Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
Each day you may post any card you want. On the next day all of the posted cards will be put into a poll the thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.
When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;
You include everyone's cards (excluding cards that have been disqualified);
The poll is marked as public and multiple choice with a one-day time limit; and
You update the leaderboard with the previous day's scores.
(An easy way to post the new thread is to hit the multiquote button on every post in the previous day's thread, then click Post Reply. Select everything in this post, copy it, and then paste it into the first post for a new thread. You'll have to clean up a few small things, like quote tags around the opening post and the previous day's cards.)
Rein In1U
Instant (C)
Counter target spell unless its controller pays 2. If that spell's converted mana cost is greater than the number of lands tapped to cast it, counter it instead. "Whoa! What's the hurry?"
Agonizing Realization 1R
Sorcery (C)
Discard two cards, then draw two cards. Chain - While Agonizing Realization is a spell, other instant and sorcery spells you control have "This deals 1 damage to each player."
------------------------------- The last thing Sabine heard of Valner's explanation before going berserk was the term "prenatal magical aptitude."
Up and DownGU
Instant (Common)
Target creature gains flying until end of turn. Another target creature loses flying until end of turn. "We don't mimic, we improve."
- Hadar, Simic Wingcrafter
Sundering Monstrosity7 Artifact Creature — Horror Golem {MR}
When Sundering Titan enters the battlefield or attacks, choose a permanent of each type, then destroy those permanents.
8/6
Uir, Emori Outsider2GU
Legendary Creature - Elf Wizard (R)
Lands you control gain Unbound (This permanent untaps during each player's untap step.).
Once during each opponent's turn you may put a land card from your hand onto the battlefield any time you could cast an instant.
2/3
Lifetap Crust1GU
Enchantment - Aura (U)
Enchant artifact, creature, or land
As long as enchanted permanent is a land, whenever it's tapped for mana, its controller adds an additional C and gains 1 life. Otherwise, it doesn't untap during its controller's untap step and at the beginning of its controller's upkeep, you gain 1 life.
Drums in the Deep2B
Enchantment [Uncommon]
Creatures you control have menace.
Echo 1R(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When you pay Drums in the Deep’s echo cost, create two 1/1 red Goblin creature tokens with haste.
Draggle2BB Sorcery {R}
Each player discards a card. Then each player who didn't discard a card with the highest converted mana cost among cards discarded this way loses life equal to the highest converted mana cost among cards discarded this way minus the converted mana cost of the card they discarded.
Liberate Territory2GU
Enchantment - Aura (U)
Enchant land
You control enchanted land.
Enchanted land gains Unbound (This permanent untaps during each player's untap step.).
Black Star Vortex2B
Enchantment
All creatures but Cultists can't block. The swirling miasma and strange, unnatural stars mesmerized all but the cultists.
Hungry Peripheros 4GG
Creature - Nightmare Beast (C) Nocturne - At the beginning of each upkeep, if no spells were cast last turn, Hungry Peripheros costs 2 less to cast this turn.
5/5
------------------------------------------ On most worlds, dying in your sleep is considered a luxury. Here? Not so much.
You've broken land design rule number 1 - No land can be strictly better than a basic land. Your land would have to enter the battlefield tapped or have some other drawback. Simply being a nonbasic land doesn't count as a drawback. Hopefully this makes sense. I had a bit of a hard time with the concept when I first started designing.
As long as I have you reading this, I might as well point out that the mass exile spell you submitted yesterday was waaaay too powerful. Wizards isn't even willing to print 4 CMC mass destruction spells like Damnation these days, and your card is strictly better than Damnation. First of all, it costs 2 less. Secondly, it exiles (which is better than destroying). Then on top of that, it makes each creature exiled deal damage equal to its power to its controller, which is a huge upside. I only bring theses things up in hopes of helping. Your card design instincts are very good, but you need to work on your balance and wording a bit. If you ever have any questions about your designs, please feel free to post in the discussion thread. I'm no expert myself, but I can try to help as much as I can, and there are a lot of helpful people around here that are experts.
