CrustaceanCrusader: I'm not concerned about the very poor. We have a safety net there.
WhisperedThunder: I'll take a lot of credit for the fact that this industry's come back.
Eventide Sojourner: I'm not familiar precisely with what I said, but I'll stand by what I said, whatever it was.
shadowfuryix: I should tell my story. I'm also unemployed.
yarn: I believe in an America where millions of Americans believe in an America that's the America millions of Americans believe in. That's the America I love.
PsiJet: I like those fancy raincoats you bought. Really sprung for the big bucks.
queensauce: It's not worth moving heaven and earth, spending billions of dollars just trying to catch one person.
Random_Nation: Corporations are people, my friend… of course they are. Everything corporations earn ultimately goes to the people. Where do you think it goes? Whose pockets? Whose pockets? People's pockets. Human beings, my friend.
Icarael: Hoot: This made me laugh a bit, and the first part is kind of funny but nice as it brings out a few bird tokens for you to mess with. Holler: Love the name, but this tricks been done…a lot and for cheaper. I feel like for that mana cost I should be getting either more power or something on top of my haste, but that's just me. So unfortunately flavor and creativity suffer on the back end. It’s an okay card at the end of the day.
Hyral: Live: This one is kind of cool great way to beef up your defense after a Wrath Of God or Planar Cleansing, but not over powered just the right blend and decently costed. Learn: It’s a better Ponder…that’s really all I can say about that. Simple, but not as wowing as the first half, all and all still a good pair for U/
Lanxal: All Bark: What it does it okay, although for the card name doesn’t groove to me. I’d expect all opponents creatures to not be able to block if the “bark” is the thing that makes them unable to block then all bark should be all of them. No Bite: This one rings the same, not a bad card for what id does, but for the No Bite, I’d expect damage reduction especially from hite because that’s right in it’s wheelhouse. Overall the card isn’t bad but the flavor leaves an odd taste for me.
The Most Curious Thing: Goose Chase: This is not bad, though immediately the question that leaps to mind is : what happens if you reveal five lands/instants/sorceries and you have no creatures. Then you’ve just got a (no pun intended) big fat goose egg. Swan Song: I feel like this should be +2/+3 or something, just because white doesn’t have a lot of power only buffs, that’s more reds style, other than that it’s a solid card though.
MagicProfessor28 Armed: I really like this side, it’s clever and something a little bit different, and is a wicked trick for red. It's a top deckers best friend when you've got mana but nothing to spend it on. Dangerous: This is Deathly allure, with a draw added on. It’s not a bad card it’s just one that’s been seen before and the draw does not really add that much to it. Great and clever first side but the flip leaves something to be desired.
Profani: Capture: Okay a pretty basic red grab and run card..except.... wait you can't grab a creature? So that leaves artifacts,enchantment, and lands...okay. Not really sure what to do with that, I guess maybe if they have a Gilded Lotus or something and you really needed that extra three mana, but still very underwhelming Assimilate: Blue control spell, except the non creature thing again.... I can literally see this only working on artifacts, or enchantments with any usefulness and they better be some damn good ones if your spending 7 mana to do it. This card might have had some potential but in the end for me it misses the mark.
Rithanial: Pomp:Oh wow this is good, it effectively gives a giant middle finger to your opponent and stomps their plan to stop your attack/creature/evil plan into the dirt and it's versatile either costing 1ww or 1UU. That being said there is not a snowballs chance in hell this is an uncommon. it's way too powerful. Circumstance: So I'm assuming that the target cretaure and the graveyard is shuffled into the library, because if not it's very confusing, even still the grammar on this one feels off. While this ones a bit better costed it's still a little on the heavy side of uncommon in my opinion, especially because your mixing a creature you don't want and your opponents graveyard back into their decks, sure it could backfire and they get a powerful spell you've already countered but for the most part this is sheer "ha ha" gain on your part. You flew too high on this, this would be and awesome rare flip card, but as an double uncommon it just doesn't work.
Lyzl: Design/Innovation: Initially I was going to do both sides but it's simpler if I do them together. Thsi flip card is great for EDh..and that's about it, by it's self it'sRB is too slow for the 3 damage/blockers it provides and the UG is just kind of wierd but i can see how you could use it to your advantage if you timed it right. It's creative and different but it's spread a little to thin to be at home in a 60 card deck. Greta for EDh but very limited else where.
Top 3:
1.Hyral 2.MagicProfessor28 3.The Most Curious Thing
HM: Lanxal
CrustaceanCrusader - Pretty basic idea but elegantly executed.
