This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.
Anyone can enter each day.
.::To Enter::.
Post a card that fits the current challenge.
In the same post, name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
Make sure to include an "If I Win" (IIW) for tomorrow's challenge if you win
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
.::Scoring::.
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 2/16). The top overall scorer(s) at the end of this period will be the winner(s).
Scrapyard Patron3WW
Creature - Dwarf Soldier (Rare)
Vigilance
Whenever a creature you control attacks alone, investigate.
Whenever you sacrifice an artifact, put a +1/+1 counter on each creature you control. "If this is a genuine Coilengine core, then you'll bet we're in business."
3/3
Dutiful Forgemaster3RW
Creature — Dwarf Artificer {U}
Defender, haste T: Choose one —
• Create a Shield, a colorless Equipment artifact token. It has “Equipped creature gets +0/+2” and equip 2.
• Create a Longsword, a colorless Equipment artifact token. It has “Equipped creature gets +2/+0” and equip 2.
2/4
Siege-Mace Regiment2WWW
Creature - Dwarf Soldier (M)
Trample, prowess, vigilance
Creatures with power less than or equal to the number of Dwarves you control can't attack you or planeswalkers you control.
4/3
Mining Team3RW
Creature - Dwarf Artificer (R)
When Mining Team enters the battlefield and at the beginning of your upkeep, look at the top card of your library. You may exile that card.
Whenever Mining Team attacks, you may put a basic land card exiled with it into your hand. 1R: Mining Team can't be blocked this turn except by creatures with defender. 4/4
Shoulder-Rider (Uncommon) 4R
Creature - Dwarf
2/2
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
When Shoulder-Rider enters the battlefield, create a 4/4 red Giant creature token.
As long as Shoulder-Rider is paired with a creature, it has “Shoulder-Rider has bands with creatures it’s paired with”.
Clattering Horde1RB
Creature - Viashino Skeleton (UC)
Unearth 4RB
When Clattering Horde enters the battlefield, if you didn't cast it from your hand, return target creature card in an opponent's graveyard to the battlefield under your control. It gains haste. Exile that creature at the beginning of the next end step or if it would leave the battlefield. 4/1
Horrifying Semblance2UB
Creature - Shapeshifter (Rare)
You may have Horrifying Semblance enters the battlefield as a copy of any creature card on the battlefield or in a graveyard, except it has menace.
Unearth UB, Sacrifice a creature (UB, Sacrifice a creature: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth up only as a sorcery.)
What Oburr uncovered in the crypts turned out to be his own corpse.
0/0
Unx Skulltaker3B
Creature - Zombie Ogre (R)
Whenever Unx Skulltaker or another creature enters the battlefield from your graveyard, put a +1/+1 counter on Unx Skulltaker.
Unearth 3B
3/4
Necrotic Adder1(B/G)(B/G)
Creature — Snake Skeleton {U}
Flash
Deathtouch
As long as Necrotic Adder is in your graveyard, you may activate its unearth ability any time you could cast an instant.
Unearth 3(B/G)(B/G)(3(B/G)(B/G): Return this card from your graveyard to the battlefield. Exile it at the beginning of the end step or if it would leave the battlefield.)
1/2
IIW: Face-down
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Today's Challenge:
Flashback/Unearth
Anyone can enter each day.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
Cardz5000 - 26 (1)
Subject16 - 25 (3)
void_nothing - 24 (2)
Zemoo - 12
Soramaro - 9 (1)
kwanyeegor - 2
AtraxianShade - 2
graffd02 - 2 (1)
CMC5 Dwarves
.:Yesterday's Entries::.
Clattering Horde 1RB
Creature - Viashino Skeleton (UC)
Unearth 4RB
When Clattering Horde enters the battlefield, if you didn't cast it from your hand, return target creature card in an opponent's graveyard to the battlefield under your control. It gains haste. Exile that creature at the beginning of the next end step or if it would leave the battlefield.
4/1
IIW: Top of library matters
Horrifying Semblance 2UB
Creature - Shapeshifter (Rare)
You may have Horrifying Semblance enters the battlefield as a copy of any creature card on the battlefield or in a graveyard, except it has menace.
Unearth UB, Sacrifice a creature (UB, Sacrifice a creature: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth up only as a sorcery.)
What Oburr uncovered in the crypts turned out to be his own corpse.
0/0
IIW: Scouts
Unx Skulltaker 3B
Creature - Zombie Ogre (R)
Whenever Unx Skulltaker or another creature enters the battlefield from your graveyard, put a +1/+1 counter on Unx Skulltaker.
Unearth 3B
3/4
IIW: Unusual P/T
Incurable Enormity 5UBR
Creature - Ogre Mutant (M)
Menace, trample, hexproof, indestructible
At the beginning of your upkeep, Incurable Enormity loses hexproof and indestructible.
Unearth - 3UBR, Pay half your life, rounded up.
7/3
IIW: Zones matter
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Necrotic Adder 1(B/G)(B/G)
Creature — Snake Skeleton {U}
Flash
Deathtouch
As long as Necrotic Adder is in your graveyard, you may activate its unearth ability any time you could cast an instant.
Unearth 3(B/G)(B/G) (3(B/G)(B/G): Return this card from your graveyard to the battlefield. Exile it at the beginning of the end step or if it would leave the battlefield.)
1/2
IIW: Face-down