Rules of the Game
This contest is a hybrid of the DCC, IIW/winner is judge games like Club Flamingo, and Restriction pool games like Battle Seaway. If you are unfamiliar with either of those the rules for this contest will be explained below.
Anyone can enter each day.
To Enter:
1. Post a card that fits at least two of the current challenges and which challenges you are fulfilling.
2. In the same post, name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
3. It is recommended you include a new challenge (NC:) in your post.
Each day we use the challenges of the entries from two days ago (the entries that were voted on yesterday) if there are fewer than five, the thread creator should add challenges to make up the differance.
Scoring:
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 1/12). The top overall scorer(s) at the end of this period will be the winner(s).
Aurora Thunderer3RR
Creature - Giant Shaman (R)
Protection from converted mana cost 4 or less
Whenever you cast a spell with converted mana cost 6 or greater, put a dawn counter on Aurora Thunderer.
At the beginning of your upkeep, if Aurora Thunderer has three or more dawn counters on it, you win the game.
5/2
Arbiter of Preservation4WW
Creature - Giant Wizard (Rare)
Vigilance
Players can't win or lose the game.
Whenever another nontoken creature dies, it's owner return it to their hand at the beginning of the next end step. "All life has equal value. I shall not allow a single death."
7/7
Mentor of Nyoset4UU
Creature - Sphinx (R)
Flying Pristine - When Mentor of Nyoset enters the battlefield, draw a card for each blue mana spent to cast it.
3/3
Overreach(2/R)(2/R)(2/R)
Sorcery {MR}
Flip three coins. For each heads, take an extra turn after this one. At the beginning of any opponent’s next upkeep, you lose the game.
i don't care for the new system of having to combine multiple challenges.. feels like a different game, slows the game down, and makes it harder to come up with something everyday that isn't a frankenstein creation. also, it's one more thing to include on top of the votes and iiw / nc
Streetclearer Juggernaut5
Artifact Creature - Juggernaut (U)
Whenever a creature an opponent controls leaves the battlefield, untap Streetclearer Juggernaut and it gets +1/+1 until end of turn. 5, Sacrifice an artifact: Return target creature to its owner's hand.
3/3
I feel that Rudyard has a point, it's a much slower process to pick two aspects and figure out what to do with them you know?
Streets, Sacrifice
Tin Street Massacre3RR
Sorcery (Rare)
For each creature with power 3 or less your opponents control, gain control of that creature until end of turn unless its controller sacrifices it. Untap those creatures. They gain haste until end of turn. The urge to fight was so strong, even the Orzhov joined in.
Streets of RageRR
Enchantment (R)
All creatues have haste.
At the beginning of each player's end step, put a -1/-1 counter on each creature that player controls that didn't attack this turn.
Trovian Infiltrator1U
Creature - Human Rogue {U}
Whenever Trovian Infiltrator deals combat damage to an opponent you may sacrifice it. If you do, draw that many cards. The intelligence is the only priority.
2/1
NC: Gold
Private Mod Note
():
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Today's Challenges:
Streets
Sacrifice
-1/-1 counter love
Vyrn
This contest is a hybrid of the DCC, IIW/winner is judge games like Club Flamingo, and Restriction pool games like Battle Seaway. If you are unfamiliar with either of those the rules for this contest will be explained below.
Anyone can enter each day.
To Enter:
1. Post a card that fits at least two of the current challenges and which challenges you are fulfilling.
2. In the same post, name exactly two other players to vote for their entries for the previous challenge. (In the event that there are two or less entries that you are allowed to vote for, you may vote for only one)
3. It is recommended you include a new challenge (NC:) in your post.
Each day we use the challenges of the entries from two days ago (the entries that were voted on yesterday) if there are fewer than five, the thread creator should add challenges to make up the differance.
Scoring:
Votes you receive each day go to your points for the duration of the contest (currently planned to end on Sat. 1/12). The top overall scorer(s) at the end of this period will be the winner(s).
Cardz5000 6 (+2)
Subject16 4 (+3)
kwanyeegor 1 (+1)
Note of the Day:
Happy new year!
Yesterday's Entries
Yaados Experiment R
Creature - Weird (U)
Haste
Whenever you cycle or discard a card, Yaados Experiment gets +1/+1 until end of turn.
1/2
Next Challenge: Legendary Lands
i don't care for the new system of having to combine multiple challenges.. feels like a different game, slows the game down, and makes it harder to come up with something everyday that isn't a frankenstein creation. also, it's one more thing to include on top of the votes and iiw / nc
[insert entry here later]
nc: un-cards
Sacrifice, Streets
Streetclearer Juggernaut 5
Artifact Creature - Juggernaut (U)
Whenever a creature an opponent controls leaves the battlefield, untap Streetclearer Juggernaut and it gets +1/+1 until end of turn.
5, Sacrifice an artifact: Return target creature to its owner's hand.
3/3
NC: Shrines
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
I feel that Rudyard has a point, it's a much slower process to pick two aspects and figure out what to do with them you know?
Streets, Sacrifice
Tin Street Massacre 3RR
Sorcery (Rare)
For each creature with power 3 or less your opponents control, gain control of that creature until end of turn unless its controller sacrifices it. Untap those creatures. They gain haste until end of turn.
The urge to fight was so strong, even the Orzhov joined in.
Next Challenge: Command Zone
Streets of Rage RR
Enchantment (R)
All creatues have haste.
At the beginning of each player's end step, put a -1/-1 counter on each creature that player controls that didn't attack this turn.
NC: Jeskai
weirds, sacrifice
Powershift Servant 1UR
Creature--Weird (Uncommon)
T Sacrifice Powershift Servant: Target creature gets +3/-3 or -3/+3 until end of turn
1/5
Nc: black planeswalker
I'm a simple Magic player since 1 year ago from China. Now I live in New Jersey.
Could we please try to keep discussion to the discussion thread.
Sacrifice, Vyrn
Trovian Infiltrator 1U
Creature - Human Rogue {U}
Whenever Trovian Infiltrator deals combat damage to an opponent you may sacrifice it. If you do, draw that many cards.
The intelligence is the only priority.
2/1
NC: Gold