How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. If you notice that you've only voted for one person, include your second vote in your post.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the rest of the month. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread.)
Note of the Day
It's a bit warm today, and my cats aren't enjoying the attempt to cool off right now.
Hivebane Ostrich3WW
Creature - Bird (C)
Vigilance, first strike Its powerful legs are designed for three things: kicking open hives, holding slivers down for easier eating, and running from swarms.
3/2
Alya, Inspirational Hero1WW
Legendary Creature - Human Soldier (R)
First Strike
Creatures with soulbond can pair with an additional creature. “Rally together men and fight off this unholy scourge!” —Alya, Inspirational Hero
2/2
Devilish Tutor1R
Sorcery (U)
Choose a card type at random. You may search your library for a card of the chosen type. If you do, reveal that card and put it into your hand, then shuffle your library.
Void Tethers1WU
Enchantment (R)
When Void Tethers enters the battlefield, exile target creature.
When Void Tethers leaves the battlefield, return the exiled card to the battlefield under your control.
Consilium Sentinel4WW
Creature- Sphinx (R)
Flying
If a card would be revealed from anywhere, instead it isn’t. “It’d be easier to get a sphinx to spill its secrets.”
— Gutterwall expression meaning “impossible”
4/5
Den-Mother's Flunky2R
Creature - Goblin (U)
When Den-Mother's Flunky enters the battlefield, you may search your library for a card with converted mana cost R, reveal it, and put it into your hand. If you do, shuffle your library.
2/1
Urstang Stallion2B
Creature - Nightmare U
Other Nightmare creatures you control get +1/+0. 1B, Sacrifice a Nightmare creature: You gain life equal to the sacrificed creature's power. "I've seen the Urstang pass by!"
—Asig Yeato, mad woman
2/2
Protector's HaloW
Enchantment — Aura U
Enchant creature
Enchanted creature has flying and “whenever this creature attacks and isn’t blocked, prevent the next X damage that would be dealt to you during next turn by sources defending player controls, were X is the enchanted creature’s power.”
When enchanted creature dies, return Protector’s halo to its owner’s hand.
Blade of Ages1
Artifact - Equipment
Equipped creature gets +3/+3.
Whenever equipped creature deals combat damage to a player, put a charge counter on Blade of Ages. Blade of Ages costs 1 less to equip for each charge counter on it.
Equip 5
Put all creatures with converted mana cost X or less on the top of their owners' libraries, where X is the number of creatures on the battlefield. Then each player puts the top X cards of his or her library into his or her graveyard.
Search target opponent’s library for a creature card and put that card onto the battlefield under your control. Then that player shuffles his or her library.
Don’t play me like a fool. ‘Cuz that ain’t cool. —Riskay expression meaning “Let me smell yo’ deck.”
Knowledge Vault1UU
Artifact (R)
At the beginning of each player's upkeep, that player looks at the top three cards of his or her library. He or she puts one of those cards into his or her hand, then puts the rest on the bottom of his or her library in any order.
Master of Disguise2U
Creature - Human Shapeshifter (R)
Whenever Master of Disguise becomes equipped, you may have it become a copy of another target creature for as long as it's equipped.
2/2
Pillarmarked Steppe
Land - Plains (R)
Pillarmarked Steppe enters the battlefield tapped with four pillar counters.
Whenever you tap Pillarmarked Steppe for mana, put a pillar counter on it. This ability can't cause the number of pillar counters on Pillarmarked Steppe to be more than seven. 3WW: Transform Pillarmarked Steppe. Steppe Lindwyrm
• Creature - Dragon (R)
Vigilance, trample
Steppe Lindwyrm's power and toughness are equal to the number of pillar counters on it.
At the beginning of your upkeep, remove a pillar counter from Steppe Lindwyrm.
When Steppe Lindwyrm dies, if had no pillar counters on it, return it to the battlefield.
*/*
Roilsong2UU
Instant (U)
For each permanent type, return up to one target permanent of that type to its owner's hand. (The permanent types are artifact, creature, enchantment, land and planeswalker.)
Weehigh LieutenantWW
Creature – Human Soldier (R)
Other Human creatures you control get +1/+1 and have minimize. (They can’t be blocked by creatures with greater power.)
2/2
Shifting Thoughtform4U
Creature- Shapeshifter (R)
When you cast Shifting Thoughtform, target player reveals his or her hand. You choose a creature card from it. Shifting Thoughtform enters the battlefield as a copy of that creature. "Do not be afraid. It is only attempting to mimic your memories."
- Darnal Tariq
0/0
Bipolar InculusUR
Creature - Homunculus U
Tap an untapped Homunculus you control: Switch Bipolar Inculus's power and toughness until end of turn. "I do not understand. It is capable of both deep emotion and advanced thought. Yet, try as I might, it seems incapable of both at the same time."
—Eyn, the Last Sentient, research notes.
1/4
Dimir Impostor :3mana::symbu::symbu::symbu:
Creature — Shapeshifter Assassin R
If Dimir Impostor would enter the battlefield, you may search target opponent's library for a creature card and exile it instead, then that player shuffles his or her library. If you do, Dimir Impostor enters the battlefield as a copy of that card.
Transmute :1mana::symbu::symbu:
0/0
Baron of the Damned :2mana::symb::symb:
Planeswalker - Baron (M)
+1: Put a -1/-1 counter on target creature.
-2: Search your hand, graveyard, and/or library for a card named Sengir Vampire and put it onto the battlefield. If you search your library this way, shuffle it.
-5: You get an emblem with "Vampire spells you cast can't be countered by spells or abilities and vampire creatures you control are indestructible."
