How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive  point for the month. If your card ends up with the most votes for that day, you will receive  additional points for the month. In the event of a tie, each person who tied receives  additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
ALSO ICARIIFA JUST PUNCHED A HOLE THROUGH THE RANKINGS TO THIRD PLACE!
Votes: IcariiFA, Subject16
HM: Rudyard, Flintlock, Others (Lots of good cards today!)
Stickler for the RulesWU
Creature — Human Advisor (R)
Whenever a spell is cast from anywhere but its owner's hand, counter that spell. "Um, I believe that violates section 348.1, paragraph 4 of the Hans agreement."
Creature - Human (R)
At the end of each of your turns if one or more creature tokens were created under your control, investigate. (Create a colorless Clue artifact token with
“2, Sacrifice this artifact: Draw a card.”)
Hearth of Stone 2BG
Creatures are dealt damage in the form of -0/-1 counters. Whenever a creature you control attacks, you may remove it from combat. If you do, it fights target creature you don't control.
If an opponent controls more lands than you, you may play an additional land on your turn. Landfall — Whenever a land enters the battlefield under your control, create a 1/1 white Soldier creature token. Empires grow best when motivated against another.
Talk about a strong day... I have four cards that I like equally, I wish I just had four votes. Unfortunately, I have to pick two. Just know that my honorable mentions today would totally be actual votes on any other day.
Votes: void_nothing, IcariiFA
Very honorable mentions: netn10, Flatline
When Colorful Menagerie enters the battlefield, draw cards equal to the number of multicolored creatures you control.
Whenever a multicolored creature enters the battlefield under your control, draw a card. A painter’s masterpiece in feathers and fur.
Artifact - Equipment (U)
Equip - 2
Equipped creature gets +1/+0 and has, "2BT: Choose Target creature card in your graveyard with power less than equipped creature's power. Flip a coin, if you win the flip return that creature from your graveyard to your hand, otherwise exile that creature and create a tapped 2/2 Black Zombie creature token".
Rest of the Land3RW
Tap up to four target lands. They don't untap during their controller's next untap step. You gain 4 life.
Draw a card. "Zendikar sleeps off its wounds, tossing and turning in a somnolent rage." - Janda, kor world-gift
Split Second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
~ may target permanents with hexproof and shroud as though they did not have those abilities.
~ deals 6 damage to target creature or planeswalker. If that permanent dealt damage this way would die this turn, exile it instead. "NO MORE TRICKERY FISHMAN, YOU DIE NOW!"
Creature — Hound (U)
Whenever you gain life, put a +1/+1 counter on Faithful Friend. 1, Remove a +1/+1 counter from Faithful Friend: Put a +1/+1 counter on another target creature you control. “They say a dog is a man’s best friend. That’s true, but I tell you an ainok is a friend to everybody, human or not.”
—Kopek, Abzan shaman
MCC - Winner (6): Oct 2014, Apr Nov 2017, Jan 2018, Apr Jun 2019 || Host (15): Dec 2014, Apr Jul Aug Dec 2015, Mar Jul Aug Oct 2016, Feb Jul 2017, Jun Nov 2018, Feb Jul 2019 || Judge (34): every month from Nov 2014 to Nov 2016 except Oct 2015, every month from Feb to Jul 2017 except Apr 2017, then Oct 2017, May Jun Nov 2018, Feb Jul 2019 CCL - Winner (2): Jul 2016 (tied with Flatline), May 2017 || Host (5): Feb 2015, Mar Apr May Jun 2016 DCC - Winner (1): Mar 2015 (tied with Piar) || Host (3): May Oct 2015, Jan 2016
• The two public custom sets I've been part a part of the design team for: "Brotherhood of Ormos" - Blog post with all info - set thread - design skeleton / card list || "Extinctia: Homo Evanuit" - Blog post with all info - set thread - card list spreadsheet
• "The Lion's Lair", my article series about MTG and custom card design in particular. Latest article here. Here is the article index.Rather outdated by now, and based on the old MCC rubric, but I'm leaving this here for anybody that might be interested anyway.
• My only public attempt at being a writer: the story of my Leonin custom planeswalker Jeff Lionheart. (I have a very big one that I'm working on right now but that's private for now, and I don't know if I will ever actually publish it, and I also have ideas for multiple future ones, including one where I'm going to reprise Jeff.)
Creature - Walrus Advisor (R)
When Glintwater Merchant enters the battlefield, target opponent chooses a nonland permanent they control for each other advisor you control. Gain control of one of them of those permanents for as long as you control Glintwater Merchant. No goods are acquired until he gives his seal of approval.
Descend into Farce1RWU
Until end of turn, prevent all damage that would be dealt done to you and permanents you control and, if a spell or ability controlled by an opponent would choose a target, you may choose that spell or ability's target instead. "Tragedy is when I cut my finger. Comedy is when you fall into an open sewer and die." - Mel Brooks
Long Journey Home4UU
Enchantment — Saga (R) (As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I&II - Gain control of target creature.
III - Return all creatures to their owner's hand.
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Goblin Flying Contest5R
As an additional cost to cast this spell, sacrifice a Goblin and tap an untapped creature with flying you control.
Goblin Flying Contest deals 4 damage to each of up to three target creatures. "It's been all ties so far, but betcha THIS time we'll have a winner!"
[Art depicts three terrified creatures and one gleeful goblin not so much flying as falling from a great height, perhaps with the pegasus who flew them up there in the background.]
Private Mod Note
Rollback Post to RevisionRollBack
"You live and learn. At any rate, you live." -Douglas Adams
Shifting Battle Flag2
As Shifting Battle Flag enters the battlefield, choose a creature type. T: Creatures of the chosen type you control get +1/+0 until end of turn. 4, T, Sacrifice Shifting Battle Flag: Create a token that's a copy of a creature of the chosen type you control of your choice.
When ~ enters the battlefield, create a 2/2 red warrior creature token.
Cowards cannot block warriors.
Warriors must attack each turn if able. W: Target creature becomes a coward until end of turn. R: Target creature becomes a warrior until end of turn. Activate only during a main phase,