Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Notes of the Day
I GOT THIS IN ON TIME... SO WHY AM I SOMEHOW MORE TIRED?
Planar Cartographer2G
Creature - Bariaur Druid (C)
When Planar Cartographer enters the battlefield, you may return target land card from your graveyard to your hand.
Nonbasic landcycling 3
2/2
Warlord's Prerogative3RRW
Enchantment (M)
Creatures you control have vigilance.
At the beginning of your upkeep, you may all have main phases become combat phases for this turn.
Aven Paige4U
Creature - Bird Rogue (C)
Flash, Flying Addendum - If you cast this card during your main phase, put a +1/+1 counter on it when it enters the battlefield.
2/3
Nemesis of Zendikar4C
Creature — Eldrazi (R)
Lands entering the battlefield don't cause abilities to trigger.
Activated abilities of lands can't be activated unless they're mana abilities.
5/5
No Regrets1R
Enchantment (Rare)
When No Regrets enters the battlefield, draw a card.
Whenever an effect causes you to gain control of a creature until end of turn doesn't end at the end of turn.
Lord’s Arena2(R/G)(R/G)
Artifact - Structure (U)
Build Up 2 (Tap two untapped creatures you control: Put a brick counter on this permanent. Build Up only as a sorcery.)
[1-3]: 1(R/G), T: Target creature you control fights target creature you don’t control.
[4+]: 1(R/G), T: Target creature fights another target creature.
Disbelieve1U
Instant (U)
Resonant (This spell's colors are the colors of mana spent to cast it.)
Return target spell with converted mana cost 3 or less to its owner's hand. If you spent B or R to cast Disbelieve, it deals 3 damage to that spell's owner. If you spent W or G to cast Disbelieve, you gain 3 life.
Lab Work1R
Instant (C)
As an additional cost to cast Lab Work, discard a card.
Draw a card. If Lab Work's jump start cost was paid, draw two cards instead.
Jump Start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Claims of the Forgotten2WB
Sorcery (R)
Destroy each nonland permanent that shares a name with a card in a graveyard. You gain 2 life for each permanent destroyed this way.
Spitehucker1R
Creature - Devil (C)
When ~ enters the battlefield, it deals 1 damage to each player. 1B, Exile ~ from your graveyard: ~ deals 1 damage to each player.
2/1
Private Mod Note
():
Rollback Post to RevisionRollBack
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Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andI GOT THIS IN ON TIME... SO WHY AM I SOMEHOW MORE TIRED?
Groovelord 13
Indighost 13 (+3)
DiscardUnearth 11 (+3)
Netn10 8
Void Nothing 7 (+2)
Helix Pinnacle 3
Brainpo 2
Rudyard 1
Lookashiny 1 (+1)
Jamblock 1 (+1)
Flamebuster 1
Disbelieve 1U
Instant (U)
Resonant (This spell's colors are the colors of mana spent to cast it.)
Return target spell with converted mana cost 3 or less to its owner's hand. If you spent B or R to cast Disbelieve, it deals 3 damage to that spell's owner. If you spent W or G to cast Disbelieve, you gain 3 life.
Veteran's Pedigree RW
Enchantment - Aura (U)
Enchant Creature
Enchanted creature gets +2/+0 and has mentor.
I'm forum!
Blinking Wisp B
Creature - Spirit (C)
Flying
W: Return Blinking Wisp to its owner's hand.
0/1
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Lab Work 1R
Instant (C)
As an additional cost to cast Lab Work, discard a card.
Draw a card. If Lab Work's jump start cost was paid, draw two cards instead.
Jump Start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)
Claims of the Forgotten 2WB
Sorcery (R)
Destroy each nonland permanent that shares a name with a card in a graveyard. You gain 2 life for each permanent destroyed this way.
Spitehucker 1R
Creature - Devil (C)
When ~ enters the battlefield, it deals 1 damage to each player.
1B, Exile ~ from your graveyard: ~ deals 1 damage to each player.
2/1