This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.
Anyone can enter each day.
.::To Enter::.
Post a card that fits the current challenge.
In the same post, name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
Make sure to include an "If I Win" (IIW) for tomorrow's challenge if you win
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
.::Scoring::.
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 2/16). The top overall scorer(s) at the end of this period will be the winner(s).
Just noticed that I forgot to put an IIW yesterday ... make that "CMC5 Dwarves"
Cardz5000, graffd02
Grace of the Sublime2W
Enchantment - Aura (R)
Enchant creature
Enchanted creature gets +2/+2 and has vigilance.
At the beginning of your upkeep, if you control a God, create a white enchantment token named Echo of Grace with enchant creature and "enchanted creature gets +2/+2 and has vigilance" and attach it to an unenchanted creature you control.
Path to the PantheonX4
Legendary Enchantment
Path to the Pantheon is All Colors
When ~ enters the battlefield you may search your library for X God cards. Reveal them and place them on top of your library.
Whenever you cast a God spell draw a card.
IIW: Update a Card from Alpha (make sure to mention the card you are updating)
HOW DO GO ON? (gotta love when you don't type properly)
Votes for Zemoo and Soramaro
Hazoret, Mother of Gods1WUBRG
Legendary Creature - God (Mythic)
Indestructible, haste, vigilance 2R, Discard a creature card: Create a token that's a copy of the discarded card. It gains haste. Sacrifice it at the beginning of the next end step unless it's a God card. "I cannot call them siblings. They are my children, and I will foster them as I have fostered the new Amonkhet."
5/5
Nyoset the WiseUUUUU
Legendary Creature - Bird God (M)
Gods you control have flying and indestructible. Pristine - Whenever another creature enters the battlefield under your control, look at the top X cards of your library, where X is the amount of blue mana spent to cast it, and put one of them into your hand. Shuffle other cards into your library.
5/5
Kalea, Oracle of the Pantheon5
Legendary Creature - Human Cleric [MR]
Kalea, Oracle of the Pantheon is all colors.
Your devotion to each color is one greater.
God creatures you control get +X/+X where X is your devotion to that creatures colors
2/2
Karnite Pupils2W
Creature - Human Cleric Serf (R) 1W, T: Another target creature gets +2/+2 until end of turn and you gain 2 life. If it's a God, instead it gets +X/+X until end of turn and you gain X life, where X is its toughness. 3W, T: You win the game if you control seven or more Gods and/or planeswalkers.
3/2
Scrapyard Patron3WW
Creature - Dwarf Soldier (Rare)
Vigilance
Whenever a creature you control attacks alone, investigate.
Whenever you sacrifice an artifact, put a +1/+1 counter on each creature you control. "If this is a genuine Coilengine core, then you'll bet we're in business."
3/3
Dutiful Forgemaster3RW
Creature — Dwarf Artificer {U}
Defender, haste T: Choose one —
• Create a Shield, a colorless Equipment artifact token. It has “Equipped creature gets +0/+2” and equip 2.
• Create a Longsword, a colorless Equipment artifact token. It has “Equipped creature gets +2/+0” and equip 2.
2/4
Siege-Mace Regiment2WWW
Creature - Dwarf Soldier (M)
Trample, prowess, vigilance
Creatures with power less than or equal to the number of Dwarves you control can't attack you or planeswalkers you control.
4/3
Mining Team3RW
Creature - Dwarf Artificer (R)
When Mining Team enters the battlefield and at the beginning of your upkeep, look at the top card of your library. You may exile that card.
Whenever Mining Team attacks, you may put a basic land card exiled with it into your hand. 1R: Mining Team can't be blocked this turn except by creatures with defender. 4/4
Shoulder-Rider (Uncommon) 4R
Creature - Dwarf
2/2
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
When Shoulder-Rider enters the battlefield, create a 4/4 red Giant creature token.
As long as Shoulder-Rider is paired with a creature, it has “Shoulder-Rider has bands with creatures it’s paired with”. (Any creature paired with this creature can attack in a band. Bands are blocked as a group. If this creature and a creature it’s paired with are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
Today's Challenge:
CMC5 Dwarves
Anyone can enter each day.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
Raptorchan - 25
Subject16 - 22 (2)
void_nothing - 22
Zemoo - 12 (2)
Soramaro - 8 (4)
kwanyeegor - 2 (2)
AtraxianShade - 2
graffd02 - 1 (1)
God Tribal
.:Yesterday's Entries::.
Scrapyard Patron 3WW
Creature - Dwarf Soldier (Rare)
Vigilance
Whenever a creature you control attacks alone, investigate.
Whenever you sacrifice an artifact, put a +1/+1 counter on each creature you control.
"If this is a genuine Coilengine core, then you'll bet we're in business."
3/3
IIW: Phoenixes
Dutiful Forgemaster 3RW
Creature — Dwarf Artificer {U}
Defender, haste
T: Choose one —
• Create a Shield, a colorless Equipment artifact token. It has “Equipped creature gets +0/+2” and equip 2.
• Create a Longsword, a colorless Equipment artifact token. It has “Equipped creature gets +2/+0” and equip 2.
2/4
IIW: Creature types in a typically enemy color.
Siege-Mace Regiment 2WWW
Creature - Dwarf Soldier (M)
Trample, prowess, vigilance
Creatures with power less than or equal to the number of Dwarves you control can't attack you or planeswalkers you control.
4/3
IIW: Dinosaur Avatar
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Mining Team 3RW
Creature - Dwarf Artificer (R)
When Mining Team enters the battlefield and at the beginning of your upkeep, look at the top card of your library. You may exile that card.
Whenever Mining Team attacks, you may put a basic land card exiled with it into your hand.
1R: Mining Team can't be blocked this turn except by creatures with defender.
4/4
IIW: Paper
4R
Creature - Dwarf
2/2
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
When Shoulder-Rider enters the battlefield, create a 4/4 red Giant creature token.
As long as Shoulder-Rider is paired with a creature, it has “Shoulder-Rider has bands with creatures it’s paired with”. (Any creature paired with this creature can attack in a band. Bands are blocked as a group. If this creature and a creature it’s paired with are blocking or being blocked by the same creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
votes: graffd02 , Cardz5000
IIW: a creature with negative base toughness