This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.
Anyone can enter each day.
.::To Enter::.
In a single post:
Name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
Make a card that fits the current challenge.
Include an "If I Win" (IIW) for tomorrow's challenge if you win
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
.::Scoring::.
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 3/30). The top overall scorer(s) at the end of this period will be the winner(s).
Cyclical Renewal
Enchantment (Rare)
At the beginning of your upkeep, put the bottom card of your library on the bottom of your library. You gain life equal to its converted mana cost. Life doesn't end. It changes, waiting to resurface again.
Ritual of the Dark Bargain 2B
Enchantment
At the beginning of your upkeep, you may put the top card of your graveyard into your hand, if you do, lose 1 life. 2: put the top card of your library into your graveyard, any player may activate this ability.
votes : subject , cardz , but they’re all so good!
Tomb Dredger (Rare) 3
Artifact 5, t: Shuffle the top three cards of your library into your graveyard. Then put the top card and the bottom card of your graveyard into your hand.
Assailing NailpileRR
Creature - Shapeshifter Berserker (R)
Whenever Assailing Nailpile attacks, if the top card of your graveyard is a creature card, it gets +X/+0 until end of turn, where X is that card's power.
Whenever Assailing Nailpile deals combat damage to a player, if the top card of your graveyard is a sorcery card, copy that card and cast the copy without paying its mana cost. T: Shuffle your library and/or your graveyard.
1/2
Necropolis LichUBR
Creature - Zombie Wizard {M} X: Put Necropolis Lich into your graveyard X cards from the bottom.
As long as Necropolis Lich is in your graveyard, you may play the cards that are directly above and below it.
If Necropolis Lich is the top or bottom card of your graveyard, exile it.
2/2
Larval Ooze(G/U)
Creature - Ooze {MR} 2G: Larval Ooze becomes a Frog Ooze with base power and toughness 3/3. 4GG: If Larval Ooze is a Frog or a Mutant, put three +1/+1 counters on it and it becomes a Frog Ooze Mutant with hexproof 2U: Larval Ooze becomes a Fish Ooze with base power and toughness 3/3. 4UU: If Larval Ooze is a Fish or a Mutant, put three +1/+1 counters on it and it becomes a Fish Ooze Mutant with flying.
Infused Cuttlelark1U
Creature - Fish (Rare) UU: If ~ is a fish, it becomes a Squid with base power and toughness of 3/3 and Hexproof UUU: If ~ is a Squid it becomes a Kraken with base power and toughness of 6/6 and Trample UUUU: If ~ is a Kraken it becomes a Horror with base power and toughness of 9/9, "Cannot be blocked" and indestructible.
2/2
good lord my card makes no sense, it should read "bottom card of your graveyard on the bottom of your library."
void_nothing, Cardz5000
Fated MonstrosityG
Creature - Human (Mythic) 1G: Fated Monstrosity becomes a 3/3 Human Werewolf. 2GC: If Fated Monstrosity is a Werewolf, it becomes a 5/5 Eldrazi Werewolf with trample and hexproof from monocolored. 3CCC: If Fated Monstrosity is an Eldrazi, put three +1/+1 counters on it and it fights target creature an opponent controls. If that creature would die this turn, instead exile it and create a colorless 3/2 Eldrazi Horror creature token.
1/1
Figure of Devilry (Rare) (B/R)
Creature - Imp
1/1 (B/R): Figure of Devilry becomes an Imp Devil with base power and toughness 3/1 and haste. (B/R)(B/R)(B/R): If Figure of Devilry is a Devil, it becomes an Imp Devil Demon with base power and toughness 5/3, trample, and haste. (B/R)(B/R)(B/R)(B/R)(B/R)(B/R): If Figure of Devilry is a Demon, it becomes an Imp Devil Demon Avatar with base power and toughness 7/5, flying, trample, and haste.
Dewdrop WandererU
Creature - Elemental (R) (W/U): Dewdrop Wandered becomes an Elemental Soldier with base power and toughness 1/3. 2(G/U)(G/U): If Dewdrop Wanderer is a Soldier, untap it and becomes an Elemental Soldier Wizard with base power and toughness 3/5 and gains hexproof. 4(U/R)(U/R)(U/R): If Dewdrop Wanderer is a Wizard, discard your hand, draw three cards, and Dewdrop Wanderer becomes an Elemental Soldier Wizard Incarnation with base power and toughness 9/15 and gains prowess and trample.
