In the first term, you'll learn how to design simple spells that require concentration - and how to adjust spells based on the available mana. Your final exam is to prove that you've mastered this.
Challenge: An uncommon split card, both sides of which are sorceries.
Round 1 entries are due at 11pm Pacific, Friday, August 3rd.
Round 1 critiques are due at 11pm Pacific, Monday, August 6th.
Do not submit critiques until pairings have been set.
Later tonight I'll update this to include handy links to everyone's card for this round, like I did in April.
The Card Creation League is a monthly contest in which players compete over seven rounds. Each month has an overall theme and/or story, determined by that month's host.
Each round, the host will assign a card creation task to the players. This task may vary between teams or players.
The first three rounds are open to everyone who joined in the sign-up thread, which will be posted near the end of the previous month. After these rounds, the Top 8 players will move on to three single elimination rounds to determine a winner.
Rounds usually last three to four days for submissions and about two days for critiques, but the host has final say in making the schedule.
For the first three rounds, players are divided into teams. Four teams is standard, but there may be more or less depending on the number of players. Each team will review another team's cards during the critique period of that round.
Each player must submit a Top 3 ranking for the team he or she critiques at the end of each round. Each 1st place is worth 3 points, 2nd place 2 points, and 3rd place 1 point.
Additionally, each player can receive 2 bonus points per round. One point is awarded for posting a Top 3, and one point for providing critiques for that team's cards.
Suggested areas to critique include creativity, balance, printability, and relation to the overall theme or that player's previous cards.
Players who do not post a card or a Top 3 will be put on "probation." Top 3 violations for a round can be removed by posting or PMing the host with your Top 3 before the end of the next round. Any player that would receive a second violation is disqualified from further competition that month.
At the end of the first three rounds, the Top 8 players will be selected by points (usually the top 2 from each team). In the case of ties, there may be more than 8 players advancing. The host will determine matchups for single elimination. At the end of each elimination round, remaining players not in that matchup will choose a winner to advance. The host will break any ties.
The final round is determined by public poll.
Eight rounds instead of seven this time! We'll cut to top 16 after Round 3 - the top four from each team, rather than the top two.
Starting with the Top 16 round, the remaining rounds of the month will be single-elimination rather than "rank your top 3 out of everyone". If you're still in at this point, you'll rank each pairing's winner (1-7 in T16, 1-3 in T8; not necessary in T4/finals) as well as stating who wins each pairing.
Prior to Top 8, players have a chance of getting a total of 100 points toward their score each Scoring Round. Scores for each Round are determined by the following equation:
Total points of Player A in round N = 100 * X/Y, where:
X = Total number of Scoring Points (Judge Points + Additional Points from Top 3 & Critiques)
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
3 points are given for a First Place Top 3 finish, 2 points for a Second Place, and 1 point for a Third Place. 1 additional point is awarded if a Top 3 is submitted. 1 additional point is awarded if Critiques are given for all entries to be judged.
This way the grading is more streamlined in the fact that all rounds prior to Top 8 are graded equally, and there is no handicap for any team that has fewer judges.
Each player accumulates points from each Scoring Round until the end of Round 3.
In keeping with the "school" theme, scores are redone on a curve. As a result, Y is instead the highest X value before the Top3/crits points.
Deflate 1WB
Sorcery {U}
Tap target creature. It's controller loses life equal to it’s toughness.
// Sweeping Doubts 5WB
Sorcery {U}
Target player loses life equal to the power of target untapped creature he or she controls unless he or she taps it. Repeat this process for each other untapped creature he or she controls.
1. Design a new Ravnica mechanic for one of the old guilds and make a card around it.
2.Design a mono-colored card using two Ravnica mechanics that both come from the color you're using.
3. Blow up a land.
Winner is Judge Wins: 12345
Not last minuting homework for once as usual.
I bet the next assignment is a rare.
==
Previously:
Round 0: ConjureWU
Instant (C)
Put a 1/1 white Bird creature token with flying into the battlefield.
Draw a card. "Hey look there and—What's this bird doing in my hat?"
