Quote from bravelion83 »Yes! All good again in the standings!
Votes: Flatline, void_nothing
Refreshing Wind GU
Put a +1/+1 counter on target creature you control and untap it. That creature gains flying until end of turn.
A nice breeze can always lift you up.
Quote from Rudyard »netn10, void_nothing
damn, i missed a lot of days this month
Earthgrinder Engine 3
T, Sacrifice a land you control, put a charge counter on Earthgrinder Engine: Add C for each charge counter on Earthgrinder Engine.
Quote from DiscardUnearth »bravelion83, void_nothing
Inspiring Hero 2W
Creature - Human Soldier (U)
Whenever ~ blocks, target creature you control gains flying until the beginning of your next end step.
Quote from Flatline »Votes: void, bravelion
Volatile Force 2(R/G)(R/G)
Creature — Elemental (U)
Volatile Force gets +1/+1 for each untapped land you control.
(R/G): Volatile Force gains trample until end of turn.
Quote from netn10 »Votes: Flatline, Indighost
Destroy the City 2RRGG
Destroy the City can't be countered.
Destroy all artifacts, enchantments, nonbasic lands and creatures with flying.
"The city is our to take. All that is unnatural would be forgotten."
- Prayer to Ilharg
Quote from Indighost »VOIDNOTHING, FLINTLOCK
Mycelium Plague 1BB
Destroy all creatures with power or toughness 1 or less.
Quote from void_nothing »Votes: Flatline (I will usually vote for amass), Indighost
Waypoint Nishoba 3G
Creature - Cat Guardian (R)
Trample, protection from black
The power and toughness of creatures you control can't be reduced by spells or abilities your opponents control.
W, T: Another target creature gets +0/+7 until end of turn.