Gruesome Grafting1BR
Instant (U)
Exchange target creature's power with another target creature's toughness until end of turn. What some guilds do in the name of science, Rakdos does for fun.
(22 Total) - October 2014; December 2014; January 2015; April 2015; June 2015; August 2015; September 2015; November 2015; December 2015(T); January 2016; March 2016(T); April 2016; June 2016; October 2016; December 2016(T); February 2017; April 2017; December 2017; November 2018(T); January 2019; April 2019; June 2019
(8 Total) - May 2015; May 2016; June 2016; August 2016; October 2016; December 2016; October 2017; May 2019
(7 Total) - September 2015; October 2015; January 2016; March 2016; April 2016; July 2016(T); March 2019(T)
Efficient Assembler4
Artifact Creature - Assembly-Worker (U) 2: Target Assembly-Worker gains haste until end of turn.
Whenever Efficient Assembler becomes the target of an ability of an artifact, creature, or land you control, you may untap that permanent.
3/3
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken.You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; andUM, STILL GRINDING? EXHAUSTION LENDS TO DELIRIUM.
Chochky 37 (+7)
Valleybeyond 34 (+2)
Brainpo 33 (+1)
Indighost 33 (+2)
Netn10 26
Voidnothing 26 (+1)
Zemoo 22 (+1)
Soramaro 16
Antiantiserum 16 (+1)
Master_of_the_universe 15
Raptorchan 12
Lookashiny 11 (+2)
Zdtsd 9*
Subject16 5
AdmirableAdmiral 2
Sephon19 1
*19 days probation
Drums in the Deep 2B
Enchantment [Uncommon]
Creatures you control have menace.
Echo 1R (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When you pay Drums in the Deep’s echo cost, create two 1/1 red Goblin creature tokens with haste.
Draggle 2BB
Sorcery {R}
Each player discards a card. Then each player who didn't discard a card with the highest converted mana cost among cards discarded this way loses life equal to the highest converted mana cost among cards discarded this way minus the converted mana cost of the card they discarded.
Liberate Territory 2GU
Enchantment - Aura (U)
Enchant land
You control enchanted land.
Enchanted land gains Unbound (This permanent untaps during each player's untap step.).
Black Star Vortex 2B
Enchantment
All creatures but Cultists can't block.
The swirling miasma and strange, unnatural stars mesmerized all but the cultists.
GENERATION 12: The first time you see this, copy and paste it into your signature and add 1 to the generation number. It's a social experiment.
Hungry Peripheros
4GG
Creature - Nightmare Beast (C)
Nocturne - At the beginning of each upkeep, if no spells were cast last turn, Hungry Peripheros costs 2 less to cast this turn.
5/5
------------------------------------------
On most worlds, dying in your sleep is considered a luxury. Here? Not so much.
As long as I have you reading this, I might as well point out that the mass exile spell you submitted yesterday was waaaay too powerful. Wizards isn't even willing to print 4 CMC mass destruction spells like Damnation these days, and your card is strictly better than Damnation. First of all, it costs 2 less. Secondly, it exiles (which is better than destroying). Then on top of that, it makes each creature exiled deal damage equal to its power to its controller, which is a huge upside. I only bring theses things up in hopes of helping. Your card design instincts are very good, but you need to work on your balance and wording a bit. If you ever have any questions about your designs, please feel free to post in the discussion thread. I'm no expert myself, but I can try to help as much as I can, and there are a lot of helpful people around here that are experts.
Gruesome Grafting 1BR
Instant (U)
Exchange target creature's power with another target creature's toughness until end of turn.
What some guilds do in the name of science, Rakdos does for fun.
Slippery Krasis 1
Creature - Beast Mutant (Common)
Flash
Hexproof
"The Combine have learned some great lessons from the Dimir."