==
Homeroom 3A represent!
in keeping with the theme:
Left3W
Sorcery (U)
Exile target creature. "I swear he was here last lesson..."
// Right1G
Sorcery (U)
Other spells you control can't be countered by spells or abilities this turn. "Told you so."
Pride3W
Sorcery (U)
Put two white 2/2 Cat creature tokens onto the battlefield.
// Joy3W
Sorcery (U)
You gain 2 life for each creature you control.
Put a +1/+1 counter on each creature you control.
Fiery Fist1R
Instant (C)
Fiery Fist deals 4 damage to target creature.
Magetouch R(If a creature you control would deal combat damage to a player, you may cast this for its magetouch cost instead.)
SexyG
Sorcery (U)
Target creature must be blocked this turn if able. Girl look at that body.
I Know It3U
Sorcery (U)
Draw two cards. Ahhh...
I need to really, seriously think about whether this is a joke entry or a real one.
Sense1U
Sorcery (U)
Look at target player's hand.
Draw a card.
// Sensibility4W
Sorcery (U)
Gain 1 life for each creature target opponent controls.
During that player's next turn, creatures he or she controls cannot attack you.
Ferreting with AbandonRR
Instant (C)
Target player draws two cards, then discards two cards at random. Hellbent - If you have no cards in hand, instead that player draws two cards, then discards a card at random.
Breaking the rules and cramming flavor text onto a split card~
Angelic Whisper 1W Instant (C) Target creature gets +0/+3 until end of turn. Then you gain life equal to that creature's toughness. "Raise your shield, fairest of knights; I shall see you through these dark plights. Hear my blessing, savior of all; With my power you will not fall..."
Heart3W Sorcery (U) Put a +1/+1 counter on target creature for each other creature you control. "...Look upon the wearied masses: Unto you their fate now passes..."
//
Soul 1WW Sorcery (U) Put three 0/X white Spirit creature tokens with defender onto the battlefield, where X is target creature's toughness. "...Shall you save them, or condemn them? Strength of spirit can protect them..."
Tippecanoe3R
Sorcery (U)
Creatures you control get +1/+0 and gain first strike until end of turn.
// Tyler Too2U
Sorcery (U)
Put a token that's as a copy of any creature on the battlefield, except that it's 1/1.
Flavor: Tippecanoe referred to Harrison's military victory over a group of Shawnee Indians at a river in Indiana called Tippecanoe in 1811.
Tyler Too refers to John Tyler, who was Harrison's vice president. He is inferior to the president, which is why he's 1/1.
Through Hell1W
Sorcery (U)
If target permanent you own would be put into your graveyard from the battlefield this turn, return it to your hand instead. Rushed back to life in a wave of glory.
/// High Water1U
Sorcery (U)
Whenever a creature without flying blocks this turn, return it to its owner's hand. Washed off the earth by a wave of water.
Instinctive Response1(U/G)
Instant (C)
Target permanent gains hexproof until end of turn.
Draw a card.
Come1G
Sorcery (U)
Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest of the revealed cards into your graveyard.
// Go3U
Sorcery (U)
Put target creature on the top or bottom of its owner's library.
PowerX2G
Sorcery (U)
Until end of turn creatures you control gains trample and +X/+X.
---------------- ResponsabilityX1W
Sorcery (U)
Prevent the next X damage to you or target creature you control.
Armed1RR
Sorcery (U)
Until end of turn, creatures you control gain "T: This creature deals 1 damage to target creature or player."
// Dangerous1B
Sorcery (U)
Target creature gains deathtouch until end of turn and must be blocked this turn if able.
Draw a card.
Hoot2WW
Sorcery (U)
Put three 1/1 white Bird creature tokens with flying onto the battlefield.
// Holler2RR
Sorcery (U)
Creatures you control get +2/+0 and gain haste until end of turn.
Top 3:
3) Ninja Caterpie
2) Jimmy Groove
1) Gerrard's Mom
Down3BB
Sorcery {U}
Destroy target non-black non-artifact creature, its controller loses life equal to its power.