WhisperedThunder - Had a good chuckle at this one. Not a big fan of coin flips though.
Eventide Sojourner - Another pretty basic idea and with some great potential.
shadowfuryix - I feel the flavors off a bit on this one. Flotsam strikes me more as a destroy an artifact effect where jetsam seems more like a discard a card (or more).
yarn - nice spin on the words with some decently powered abilities.
PsiJet - Nice kicker effects while still staying out of micro text range.
queensauce - Not quite sure I either see or know the phrase but this card seems very limited. Most times you'd be using Death and there are other cards that I'd prefer to use.
Random Nation - Well balanced effects that represent their individual cards nicely.
Top 3:
1.Psijet
2.Yarn
3.Eventide Sojourner
Private Mod Note
():
Rollback Post to RevisionRollBack
^ Done by ME! (My first banner)
IIW:
1. Design a new Ravnica mechanic for one of the old guilds and make a card around it.
2.Design a mono-colored card using two Ravnica mechanics that both come from the color you're using.
3. Blow up a land.
Winner is Judge Wins: 12345
Critiques for 3A Crustacean Crusader (Up//Down): I think that Up is a little bit too weak considering jump effects are usually not that great even at instant speed, but I think that Down is pretty powerful. It feels a little bit unsatisfying that since neither side gets to be an instant you can't counter Up with Down, but that's not your fault so I feel bad about dwelling on that. Overall I like that you have very elegant spells on both halves that don't just do colour shifted versions of the same thing.
Whispered Thunder (Bangers//Mash): I just really don't like that the tokens not only have a tap ability but one that involves flipping a coin and sacrificing them. I don't quite get the connection between the name bangers and the mechanics of suicidal goblin tunnelers either. Mash is a reasonable removal card, though could probably be cheaper since it is both sorcery speed and requires you to have a board position. Overall I feel like the Bangers half of the card drags the whole design down because of it's unecessary complexity and ungrokableness of it's flavour.
Eventide Sojourner (High//Mighty): I almost love this card. I like that it's elegant, easy to grok, does things that are on colour and that you genuinely want to do. I love that the name is perfect for a mono-blue and monogreen split card. What stops me from loving it is that it's not really a split card. It feels more like a hybrid card to me, since both halves essentially do the same thing (evasion for your whole team, despite providing differing kinds). I'd love to see mighty be more opposed, for example 'Creatures you control gain +2/+2' or something along those lines. As it is I'm sad that the halves are so similar in function.
ShadowFuryIX (Flotsam//Jetsam): This card was really hard for me to evaluate, since both halves are entirely dependent on the cards they are around. By itself neither side does anything particularly interesting, unfortunately. I quite like the name, and both halves have a set of interesting 'what if' cases to them, but I'm really on the fence about it as a whole because they're just so ambiguous in what they actually do.
Yarn (Left//Right): I actually like this spell. I just don't like the name or flavour text on the right half. I feel like the mechanics on the cards are just randomly there with no idea what the card is supposed to be doing in the fiction. I'd love to see some awesome name/flavour that made it come together, but I still like the simplicity of the card regardless.
PsiJet (Actions//Words): I read this twice before realizing that it not only contained Kicker, but Scry. I read this card a third time before realizing that words doesn't draw you a card. I honestly think this card would be my favourite in the homegroup if it wasn't for the deluge of keywords it throws at you. I feel like 3 mana for a sorcery speed scry with no draw is really blatantly overcosted, and there's no reason that the card couldn't have dropped one or both of the keyword mechanics and kept (nearly) the same gameplay. Again, if this was a bit less convoluted I'd really really like it. The problem with the design is that it has an insanely large decision tree (which half? Is it kicked? What do I do with the cards that I am scrying? What are my chances on hitting a 2 cost spell if I toss all the cards on the bottom and pull a random one off the top,) and yet none of the decisions on it are particularly meaningful. I don't think kicker adds anything to the card as there is almost no reason to ever cast Words without kicker, and action being a sorcery makes first strike usually irrelevant in terms of how the card plays.
Random_Nation (Heroes//Villains): I sort of fell the same way I felt about High//Mighty here. Heroes and Villains have very very similar effects, at a similar cost. They almost feel like colour shifted versions of themselves. What I like here however, is that one half gives evasion, but kills all 1/1 tokens you might have, whereas the other half forces your opponent to trade with tokens in a similar circumstance. You get my vote for best in the home group because your card is elegant, flavourful, and has meaningful decisions involved.