3/2
Efficient Assembler 4
Artifact Creature - Assembly-Worker (U)
2: Target Assembly-Worker gains haste until end of turn.
Whenever Efficient Assembler becomes the target of an ability of an artifact, creature, or land you control, you may untap that permanent.
3/3
I̟̥͍̠ͅn̩͉̣͍̬͚ͅ ̬̬͖t̯̹̞̺͖͓̯̤h̘͍̬e͙̯͈̖̼̮ ̭̬f̺̲̲̪i͙͉̟̩̰r̪̝͚͈̝̥͍̝̲s̼̻͇̘̳͔ͅt̲̺̳̗̜̪̙ ̳̺̥̻͚̗ͅm̜̜̟̰͈͓͎͇o̝̖̮̝͇m̯̻̞̼̫̗͓̤e̩̯̬̮̩n͎̱̪̲̹͖t͇̖s̰̮ͅ,̤̲͙̻̭̻̯̹̰ ̖t̫̙̺̯͖͚̯ͅh͙̯̦̳̗̰̟e͖̪͉̼̯ ̪͕g̞̣͔a̗̦t̬̬͓͙̫̖̭̻e̩̻̯ ̜̖̦̖̤̭͙̬t̞̹̥̪͎͉ͅo͕͚͍͇̲͇͓̺ ̭̬͙͈̣̻t͈͍͙͓̫̖͙̩h̪̬̖̙e̗͈ ̗̬̟̞̺̤͉̯ͅa̦̯͚̙̜̮f͉͙̲̣̞̼t̪̤̞̣͚e̲͉̳̥r͇̪̙͚͓l̥̞̞͎̹̯̹ͅi͓̬f̮̥̬̞͈ͅe͎ ̟̩̤̳̠̯̩̯o̮̘̲p̟͚̣̞͉͓e͍̩̣n͔̼͕͚̜e̬̱d̼̘͎̖̹͍̮̠,͖̺̭̱̮ ̣̲͖̬̪̭̥a̪͚n̟̲̝̤̤̞̗d̘̱̗͇̮͕̳͕͔ ͖̞͉͎t̹̙͎h̰̱͉̗e̪̞̱̝̹̩ͅ ̠̱̩̭̦p̯̙e͓o̳͚̰̯̺̱̰͔̘p̬͎̱̣̼̩͇l̗̟̖͚̠e̱͉͔̱̦̬̟̙ ̖͚̪͔̼̦w̺̖̤̱e͖̗̻̦͓̖̘̜r̭̥e͔̹̫̱͕̦̰͕ ̗͔̠p̠̗͍͍̱̳̠r̰͔͎̰o͉̥͓̰͚̥s̟͚̹̱͔̣t͉̙̳̖͖̪̮r̥̘̥͙̹a͉̟̫̟̳̠̟̭t͈̜̰͈͎e̞̣̭̲̬ ͚̗̯̟͙i͍͖̰̘̦͖͉ṇ̮̻̯̦̲̩͍ ̦̮͚̫̤t͉͖̫͕ͅͅh͙̮̻̘̣̮̼e͕̺ ͙l͕̠͎̰̥i̲͓͉̲g̫̳̟͈͇̖h̠̦̖t͓̯͎̗ ̳̪̘̟̙̩̦o̫̲f̙͔̰̙̠ ̹̪̗͇̯t͖̼̼͉͖̬h̹͇̩e͚̖̺̤͉̹͕̪ ͚͓̭̝̺G͎̗̯̩o̫̯̮̟̮̳̘d̜̲͙̠-̩̳̯̲̗̜P̹̘̥͉̝h͍͈̗̖̝ͅa͍̗̮̼̗r̜̖͇̙̺a̭̺͔̞̳͈o̪̣͓̯̬͙̯̰̗h̖̦͈̥̯͔.͇̣̙̝
Unraveling Secrets 1UU
Sorcery (U)
Draw two cards.
Flashback - RR, discard two cards