This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.
Anyone can enter each day.
.::To Enter::.
In a single post:
Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
Make a card that fits the current challenge.
Include an "If I Win" (IIW) for tomorrow's challenge if you win
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
.::Scoring::.
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 4/20). The top overall scorer(s) at the end of this period will be the winner(s).
Marrit, Dragonscale Captain
Legendary Creature — Human Warrior (M)
Vigilance
Whenever another non-token creature you control leaves the battlefield, choose one —
• Target opponent loses 1 life and you gain 1 life.
• Distribute two +1/+1 counters among one or two target creatures.
Partners with Taklai, Ragesinger or Mogai, Cunning Scout (When this permanent enters the battlefield, target player may put Taklai or Mogai into their hand from their library, then shuffle.)
2/4
Mogai, Cunning Scout
Legendary Creature — Human Scout (M)
Skulk (This creature can’t be blocked by creatures with greater power.)
At the beginning of your upkeep, reveal the top card of your library. If its a land card, put it into your hand. Otherwise, exchange it with a card that it shares a type with in your graveyard if able.
Partners with Marrit, Dragonscale Captain or Baihir, Torn-of-Ear (When this permanent enters the battlefield, target player may put Marrit or Baihir into their hand from their library, then shuffle.)
1/3
Baihir, Torn-of-Ear
Legendary Creature — Hound Warrior (M)
Whenever a source you control deals damage to an opponent, gain control of target land they control until end of turn. Untap that land.
You cannot sacrifice lands you do not own.
Partners with Mogai, Cunning Scout or Gozay, Stormfist (When this permanent enters the battlefield, target player may put Mogai or Gozay into their hand from their library, then shuffle.)
3/3
Gozay, Stormfist
Legendary Creature — Djinn Monk (M)
Flying, prowess
Whenever you cast a creature spell, you may exile an instant or sorcery spell with the same converted mana cost from your graveyard. At the beginning of your next upkeep, you may cast a copy of the exiled card without paying its mana cost.
Partners with Baihir, Torn-of-Ear or Taklai, Ragesinger (When this permanent enters the battlefield, target player may put Baihir or Taklai into their hand from their library, then shuffle.)
2/2
Taklai, Ragesinger
Legendary Creature — Orc Berserker (M)
Dash (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)
Creature cards you own have dash. Their dash cost is equal to their mana cost minus (This can only reduce the cost of generic mana.)
Partners with Gozay, Stormfist or Marrit, Dragonscale Captain (When this permanent enters the battlefield, target player may put Gozay or Marrit into their hand from their library, then shuffle.)
3/2
Spirit of the Golden Arrow 2G
Legendary Creature--Archer Spirit (Rare)
Can't be countered
gets +1/+0 and has deathtouch as long as you control a assassin
gets +0/+1 and has vigilance as long as you control a scout
partner with spirit of the diamond blade or spirit of the marble map
3/3
Spirit of the Diamond Blade 2B
Legendary Creature--Assassin Spirit (Rare)
When you discard this card return it to your hand at end of turn
gets +1/+0 and has protection from power 2 or less as long as you control a archer
gets +1/+0 and has lifelink as long as you control a scout
partner with spirit of the marble map or spirit of the golden arrow
4/2
Spirit of the Marble Map 2W
Legendary Creature--Scout Spirit (Rare)
Flash
gets +0/+1 and has flying as long as you control a assassin
gets +0/+1 and has indestructible to spells as long as you control a archer
partner with spirit of the golden arrow or spirit of the diamond blade
2/4
Aenkina, Essence of Neutrality1U
Legendary Creature - Elemental (M)
Whenever a legendary permanent enters the battlefield under your control, you may change the text of target spell or permanent by replacing all instances of one basic land type with another and/or one color word with another. U, T: Until end of turn, you may cast legendary spells as though they had flash.
Partner with Yasilka, the Consecrating Light or Mochros, the Corrupting Influence.
