The idea behind this card is excellent, however something needs to be done about the drawing cards issue.
Think about what this does if it allows you to draw. It's late in the game and you are out of gas, and have 8 lands in play. You draw this off the top, play it, and pass the turn. Your next "turn" is as follows: untap pay 2 and draw, untap pay 4 and draw, untap pay 6 and draw, untap pay 8 and draw, untap sac Blooming , draw, and take the rest of your turn with your now overflowing hand.
This really isn't a problem. This is basically an instant speed Train of Thought. That would be a problem if it was blue, but it's not really. Instead of paying all the cost up front, you're paying 2 up front and hoping no one has a counter or disenchant.
I agree. My initial intent was for it to not draw cards but at the time I couldn't see a way around it (we only had ~ 2.5 days in the round). If I were to go back and fix it, I would probably do it like this:
Perpetual Blooming 1GG
Enchantment
Cumulative Upkeep G
During your draw step if you would draw a card, instead end the turn then take an extra turn ofter this one.
When ~'s cumulative upkeep cost is paid, end the turn and you take an extra turn after this one.
The second option of skipping your untap step is a really good one. It's the best at avoiding the problems inherent in this card, which is a dangerous combination. The fact that this is free in the end is absurd, especially if you find something else to do with your time and mana, like centaur glade or bringer of the green dawn. The thing is, even if you never use upkeep tricks, this is a card-drawing spell that costs you no mana to play besides GG. See frantic search (restricted in vintage) as a beginning for a possible template.
Frantic search was broken not because it was free card drawing but because - with lands that produced more than one mana - you could play a lot of spells. This card really isn't as broken as you make it out to be.
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This card is a little bit too insane with stuff that bounces permanents. I would definitely have added the clause " When Perpetual Blooming would leave play remove it from the game instead". Bounce effects allow you to fill your hand with a few cards, then repeat, untapping is just, well good, not broken, because generating tons of mana usually requires 2-3 cards, and as we all know a combo that requires 3-4 cards just to take infinite turns won't win you the game. But using bounce to net you 6-7 cards is just really good, even in standard.
But 2 cards shouldn't be able to get you infinite turns...
Are you talking about use with null profusion? If the draw step is skipped, you don't get the extra turns. So, tell me, what infinite turn combo are you speaking of?
I like this card idea, and I especially like the flavor text.
However, I think eliminating the card draw is vital, even if elegance must be sacrificed for wordiness (which isn't really necessary). After all, we don't need another potentially abusive cumulative upkeep card. (Think Power Conduit)
Elegant but broken. You play this with 2 mana out, its a free spell that gives you 1 card. You play it with 4 mana out, its a free spell that gives you 2 cards... etc, etc. And that doesn't even take into account the benefits from untapping Tims.
One possible fix would be it would be adding the line "When this is put into a graveyard from play, tap all of your lands." So that it is not free. The other fix is somehow eliminating the draw.
WOW. Awsome card, I hope your watching Wizards! Lol
MARO says he watches the boards often I hope he is telling the truth in this type of situation. What better way to get things sold make free submissions by fans into product and the same fan will buy cards or trade until they have a copy of the card they created just to show it off as well as others buying it for the same reason. (This happened to me personally with megaman 3 capcom had announced in a Gaming magazine {unsure which one at this point} that they were not going to create any more megaman games. This got me a little bit angry and I submitted a few characters and abilities to Capcom and the next thing you know I had a brand new copy of MM3 in my mailbox 2 Months before it was released. Thank You Capcom
Perpetual Blooming :1mana::symg::symg:
Enchantment
Cumulative Upkeep
Your opponent skips his or her turn.
During your draw step, put a card from your hand on top of your library and end the turn.
That would net you only one new card from your library, and would open space for powerful killer combos.
I think the card is much better and very well balanced as it is.
The card is just lovely, we should make a petition for Wizards to include the card in a future set, really, I haven't stumbled upon such an original and neat card for a long time. It really makes me want to play with the card.
It only looks like it would, but there isn't really a 2 card combo that could abuse it anymore than the original text could. 3 card combos will have a way to break this, but then, same goes for the original, so in truth there isn't much difference there. The only difference is that by seperating the clauses and adding the "put card on top of library" thing, all the sudden it's no longer a free CA engine and hand fixer, even with clockspinning. So all that's left is suspend and tapping stuff.
