How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. If you notice that you've only voted for one person, include your second vote in your post.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the rest of the month. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread.)
Note of the Day
Two more cards left to decide the winner, and it's coming right down to the wire here.
Gambler's Bluffs
Land (R)
Gambler's Bluffs enters the battlefield tapped.
Whenever you win a coin flip, untap Gambler's Bluffs. T: Add R to your mana pool.
Scaling Bolt1R
Instant (C)
Scaling Bolt deals X damage to target creature or player, where X is the number of different converted mana costs among nonland permanents on the battlefield.
Serve the Bait :2mana::symg::symg:
Sorcery R
Sacrifice each creature you control that entered the battlefield this turn. For each creature put into a graveyard this way, put a 6/6 green Wurm creature token onto the battlefield. To be a good beastmaster implies to be a great fisher.
Treacherous Crossroads
Land - Ruin (U)
Sacrifice a creature, :symtap:: Add to your mana pool. The many buildings that one lined the roads since cause hazard to unwary travellers.
Creature- Zombie Beast (U)
Whenever Cemetery Delver attacks, sacrifice it. It deals damage equal to its power to the defending player. Return it to the battlefield tapped at end of turn.
Reckless Revenge2BRG
Sorcery (R)
Return target instant or sorcery spell with X in it’s mana cost from your graveyard to your hand. Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add 1 to your mana pool.
Arcane Lamp3
Artifact (R) Imprint When Arcane Lamp enters the battlefield, exile all creatures you control.
:symtap:: Put a creature card exiled with Arcane Lamp onto the battlefield.
Divide the Spoils2RR
Sorcery {U}
X is the amount of combat damage dealt to target opponent this turn as you cast Divide the Spoils.
Distribute X +1/+1 counters among any number of target creatures.
Broken Valley
Land - Mountain Forest (R) (:symtap:: Add or to your mana pool.)
If you spend a mana produced by Broken Valley to cast a red or green spell, you lose 1 life.
Leadmoon's Rise1WB
Instant (R)
The next time a creature would enter or leave the battlefield this turn, instead it doesn't. (If a creature can't enter the battlefield from the stack, it's put into its owner's graveyard.) The first of the four moons, with its dull grey surface, evokes the stability of lead.
Ravages of Time1UU
Enchantment (R)
Whenever a creature with vanishing attacks you, remove a time counter from it.
Whenever a creature without vanishing attacks you, put three time counters on it. If you do, that creature gains vanishing.
Courageous Archaeologist1G
Creature - Human Ally (U)
Soulbond
As long as Courageous Archaeologist is paired with another creature, Courageous Archaeologist and the paired creature have protection from lands. In a world covered with fallen structure and unstable terrain, it's best to get guidance from those who have already crossed it.
1/1
Private Mod Note
():
Rollback Post to RevisionRollBack
Looking to start a clan for Zork fans, PM if interested.
Atrius' Posts1W
Instant
You win target thread. If you aren't Atrius, Atrius wins that thread instead. "Wait, can you actually win a thread?" - Atrius.
Illusionary Armies1URG
Instant {R}
For each attacking creature you control, put a token that's a copy of that creature onto the battlefield tapped and attacking. Exile all tokens created this way at end of combat.
Battlecast (If you cast this spell from your hand, exile it as it resolves. The next time you attack with one or more creatures, you may cast this card from exile without paying its mana cost.)
Mastermind1UU
Enchantment (R)
When Mastermind enters the battlefield, name three different nonland cards other than Mastermind.
At the beginning of each end step, if you've cast each of the named cards this turn, draw seven cards.
Creature- Sphinx Wizard (R)
Flying
Creatures you control have all activated abilities of Mind Melder and each other creature you control. 1, t: Tap or untap target creature you control.
Incrediquill3
Artifact (R) T: Draw a card, then exile a card from your hand for each charge counter on Incrediquill, then put a charge counter on Incrediquill.
How To Play
Rules
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread.)
Note of the Day
DCC June Scoreboard
swishh 66 (+2)
Socrates 65
BlackBull 62 (+1)
Von Kriplespac* 61 (+0)
void_nothing* 60
Rudyard 58
MDenham 59 (+2)
Punkrockanarchymagic* 50 (+3)
Koopa 44
PlanesJaywalker 44 (+0)
Icarael 39 (+5)
Atrius 36 (+3)
BladewingX 32 (+1)
Whitemage57 32
Prophylaxis 28
luminum can 23
SolInvictus 20
Tuss 18
Venser 17 (+5)
CrazyMatt* 10 (+2)
Jaxck* 8
themightymonarch* 6
Goblin Pile Shuffler 5
dwaynedu 3
hoyerhan* 3
KHANanaphone 3
Palochka* 3
IRranger 2
UncleIstvan 2
KoolKoal 1
Æthermage* 0
Cythare* 0
jwanders* 0
mikeg542* 0
ovid* 0
Pokemaster* 0
silence_dais* 0
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Instant (R)
The next time a creature would enter or leave the battlefield this turn, instead it doesn't. (If a creature can't enter the battlefield from the stack, it's put into its owner's graveyard.)
The first of the four moons, with its dull grey surface, evokes the stability of lead.
(Probably NSFW) So you may have heard I'm trying to write a TV series...
Most Nominated for Random Categories, 2013
Artifact (R)
Exalted
Whenever a creature you control attacks alone, prevent all combat damage that would be dealt to it this turn.
Enchantment (R)
Whenever a creature with vanishing attacks you, remove a time counter from it.
Whenever a creature without vanishing attacks you, put three time counters on it. If you do, that creature gains vanishing.
Creature - Human Ally (U)
Soulbond
As long as Courageous Archaeologist is paired with another creature, Courageous Archaeologist and the paired creature have protection from lands.
In a world covered with fallen structure and unstable terrain, it's best to get guidance from those who have already crossed it.
1/1
Atrius' Posts 1W
Instant
You win target thread. If you aren't Atrius, Atrius wins that thread instead.
"Wait, can you actually win a thread?" - Atrius.
Instant {R}
For each attacking creature you control, put a token that's a copy of that creature onto the battlefield tapped and attacking. Exile all tokens created this way at end of combat.
Battlecast (If you cast this spell from your hand, exile it as it resolves. The next time you attack with one or more creatures, you may cast this card from exile without paying its mana cost.)
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Club Flamingo Wins: 10
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EDH Decks
BG Vicious Varolz | RW Jor Kadeen, the Mean Machine | RG Atarka: Muh_Dragons.dec (WIP) | WU Brago, Blink Eternal (WIP)
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Enchantment (R)
When Mastermind enters the battlefield, name three different nonland cards other than Mastermind.
At the beginning of each end step, if you've cast each of the named cards this turn, draw seven cards.
Enchantment - Aura (M)
Vanishing 1
Enchant player
You control enchanted player.
Flying
Creatures you control have all activated abilities of Mind Melder and each other creature you control.
1, t: Tap or untap target creature you control.
Artifact (R)
T: Draw a card, then exile a card from your hand for each charge counter on Incrediquill, then put a charge counter on Incrediquill.
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