It's time to vote in the final poll for May's CCL! As a reminder, the challenge was the following:
Design one of each of the following: a "Magus" creature card in the style of the Time Spiral Block or Commander cycles; a legendary land card representing a place on Dominaria; an Atog creature card; and a "lord" creature card for the creature type of your choice that at least grants those creatures +1/+1.
Magus of Mephistopholes1BB
Creature - Human Wizard (M)
If a player would draw a card except the first one they draw in their draw step each turn, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn’t discard a card this way, they put the top card of their library into their graveyard.
Legendary Land (R)
Argivian University enters the battlefield tapped.
: Add or .
, , Return Argivian University to its owner's hand: Return target spell to its owner’s hand. Some knowledge is better kept to oneself in Epityr.
Creature - Atog (R)
Sacrifice a legendary permanent: Carnatog gets +3/+3 until end of turn. Its diet helps it maintain a historic figure.
Creature - Spirit Cleric (U)
Other Cleric creatures you control get +1/+1 and have lifelink. She defends the monastery she led in life, and lends her strength to those that study the path she followed.
On it now
Magus of the Gemstone1GG
Creature - Human Wizard (r)
At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.
Legendary Land (M) T: Add G
Whenever Verduran Hollow is tapped for mana, if it's enchanted, add an additional mana of any color.
Creature - Atog (u)
Remove a +1/+1 counter from a creature you control: Forceatog gets +2/+2 until end of turn. The forceatog never finishes its meals.
Creature - Wall (r)
Other wall creatures you control get +1/+1 and may attack as thought they didn't have defender.
This one is Hemlock for me - Hall of Gemstone is a way more fun choice of Magus than Chains, which who knows what it really does.
The land is the most interesting card of Eventide's for me, but soft countering every turn seems kind of unfun. Hemlock's land ability is clean and cool.
Eventide's atog fits a Dominaria theme but it seems really hard to do much fun with. Eating historic stuff would have opened some possibilities. The Forceatog is an interesting source of burst damage, feels like it could almost be red.
Neither of the lords really did anything new.