Just a little thought on this, to make it a little easier to understand:
(At first, I didn't think it would net you any cards since you end the turn on your draw step, and I could see a lot of players thinking that it did nothing...)
Perpetual Blooming GG
Enchantment (R)
Cumulative Upkeep 1G
At the end of your upkeep step, end the turn. Take another turn after this one.
Whenever Perpetual Blooming leaves play, draw a card for each upkeep counter on it.
Still nets the same amount of cards, and still has boomerang shenanigans for major card advantage.
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Except that you can't trigger things at the end of a phase. You could do it when the CU cost gets paid, but then not all upkeep triggers would necessarily go on the stack. The original is much better than this.
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When ~'s cumulative upkeep cost is paid, end the turn and you take an extra turn after this one.
Frantic search was broken not because it was free card drawing but because - with lands that produced more than one mana - you could play a lot of spells. This card really isn't as broken as you make it out to be.
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But 2 cards shouldn't be able to get you infinite turns...
Are you talking about use with null profusion? If the draw step is skipped, you don't get the extra turns. So, tell me, what infinite turn combo are you speaking of?
imo anyone who wants to "fix" it can just add a "when ~ leaves play tap all lands you control" line
This + Clockspinning + Tim = GG
Cool card. I like something fun and original. The card makes you think about what you can do with it with an ability that seems so unique. Good job!
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However, I think eliminating the card draw is vital, even if elegance must be sacrificed for wordiness (which isn't really necessary). After all, we don't need another potentially abusive cumulative upkeep card. (Think Power Conduit)
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Lol! You got it!
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One possible fix would be it would be adding the line "When this is put into a graveyard from play, tap all of your lands." So that it is not free. The other fix is somehow eliminating the draw.
Why not just put the nutty card in question in an Enduring Ideal Deck? it's ridiculously overpowered in a deck like that.:D
On the works:
Leyline Deck Wins:symbu:Null 'n Void:symbu:
Decks built:
:symg::symb::symr::symw::symu:ChangelingsUWRBG
:symru:16 land Ignite Memories Combo:symru:
:symbu:Hunted Singularity:symbu:
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MARO says he watches the boards often I hope he is telling the truth in this type of situation. What better way to get things sold make free submissions by fans into product and the same fan will buy cards or trade until they have a copy of the card they created just to show it off as well as others buying it for the same reason. (This happened to me personally with megaman 3 capcom had announced in a Gaming magazine {unsure which one at this point} that they were not going to create any more megaman games. This got me a little bit angry and I submitted a few characters and abilities to Capcom and the next thing you know I had a brand new copy of MM3 in my mailbox 2 Months before it was released. Thank You Capcom
could write it like this:
Perpetual Blooming :1mana::symg::symg:
Enchantment
Cumulative Upkeep
Your opponent skips his or her turn.
During your draw step, put a card from your hand on top of your library and end the turn.
It only looks like it would, but there isn't really a 2 card combo that could abuse it anymore than the original text could. 3 card combos will have a way to break this, but then, same goes for the original, so in truth there isn't much difference there. The only difference is that by seperating the clauses and adding the "put card on top of library" thing, all the sudden it's no longer a free CA engine and hand fixer, even with clockspinning. So all that's left is suspend and tapping stuff.
Hey, you! Yeah, you behind the computer screen! You're unconstitutional.
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Play IRC mafia. (/join #mafia)
Cumulative upkeep :symg:: Time walk?
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(At first, I didn't think it would net you any cards since you end the turn on your draw step, and I could see a lot of players thinking that it did nothing...)
Perpetual Blooming GG
Enchantment (R)
Cumulative Upkeep 1G
At the end of your upkeep step, end the turn. Take another turn after this one.
Whenever Perpetual Blooming leaves play, draw a card for each upkeep counter on it.
Still nets the same amount of cards, and still has boomerang shenanigans for major card advantage.
Hey, you! Yeah, you behind the computer screen! You're unconstitutional.
America == Velociraptor
Play IRC mafia. (/join #mafia)