The Loner mechanic
Archenemy
Evil side of white
Common
X
Rules of the Game
This contest is a hybrid of the DCC, IIW/winner is judge games like Club Flamingo, and Restriction pool games like Battle Seaway. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.
Anyone can enter each day.
To Enter:
1. Post a card that fits at least two of the current challenges and which challenges you are fulfilling.
2. In the same post, name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
3. It is recommended you include a new challenge (NC:) in your post.
Each day we use the challenges of the entries from two days ago (the entries that were voted on yesterday) if there are fewer than five, the thread creator should add challenges to make up the differance.
Scoring:
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 1/12). The top overall scorer(s) at the end of this period will be the winner(s).
Note of the Day:
Current plan is to continue the experimental format for this season (thru the 12th) and then return to the standard format. If this multi-challenge format proves popular, I may start up another daily game in addition to this one.
Make sure to include what two (or more) challenges you're filling
i don't care for the new system of having to combine multiple challenges.. feels like a different game, slows the game down, and makes it harder to come up with something everyday that isn't a frankenstein creation. also, it's one more thing to include on top of the votes and iiw / nc
Streetclearer Juggernaut5
Artifact Creature - Juggernaut (U)
Whenever a creature an opponent controls leaves the battlefield, untap Streetclearer Juggernaut and it gets +1/+1 until end of turn. 5, Sacrifice an artifact: Return target creature to its owner's hand.
3/3
I feel that Rudyard has a point, it's a much slower process to pick two aspects and figure out what to do with them you know?
Streets, Sacrifice
Tin Street Massacre3RR
Sorcery (Rare)
For each creature with power 3 or less your opponents control, gain control of that creature until end of turn unless its controller sacrifices it. Untap those creatures. They gain haste until end of turn. The urge to fight was so strong, even the Orzhov joined in.
Streets of RageRR
Enchantment (R)
All creatues have haste.
At the beginning of each player's end step, put a -1/-1 counter on each creature that player controls that didn't attack this turn.
Trovian Infiltrator1U
Creature - Human Rogue {U}
Whenever Trovian Infiltrator deals combat damage to an opponent you may sacrifice it. If you do, draw that many cards. The intelligence is the only priority.
2/1
Drumtown Executioner2WW
Creature - Spirit Knight (R)
First strike, vigilance
Whenever an attacking creature an opponent controls dies, each other opponent sacrifices a creature. "Complicity is the highest crime."
3/2
All According to Plan
Scheme
When you set this scheme in motion, look at the top X cards of your scheme deck, where X is the number of opponents you have, put any number of those cards on the bottom of that deck and the rest on top in any order. Then put the top card of your scheme deck in motion.
Krumar Oppressor 3W
Creature--Orc Warrior (Common) 3W, T: Tap target creature then exile that creature unless its controller pays 1 and exiles a card from their graveyard
2/3
nc: 6/6
Private Mod Note
():
Rollback Post to RevisionRollBack
你好 have you eaten?
I'm a simple Magic player since 1 year ago from China. Now I live in New Jersey.
Kal-Gor, The Infinite MawXBG
Legendary Creature - Zombie Hydra {MR}
Kal-Gor enters the battlefield with X +1/+1 counters on it.
At the beginning of combat on your turn, sacrifice another creature. If you can’t, double the number of +1/+1 counters on Kal-Gor and it fights another target creature.
Today's Challenges:
Archenemy
Evil side of white
Common
X
This contest is a hybrid of the DCC, IIW/winner is judge games like Club Flamingo, and Restriction pool games like Battle Seaway. If you are unfamiliar with either of those the rules for this contest will be explained below, but if you have any questions feel free to ask in the discussion thread.
Anyone can enter each day.
To Enter:
1. Post a card that fits at least two of the current challenges and which challenges you are fulfilling.
2. In the same post, name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
3. It is recommended you include a new challenge (NC:) in your post.
Each day we use the challenges of the entries from two days ago (the entries that were voted on yesterday) if there are fewer than five, the thread creator should add challenges to make up the differance.
Scoring:
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 1/12). The top overall scorer(s) at the end of this period will be the winner(s).
Raptorchan 10 (+4)
Subject16 7 (+3)
void_nothing 2 (+2)
kwanyeegor 1
Note of the Day:
Current plan is to continue the experimental format for this season (thru the 12th) and then return to the standard format. If this multi-challenge format proves popular, I may start up another daily game in addition to this one.
Make sure to include what two (or more) challenges you're filling
And let's try to keep discussion to the discussion thread.
Yesterday's Entries
Archenemy, evil side of white
Drumtown Executioner 2WW
Creature - Spirit Knight (R)
First strike, vigilance
Whenever an attacking creature an opponent controls dies, each other opponent sacrifices a creature.
"Complicity is the highest crime."
3/2
NC: Snakes
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
archenemy X
All According to Plan
Scheme
When you set this scheme in motion, look at the top X cards of your scheme deck, where X is the number of opponents you have, put any number of those cards on the bottom of that deck and the rest on top in any order. Then put the top card of your scheme deck in motion.
nc: un-cards
evil white, common
Krumar Oppressor 3W
Creature--Orc Warrior (Common)
3W, T: Tap target creature then exile that creature unless its controller pays 1 and exiles a card from their graveyard
2/3
nc: 6/6
I'm a simple Magic player since 1 year ago from China. Now I live in New Jersey.
The Loner mechanic, X
Kal-Gor, The Infinite Maw XBG
Legendary Creature - Zombie Hydra {MR}
Kal-Gor enters the battlefield with X +1/+1 counters on it.
At the beginning of combat on your turn, sacrifice another creature. If you can’t, double the number of +1/+1 counters on Kal-Gor and it fights another target creature.
NC: No generic mana in casting cost