So my choices might seem a bit weird. Basically I chose the cards I did because they were simple enough to be realistic as split cards, had a real and meaningful decision between which side is useful at any given time, or which side you might want in your deck, and did not muck up their design with a bunch of extraneous or confusing text. my final decisions were based on which cards I thought would be the most satisfying and fun to play with, which is why Flotsam//Jetsam got the nod for 3rd, as it's potential is very high for fun, but it also could be very out of place. I like heroes//villains especially for it's nuanced play and having interesting applications with different deck types or even different draws in the same deck, as well as it's engaging name and appropriate flavour.
Vertain: The abilities are somewhat unique, but seem fairly odd and limited. I can't really get behind regenerate on a sorcery, and Downfall is too restrictive to be very useful. I'm not very fond of the name, either: split names should just flow and roll off the tongue, but I feel that this one kind of stumbles. Too many uneven syllables. I would have have liked something like "Rally//Route" more.
Æthermage: There are a few minor wording issues (battlefield vs. play), but that's no big deal. The effects seem to fit well enough, and its fairly flavorful. I can't really say a fan of the names, though. The contrast is interesting, but it feels awkward and doesn't flow well. I would have liked something like "Natural Birth//Unnatural Death" a lot more. Still wordy for a split card, though.
Krey: The name's pretty fair, though it should be "Responsibility". The wording is a bit off. Abilities are decent, but simple, though I think Responsibility could have had a more flavorful effect. Damage prevention is odd on a sorcery, too. Cost seems a bit off: Power seems a bit low, compared to Overrun, while Responsibility could just cost XW.
Koopa: Name's pretty good, though the effects could have fit together a little more flavorfully, just for fun (being able to find the lost card would be neat). Fairly simple and smooth, nonetheless... if a tad stale. Not bad, overall.
yewlas: Even though it works mechanically, I can't get over the name. It flows well, yes... but it's just too silly. The effects are fair, but admittedly a bit boring and simple. Name is what really kills it for me, sorry.
Socrates: Really like the name, really like the flavor, love Pride especially. I kind of feel that Joy should cost a bit more, but other than that I can't see any other problems. Definitely one of my favorites from this batch.
Mitt Romney: If this had a better name, I'd be much more willing to get behind it; the abilities are pretty decent, and I like Tyler Too's effect, but I'm just not into the name or the flavor. If you had to keep it in the political vein, I would have much rather seen something like "Tax//Spend".
Cypher28: I rather like Deflate, but not so much Sweeping Doubts. It costs too much, and the wording is a bit off. Not sold on the name, either: "Deflate and Sweeping Doubts" just sounds odd and nonsensical. Something a bit sillier, like "Pop//Deflate" would have been more interesting for me, I think.
TheMallen: I love effects like Toil, and Trouble is pretty good as well. Four colors is a bit iffy, but overall I still like it. I definitely like the name, so you get a few points for that too.
Vetrain - This is pretty cool, a monocolor/multicolor split. Its kinda weird to see regenerate at sorcery speed, but I still commend your idea.
Æthermage - I love the parallel structure of this card. Great design, a perfect b/g split card.
Krey - I think the "responsibility" side is a bit out of place, that type of effect usually lasts until end of turn and is at instant speed. The "power" side is really sweet however, this is a terrific Overrun variant that rewards green players for big mana, good job.
Koopa - The name is funny, the effects are balanced and this is almost perfectly costed. This split card would certainly see a lot of play, terrific design.
Yewlas - Oh god not that song... anyways onto the card, this is costed about right, and is everything we are looking for in a split card: effects that aren't always useful on their own, but together create the flexibility to give you an edge. Very nice.
Socrates - I love your dual meaning of the word "pride" here. That said, this is pretty cool, its like Ajani in sorcery form. And everybody loves Ajani. Also, great limited card.
Mitt Romney - Is it just a coincidence that you costed the red half higher than the blue half?
Cypher28 - Oh wow really cool effects. I love how one is supercheap and the other is really expensive, so this card will always be relavent in the early or late game.
TheMallen - Haha that name made me laugh. A 4-color split card is a really unique idea and I think you executed it pretty well. I think the "trouble" half is a litte undercosted though, considering Blightning. But you make up for it with goat tokens. I love goat tokens!
WhisperedThunder: I'll take a lot of credit for the fact that this industry's come back.
Eventide Sojourner: I'm not familiar precisely with what I said, but I'll stand by what I said, whatever it was.
shadowfuryix: I should tell my story. I'm also unemployed.
yarn: I believe in an America where millions of Americans believe in an America that's the America millions of Americans believe in. That's the America I love.
