Quote from Rudyard » Phyrexian Editor, void_nothing
Eternal Banishment 2WW
If a creature would leave the battlefield, exile it instead.
Creature cards can't leave exile.
Quote from Flatline »Votes: void_nothing, Indighost
Infusion of Strength 1G
Proliferate (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Reinforce 1—G (G, Discard this card: Put a +1/+1 counter on target creature.)
Quote from Phyrexian Editor »Blackwaltz3, Indighost (I think it should just cost B though)
Crucible of the Wilds 1G
Whenever a creature you control fights, put a +1/+1 counter on it.
Whenever a creature you control dies after fighting this turn, create a green 0/1 Plant creature token.
Laurels for the victor, lilies for the fallen.
Quote from void_nothing »Votes: netn10, Phyrexian Editor
Adarkar Ice Fort SS
Snow Artifact (R)
Snow creatures get +2/+1 and have vigilance.
An imposing fence of permafrost and glinting light.
Quote from IcariiFA »bravelion83, void_nothing
Kingdom of the Wild 2GG
Creature spells you cast cost G less to cast for each creature you control.
The animals may not have built walls or amassed riches, but their jungle was a land that would outlast countless empires.
Quote from BlackWaltz3 »V: PhyrexianEditor, Flintlock
Spin Crafter 1U
Creature - Vedalken Artificer (U)
When Spin Crafter enters the battlefield create a 1/1 colorless Thopter artifact creature token with flying.
When Spin Crafter attacks it gets +1/+0 for each other flying artifact creature you control.
Quote from bravelion83 »Almost again! You gave an extra point to Rudyard and one less point to netn10. All the rest is right. Tables attached. (I'm really sorry to be the one who keeps pointing out mistakes. I'm not happy to be that guy. Well, at least if I ever host this again either here or on Nexus, I already have a good vote-counting system to use.)
Votes: Zemoo, Indighost
Honorable mention for netn10. I just voted for the more simple and elegant hybrid card between the two, but I also really like your one.
Selesnya Influence 3GW
When Selesnya Influence enters the battlefield, create a 3/3 green Centaur creature token.
Landfall — Whenever a land enters the battlefield under you control, populate. (Create a token that’s a copy of a creature token you control.)
“The more territory we control, the more people will feel the heartwarming embrace of Mat’Selesnya.”
—Niszka, Selesnya evangel
Quote from Flintlock »Votes: indighost, zemoo
Leyline Siphoner 2RB
Sacrifice a non-token land: Add C and create a basic Land token named 'Wastes' with 'T: Add C'.
Quote from netn10 »Votes: Indighost, BlackWaltz3
All snow permanents aren't snow until end of turn.
Draw a card.
Quote from DiscardUnearth »IcariiFA, Zemoo
Tale of Endless Summer G
Add one mana of any color.
Draw a card.
Recount 2 - 1G (You may cast this spell for its recount cost. If you do, put it in your library second from the top instead of your graveyard)
Quote from Indighost »ZEMOO, PHYREXIAN EDITOR
Storm-Rig Skaab 1UU
Creature - Zombie (U)
Kicker - R, Exile an instant or sorcery card from your graveyard
As an additional cost to cast ~ exile a creature card from your graveyard.
When ~ enters the battlefield, if it was kicked it deals 2 damage to up to one target creature or planeswalker.
"After my electric re-invigorater proved to be... a little TOO invigorating, I repurposed it along with the expended test subjects to create this little number!" - Frelan, Aspiring Necro-Alchemist
Quote from Indighost »YOUR CORRECTIONS ARE WHOLLY NECESSARY BRAVELION, AS EVIDENCED BY MAY CONTINUED INABILITY TO COUNT.