This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.
Anyone can enter each day.
.::To Enter::.
Post a card that fits the current challenge.
In the same post, name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
Make sure to include an "If I Win" (IIW) for tomorrow's challenge if you win
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
.::Scoring::.
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 2/16). The top overall scorer(s) at the end of this period will be the winner(s).
Path of the Returned3BB
Sorcery {R} Strive — This spell costs 1B more to cast for each target beyond the first.
Return any number of target creature cards from your graveyard to the battlefield. Each of those creatures is a black Enchantment Zombie in addition to its other colors and types.
Sarina, the Fourth Sister3WWB
Legendary Creature - Angel
Flying
At the beginning of your upkeep if Sarina is on the battlefield or in your graveyard, choose one:
You may sacrifice a creature. If you do, gain life equal to that creature's converted mana cost.
You may return target creature card form your graveyard to the battlefield. If you do, you lose life equal to that creature's converted mana cost.
"Consorting with demons gave her insight on how their essence reincarnates, but her knowledge was lost when Avacyn obliterated her and her flight"
4/4
IIW: Spell that makes you lose the game at the end of turn (or end of next turn).
Reanimation Ritual |B Sorcery R
Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to its toughness. A creature entering the battlefield this way doesn't cause abilities to trigger.
Alchemist's ExchangeRB
Sorcery
As an additional cost to cast ~ sacrifice a non-Artifact Creature and a non-Creature Artifact
Return target Artifact Creature from your graveyard to the battlefield.
______________________________________________ The procedure requires raw materials and a soul, bring some you don't mid losing.
Ragnarök5RWB
Sorcery (M)
After the first postcombat main phase this turn, there's an additional combat phase followed by an additional main phase. At the beginning of that combat, untap all creatures that attacked this turn and return all creature cards from your graveyard to the battlefield. They gain haste. Exile them at the beginning of the next end step. Exile Ragnarök.
Star-Rager5(U/R)(U/R)(U/R)
Creature - Elemental (R)
When you cast Star-Rager, flip a coin. If you lose the flip, skip your next turn.
Whenever you cast a blue spell, flip a coin. If you win the flip, counter the next spell an opponent casts.
Whenever you cast a red spell, flip a coin. If you win the flip, the next time you cast a spell, add mana equal to that spell's mana cost.
10/10
Ancestor's Return1WW
Sorcery (Rare)
As an additional cost to cast this spell, exile a creature card from your graveyard.
Create a token that's a copy of the exiled card, except it's a 1/1 white Spirit, and it has flying. Grandfather Loti had lost much of his weight, but none of his humour.
Glacial Frostmind1UUU
Creatrue - Elemental {MR} 1UU: Put a ice counter on target permanent. For as long as that permanent has a ice counter on it, it has “At the beginning of your upkeep, this permanent doesn’t untap unless you pay 1 for each ice counter on it” (The permanent remains frozen after Glacial Frostmind has left the battlefield.)
4/4
Avalanche Elemental4RR
Snow Creature - Elemental (Rare)
Trample
Whenever Avalanche Elemental attacks, create two 1/1 red Elemental snow creature tokens that are tapped and attacking.
Avalanche Elemental gets +1/+1 for each other snow creature you control. "I was sure it was a regular snow elemental when I saw it at the summit."
2/2
Guardian of the Pass2RR
Creature - Giant Warrior (UC)
When Guardian of the Pass enters the battlefield, until your next turn, whenever a nonbasic land is tapped for mana, it produces C instead of any other type and amount. 4/3
Worldbrim
Legendary Land (M)
Worldbrim enters the battlefield tapped. T: Add W. 5WW, t: Reveal your library. If your library has no land cards in it, you win the game. If not, shuffle your library.
Solidify1U
Snow Enchantment(U)
Aura - Enchant Creature
As long as ~ has any ice counters on it, Enchanted Creature has defender
At the beginning of your endstep, put an ice counter on ~.
Whenever enchanted creature is dealt damage, if that damage is greater than the number of ice counters on ~, destroy enchanted creature. Otherwise remove all ice counters from ~.
Yeelwak Cavedwellers2GG
Creature - Dwarf Barbarian (U)
Trample, hexproof from sorceries 1G: Prevent all combat damage that would be dealt to creatures this turn. Activate this ability only during your turn. (Damage greater than blockers' toughness assigned by attacking creatures with trample can still be assigned to a defending player or planeswalker.) Their rough hospitality is oddly one of the few civilized things about Kaldheim.
3/2
IIW: Make haste or flash matter after the first turn
Today's Challenge:
Kaldheim
Anyone can enter each day.
Each day we use the challenge of the previous day's winner. In the case of a tie, we'll use the IIW of the tied player who has least overall points.
Raptorchan - 17 (4)
Cardz5000 - 17 (3)
Subject16 - 15
Zemoo - 10 (3)
AtraxianShade - 1
Soramaro - 1
Reanimator
.:Yesterday's Entries::.
Glacial Frostmind 1UUU
Creatrue - Elemental {MR}
1UU: Put a ice counter on target permanent. For as long as that permanent has a ice counter on it, it has “At the beginning of your upkeep, this permanent doesn’t untap unless you pay 1 for each ice counter on it” (The permanent remains frozen after Glacial Frostmind has left the battlefield.)
4/4
IIW: Multi-hybrid Mana Costs (eg: (G/W)(W/U))
Avalanche Elemental 4RR
Snow Creature - Elemental (Rare)
Trample
Whenever Avalanche Elemental attacks, create two 1/1 red Elemental snow creature tokens that are tapped and attacking.
Avalanche Elemental gets +1/+1 for each other snow creature you control.
"I was sure it was a regular snow elemental when I saw it at the summit."
2/2
IIW: Stax
Guardian of the Pass 2RR
Creature - Giant Warrior (UC)
When Guardian of the Pass enters the battlefield, until your next turn, whenever a nonbasic land is tapped for mana, it produces C instead of any other type and amount.
4/3
IIW: Xerex
Worldbrim
Legendary Land (M)
Worldbrim enters the battlefield tapped.
T: Add W.
5WW, t: Reveal your library. If your library has no land cards in it, you win the game. If not, shuffle your library.
IIW: God tribal
Solidify1U
Snow Enchantment(U)
Aura - Enchant Creature
As long as ~ has any ice counters on it, Enchanted Creature has defender
At the beginning of your endstep, put an ice counter on ~.
Whenever enchanted creature is dealt damage, if that damage is greater than the number of ice counters on ~, destroy enchanted creature. Otherwise remove all ice counters from ~.
IIW: Tapir creature
My Cubes:Pauper|Archetype
My Deviant Art
Yeelwak Cavedwellers 2GG
Creature - Dwarf Barbarian (U)
Trample, hexproof from sorceries
1G: Prevent all combat damage that would be dealt to creatures this turn. Activate this ability only during your turn. (Damage greater than blockers' toughness assigned by attacking creatures with trample can still be assigned to a defending player or planeswalker.)
Their rough hospitality is oddly one of the few civilized things about Kaldheim.
3/2
IIW: Make haste or flash matter after the first turn
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