures
Whenever Cantivus Ghostcloak blocks or becomes blocked, you may remove him from combat. If you do, return target creature card from a graveyard to the battlefield under your control blocking or blocked by the same creatures. Exile that creature at the beginning of the next end step.
3/1
I'll set the tentative deadline for 22:00 Eastern on 12 August 2012. Good luck.
The Aureole Morass
Plane - Zaltakazzeramar
Whenever a nontoken creature dies, that creature’s controller puts X 1/1 green Saproling creature tokens onto the battlefiend, where X is equal to that creature’s power
Whenever a player rolls C, that player sacrifices all Saprolings he or she controls, then puts that many +1/+1 counters on target creature.
Veloren, the Sporetender1GB
Legendary Creature - Human Druid {R}
:symbg:, Sacrifice a creature: Put a +1/+1 counter on target creature you control.
:symtap:, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn. 2/2
Bivalent Warpstone4
Artifact (R)
Whenever you roll the planar die, roll twice and ignore one result. The warpstone hearts of Belenon's blink gnomes are highly sought after for their stabilizing effects on planeswalking.
Mistbound Spires
Plane - Belenon (C)
When you planeswalk to Mistbound Spires or at the beginning of your upkeep, exile target creature.
When you planeswalk away from the Mistbound Spires, each player returns to the battlefield all cards he or she owns exiled with Mistbound Spires.
Whenever you roll C, put a creature card exiled with Mistbound Spires onto the battlefield under your control.
Horrorglass4
Artifact - Equipment (R)
Whenever equipped creature deals combat damage to a player, that player chooses one - Destroy target creature; or return target creature card in a graveyard to the battlefield under your control.
Equip 3
Soul Anchorage2(W/B)(W/B)
Enchantment (R)
Whenever a creature dies, you may pay (W/B)(W/B). If you do, exile that creature instead.
At the beginning of your upkeep, you may sacrifice Soul Anchorage. If you do, return all creature cards exiled with Soul Anchorage to the battlefield under your control.
Malacol MysticWUB
Creature - Gnome Wizard (R)
Whenever Malacol Mystic enters the battlefield from the stack, return target creature to its owner's hand.
Whenever Malacol Mystic enters the battlefield from your graveyard, destroy target creature.
Whenever Malacol Mystic enters the battlefield from exile, exile target creature.
1/3
Castermeld Crux4
Artifact (R)
Whenever another player casts a spell, you may pay X, where X is that spell's converted mana cost. If you do, search target players' library for a card with the same name as that spell and cast that card without paying its mana cost. Then that player shuffles his or her library.
Fleeting Dominance2WUB
Instant (R)
You control target player during the next phase. (The phases are beginning phase, main phase, combat phase, and ending phase. You see all cards that player could see and make all decisions for the player during the next of these phases.)
The Idless Cacophony
Plane — Zaltakazzeramar
Each player plays with his or her hand revealed. Each player controls the next player in turn order instead of himself or herself.
Whenever you roll C, you control target player until end of turn.
Cantivus Ghostcloak2WB
Legendary Creature — Human Wizard (R)
Protection from noncreatures
Whenever Cantivus Ghostcloak blocks or becomes blocked, you may remove him from combat. If you do, return target creature card from a graveyard to the battlefield under your control blocking or blocked by the same creatures. Exile that creature at the beginning of the next end step.
3/1
Poll stuck, gentlemen's vote cast. Good luck Balefire! Veloren is a good cross of Ghave, Guru of Spores and Vish Kal, Blood Arbiter, while the Aureole Mass is almost the direct flip of Grand Ossuary. They certainly fit together a lot better than mine, my designs have been pretty out there lately.
Just wanted to say - Amazing cards Balefire. They are very printable, unique and makes me really want to play with them. I am very impressed, and I'll hope you'll take this as a complement - I thought your cards were Gerrard's Mom's at first (I find his cards are often very printable and precise).
Gerrard's Mom, Your creature is fantastically flavorful and has quite a unique effect (referencing all the way back to the gustcloaks!), but the wording is very complex and daunting.
For the plane, I think it's quite a overshot. It's too wild of an effort, and hard to understand with the chaos effect as well. I love the push for innovation however, especially from you, as you are already such a crisp and polished designer.
Thanks for the comments, Lyzl! I have no issues losing to the cleaner cards, and probably could have left the protection off of Cantivus, but I feel like legends just want a random keyword usually. He could have ended up much worse: I was experimenting with some kind of exile creature cards from graveyard and flip them up and down effect, but couldn't word it reasonably. I really wanted to tap exiled creatures, but that isn't allowed.
Sorry, for the tardy reply (I'm currently on vacation), but wow, I won? I WON MY FIRSTEST CCL EVER?!
Anyway, nice job GM. I thought the plae was really creative, though a bit impractical. The creature was nice. I'd provide a critique but my phone can't multitask that well. =(
Anyway, see y'all on the flup side.
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After a tremendous battle, the dust clears and two of you are left standing. The Coven's guards are dead or gone. Most of the Coven of Zaltakazzeramar has met the same fate, though it appears there is a lone survivor. Gathering herself up from behind the tattered remains of their judicial bench, she stares at the two of you in complete disbelief.
"What have you fools done? After our powers were diminished, the Coven's combined resources was the only thing holding this plane together! You came seeking vengeance? You have it! Everyone here is going to be ripped into Æther and scattered as motes throughout the Blind Eternities!"