PsiJet: I like those fancy raincoats you bought. Really sprung for the big bucks.
queensauce: It's not worth moving heaven and earth, spending billions of dollars just trying to catch one person.
Random_Nation: Corporations are people, my friend… of course they are. Everything corporations earn ultimately goes to the people. Where do you think it goes? Whose pockets? Whose pockets? People's pockets. Human beings, my friend.
Top 3:
1. yarn
2. queensauce
3. PsiJet
1. Eventide Sojourner
2. Random Nation
3. Psijet
1) Eventide Sojourner
2) WhisperedThunder
3) Random_Nation
BGStandard Green AggroGB
UWRGModern Saheeli CobraGRWU
UBRGLegacy StormGRBU
Wizards Certified Rules Advisor
Icarael:
Hoot: This made me laugh a bit, and the first part is kind of funny but nice as it brings out a few bird tokens for you to mess with.
Holler: Love the name, but this tricks been done…a lot and for cheaper. I feel like for that mana cost I should be getting either more power or something on top of my haste, but that's just me. So unfortunately flavor and creativity suffer on the back end. It’s an okay card at the end of the day.
Hyral:
Live: This one is kind of cool great way to beef up your defense after a Wrath Of God or Planar Cleansing, but not over powered just the right blend and decently costed.
Learn: It’s a better Ponder…that’s really all I can say about that. Simple, but not as wowing as the first half, all and all still a good pair for U/
Lanxal:
All Bark: What it does it okay, although for the card name doesn’t groove to me. I’d expect all opponents creatures to not be able to block if the “bark” is the thing that makes them unable to block then all bark should be all of them.
No Bite: This one rings the same, not a bad card for what id does, but for the No Bite, I’d expect damage reduction especially from hite because that’s right in it’s wheelhouse. Overall the card isn’t bad but the flavor leaves an odd taste for me.
The Most Curious Thing:
Goose Chase: This is not bad, though immediately the question that leaps to mind is : what happens if you reveal five lands/instants/sorceries and you have no creatures. Then you’ve just got a (no pun intended) big fat goose egg.
Swan Song: I feel like this should be +2/+3 or something, just because white doesn’t have a lot of power only buffs, that’s more reds style, other than that it’s a solid card though.
MagicProfessor28
Armed: I really like this side, it’s clever and something a little bit different, and is a wicked trick for red. It's a top deckers best friend when you've got mana but nothing to spend it on.
Dangerous: This is Deathly allure, with a draw added on. It’s not a bad card it’s just one that’s been seen before and the draw does not really add that much to it. Great and clever first side but the flip leaves something to be desired.
Profani:
Capture: Okay a pretty basic red grab and run card..except.... wait you can't grab a creature? So that leaves artifacts,enchantment, and lands...okay. Not really sure what to do with that, I guess maybe if they have a Gilded Lotus or something and you really needed that extra three mana, but still very underwhelming
Assimilate: Blue control spell, except the non creature thing again.... I can literally see this only working on artifacts, or enchantments with any usefulness and they better be some damn good ones if your spending 7 mana to do it. This card might have had some potential but in the end for me it misses the mark.
Rithanial:
Pomp:Oh wow this is good, it effectively gives a giant middle finger to your opponent and stomps their plan to stop your attack/creature/evil plan into the dirt and it's versatile either costing 1ww or 1UU. That being said there is not a snowballs chance in hell this is an uncommon. it's way too powerful.
Circumstance: So I'm assuming that the target cretaure and the graveyard is shuffled into the library, because if not it's very confusing, even still the grammar on this one feels off. While this ones a bit better costed it's still a little on the heavy side of uncommon in my opinion, especially because your mixing a creature you don't want and your opponents graveyard back into their decks, sure it could backfire and they get a powerful spell you've already countered but for the most part this is sheer "ha ha" gain on your part. You flew too high on this, this would be and awesome rare flip card, but as an double uncommon it just doesn't work.
Lyzl:
Design/Innovation: Initially I was going to do both sides but it's simpler if I do them together. Thsi flip card is great for EDh..and that's about it, by it's self it'sRB is too slow for the 3 damage/blockers it provides and the UG is just kind of wierd but i can see how you could use it to your advantage if you timed it right. It's creative and different but it's spread a little to thin to be at home in a 60 card deck. Greta for EDh but very limited else where.
