Quote from RaikouRider »Time Compression 3UUU
Take two extra turns after this one. For each of those extra turns, an opponent chooses one --
Permanents of the type of that opponent's choice don't untap during that turn's untap step.You can't draw cards during that turn.Skip each instance of your main phase during that turn.Skip each instance of your combat phase during that turn.
Exile Time Compression.
Quote from egoblinsw »Quest for Eternity4UU
Legendary Enchantment (M)
If a player would take their turn, that player may exile their hand, then draw 7 cards, untap all permanents they control, and put a quest counter on themself and on Quest for Eternity instead.
At the beginning of each upkeep, if there are three or more quest counters on Quest for Eternity, remove those counters and transform it.
Legendary Land (M)
Timestream Foothold is controlled by the active player. (The active player is the player whose turn it is.)
t: Add U equal to the number of cards in your hand minus 4.
Remove a quest counter from yourself: Take an extra turn after this one. Any player may activate this ability.
Quote from Flatline »Infanti, Timewalker 4UU
Legendary Creature — Sphinx (M)
If Infanti, Timewalker would die, instead exile it and take an extra turn after this one.
"I take comfort in knowing that my death shall not be vain."