This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.
Anyone can enter each day.
.::To Enter::.
In a single post:
Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
Make a card that fits the current challenge.
Include an "If I Win" (IIW) for tomorrow's challenge if you win
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
.::Scoring::.
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 4/20). The top overall scorer(s) at the end of this period will be the winner(s).
Leyline of Law (Rare) 2WU
Enchantment
If Leyline of Law is in your opening hand, you may begin the game with it on the battlefield.
Each player can't cast more than one spell each turn.
Leyline of the Mine2U
Enchantment
If ~ is in your opening hand, you may begin the game with it on the battlefield.
Each player draws an additional card during their draw step.
Leyline of Whispers
Enchantment
If ~ is in your opening hand, you may begin the game with it on the battlefield.
Whenever a player would scry X, they surveil X instead.
Cursed Leyline3BB
Enchantment
If [CARDNAME] is in your opening hand, you may begin the game with it on the battlefield. If you do, discard a land card.
[CARDNAME] enters the battlefield under your opponent's control.
Whenever you tap a basic land for mana, that mana becomes black unless you pay 1 life.
Leyline of Retribution 3WB
Enchantment (R)
If Leyline of Retribution is in your opening hand, you may begin the game with it on the battlefield.
Whenever a player sacrifices a permanent, that player loses 1 life. "Please, keep doing what you're doing, but you may not like what happens next..."
-Meridinia, Renegade Priest
Leyline of ShacklesWB
Enchantment (R)
If Leyline of Shackles is in your opening hand, you may begin the game with it on the battlefield.
Creatures with power and/or toughness 6 or greater have defender and "At the beginning of your upkeep, this creature deals 1 damage to you."
Leyline of Savagery2RG
Enchantment
If Leyline of Savagery is in your opening hand, you may begin the game with it on the battlefield.
Whenever a creature attacks a player, that creature’s controller may instead have it fight target creature that player controls (Each deals damage equal to its power to the other.)
IIW: Legendary Non-Creature and Non-Planeswalker Permanents
Forgive my stupidity, but what is a "Hybrid Artifact"? Is it an artifact with a hybrid mana casting cost (i.e. 1(R/W))? Or is it an artifact + something else (i.e. Artifact Creature, Enchantment Artifact, etc.)?
Quicksilver Golem1(U/R)
Artifact Creature - Golem (U) 1: Quicksilver Golem gets +1/-1 until end of turn.
Other creatures you control with power equal to or less than Quicksilver Golem's power can't be blocked.
0/3
Bladed Gauntlets W/R W/R
Artifact - Equipment
Equipped creature gains doublestrike and "when this creature attacks, you may pay 1, if you do, tap target creature.
Equip: 2
Creation Chamber(G/U)(G/U)
Artifact
[CARDNAME] enters the battlefield with a charge counter on it for each color of mana spent to cast it. 3, T: Create a 0/0 Mutant creature token with one color and one additional creature type of your choice. Put a +1/+1 counter on it for each charge counter on [CARDNAME].
Syrum Needlefly(W/U)(U/B)
Artifact Creature - Insect {U}
Flying
You may choose not to untap Syrum Needlefly during your untap step. T: Target creature gets -3/-0 and its activated abilities can’t be activated unless they’re mana abilities as long as Syrum Needlefly remains tapped.
1/3
IIW: WAR style Planeswalkers
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Today's Challenge:
Hybrid Artifacts
Anyone can enter each day.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
void_nothing - 10 (4)
Cardz5000 - 9 (4)
graffd02 - 8 (3)
Yandere Sliver - 4
Jump4Joy - 4
Legend - 3
Leylines
.:Yesterday's Entries::.
Hands to the sky
Give a round of applause
For the great Miss Y!
Quicksilver Golem 1(U/R)
Artifact Creature - Golem (U)
1: Quicksilver Golem gets +1/-1 until end of turn.
Other creatures you control with power equal to or less than Quicksilver Golem's power can't be blocked.
0/3
iiw: slivers
Bladed Gauntlets W/R W/R
Artifact - Equipment
Equipped creature gains doublestrike and "when this creature attacks, you may pay 1, if you do, tap target creature.
Equip: 2
IIW: Colored vehicles
Chains of Thought (Rare)
(2/U)(2/U)(2/U)
Artifact
Player’s can’t draw more than one card each turn.
t: Draw a card.
iiw : Absorb (the mechanic)
Vehicle Armoury
Artifact
Whenever a non-creature permanent becomes a creature, you may attach an Equipment you control to it.
IIW:Fortifications
Hands to the sky
Give a round of applause
For the great Miss Y!
Creation Chamber (G/U)(G/U)
Artifact
[CARDNAME] enters the battlefield with a charge counter on it for each color of mana spent to cast it.
3, T: Create a 0/0 Mutant creature token with one color and one additional creature type of your choice. Put a +1/+1 counter on it for each charge counter on [CARDNAME].
IIW: Phoenixes
Thopter Armory 1(W/B)U
Artifact (R)
T, Pay 1 life: Target artifact creature gets +1/+3 or +3/+1 until end of turn. Untap that creature.
X, T, Sacrifice Thopter Armory: Create X 1/1 colorless Thopter artifact creature tokens with flying.
IIW: Plants or Power-Plants
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Syrum Needlefly (W/U)(U/B)
Artifact Creature - Insect {U}
Flying
You may choose not to untap Syrum Needlefly during your untap step.
T: Target creature gets -3/-0 and its activated abilities can’t be activated unless they’re mana abilities as long as Syrum Needlefly remains tapped.
1/3
IIW: WAR style Planeswalkers