0/2
Stirring Skinhook
Artifact (R) ( can be paid with either W or 2 life.)
: If Stirring Skinhook isn't an Equipment, it becomes an Equipment with Living weapon and "Equipped creature gets +2/+2."
: If Stirring Skinhook isn't attached to a creature, create a 0/0 black Germ creature token and attach Stirring Skinhook to it.
: If an opponent isn't poisoned, until end of turn equipped creatures you control gain vigilance and infect.
IIW: Colorless mana (C) Instants, sorceries, and/or enchantments.
Today's Challenge:
Figure of Destiny &
Warden of the First Tree
Style Cards
Anyone can enter each day.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
Subject16 - 28 (4)
Cardz5000 - 26 (1)
graffd02 - 22 (2)
Legend - 17
Raptorchan - 15
kwanyeegor - 5
Flatline - 3
BrainPo - 1
RileyMcAwesome - 1
Graveyard Order Matters
.:Yesterday's Entries::.
Larval Ooze (G/U)
Creature - Ooze {MR}
2G: Larval Ooze becomes a Frog Ooze with base power and toughness 3/3.
4GG: If Larval Ooze is a Frog or a Mutant, put three +1/+1 counters on it and it becomes a Frog Ooze Mutant with hexproof
2U: Larval Ooze becomes a Fish Ooze with base power and toughness 3/3.
4UU: If Larval Ooze is a Fish or a Mutant, put three +1/+1 counters on it and it becomes a Fish Ooze Mutant with flying.
IIW: 0-Mana Artifacts
Infused Cuttlelark 1U
Creature - Fish (Rare)
UU: If ~ is a fish, it becomes a Squid with base power and toughness of 3/3 and Hexproof
UUU: If ~ is a Squid it becomes a Kraken with base power and toughness of 6/6 and Trample
UUUU: If ~ is a Kraken it becomes a Horror with base power and toughness of 9/9, "Cannot be blocked" and indestructible.
2/2
IIW: a 5 color God.
void_nothing, Cardz5000
Fated Monstrosity G
Creature - Human (Mythic)
1G: Fated Monstrosity becomes a 3/3 Human Werewolf.
2GC: If Fated Monstrosity is a Werewolf, it becomes a 5/5 Eldrazi Werewolf with trample and hexproof from monocolored.
3CCC: If Fated Monstrosity is an Eldrazi, put three +1/+1 counters on it and it fights target creature an opponent controls. If that creature would die this turn, instead exile it and create a colorless 3/2 Eldrazi Horror creature token.
1/1
IIW: Clones
Figure of Devilry (Rare)
(B/R)
Creature - Imp
1/1
(B/R): Figure of Devilry becomes an Imp Devil with base power and toughness 3/1 and haste.
(B/R)(B/R)(B/R): If Figure of Devilry is a Devil, it becomes an Imp Devil Demon with base power and toughness 5/3, trample, and haste.
(B/R)(B/R)(B/R)(B/R)(B/R)(B/R): If Figure of Devilry is a Demon, it becomes an Imp Devil Demon Avatar with base power and toughness 7/5, flying, trample, and haste.
iiw: hybrid single creature removal
Dewdrop Wanderer U
Creature - Elemental (R)
(W/U): Dewdrop Wandered becomes an Elemental Soldier with base power and toughness 1/3.
2(G/U)(G/U): If Dewdrop Wanderer is a Soldier, untap it and becomes an Elemental Soldier Wizard with base power and toughness 3/5 and gains hexproof.
4(U/R)(U/R)(U/R): If Dewdrop Wanderer is a Wizard, discard your hand, draw three cards, and Dewdrop Wanderer becomes an Elemental Soldier Wizard Incarnation with base power and toughness 9/15 and gains prowess and trample.
0/2
IIW: Split card variants
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Stirring Skinhook
Artifact (R)
( can be paid with either W or 2 life.)
: If Stirring Skinhook isn't an Equipment, it becomes an Equipment with Living weapon and "Equipped creature gets +2/+2."
: If Stirring Skinhook isn't attached to a creature, create a 0/0 black Germ creature token and attach Stirring Skinhook to it.
: If an opponent isn't poisoned, until end of turn equipped creatures you control gain vigilance and infect.
IIW: Colorless mana (C) Instants, sorceries, and/or enchantments.