This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.
Anyone can enter each day.
.::To Enter::.
Post a card that fits the current challenge.
In the same post, name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
Make sure to include an "If I Win" (IIW) for tomorrow's challenge if you win
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
.::Scoring::.
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 2/16). The top overall scorer(s) at the end of this period will be the winner(s).
AchlysmancyUBBB
Enchantment - Aura (R)
Enchant creature you control or creature card in your graveyard
When Achlysmancy enters the battlefield, return enchanted creature card in your graveyard to the battlefield.
Enchanted creature gets +2/+2 and has menace and "Whenever this creature deals damage to a player, draw a card."
When Achlysmancy leaves the battlefield, exile enchanted creature.
I'm going to let this one run for another 23ish hours.
Subject16, void_nothing
Voracious SaltieGGUB
Creature - Crocodile {R}
Trample
Whenever a creature dealt damage by Voracious Saltie this turn dies, its controller discards a card and you may draw a card.
4/3
Mycoid EmbraceGWW
Enchantment - Aura (UC)
Enchant creature
Enchanted creature can't attack or block, and its activated abilites can't be activated.
At the beginning of your upkeep, create a 1/1 green Saproling creature token.
Curse of Charity2URR
Enchantment - Aura Curse
Enchant Player
At the beginning of your upkeep, Target opponent gains control of target nonland permanent you control.
IIW: Unstandard Card (A Standard legal card with a mechanic previously used in an Un Set)
Oppressive Light2WWB
Enchantment (Rare)
All creatures lose all abilities. 3WB: Target player sacrifices a creature. Activate this ability only during your turn. "We have no purpose, no value. How do go on after this?"
-Yomen, former merchant
Salvation of Nature 2GWWWWW
Sorcery (Mythic)
Exile all nonland permanents then put a forest card and a green creature card from your hand onto the battlefield
Just noticed that I forgot to put an IIW yesterday ... make that "CMC5 Dwarves"
Cardz5000, graffd02
Grace of the Sublime2W
Enchantment - Aura (R)
Enchant creature
Enchanted creature gets +2/+2 and has vigilance.
At the beginning of your upkeep, if you control a God, create a white enchantment token named Echo of Grace with enchant creature and "enchanted creature gets +2/+2 and has vigilance" and attach it to an unenchanted creature you control.
Path to the PantheonX4
Legendary Enchantment
Path to the Pantheon is All Colors
When ~ enters the battlefield you may search your library for X God cards. Reveal them and place them on top of your library.
Whenever you cast a God spell draw a card.
IIW: Update a Card from Alpha (make sure to mention the card you are updating)
HOW DO GO ON? (gotta love when you don't type properly)
Votes for Zemoo and Soramaro
Hazoret, Mother of Gods1WUBRG
Legendary Creature - God (Mythic)
Indestructible, haste, vigilance 2R, Discard a creature card: Create a token that's a copy of the discarded card. It gains haste. Sacrifice it at the beginning of the next end step unless it's a God card. "I cannot call them siblings. They are my children, and I will foster them as I have fostered the new Amonkhet."
5/5
Nyoset the WiseUUUUU
Legendary Creature - Bird God (M)
Gods you control have flying and indestructible. Pristine - Whenever another creature enters the battlefield under your control, look at the top X cards of your library, where X is the amount of blue mana spent to cast it, and put one of them into your hand. Shuffle other cards into your library.
5/5
Kalea, Oracle of the Pantheon5
Legendary Creature - Human Cleric [MR]
Kalea, Oracle of the Pantheon is all colors.
Your devotion to each color is one greater.
God creatures you control get +X/+X where X is your devotion to that creatures colors
2/2
Karnite Pupils2W
Creature - Human Cleric Serf (R) 1W, T: Another target creature gets +2/+2 until end of turn and you gain 2 life. If it's a God, instead it gets +X/+X until end of turn and you gain X life, where X is its toughness. 3W, T: You win the game if you control seven or more Gods and/or planeswalkers.
3/2
Today's Challenge:
God Tribal
Anyone can enter each day.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
Cardz5000 - 24 (3)
void_nothing - 22 (1)
Subject16 - 20 (3)
Zemoo - 10 (1)
Soramaro - 4 (3)
AtraxianShade - 2
Non-Color Balanced Gold Cards
.:Yesterday's Entries::.
Cardz5000, graffd02
Grace of the Sublime 2W
Enchantment - Aura (R)
Enchant creature
Enchanted creature gets +2/+2 and has vigilance.
At the beginning of your upkeep, if you control a God, create a white enchantment token named Echo of Grace with enchant creature and "enchanted creature gets +2/+2 and has vigilance" and attach it to an unenchanted creature you control.
IIW: Defender
Path to the Pantheon X4
Legendary Enchantment
Path to the Pantheon is All Colors
When ~ enters the battlefield you may search your library for X God cards. Reveal them and place them on top of your library.
Whenever you cast a God spell draw a card.
IIW: Update a Card from Alpha (make sure to mention the card you are updating)
Votes for Zemoo and Soramaro
Hazoret, Mother of Gods 1WUBRG
Legendary Creature - God (Mythic)
Indestructible, haste, vigilance
2R, Discard a creature card: Create a token that's a copy of the discarded card. It gains haste. Sacrifice it at the beginning of the next end step unless it's a God card.
"I cannot call them siblings. They are my children, and I will foster them as I have fostered the new Amonkhet."
5/5
IIW: Flashback/Unearth
Nyoset the Wise UUUUU
Legendary Creature - Bird God (M)
Gods you control have flying and indestructible.
Pristine - Whenever another creature enters the battlefield under your control, look at the top X cards of your library, where X is the amount of blue mana spent to cast it, and put one of them into your hand. Shuffle other cards into your library.
5/5
IIW: Mecha
Kalea, Oracle of the Pantheon 5
Legendary Creature - Human Cleric [MR]
Kalea, Oracle of the Pantheon is all colors.
Your devotion to each color is one greater.
God creatures you control get +X/+X where X is your devotion to that creatures colors
2/2
IIW: Hybrid-mana
Karnite Pupils 2W
Creature - Human Cleric Serf (R)
1W, T: Another target creature gets +2/+2 until end of turn and you gain 2 life. If it's a God, instead it gets +X/+X until end of turn and you gain X life, where X is its toughness.
3W, T: You win the game if you control seven or more Gods and/or planeswalkers.
3/2
IIW: Nonflying examples of flying creature types
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