// OutxxUU
Sorcery {U}
Return up to X target creatures to there owners hands.
In the first term, you'll learn how to design simple spells that require concentration - and how to adjust spells based on the available mana. Your final exam is to prove that you've mastered this.
Round 1 entries are due at 11pm Pacific, Friday, August 3rd.
Round 1 critiques are due at 11pm Pacific, Monday, August 6th.
Do not submit critiques until pairings have been set.
WhisperedThunder R1
Eventide Sojourner R1
Trabant777
R1(drop)shadowfuryix R1
yarn R1
PsiJet R1
queensauce R1
Random_Nation R1
Atogaholic R1
Gerrard's Mom R1
Rimeshade R1
Ninja Caterpie R1
Cythare R1
Achren R1
Jimmy Groove R1
Polendino R1
Hyral R1
Lanxal R1
The Most Curious Thing R1
MagicProfessor28 R1
Profani R1
Rithaniel R1
ced395
R1(no entry)Lyzl R1
Æthermage R1
Krey R1
Koopa R1
yewlas R1
Socrates R1
Mitt Romney R1
Cypher28 R1
TheMallen R1
3A critiques 5A
5A critiques 9A
9A critiques 11A
11A critiques 3A
Later tonight I'll update this to include handy links to everyone's card for this round, like I did in April.
Y = Total number of Possible Points (3 * Number of Judges + Additional Points)
In keeping with the "school" theme, scores are redone on a curve. As a result, Y is instead the highest X value before the Top3/crits points.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Sorcery {U}
Tap target creature. It's controller loses life equal to it’s toughness.
//
Sweeping Doubts 5WB
Sorcery {U}
Target player loses life equal to the power of target untapped creature he or she controls unless he or she taps it. Repeat this process for each other untapped creature he or she controls.
^ Done by ME! (My first banner)
1. Design a new Ravnica mechanic for one of the old guilds and make a card around it.
2.Design a mono-colored card using two Ravnica mechanics that both come from the color you're using.
3. Blow up a land.
Winner is Judge Wins:
1 2 3 4 5
for onceas usual.I bet the next assignment is a rare.
==
Previously:
Round 0:
Conjure WU
Instant (C)
Put a 1/1 white Bird creature token with flying into the battlefield.
Draw a card.
"Hey look there and—What's this bird doing in my hat?"
==
Homeroom 3A represent!
in keeping with the theme:
Left 3W
Sorcery (U)
Exile target creature.
"I swear he was here last lesson..."
//
Right 1G
Sorcery (U)
Other spells you control can't be countered by spells or abilities this turn.
"Told you so."
Pride 3W
Sorcery (U)
Put two white 2/2 Cat creature tokens onto the battlefield.
//
Joy 3W
Sorcery (U)
You gain 2 life for each creature you control.
Put a +1/+1 counter on each creature you control.
Fiery Fist 1R
Instant (C)
Fiery Fist deals 4 damage to target creature.
Magetouch R (If a creature you control would deal combat damage to a player, you may cast this for its magetouch cost instead.)
Sorcery (U)
Target creature must be blocked this turn if able.
Girl look at that body.
Sorcery (U)
Draw two cards.
Ahhh...
Mechanic Creator's Contest III- Winner
[Clan Flamingo]
Will 2W
Sorcery (U)
Put three +1/+1 counters on target creature.
//
Grace 2W
Sorcery (U)
Target player gains 5 life.
Draw a card.
Homeroom 9A
Sense 1U
Sorcery (U)
Look at target player's hand.
Draw a card.
//
Sensibility 4W
Sorcery (U)
Gain 1 life for each creature target opponent controls.
During that player's next turn, creatures he or she controls cannot attack you.
Ferreting with Abandon RR
Instant (C)
Target player draws two cards, then discards two cards at random.
Hellbent - If you have no cards in hand, instead that player draws two cards, then discards a card at random.
Draft my cube! (630 cards)
Instant (C)
Target creature gets +0/+3 until end of turn. Then you gain life equal to that creature's toughness.
