Note of the Day -------------------------
SUPER THANKS TO FLATLINE FOR COVERING ME YESTERDAY
*Virtual High Five*
-------------------------
Welcome to New Challenge Everyday Card Contest
Today's Challenge:
Discard Spells in Green
Rules of the Game
This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below.
Anyone can enter each day.
To enter:
1. Post a card that fits the current challenge.
2. In the same post, name exactly two other players to vote for their entries for the previous challenge.
3. It is recommended you include a potential new challenge ("IIW") in your post.
Each day we use the challenge of the player with the most votes on the previous day who included a challenge. In the case of a tie, we use the challenge of the tied player who posted first.
Scoring
Votes you receive each day go to your points for the duration of the contest (currently planned to be UNTIL ANY USER HITS 50 OVERALL VOTES). The top overall scorer(s) at the end of this period will be the winner(s).
Soltari Trapper1WW
Creature — Soltari Scout (U)
Vigilance
Shadow
Whenever Soltari Trapper deals combat damage to a player, untap target creature you control.
Tap three untapped creatures you control: Prevent all combat damage that would be dealt by target attacking creature this turn.
1/2
Pathshaper En-Kor1W
Creature - Kor Cleric (Uncommon)
Vigilance
At the beginning of combat each turn, you may have target creature gain or lose Shadow until end of turn. "Realmatic causeways overlap more than you think. You just need to flatten them out together and a door opens."
2/2
Lost in Dreams1WB
Enchantment - Aura (R)
Enchant Creature
If enchanted creature has shadow, it can block creatures while tapped. Otherwise, it gains shadow.
At the beginning of each combat, you may have target creature lose menace, flying, and horsemanship and gain shadow until end of turn.
Mercurial Shadow2BB
Creature - Shade Illusion {R}
Menace (This creature can’t be blocked except by two or more creatures.)
Ethereal (Whenever Mercurial Shadow becomes blocked, untap it and remove it from combat) B: Mercurial Shadow gets +1/+1 until end of turn.
2/2
Prepare the TreetopsG
Sorcery (Common)
Target opponent reveals their hand. You choose a creature card with flying from it. That player discards that card.
Challenger Baloth2GG
Creature - Beast {R}
Trample
Whenever Challenger Baloth attacks, the defending player may discard a creature card. If they do, remove Challenger Baloth from combat (It remains tapped.)
6/6
IIW for yesterday as I seem to have missed that: Elder Creatures
IIW for today: Red Exile
Vivien's Summons2GG
Sorcery (Rare)
As an additional cost to cast this spell, discard a creature card from your hand.
Create a token that's a copy of the discarded card, except it loses all abilities and is a Spirit in addition to its other types. To her dismay, the Arkbow captures the essence of Vivien's companions, not their souls.
SUPER THANKS TO FLATLINE FOR COVERING ME YESTERDAY
*Virtual High Five*
-------------------------
Today's Challenge:
Discard Spells in Green
This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below.
Anyone can enter each day.
To enter:
1. Post a card that fits the current challenge.
2. In the same post, name exactly two other players to vote for their entries for the previous challenge.
3. It is recommended you include a potential new challenge ("IIW") in your post.
Each day we use the challenge of the player with the most votes on the previous day who included a challenge. In the case of a tie, we use the challenge of the tied player who posted first.
Scoring
Votes you receive each day go to your points for the duration of the contest (currently planned to be UNTIL ANY USER HITS 50 OVERALL VOTES). The top overall scorer(s) at the end of this period will be the winner(s).
Yesterday's challenge was, "Shadow and Shadow Matters":
Prepare the Treetops G
Sorcery (Common)
Target opponent reveals their hand. You choose a creature card with flying from it. That player discards that card.
IIW: Simic-Izzet Collaboration Project.
Challenger Baloth 2GG
Creature - Beast {R}
Trample
Whenever Challenger Baloth attacks, the defending player may discard a creature card. If they do, remove Challenger Baloth from combat (It remains tapped.)
6/6
IIW for yesterday as I seem to have missed that: Elder Creatures
IIW for today: Red Exile
Vivien's Summons 2GG
Sorcery (Rare)
As an additional cost to cast this spell, discard a creature card from your hand.
Create a token that's a copy of the discarded card, except it loses all abilities and is a Spirit in addition to its other types.
To her dismay, the Arkbow captures the essence of Vivien's companions, not their souls.
IIW: Fiora/Conspiracy 3
Hymn to Gaea GG
Sorcery (R)
Target player reveals their hand, then discards two nonland, noncreature cards at random.
iiw: Monty Python
Try todays one