You look to each other, knowing that even after all you have endured recently, this is not the outcome you had sought. The impending doom of thousands of people begins to weigh heavly upon your shoulders, when a flash of inspiration passes between you. The knowledge that there is a way to save this place resonates through your consciousness, though it will mean both of you giving up your Sparks. Working together, you focus on preserving this plane, but also shaping it towards some of your own desires as well. With moments to spare, you funnel all the energy you can muster into an act of restoring order to the building chaos.
You feel resistance from your companion, as your conflicting ideas on how to reshape and restore Zaltakazzeramar do battle. You flex your will, determined to establish your view as the correct one.
Finalists
Balefire
Gerrard's Mom
Final Challenge
You need only design two cards for this final round.
1) Design a "Plane — Zaltakazzeramar" card, reshaping the plane into your 'ideal' place.
2) Design a Legendary Creature card for your about-to-be-ex-Walker. Use at least the color(s) you selected in your Round 3 entry. You may include more colors. EDIT: Don't forget, he's going to be stuck on this new plane. Take that into consideration when you design this card.
Plane Cards
Ex-Walker Legends
I'll set the tentative deadline for 22:00 Eastern on 12 August 2012. Good luck.
Plane - Zaltakazzeramar
Whenever a nontoken creature dies, that creature’s controller puts X 1/1 green Saproling creature tokens onto the battlefiend, where X is equal to that creature’s power
Whenever a player rolls C, that player sacrifices all Saprolings he or she controls, then puts that many +1/+1 counters on target creature.
Veloren, the Sporetender 1GB
Legendary Creature - Human Druid {R}
:symbg:, Sacrifice a creature: Put a +1/+1 counter on target creature you control.
:symtap:, Remove X +1/+1 counters from among creatures you control: Target creature gets -X/-X until end of turn.
2/2
Artifact (R)
Whenever you roll the planar die, roll twice and ignore one result.
The warpstone hearts of Belenon's blink gnomes are highly sought after for their stabilizing effects on planeswalking.
Mistbound Spires
Plane - Belenon (C)
When you planeswalk to Mistbound Spires or at the beginning of your upkeep, exile target creature.
When you planeswalk away from the Mistbound Spires, each player returns to the battlefield all cards he or she owns exiled with Mistbound Spires.
Whenever you roll C, put a creature card exiled with Mistbound Spires onto the battlefield under your control.
Horrorglass 4
Artifact - Equipment (R)
Whenever equipped creature deals combat damage to a player, that player chooses one - Destroy target creature; or return target creature card in a graveyard to the battlefield under your control.
Equip 3
Soul Anchorage 2(W/B)(W/B)
Enchantment (R)
Whenever a creature dies, you may pay (W/B)(W/B). If you do, exile that creature instead.
At the beginning of your upkeep, you may sacrifice Soul Anchorage. If you do, return all creature cards exiled with Soul Anchorage to the battlefield under your control.
Malacol Mystic WUB
Creature - Gnome Wizard (R)
Whenever Malacol Mystic enters the battlefield from the stack, return target creature to its owner's hand.
Whenever Malacol Mystic enters the battlefield from your graveyard, destroy target creature.
Whenever Malacol Mystic enters the battlefield from exile, exile target creature.
1/3
Castermeld Crux 4
Artifact (R)
Whenever another player casts a spell, you may pay X, where X is that spell's converted mana cost. If you do, search target players' library for a card with the same name as that spell and cast that card without paying its mana cost. Then that player shuffles his or her library.
Fleeting Dominance 2WUB
Instant (R)
You control target player during the next phase. (The phases are beginning phase, main phase, combat phase, and ending phase. You see all cards that player could see and make all decisions for the player during the next of these phases.)
Plane — Zaltakazzeramar
Each player plays with his or her hand revealed. Each player controls the next player in turn order instead of himself or herself.
Whenever you roll C, you control target player until end of turn.
Cantivus Ghostcloak 2WB
Legendary Creature — Human Wizard (R)
Protection from noncreatures
Whenever Cantivus Ghostcloak blocks or becomes blocked, you may remove him from combat. If you do, return target creature card from a graveyard to the battlefield under your control blocking or blocked by the same creatures. Exile that creature at the beginning of the next end step.
3/1
Gerrard's Mom, Your creature is fantastically flavorful and has quite a unique effect (referencing all the way back to the gustcloaks!), but the wording is very complex and daunting.
For the plane, I think it's quite a overshot. It's too wild of an effort, and hard to understand with the chaos effect as well. I love the push for innovation however, especially from you, as you are already such a crisp and polished designer.
Great work from the both of you!
Sets - Arcania
Competitions - CCL: March 2011, April 2011
Haha, I kind of thought that too.
Thanks for the comments, Lyzl! I have no issues losing to the cleaner cards, and probably could have left the protection off of Cantivus, but I feel like legends just want a random keyword usually. He could have ended up much worse: I was experimenting with some kind of exile creature cards from graveyard and flip them up and down effect, but couldn't word it reasonably. I really wanted to tap exiled creatures, but that isn't allowed.
I WON MY FIRSTEST CCL EVER?!
Anyway, nice job GM. I thought the plae was really creative, though a bit impractical. The creature was nice. I'd provide a critique but my phone can't multitask that well. =(
Anyway, see y'all on the flup side.