"Raise your shield, fairest of knights; I shall see you through these dark plights. Hear my blessing, savior of all; With my power you will not fall..."
Sorcery (U)
Put a +1/+1 counter on target creature for each other creature you control.
"...Look upon the wearied masses: Unto you their fate now passes..."
//
Soul 1WW
Sorcery (U)
Put three 0/X white Spirit creature tokens with defender onto the battlefield, where X is target creature's toughness.
"...Shall you save them, or condemn them? Strength of spirit can protect them..."
Sorcery (U)
Creatures you control get +1/+0 and gain first strike until end of turn.
//
Tyler Too 2U
Sorcery (U)
Put a token that's as a copy of any creature on the battlefield, except that it's 1/1.
Flavor: Tippecanoe referred to Harrison's military victory over a group of Shawnee Indians at a river in Indiana called Tippecanoe in 1811.
Tyler Too refers to John Tyler, who was Harrison's vice president. He is inferior to the president, which is why he's 1/1.
Live 2G
Sorcery {U}
For each creature that died this turn put a 0/1 green plant creature token onto the battlefield.
/////////////
Learn 1U
Sorcery {U}
Look at the top five cards of your library, then put them back in any order.
Draw a card.
Sparkdust R
Instant (C)
Sparkdust deals 1 damage to target creature or player and 1 damage to another target creature or player.
Sorcery (U)
Up to two target creatures can't block this turn.
//
No Bite 2W
Sorcery (U)
Target creature becomes 0/1 and loses all abilities until end of turn.
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
Sorcery (U)
If target permanent you own would be put into your graveyard from the battlefield this turn, return it to your hand instead.
Rushed back to life in a wave of glory.
///
High Water 1U
Sorcery (U)
Whenever a creature without flying blocks this turn, return it to its owner's hand.
Washed off the earth by a wave of water.
Instant (C)
Target permanent gains hexproof until end of turn.
Draw a card.
Sorcery (U)
Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest of the revealed cards into your graveyard.
//
Go 3U
Sorcery (U)
Put target creature on the top or bottom of its owner's library.
Power X2G
Sorcery (U)
Until end of turn creatures you control gains trample and +X/+X.
----------------
Responsability X1W
Sorcery (U)
Prevent the next X damage to you or target creature you control.
Level 1 Judge
Homeroom 3A
High :1mana::symu:
Sorcery {U}
Creatures you control gain flying until end of turn.
//
Mighty :1mana::symg:
Sorcery {U}
Creatures you control gain trample until end of turn.
Armed 1RR
Sorcery (U)
Until end of turn, creatures you control gain "T: This creature deals 1 damage to target creature or player."
//
Dangerous 1B
Sorcery (U)
Target creature gains deathtouch until end of turn and must be blocked this turn if able.
Draw a card.
Hoot 2WW
Sorcery (U)
Put three 1/1 white Bird creature tokens with flying onto the battlefield.
//
Holler 2RR
Sorcery (U)
Creatures you control get +2/+0 and gain haste until end of turn.
Top 3:
3) Ninja Caterpie
2) Jimmy Groove
1) Gerrard's Mom
----------------------------
Club Flamingo Wins: 10
----------------------------
EDH Decks
BG Vicious Varolz | RW Jor Kadeen, the Mean Machine | RG Atarka: Muh_Dragons.dec (WIP) | WU Brago, Blink Eternal (WIP)
----------------------------
Round 0
Down 3BB
Sorcery {U}
Destroy target non-black non-artifact creature, its controller loses life equal to its power.
//
Out xxUU
Sorcery {U}
Return up to X target creatures to there owners hands.
Artist: //gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&artist=[%22Daniel%20Ljunggren%22">"]Daniel Ljunggren
Rock 2RR
Sorcery (U)
Destroy target artifact or land.
//
Roll 1RR
Sorcery (U)
Roll deals 2 damage to each creature.
You got 99 attackers but I'm blocking with 1.
The Winner is Judge | 7
This Winner is Also Judge | 6
Club Flamingo | Lots