2/1
Mochros, the Corrupting Influence2B
Legendary Creature - Vampire (R)
Mochros gets +1/+0 for each other black permanent on the battlefield. 3B, T: Put a tomb counter on target untapped Swamp you control. It becomes a copy of a black creature card in your graveyard for as long as it has a tomb counter on it.
Partner with Aenkina, Essence of Neutrality
2/3
Yasilka, the Consecrating Light2W
Legendary Creature - Kor (R)
Yasilka has protection from converted mana cost X or less, where X is the number of other white permanents on the battlefield. 1W, T: Until end of turn, each Plains you control gains "T: Add CCC. Spend this mana only on white enchantment spells."
Partner with Aenkina, Essence of Neutrality
3/2
Daakon, Wielder of the Blackblade3WUB
Legendary Creature - Human Warrior
As long as Daakon, Wielder of the Blackblade is equipped, unequipped creatures cannot block Daakon, Wielder of the Blackblade.
Partners with Blackblade Reforged ( When this creature enters the battlefield, target player may put Blackblade Reforged into their hand from their library, then shuffle.)
6/6
Ishmerai, Keeper of the Gates
Legendary Creature - Sphinx
Flying, Hexproof
The first time you cast a noncreature spell each turn, you may search your library for a gate card and put it into your hand.
~ Ishmerai, Keeper of the Gates' power is equal to the number of gates you control plus 1.
*+1/5
Promenade GroundskeeperG
Creature — Human Druid (U)
Whenever a gate enters the battlefield tapped and under your control, untap it.
, , Return a gate to your hand: Promenade Groundskeeper gains indestructible until end of turn.
0/3
IIW: Give the "Hexproof from ____" treatment to another keyword (eg: First Strike against ____)
Bar the Gates!WW
Sorcery (U)
As an additional cost to cast this spell, tap two untapped Gates you control.
Until your next turn, creatures can't attack you or planeswalkers you control.
District Creeper1BG
Creature - Horror Assassin (R)
Whenever District Creeper attacks, you lose 1 life and untap another artifact, creature, or land you control. If you untap a Gate in this way, add C.
Whenever District Creeper deals combat damage to a player, destroy target creature that player controls if its power is less than or equal to the number of Gates you control.
3/1
Today's Challenge:
Gates Matter
Anyone can enter each day.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
Cardz5000 - 31 (1)
Legend - 22 (1)
graffd02 - 16
StarJake - 14 (2)
Yandere Sliver - 14
JqlGirl - 14
DarklingScribe2 - 10 (2)
Eventide Sojourner - 8 (1)
Jump4Joy - 7
Rudyard - 3
kwanyeegor - 2
Innovations on “Partner” or “Partners with”
.:Yesterday's Entries::.
Ishmerai, Keeper of the Gates
Legendary Creature - Sphinx
Flying, Hexproof
The first time you cast a noncreature spell each turn, you may search your library for a gate card and put it into your hand.
~ Ishmerai, Keeper of the Gates' power is equal to the number of gates you control plus 1.
*+1/5
IIW: Noncreature cards in the command zone.
Trostani's Envoy 1G
Creature - Dryad (C)
Gatewalk (This creature can't be blocked as long as defending player controls a gate.)
2/1
iiw: gods
Promenade Groundskeeper G
Creature — Human Druid (U)
Whenever a gate enters the battlefield tapped and under your control, untap it.
, , Return a gate to your hand: Promenade Groundskeeper gains indestructible until end of turn.
0/3
IIW: Give the "Hexproof from ____" treatment to another keyword (eg: First Strike against ____)
Holding out for one more submission
Bar the Gates! WW
Sorcery (U)
As an additional cost to cast this spell, tap two untapped Gates you control.
Until your next turn, creatures can't attack you or planeswalkers you control.
District Creeper 1BG
Creature - Horror Assassin (R)
Whenever District Creeper attacks, you lose 1 life and untap another artifact, creature, or land you control. If you untap a Gate in this way, add C.
Whenever District Creeper deals combat damage to a player, destroy target creature that player controls if its power is less than or equal to the number of Gates you control.
3/1
IIW: Infect, wither, poison, or deathtouch
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