{3}
Skeletal Amalgamation1B
Creature - Skeleton Horror (C)
~ gets +1/+1 for each creature named ~ in your graveyard.
When ~ dies, you may search your library for a card named ~ and put it into your hand. If you do, shuffle your library.
1/1
Mastercrafter(R/W)(R/W)
Creature - Human Artificer (R)
Equipment spells you cast cost you 1 less to cast.
Equipments you control have "Equipped creature gets +1/+1."
2/2
Chaos Reflection2RR
Enchantment (R)
Whenever a player casts a spell, he or she flips a coin. If he or she wins the flip, that player may copy that spell, and may choose new targets for the copy. If he or she loses the flip, each opponent of that player may copy the spell, and may choose new targets for the copy.
How To Play
Rules
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread.)
Note of the Day
DCC July Scoreboard
MirrorEntity* 20 (+4)
UncleIstvan 20 (+4)
Rudyard 17 (+1)
Socrates 16 (+1)
Small Child* 13 (+3)
Atrius 10 (+1)
BladewingX 9 (+2)
Icarael 9
8buffalo 8 (+0)
CrazyMatt 8 (+2)
Koopa 8 (+3)
Punkrockanarchymagic 8 (+0)
BlackBull 7 (+4)
Rithaniel 6 (+1)
Emocakes* 5 (+1)
MDenham 5 (+1)
Link 4
MagicProfessor28 4 (+1)
Ninja Caterpie 4
swishh 4 (+1)
Whitemage57 4 (+0)
dwaynedu* 3
Pseudofate* 3
Von Kriplespac 3
Cythare 2 (+0)
Venser 2 (+2)
DeadlyVisage* 0
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Land - Plains (R)
Pillarmarked Steppe enters the battlefield tapped with four pillar counters.
Whenever you tap Pillarmarked Steppe for mana, put a pillar counter on it. This ability can't cause the number of pillar counters on Pillarmarked Steppe to be more than seven.
3WW: Transform Pillarmarked Steppe.
Steppe Lindwyrm
• Creature - Dragon (R)
Vigilance, trample
Steppe Lindwyrm's power and toughness are equal to the number of pillar counters on it.
At the beginning of your upkeep, remove a pillar counter from Steppe Lindwyrm.
When Steppe Lindwyrm dies, if had no pillar counters on it, return it to the battlefield.
*/*
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Instant (U)
For each permanent type, return up to one target permanent of that type to its owner's hand. (The permanent types are artifact, creature, enchantment, land and planeswalker.)
My Pauper Cube ♤ The Pauper Cube Thread Common Knowledge — 1 2
Enchantment — Aura {C}
Enchant Land
Enchanted land is a swamp.
Whenever enchanted land becomes tapped, its controller loses 2 life.
"The price is wrong, *****!" —Happy, to Bob Barker
Sig & Avvy by Disappointing Signets Inc.
CCC&G BRAGGING RIGHTS
Mafia Statistics
I collect pacifism: 228
Enchantment - Aura (U)
Enchant creature
You choose how enchanted creature attacks and blocks.
Weehigh Lieutenant WW
Creature – Human Soldier (R)
Other Human creatures you control get +1/+1 and have minimize. (They can’t be blocked by creatures with greater power.)
2/2
Creature- Shapeshifter (R)
When you cast Shifting Thoughtform, target player reveals his or her hand. You choose a creature card from it. Shifting Thoughtform enters the battlefield as a copy of that creature.
"Do not be afraid. It is only attempting to mimic your memories."
- Darnal Tariq
0/0
----------------------------
Club Flamingo Wins: 10
----------------------------
EDH Decks
BG Vicious Varolz | RW Jor Kadeen, the Mean Machine | RG Atarka: Muh_Dragons.dec (WIP) | WU Brago, Blink Eternal (WIP)
----------------------------
Creature - Homunculus U
Tap an untapped Homunculus you control: Switch Bipolar Inculus's power and toughness until end of turn.
"I do not understand. It is capable of both deep emotion and advanced thought. Yet, try as I might, it seems incapable of both at the same time."
—Eyn, the Last Sentient, research notes.
1/4
Sorcery (U)
Target player discards two cards at random. Crisis Delirium deals 3 damage to that player.
Creature — Shapeshifter Assassin R
If Dimir Impostor would enter the battlefield, you may search target opponent's library for a creature card and exile it instead, then that player shuffles his or her library. If you do, Dimir Impostor enters the battlefield as a copy of that card.
Transmute :1mana::symbu::symbu:
0/0
Planeswalker - Baron (M)
+1: Put a -1/-1 counter on target creature.
-2: Search your hand, graveyard, and/or library for a card named Sengir Vampire and put it onto the battlefield. If you search your library this way, shuffle it.
-5: You get an emblem with "Vampire spells you cast can't be countered by spells or abilities and vampire creatures you control are indestructible."
{3}
Creature - Skeleton Horror (C)
~ gets +1/+1 for each creature named ~ in your graveyard.
When ~ dies, you may search your library for a card named ~ and put it into your hand. If you do, shuffle your library.
1/1
Creature - Human Artificer (R)
Equipment spells you cast cost you 1 less to cast.
Equipments you control have "Equipped creature gets +1/+1."
2/2
Enchantment (R)
Whenever a player casts a spell, he or she flips a coin. If he or she wins the flip, that player may copy that spell, and may choose new targets for the copy. If he or she loses the flip, each opponent of that player may copy the spell, and may choose new targets for the copy.
Cockatrice is still going strong over at http://www.woogerworks.com[/B]
Ghostly Battlefield
The Winner is Judge [2]
Chasay, Caller of Fire
Skaab Corpse Looter
[B]This Winner is also Judge [0]