Top 3:
1.Hyral
2.MagicProfessor28
3.The Most Curious Thing
HM: Lanxal
The Anabyn
Stay Hungry My Friends....
WhisperedThunder - Had a good chuckle at this one. Not a big fan of coin flips though.
Eventide Sojourner - Another pretty basic idea and with some great potential.
shadowfuryix - I feel the flavors off a bit on this one. Flotsam strikes me more as a destroy an artifact effect where jetsam seems more like a discard a card (or more).
yarn - nice spin on the words with some decently powered abilities.
PsiJet - Nice kicker effects while still staying out of micro text range.
queensauce - Not quite sure I either see or know the phrase but this card seems very limited. Most times you'd be using Death and there are other cards that I'd prefer to use.
Random Nation - Well balanced effects that represent their individual cards nicely.
Top 3:
1.Psijet
2.Yarn
3.Eventide Sojourner
^ Done by ME! (My first banner)
1. Design a new Ravnica mechanic for one of the old guilds and make a card around it.
2.Design a mono-colored card using two Ravnica mechanics that both come from the color you're using.
3. Blow up a land.
Winner is Judge Wins:
1 2 3 4 5
Crustacean Crusader (Up//Down): I think that Up is a little bit too weak considering jump effects are usually not that great even at instant speed, but I think that Down is pretty powerful. It feels a little bit unsatisfying that since neither side gets to be an instant you can't counter Up with Down, but that's not your fault so I feel bad about dwelling on that. Overall I like that you have very elegant spells on both halves that don't just do colour shifted versions of the same thing.
Whispered Thunder (Bangers//Mash): I just really don't like that the tokens not only have a tap ability but one that involves flipping a coin and sacrificing them. I don't quite get the connection between the name bangers and the mechanics of suicidal goblin tunnelers either. Mash is a reasonable removal card, though could probably be cheaper since it is both sorcery speed and requires you to have a board position. Overall I feel like the Bangers half of the card drags the whole design down because of it's unecessary complexity and ungrokableness of it's flavour.
Eventide Sojourner (High//Mighty): I almost love this card. I like that it's elegant, easy to grok, does things that are on colour and that you genuinely want to do. I love that the name is perfect for a mono-blue and monogreen split card. What stops me from loving it is that it's not really a split card. It feels more like a hybrid card to me, since both halves essentially do the same thing (evasion for your whole team, despite providing differing kinds). I'd love to see mighty be more opposed, for example 'Creatures you control gain +2/+2' or something along those lines. As it is I'm sad that the halves are so similar in function.
ShadowFuryIX (Flotsam//Jetsam): This card was really hard for me to evaluate, since both halves are entirely dependent on the cards they are around. By itself neither side does anything particularly interesting, unfortunately. I quite like the name, and both halves have a set of interesting 'what if' cases to them, but I'm really on the fence about it as a whole because they're just so ambiguous in what they actually do.
Yarn (Left//Right): I actually like this spell. I just don't like the name or flavour text on the right half. I feel like the mechanics on the cards are just randomly there with no idea what the card is supposed to be doing in the fiction. I'd love to see some awesome name/flavour that made it come together, but I still like the simplicity of the card regardless.
PsiJet (Actions//Words): I read this twice before realizing that it not only contained Kicker, but Scry. I read this card a third time before realizing that words doesn't draw you a card. I honestly think this card would be my favourite in the homegroup if it wasn't for the deluge of keywords it throws at you. I feel like 3 mana for a sorcery speed scry with no draw is really blatantly overcosted, and there's no reason that the card couldn't have dropped one or both of the keyword mechanics and kept (nearly) the same gameplay. Again, if this was a bit less convoluted I'd really really like it. The problem with the design is that it has an insanely large decision tree (which half? Is it kicked? What do I do with the cards that I am scrying? What are my chances on hitting a 2 cost spell if I toss all the cards on the bottom and pull a random one off the top,) and yet none of the decisions on it are particularly meaningful. I don't think kicker adds anything to the card as there is almost no reason to ever cast Words without kicker, and action being a sorcery makes first strike usually irrelevant in terms of how the card plays.
Random_Nation (Heroes//Villains): I sort of fell the same way I felt about High//Mighty here. Heroes and Villains have very very similar effects, at a similar cost. They almost feel like colour shifted versions of themselves. What I like here however, is that one half gives evasion, but kills all 1/1 tokens you might have, whereas the other half forces your opponent to trade with tokens in a similar circumstance. You get my vote for best in the home group because your card is elegant, flavourful, and has meaningful decisions involved.
