Note of the Day
------------------------- Hopefully I did this correctly. Also, I have no idea what time the new thread is supposed to go up. I'm guessing earlier than this. I can put up tomorrow's thread too if needed. I'll try to put it up after midnight EST tonight if that's ok. That'll make for a short day today though.
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Welcome to New Challenge Everyday Card Contest
Today's Challenge:
Shadow and Shadow Matters
Rules of the Game
This contest is a hybrid of the DCC and IIW/winner is judge games like Club Flamingo. If you are unfamiliar with either of those the rules for this contest will be explained below.
Anyone can enter each day.
To enter:
1. Post a card that fits the current challenge.
2. In the same post, name exactly two other players to vote for their entries for the previous challenge.
3. It is recommended you include a potential new challenge ("IIW") in your post.
Each day we use the challenge of the player with the most votes on the previous day who included a challenge. In the case of a tie, we use the challenge of the tied player who posted first.
Scoring
Votes you receive each day go to your points for the duration of the contest (currently planned to be UNTIL ANY USER HITS 50 OVERALL VOTES). The top overall scorer(s) at the end of this period will be the winner(s).
Votes: netn10, Subject16
Suggestion for next challenge: Cantrip Synergy cards
Alpha FocusUG
Enchantment (R)
Beasts you control other than your highest power one have hexproof and can't be blocked. (If multiple beasts are tied for highest power, none of them get the benefit.) The mosquito has killed more people than a tiger could ever imagine.
Leader of the Pack2GG
Creature — Beast (R)
Trample
Whenever you cast a spell that targets Leader of the Pack, put a +1/+1 counter on each Beast you control.
4/4
I thought the challenge would be Spellshapers (beast tribal being my Blue Vampire IIW) I'm okay either way.
Votes go to Cardz5000 and HelixPinnacle
Bosdo, Gargantuan Lord5RWG
Legendary Creature - Beast (Mythic Rare)
Vigilance, haste
Beast creature spells you cast cost X to cast, where X is that creature's base power.
Whenever Bosdo, Gargantuan Lord attacks, look at the top four cards of your library. You may reveal a Beast creature card from among them and put it onto the battlefield tapped and attacking. Put the rest on the bottom of your library in any order.
8/8
Rakdos Cage Breaker2RR
Creature - Human Warrior {R}
When Rakdos Cage Breaker enters the battlefield, destroy target artifact.
Beasts you control have unleash (You may have them enter the battlefield with a +1/+1 counter on them. They can’t block as long as they have a +1/+1 counter on them.)
3/2
Battle Grounds2RG
Enchantment (MR)
Whenever a Beast you control deals damage to another creature, put a +1/+1 counter on it.
: Target Beast you control fights target creature you don't control.
Sharpened Instincts1G
Enchantment (Rare)
Whenever a beast you control deals combat damage to a player, you may draw a card. 3G: Target creature you control gets +2/+2 and becomes a beast until end of turn.
IIW: Izzet-Simic collaboration project
Private Mod Note
():
Rollback Post to RevisionRollBack
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Soltari Trapper1WW
Creature — Soltari Scout (U)
Vigilance
Shadow
Whenever Soltari Trapper deals combat damage to a player, untap target creature you control.
Tap three untapped creatures you control: Prevent all combat damage that would be dealt by target attacking creature this turn.
1/2
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Pathshaper En-Kor1W
Creature - Kor Cleric (Uncommon)
Vigilance
At the beginning of combat each turn, you may have target creature gain or lose Shadow until end of turn. "Realmatic causeways overlap more than you think. You just need to flatten them out together and a door opens."
2/2
Thank you so much Flatline! I honestly didn't think I would have time to hop on the site today.
It looks to me like you did it correctly, and it was posted around the time it goes up. If tommorow's thread isn't up by 9AM MST, I would love it if someone could post the thread for tommorow
I'll think of a prize later.
Votes: Conntroll and Subject16
Lost in Dreams1WB
Enchantment - Aura (R)
Enchant Creature
If enchanted creature has shadow, it can block creatures while tapped. Otherwise, it gains shadow.
At the beginning of each combat, you may have target creature lose menace, flying, and horsemanship and gain shadow until end of turn.
IIW: Modern Technology
Private Mod Note
():
Rollback Post to RevisionRollBack
Some people call me Deuce. I prefer to be called Deuce
GENERATION 11: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.
Mercurial Shadow2BB
Creature - Shade Illusion {R}
Menace (This creature can’t be blocked except by two or more creatures.)
Ethereal (Whenever Mercurial Shadow becomes blocked, untap it and remove it from combat) B: Mercurial Shadow gets +1/+1 until end of turn.
2/2
Soltari Trapper 1WW
Creature — Soltari Scout (U)
Vigilance
Shadow
Whenever Soltari Trapper deals combat damage to a player, untap target creature you control.
Tap three untapped creatures you control: Prevent all combat damage that would be dealt by target attacking creature this turn.
1/2
IIW: Musical instruments
Pathshaper En-Kor 1W
Creature - Kor Cleric (Uncommon)
Vigilance
At the beginning of combat each turn, you may have target creature gain or lose Shadow until end of turn.
"Realmatic causeways overlap more than you think. You just need to flatten them out together and a door opens."
2/2
IIW: Legendary Giants, Cyclops or Golems
It looks to me like you did it correctly, and it was posted around the time it goes up. If tommorow's thread isn't up by 9AM MST, I would love it if someone could post the thread for tommorow
I'll think of a prize later.
Votes: Conntroll and Subject16
Lost in Dreams 1WB
Enchantment - Aura (R)
Enchant Creature
If enchanted creature has shadow, it can block creatures while tapped. Otherwise, it gains shadow.
At the beginning of each combat, you may have target creature lose menace, flying, and horsemanship and gain shadow until end of turn.
IIW: Modern Technology
Mercurial Shadow 2BB
Creature - Shade Illusion {R}
Menace (This creature can’t be blocked except by two or more creatures.)
Ethereal (Whenever Mercurial Shadow becomes blocked, untap it and remove it from combat)
B: Mercurial Shadow gets +1/+1 until end of turn.
2/2
Dauthi Shadowcaster B
Creature - Dauthi Wizard (Common)
Shadow
1B, T: Target creature gains shadow until end of turn.
1/1
IIW: Izzet-Simic collaboration project.