Just like in Future Sight we are going to make new cards by smashing existing concepts together. Each card should have at least 2 abilities, and each ability should be found on another card except for superficial changes (creature type, a color word, grammar alterations so the card makes sense (for instance if the type changes), card name). Please cite the cards used for your Frankensteinian creation (no need to cite keywords). Each card must also have at least one ability of the previous card.
Creature - Elf Scout Archer
Vigilance, reach, protection from converted mana cost 2 or greater T: Sacellum Wanderer deals 1 damage to target attacking or blocking creature. T: Add one mana of any color a land an opponent controls could produce. Rafiq himself commissioned the first of the elven sigils, which bore the heads of Progenitus.
Creature - Human Soldier (U)
Vigilance T: Each other attacking or blocking creatures you control get +1/+0 until end of turn for each other attacking or blocking creature. Her arrows are coded to signal her troups: retreat; attack; rampage...
Creature - Aurochs
When Stormcoat Aurochs enters the battlefield, search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.
Whenever Stormcoat Aurochs attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Creature - Plant Spirit (R)
Rampaging Revenant's power and toughness are each equal to the number of land cards in your graveyard.
When Rampaging Wraith dies, search your library or graveyard for a land card and put it onto the battlefield tapped. Then shuffle your library. "Another one?"
Dirge of Catacombs1BB
Each opponent loses 1 life for each creature card in their graveyard.
Transmute - B, Exile a creature card from your graveyard. (B, Exile a creature card from your graveyard, Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Transmute only as a sorcery.)
Nether Shrieker 3B
Creature - Spirit
When Nether Shrieker enters the battlefield, each opponent loses 1 life for each creature they control.
At the beginning of your upkeep, if Nether Shrieker is the only creature card in your graveyard, you may return Nether Shrieker to the battlefield.
Legendary Creature - Incarnation (M)
Whenever a creature card in your graveyard becomes the target of a spell or ability an opponent controls while Persistence is in your graveyard, you may return that card to the battlefield. Through sheer determination, Persistence willed itself into existence.
-Scroll of Beginnings
Creature - Plant Sliver (U)
All Slivers have "When this creature enters the battlefield, destroy target noncreature permanent." "They see our towns and villages as enemy hives. They won't stop until the rival queen is found and slaughtered. The irony is that we're a republic."
-Ikamariel, Minister of Crops
Snow Creature - Spirit Aurochs
When ~ attacks, it gets +1/+0 until end of turn for each other attacking Aurochs.
Discard two nonland cards with the same name: Create a 2/3 green Aurochs cretaure token with trample and "When this creature attacks, it gets +1/+0 until end of turn for each other attacking Aurochs."
Land - Mountain Forest
~ enters the battlefield tapped unless you control a Dinosaur. RG: Until end of turn, ~ becomes a 4/4 Dinosaur creature and gains haste, it's still a land. Activate this ability only if you control another Dinosaur.
As an additional cost to cast this spell, sacrifice any number of forests.
Prevent all damage that creatures with power X or less would deal this turn, where X is the number of forests you sacrificed.
Trigon of Mist3
~ enters the battlefield with three charge counters on it. GU, T: Put a charge counter on ~. 2, T, remove a charge counter from ~: Prevent all damage that would be dealt by target permanent this turn.
Artifact Creature - Skelion
Flawed Triskelion enters the battlefield with three -1/-1 counters on it. 2, T, Remove a -1/-1 counter from Flawed Triskelion: Prevent the next 3 damage that would be dealt to any target this turn.
Land T: Add C 3R, T, Sacrifice ~: ~ deals damage to target player equal to the highest power among creatures you control. 3R, Exile ~ from your graveyard and discard a card: ~ deals damage to target player equal to the highest power among creatures you control.