Top 3:
1. Random_Nation (Heroes//Villains)
2. Crustacean Crusader (Up//Down)
3. ShadowFuryIX (Flotsam//Jetsam)
So my choices might seem a bit weird. Basically I chose the cards I did because they were simple enough to be realistic as split cards, had a real and meaningful decision between which side is useful at any given time, or which side you might want in your deck, and did not muck up their design with a bunch of extraneous or confusing text. my final decisions were based on which cards I thought would be the most satisfying and fun to play with, which is why Flotsam//Jetsam got the nod for 3rd, as it's potential is very high for fun, but it also could be very out of place. I like heroes//villains especially for it's nuanced play and having interesting applications with different deck types or even different draws in the same deck, as well as it's engaging name and appropriate flavour.
Vertain: The abilities are somewhat unique, but seem fairly odd and limited. I can't really get behind regenerate on a sorcery, and Downfall is too restrictive to be very useful. I'm not very fond of the name, either: split names should just flow and roll off the tongue, but I feel that this one kind of stumbles. Too many uneven syllables. I would have have liked something like "Rally//Route" more.
Æthermage: There are a few minor wording issues (battlefield vs. play), but that's no big deal. The effects seem to fit well enough, and its fairly flavorful. I can't really say a fan of the names, though. The contrast is interesting, but it feels awkward and doesn't flow well. I would have liked something like "Natural Birth//Unnatural Death" a lot more. Still wordy for a split card, though.
Krey: The name's pretty fair, though it should be "Responsibility". The wording is a bit off. Abilities are decent, but simple, though I think Responsibility could have had a more flavorful effect. Damage prevention is odd on a sorcery, too. Cost seems a bit off: Power seems a bit low, compared to Overrun, while Responsibility could just cost XW.
Koopa: Name's pretty good, though the effects could have fit together a little more flavorfully, just for fun (being able to find the lost card would be neat). Fairly simple and smooth, nonetheless... if a tad stale. Not bad, overall.
yewlas: Even though it works mechanically, I can't get over the name. It flows well, yes... but it's just too silly. The effects are fair, but admittedly a bit boring and simple. Name is what really kills it for me, sorry.
Socrates: Really like the name, really like the flavor, love Pride especially. I kind of feel that Joy should cost a bit more, but other than that I can't see any other problems. Definitely one of my favorites from this batch.
Mitt Romney: If this had a better name, I'd be much more willing to get behind it; the abilities are pretty decent, and I like Tyler Too's effect, but I'm just not into the name or the flavor. If you had to keep it in the political vein, I would have much rather seen something like "Tax//Spend".
Cypher28: I rather like Deflate, but not so much Sweeping Doubts. It costs too much, and the wording is a bit off. Not sold on the name, either: "Deflate and Sweeping Doubts" just sounds odd and nonsensical. Something a bit sillier, like "Pop//Deflate" would have been more interesting for me, I think.
TheMallen: I love effects like Toil, and Trouble is pretty good as well. Four colors is a bit iffy, but overall I still like it. I definitely like the name, so you get a few points for that too.
1. Socrates
2. TheMallen
3. Koopa
Æthermage - I love the parallel structure of this card. Great design, a perfect b/g split card.
Krey - I think the "responsibility" side is a bit out of place, that type of effect usually lasts until end of turn and is at instant speed. The "power" side is really sweet however, this is a terrific Overrun variant that rewards green players for big mana, good job.
Koopa - The name is funny, the effects are balanced and this is almost perfectly costed. This split card would certainly see a lot of play, terrific design.
Yewlas - Oh god not that song... anyways onto the card, this is costed about right, and is everything we are looking for in a split card: effects that aren't always useful on their own, but together create the flexibility to give you an edge. Very nice.
Socrates - I love your dual meaning of the word "pride" here. That said, this is pretty cool, its like Ajani in sorcery form. And everybody loves Ajani. Also, great limited card.
Mitt Romney - Is it just a coincidence that you costed the red half higher than the blue half?
Cypher28 - Oh wow really cool effects. I love how one is supercheap and the other is really expensive, so this card will always be relavent in the early or late game.
TheMallen - Haha that name made me laugh. A 4-color split card is a really unique idea and I think you executed it pretty well. I think the "trouble" half is a litte undercosted though, considering Blightning. But you make up for it with goat tokens. I love goat tokens!
1. Koopa
2. Yewlas
3. Æthermage
In Detention:
CrustaceanCrusader
Icarael
Profani
Polendino
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
1. MagicProf
2. Lanxal
3. Profan